It is God’s decision that i fight.
As knight of honor, as protector of the sin. I sacrifice myself, for the blood of criminals.
Can someone explain to me how does this work? it isn’t first in, last out. I tested in the mists and 6 stacks of bleed always cleans before 1 vulnerability, regardless of order.
But sometimes…i’m not sure if it is a bug or content, i see things like 1 stack of vul being cleaned first before 10 stacks of torment. And Poison and vul being cleaned first before 20 sec of burn. It just doesn’t make sense…
So what’s the priority?
I can’t tell you the exact order, but there definitely is one, try testing it against lyssa runes on an elite, corrupt boon always leaves stability up. From what you’ve said it also looks like it sticks to tht order regardless of the intensity of that condition/boon [like burning might be stronger than bleed but a 1 second burn isn’t as strong as 20 stacks of bleed]. Some transparency would be nice
Yeh they nerfed corrupt boon and forgot to nerf lyssa at the same time. That is at least some of the reason why almost every build runs lyssa runes currently
Whatever condition has been applied to you the most recently, that’s the one you will cleanse.
Whatever condition has been applied to you the most recently, that’s the one you will cleanse.
Have you tested this/do you have a source?
That isn’t true. I’m not sure but my tests resulted in a lot of rng for condis.
Say I apply poison and vuln. 1 condi removal randomly removed the 1 condi.
BUT if I had 11 stacks of bleed. 1 removal always removed the bleed.
My guess is that there is a priority to condis that tells removal order. When priority is the same, they are removed via rng. As more stacks are added, priority goes up.
I believe conditions are removed based on number of stacks. This can lead to poor behavior with duration stacking condies though.
Duration stacking condies DO have stacks, but they’re invisible, and if you got hit with 10s of burn 2x, that’s still the same 2 stacks as 2s of burn 2×.
Easy test: 1 Dhuumfire necro using scepter autoattack on guardian using signet heal and specced for condition removal every 10 seconds
See if it is always the same conditions which get cleansed, scepter autoattack will cycle through bleed, poison and burning, can throw in blindness too, wont kill the guardian
Whatever condition has been applied to you the most recently, that’s the one you will cleanse.
Have you tested this/do you have a source?
It’s what I’ve always been told, I’ll test it out later.
It’d be cool if players could preset removal priority. Or perhaps more removal on lower c/ds but only clense specific ones.
But priority should be Stacks < Condition type < Duration. (I dunno what the condi priority would be. Prob start with poison, end with bleeding if priority is starting with stacks… so high bleed stacks will whipe first unless it’s smaller stacks… ect ect.)
I think boons should go something like…
Stability < Protection < stacks < Offensive boons < Regen < Swiftness. and then Aegis not even being on the roster because… whats the point? other than for boon steals which I think Aegis should be the first in the priority, unless it just negates the steal.
this is all just imo tho.
So it seems like I wasn’t entirely wrong. I just ran a couple tests with a necro who was very kind to help me and it seems that most conditions who have been applied the most recently get cleansed first. However there were a few exceptions, whenever I had blind on me it seemed to take priority above others. I still can’t tell for sure how it all works.
Here’s the video so you guys can make up your own conclusion.
http://www.youtube.com/watch?v=2NuqTFQs0CU&feature=youtu.be
You will probably have to pause the video a couple times to see which conditions get cleansed first.
Note that I can cleanse conditions by
1. Attuning to water
2. dodge rolling into water
3. using water 5 from off hand dagger
It’d be nice if both condition removal/boon removal had a bit more… sense to them.
Also, isn’t this one of the reasons that Necros have been getting a lot of nerfs to bleeding? Because we could stack pretty decent bleed stacks that were “covered” by a crapload of other stuff. But if its the case of stacks removed first, wouldn’t this have not been an issue (or not nearly as big, if the bleeds always got removed first)?
It’d be nice to have some clarity given from a dev on this system, because I do know for things like boon removal, it actually depends on the skill itself as to how it removes boons (order).
(edited by Bhawb.7408)
Some boon removal abilities could be buffed/changed by giving them grouping to make them more effective without being OP. Necro axe 3 springs to mind, there are plenty of things like dogged march and ele staff 3 which remove/effect conditions of a certain type, necro axe could do with stripping boons of a certain type [like protection/regen].
That and nerf lyssa, I could take a nerf to corrupt boon as it was previously too strong on classes who were genuinely working to get that many boons, but nerfing corrupt boon and not nerfing lyssa, that’s just stupid. If you want stupid in your game then give us back stupid corrupt boon to counter the stupid lyssa runes.
Condi removal has no priority. It cleanses conditions from the last applied (to the right) to the first applied (on the left).
Thats why you have to cover your important conditions in order to be effective.
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