Pro Leagues and Balance for All Modes
You may have a better chance at a Dev response over in the PvP sub-forums because that is where the Devs responsible for balancing PvP may focus their attention.
Good luck.
The only downside to the idea of ‘skill splits’ is that it can get confusing to keep track of all the profession changes across all game modes. Also I like knowing that what build I use in WvW I can use in sPvP (although a few runes are missing which I find odd) and vice versa. I agree that they will likely focus balance around one aspect (most likely sPvP) and the others will be balanced if it doesn’t ruing the sPvP balance. That is the nature of games that try to bridge multiple game modes with the same game. For example League of Legends chose to do this with their game modes and I find it frustrating. I try to play a game of 3’s and one of the items available in 5v5 is missing, or the cooldowns of my champion are different.
Each has their pro’s and cons, either the game stays uniform across all game modes, or you have to have a lot more knowledge and keep track of a lot more. WvW isn’t meant to be balanced anyhow (stated by dev’s a few times) and I don’t think PvE balance is too important (just means some classes played more than others). I think this is how they have determined their focus, but they won’t neglect other aspects of the game.
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]
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I posted this here instead of the PvP section because it includes things that concern all formats(WvW/PvE/PvP).
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I was about to reply to this thread when I noticed it was moved to PvP section. May I ask why? Opinions of other players does not matter at all ?
I specifically stated why I posted this in the main forum. I did it because skill balance is stated, in the blog as being done for PvP which in turn affects all formats.