Problem of FEEDERS was solved in Warframe
Nothing so drastic is even necessary.
If Anet would just let deaths reflect in stats and… Im loath to say… in score, this would sensitize casuals to the negative impact deaths in pvp have.
For every death -10 score.
Top stats: Death -> resulting in less rankpoints and a penalty on mmr adjustment after match if deaths > 5.
Death already haves a negative impact of +5 score to enemies, but i did not quite noticed it stops the FEEDERS. Or do you mean personal score? When FEEDER haves 0 to 20 i think it is not quite relevant as well…
Problem is, you cannot motivate/demotivate them; there is nothing left to motivate in these husks. Only hardcoded restrictions could work.
Personal score. And score should be able to be negative, though I imagine it might be a bit more difficult to implement this.
Tbh, the whole score table at end of match is lackluster.
It should be way more detailed. Something like a list containing deaths, kills, (de-) captures. For each player. To be seen by each player. A breakdown of the match.
Instead we get some number that doesnt even really show …. anything.
Someone just running to fights, hitting enemies a few times, dieing, respawning etc will end up with 150+ score, whereas that roamer that actually won the fight doesnt get even 100.
That rallybot will look at endscore, see his “points” and think: “I did good, bad thief nearly cost us win by not helping fight”. Dont laugh, theres quite a lot casuals out there that think like that. And why shouldnt they? Anet tells them they did good with that ridiculous score table.
Ikr? I have been playing 5v5 PvP for more than a decade. Thats why i say only a hard cap on respawns will stop the rallybots.
I think such an approach would further alienate pve players from pvp. Population is already too low. Making things more “hardcore” will only reduce population further.
What a brilliant idea, punish people for wanting to play a game.
Sounds like a money maker to me, you should become a dev.
By limiting respawns per day.
Give players say five free respawns per day, and additional ones bought with gems for exponentionally raising price (so Wallet Warriors cannot spam it infinitely), and you will both improve PvP quality and make a tidy profit.
Wireframe if a F2P game. GW2 is not. Id be very angry at this and it would be the death of PvP. You must hate this game.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
Its kinda funny how everything “will be the death of pvp” that makes this gamemode the slightest bit competitive.
PvP is NOT PvE. There should be a direct penalty for dieing twenty times in one match. Hell, even dieing more than five times makes it more than obvious that you need way more training and shouldnt even look at the “ranked” button.
While I dont agree with limiting respawns per day, since it would only result in players playing less pvp, there absolutely should be a penalty in form of less mmr and less rank points if you die most in a match. Especially now that real bunker builds arent a thing any more.
I dont think many players actually realize what a negative impact dieing (and respawning) more than 5 times in a match on the outcome of said match has.
And reason for this is that Anet doesnt penalize it directly. Sure, indirect penalty is there (+5 for enemy team and respawn timer), but it is absolutely obvious that this is NOT enough to teach (casual) players the full brunt of dieing in a match repeatedly.
/edit:
Ithilwen, the population in pvp does NOT lack pve players. It lacks pvp players. And there’s a direct correlation between those two statements.
(edited by Yasi.9065)
Wireframe if a F2P game. GW2 is not.
Umm… What?
Id be very angry at this and it would be the death of PvP. You must hate this game.
I hate Heroes of the Storm too and it is dying too lel. Dying, and dying, and dying… just like me.
I think that if certain feeder who will be angry at this leaves it will improve the PvP.
Wireframe if a F2P game. GW2 is not.
Umm… What?
Id be very angry at this and it would be the death of PvP. You must hate this game.
I hate Heroes of the Storm too and it is dying too lel. Dying, and dying, and dying… just like me.
I think that if certain feeder who will be angry at this leaves it will improve the PvP.
I’m pretty sure you will like those 30 mins + long queues.
Remember, remember, 15th of November
5 respawns a day? What if you get a good player who has used up their respawns in previous games and doesn’t want to pay for more? They get killed once and now your playing 4v5. Everything better?
I suppose people would play differently if there was a limited amount of lives, not just throw one away. I can think of times I knew I’d be defeated but thought it worth it. Like 3 enemies at the mist escence, I believe I can commune long enough before they can defeat me. Sure enough after it unless one of my team mates joins in I know I’m going down. If I’m successful 20 points to my team and a mist champion(speaking of which any news on the next one, Jora? Eir?) 5 points to the enemy team for their player kill. i’d say it was worth letting them get a player kill.
Whoever recruited OP to work in their game company as a designer for this idea would probably have they company bankrupt in approximately 10 days.
Yeah lets encourage 5v5bunker fights, you allready died? OK lets wait in the spawn. Gitta safe then precious respawns.
Mate, stuff like this doesent work. Why? Same reason people run away from fights and wait in the spawn allready, death is percieved as a personal insult from Anet for not nerfing every other class but yours, and because of this you lost. Most players simply lack the understanding that they could have done better. You can craft excluding game mode theories all day long, you can feel good for being the hard kitten that tells what needs to be told, but in the end you are one of millions of players and your tiny little idea matters Jack kitten.
So do your self a favor and end this anti hero online BS and think real hard what the consequences would be for: queue times, general gameplay and builds, attitude between players, pvp population, population influx from new players, population for pvp guilds to recruit from and finally mmr related steam roll wipes wich kill off players for the day.
Now, done? Fine still seems like a gold idea? go play darksouls 3 with mouse and key board and feel good that your are such a big boy and kitten about it in their Forums.
Just don’t try to ruin a game mode because you do not do so swell.
Feel free to lash out all you want, but your idea is Mutter horse manure.
(edited by Silberfederling.9302)
This post is on-topic. It is a direct reply to another poster. Further, it relates directly to the subject of the thread.
@Yasi:
If that’s the case, then I propose that the best thing to do would be to accommodate the pve players. Treating them well might turn them into PvP players.
In any case, the logical approach for a company like anet is to play to the majority. So, best practice would be to set up pvp for pve players.
(edited by Ithilwen.1529)
Wireframe if a F2P game. GW2 is not.
Umm… What?
Id be very angry at this and it would be the death of PvP. You must hate this game.
I hate Heroes of the Storm too and it is dying too lel. Dying, and dying, and dying… just like me.
I think that if certain feeder who will be angry at this leaves it will improve the PvP.
So you’d be happy to play pvp and once you die 5 times that’s it, you can’t play pvp again that day. You are crazy or stupid if you think it’s a good idea.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
Wow, this has got to be the worst idea on these forums I’ve seen in a while.
1: Per day will mostly limit the amount of games people play per day.
2: It would change how and what people play in ways I don’t think are desireable, only bunkers or something with great escape options (and run at the first sign of trouble) and only in a group of 5, or maybe 4 (there’s no way I’d solo cap close in such a system, the odds of losing a 1v1 should still be 50%).
3: Dieing isn’t always bad, nor avoidable.
The meta and gameplay would radically shift keeping further death penalties in mind. Do thieves suddenly run acro instead of deadly arts and use paladin’s (or even knight’s depending on enemy comp) and avoid fights at all costs now? How many engis and eles would you stack?
Well yes i admit per day was an overkill so i would say “per game”. THREE. Lol.
Why three?
First time you die because you were surprised.
Second for inevitable mistake.
Third for inevitable idiotism.
More? Pls quit because you FEED.
(edited by paShadoWn.5723)
On meta shift, this game is supposed to be about immortals if i get it right?
And immortals i know of do not quite spam suicide.
Well yes i admit per day was an overkill so i would say “per game”. THREE. Lol.
Why three?
First time you die because you were surprised.
Second for inevitable mistake.
Third for inevitable idiotism.
More? Pls quit because you FEED.
So 3 lifes, what happens then? 5vs 4,3,2,1. Yeah I can see the games being fun. Oh look team’s been killed in middle mass brawl.
I’ve killed the same person more than 3 times a game in a 1vs1. You clearly have no clue what you are taking about. Game will just become death matches. Run around in a blob kill the other team 3 times, GG. The game mode is conquest, not TDM.
Now if they where to bring back courtyard and make other TDM maps, this would be awesome.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
Okay your point is valid too so 15 team respawns and loss on a depletion. And MASSIVE penalty of some sorts for someone exceeding 3, like no reward track progress at all. Will flush out the rank farmers.
And caps will still serve their purpose, they will remove the spawn camping like in old Courtyard.
(edited by paShadoWn.5723)
Ive been trying to get them to raise the Point’s per kill for years Yasi. That is an immovable crutch that the “top tier” player’s can’t live without though. Save your self some time and give up. Even though it logically makes perfect sense with the TTK and TTR being as high as they are it will never happen.
Just like Arena net tweaking the downstate (yes a mechanic that was designed around the high burst we had at launch) never going to happen (“top tier” player’s can’t snowball the map without it)
-When i say “top tier” i mean that jokingly This game has been turned into:
Boon spam , condition spam, Passive defensive procs, offensive procs. and power creep. those are some of the way’s arena net has taken the player out of PVP.
there are no “top tier” player’s just a series of crutch’s propping up some shaky ego.
Nothing so drastic is even necessary.
If Anet would just let deaths reflect in stats and… Im loath to say… in score, this would sensitize casuals to the negative impact deaths in pvp have.
For every death -10 score.
Top stats: Death -> resulting in less rankpoints and a penalty on mmr adjustment after match if deaths > 5.
Terrible Idea.
I would simply just run away from a decisive fight because I don’t want to lose rank points. I would build around surviving and running away to get away from losing fights just so that I don’t get a penalty.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Save your self some time and give up.
Consider this: i watched whole Naruto. Like, whole. The core AND Shippuudewa. And after this you may have a glimpse on how ridiculous your proposition is.
I would simply just run away from a decisive fight because I don’t want to lose rank points. I would build around surviving and running away to get away from losing fights just so that I don’t get a penalty.
That is exactly the point. Thats how you stop mass suicides.
I would simply just run away from a decisive fight because I don’t want to lose rank points. I would build around surviving and running away to get away from losing fights just so that I don’t get a penalty.
That is exactly the point. Thats how you stop mass suicides.
So, the point is that I let party members die in a winnable fight just for my own selfish reasons?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
yes that would be awesome, cant wait to see 5 bunker mesmers vs 5 bunker mesmers matches
So, the point is that I let party members die in a winnable fight just for my own selfish reasons?
No. The point is that you find the razor edge between the cowardice and suicide, thats where the true mastery of combat is.
yes that would be awesome, cant wait to see 5 bunker mesmers vs 5 bunker mesmers matches
Bunker mesmer is a JOKE lol who was the genius deciding that butterflies can facetank… I guess the same genius who gave guards lowest base health.
(edited by paShadoWn.5723)
@paShadoWn
Well, your ambitions are kitten,
Do everyone a favor and stop posting nor creating new topics.
Your posts are so stupid that they degrade both, this community and pregnant whales.
Whats next?
Are you going to tell us what kind of crayons you like to use?
There is already a penalty for death- 5 points for the enemy team and your team being temporarily outnumbered. People who suicide or die constantly for no good reason still have every right to play the game, bad or not- we just need to make sure they are all paired with each other and there’ll be no problem.
Did you know trolling (which, by now, I’m all but convinced this is) is in fact against the forum rules?
OP, Congratulations, this is the worst idea I’ve ever seen posted in these forums.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
I think such an approach would further alienate pve players from pvp. Population is already too low. Making things more “hardcore” will only reduce population further.
Am I missing something? What is in the least bit hardcore about GW2’s sPvP other then the grind?
But at least I admit it!
PoF guys get ready for PvE joys
Ive been trying to get them to raise the Point’s per kill for years Yasi. That is an immovable crutch that the “top tier” player’s can’t live without though. Save your self some time and give up. Even though it logically makes perfect sense with the TTK and TTR being as high as they are it will never happen.
Just like Arena net tweaking the downstate (yes a mechanic that was designed around the high burst we had at launch) never going to happen (“top tier” player’s can’t snowball the map without it)
-When i say “top tier” i mean that jokingly This game has been turned into:
Boon spam , condition spam, Passive defensive procs, offensive procs. and power creep. those are some of the way’s arena net has taken the player out of PVP.
there are no “top tier” player’s just a series of crutch’s propping up some shaky ego.
Impressive, another gamer who actually see the reality that GW2’s sPvP has turned into. You get cookies in my book. I just hope ANet one day maybe turn this now rotten fish of a game mode into a gem of what it used to be before HoT. But I stopped holding my breath long time ago. Doesn’t mean I can’t still somewhat care about GW2.
But at least I admit it!
PoF guys get ready for PvE joys
Well yes i admit per day was an overkill so i would say “per game”. THREE. Lol.
Why three?
First time you die because you were surprised.
Second for inevitable mistake.
Third for inevitable idiotism.
More? Pls quit because you FEED.
You do know the consequence, right? Any reasonable player group would, instead of capping, just go in a single group to kill as many of the opponents as possible until they can’t respawn (and thus can’t outrotate). All the games would end up as games of attrition, where the winner would be the team with last player standing. I’m sure you can see how this is completely opposite to the current vision of Conquest games, right?
If you want your proposal to go through, first you need to persuade Anet that Conquest mode has to go, and they should shift to deathmatch type arenas. So far everyone else trying to do that before you have been unsuccesful. Not only Anet is still firmly dedicated to Conquest games, but also players are not so eager to see deathmatches – Courtyard was not that well regarded by the pvp community, if you remember.
So, the point is that I let party members die in a winnable fight just for my own selfish reasons?
No. The point is that you find the razor edge between the cowardice and suicide, thats where the true mastery of combat is.
You try to introduce a mechanics meant against people that in your own opinion lack the skill, knowledge and common sense, and yet expect them to show a “true mastery of combat”. Yeah, right.
If i still had any doubts whether to treat your suggestion seriously, that one would dispel them for me.
Remember, remember, 15th of November
No. Nooo no no no no. We just need a report feature for this problem and admins that deal with it. Boom. Solved
revenant – Hoogles Von Boogles
Mesmer – hoogelz
change pvp to gw1 pvp problem solved
No. Nooo no no no no. We just need a report feature for this problem and admins that deal with it. Boom. Solved
No actually I’d put money if ANet turned sPvP into a competitive game mode %99,9 of the players that afk in matches would stop afking. But you know what it’s easy to stomp out the victims that are already in the dumps rather then fix something that’s completely unfair and broken.
So yes I do hope ANet do ban these players not only getting shafted by the MMS but also get banned for not partaking in a match that’s obvious loss after the first minute or two, so players like you can kitten each other while yall enjoy 2 hours plus queues.. Just because you got mad because instead of players feeding your EGO they went afk and did something else so that the match’ll finish faster so they can get to their next match quicker. This is truely a case of “Don’t hate the player, hate the game.”
But at least I admit it!
PoF guys get ready for PvE joys