Problem in unranked
Fewer maps can never be a good thing. All I can see happening as a result of this is longer queue times.
Honestly, courtyard should not be part of the same map rotation as conquest. People set up builds for conquest and not everyone is capable of adjusting within the timer to be suitable for a team fight, not to mention how much more unbalanced a courtyard match of pugs vs premade is compared to conquest. It’s certainly possible to win against the odds, but it’s hell of a lot more difficult to carry bad/new pugs. I suspect that stronghold, when it does come out, will be a ranked map or (even better) in a separate queue from conquest.
If you specifically only want to play on certain maps, you can always run down the hotjoin list to find them….I mean, I specifically avoid the ones you mentioned but to each their own?
Zvezdana & Dana Uses Splash; Elementalist // Evegeniya; Engineer // Melinoe; Necromancer
u jus hav too bee carfull w/ thos custom arenas. usu a courtyard custom will be setup by a guild and they are just farming the +1’s that enter.
so if u join 1, bee shore u aren’t vs a full premade guild
but it’s hell of a lot more difficult to carry bad/new pugs.
You think? I find it harder to carry inappropriate builds (like shatter mesmer or celestial engineer), but a lot easier to carry bad players. All they have to do is to pack and spam skills. If you play a tanky CC spec, you can really carry hard, while in conquest, if one player can’t rotate, you are pretty much in a 4v5 situation.
I would like to suggest that unranked be for stronghold, courtyard, orb and skyhammer and ranked gets the other maps.
It might have the exact opposite effect than what you’re trying to achieve. In ranked, where there is only four maps, you almost only play Foefire and Niflhel. At least when you play unranked, these maps are sometimes not in the three proposed maps, and I play a lot more on Khylo, on Temple or on Spirit Watch, three conquest maps that I like.
If we did as you suggest, the favorite map (probably Champion’s Dusk) would be picked all the time. That’s fun only for a while.
but it’s hell of a lot more difficult to carry bad/new pugs.
You think? I find it harder to carry inappropriate builds (like shatter mesmer or celestial engineer), but a lot easier to carry bad players. All they have to do is to pack and spam skills. If you play a tanky CC spec, you can really carry hard, while in conquest, if one player can’t rotate, you are pretty much in a 4v5 situation.
I usually queue with at least one or two friends, so it’s a little easier to rotate and try to compensate for the bad player on conquest. Whereas on courtyard, there’s not a whole lot I can do about the guy who ignores you in chat and instead just dives straight into the enemy and feeds them 200 points over the course of the match, especially when those fights tend to snowball off the first kill…
Zvezdana & Dana Uses Splash; Elementalist // Evegeniya; Engineer // Melinoe; Necromancer