Problems and solutions- leagues

Problems and solutions- leagues

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Posted by: crunchyraisin.6054

crunchyraisin.6054

Problem 1: Players are exploiting the system by entering with alt/new accounts and/or by tanking their mmr.

Solution to problem 1: Odds of winning should have far less, or absolutely nothing to do with what league you are in. There are clearly some absolutely terrible legendary and diamond players as well as some very good emerald and sapphire players right now.

Alternative solution to problem 1: Use MMR to determine league. There must be a permanent yet mild decay to encourage people to keep playing as well as a minimum number of wins to qualify.

Problem 2: It is more difficult for higher mmr players to gain pips compared to lower mmr players. Players should not be punished for being more skilled. They should be rewarded.

Solution to problem 2: Do not award pips based on “odds of victory”. Award pips based on only the strength of the opponent based on mmr and size of teams, mmr being by far the most accurate measure of strength. This rewards players for earning higher mmr and allows matchmaking to stay exactly the same.

Problem 3: There is no separate solo and team queue system. Solo players should be able to measure themselves among other solo players. While it is possible to succeed solo in this system there needs to be 2 separate systems because these are 2 separate styles of play.

Solution 3: Have a solo queue league and a team queue league.

Alternate solution 3: Keep one league system, but have 2 separate queues for team and solo players.

Problems and solutions- leagues

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Posted by: Cynz.9437

Cynz.9437

You forgot the lovely 50% w/l algorithm that punishes you for winning games and gives you teams that can’t even leave spawn area (or never even enter game/exist on first place if you actually manage to win previous game regardless impossible odds).

All is Vain~
[Teef] guild :>

Problems and solutions- leagues

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Posted by: Agemnon.4608

Agemnon.4608

I like these solutions I’d like to add for solution 1:

1.Tiers and pips can be lost in any league.

2.The top teams will face low teams at the start of the season tournament seeding style. If you’re for example a 90th percentile MMR player you’ll win nearly all your matches since you’ll be paired with players from the 85th through 95th percentile and be paired against lower players until you reach medium high ruby where you’ll face off against teams of similar MMR. So a team ESL team will need to be deep into legendary to obtain a 50% win loss ratio again.

3.Did I mention only being paired with players of similar MMR?

4.Only being allowed to queue with those within 10% of your MMR, since the number 1 player is 10% away from 90% the lowest he can take with him is a ruby (my personal estimation of where a 90th percentile player should be), which in such a league system would actually be quite skilled.

Problems and solutions- leagues

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Posted by: Vieux P.1238

Vieux P.1238

-Problems: Pvp pro league broken.

-Solutions: Cheat.