Pro Tip: Don't stomp the Elementalist!
Vapor Form revives enemy units? wut? Elementalist is the only class you actually can’t bleed out and have to stomp, because they will get back up easy.
I prefer letting Thieves, Mesmers and Engineers bleed out, since they won’t get their HP back up anytime soon. Standing on a node and slowly ranging these classes to death while I capture the node and they are practically locked out of the game for 10-15 sec excluding rez timer? win!
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)
Elementalist is the only class you actually can’t bleed out and have to stomp, because they will get back up easy.
Hmm.. bleeds prevent Elementalist from healing themselves when downed, and their heal is no faster or slower than other classes. Not sure what other ability you think Elementalist get that helps them to revive from 50%-full faster than other classes.
You don’t rally on downed.
Elementalist is the only class you actually can’t bleed out and have to stomp, because they will get back up easy.
Hmm.. bleeds prevent Elementalist from healing themselves when downed, and their heal is no faster or slower than other classes. Not sure what other ability you think Elementalist get that helps them to revive from 50%-full faster than other classes.
Vapor Form gives back a big chunk of health when it is finished, they will run off, get high health, then heal at safe distance and rally. That is why you have to stomp Elementalist as soon as possible.
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)
Vapor doesn’t “give” a big chunk of health, it SETS the HP to the appropriate value based on the downed penalty. Getting downed and using VF = 50% HP. Using it again = 25% HP. Using it again = almost completely certain death.
Yeah it’s not really known well, but a Elementalist suffers continual downed penalties when using mist form. It’s not a free get out of jail card.
He is referring to the bleeds which gets wiped when an elementalist uses his vapor form when he is downed
I don’t know if you are talking about me or not, but what I mean by letting them bleed out is NOT putting bleed conditions on them, just damaging them when they heal and controlling them. Their health bar slowly bleeds out on its own, all you need to do is damage them when they try to heal and that way you can keep them downed and lock them out for a very long time, that is what I mean by bleeding them out.
This is very effective against Thieves, Mesmers and Engineers in a lot of situations.
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)