Preserving the Value of rank

Preserving the Value of rank

in PvP

Posted by: AcidicVision.5498

AcidicVision.5498

With the upcoming boost to rank, are we also going to see a crack down on farming in custom arenas or hot join?

IMO nothing should be awarded for custom arenas because they are just way too easy to boost in.

As we speak, Sky Hammer farming is undermining the intrinsic value of rank and the time people spend in tournament queues and matches trying to earn it legitimately.

To a lesser, but similar, degree you have obvious ladder ranked teams queue dodging each other in order to boost glory from non ranked teams as quickly as possible (the leaders do this by communicating when their team has entered a match so the other team can queue up). This particular issue is irksome because it hearkens back to the days of smurf guilds abusing the ladder in GW.

Now in two weeks we are going to see the removal of glory, and an increase in rank rewards. Two things will result from this, as I understand it: casuals will be less involved in PvP since the skins and currency are removed (when rewards and pve/pvp crossover is introduced they will return), and the number of rank boosters and queue dodgers, along with their activity, will increase exponentially. This will continue trivializing the entire rank system.

If we look at this type of boosting in the past…
When IWAY became the popular build in GW, those players using it amassed rank quickly by using a very strong, low skill build and farming Hall of Heroes. This went on for so long unchecked, before expansions and balance patches removed it from being dominant meta, that the average IWAY player’s rank was 6-8 or higher. Most other players were in the 3-5 range. Rank became the measurement through which you found parties. And the minimum teams wanted was 6 or higher. So if you wanted to play Heroes Ascent and did not participate in IWAY rank farming, you were almost completely locked out of HA PvP. That was a negative impact of allowing the trivializing of rank that wasn’t full realized until years after the fact.

So…I hope you guys have something in mind.

The Kismet
Dragonbrand

Preserving the Value of rank

in PvP

Posted by: XacTactX.6709

XacTactX.6709

How does one farm rank after the nerf to Skyhammer suicide farming?

Anet likely didn’t want to remove the armor stats entirely because…well,
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.

Preserving the Value of rank

in PvP

Posted by: style.6173

style.6173

I’m not sure why anyone cares about rank. I actually feel bad for anyone with a super high rank. Think about how many games that meant. Games should be for fun; not be the key thing in someone’s life (unless it is their job of course)

Preserving the Value of rank

in PvP

Posted by: CMstorm.8679

CMstorm.8679

i guess there are still other places in Skyhammer where you could jump off and die after tagging people…or unless that doesn’t work either

Preserving the Value of rank

in PvP

Posted by: Darnacus.5961

Darnacus.5961

even a 1/3 ratio of wins in SoloQ brings more rank points than any organized farming. Check how much you win in a 500-24 hotjoin – sometimes less than 100 for 5 minutes play. A 10 min soloQ win gives > 700. Skyhammer is only for daily achievements now,

And is so boring and tedious, I can’t believe how one can stand that…. at least in SoloQ, despite all the negativity in forums, I actually have fun -probably because I mix PvP, WvW and PvE so I don’t get burnt too fast.