Profession Specific Finishers

Profession Specific Finishers

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Posted by: Dirame.8521

Dirame.8521

I know this was brought up in Beta but I just thought I’d bring it back to the limelight again just incase it was too far down the list.

I know this is not as important as Custom Arenas or Ladders but I feel that it would definitely add flavour to the game and spectators (when spectating and casting is added) will definitely find it pretty cool.
So to get our juices flowing and our brain muscles flexing, let’s give some examples of what we’d like to see if Anet were to implement profession specific finishers.

Here are mine;
Warrior; Uses whatever he’s holding and swings it vertically from the ground upwards; with a blunt weapon he’s knocking the person clean out and with an edged weapon he’s gutting them.

Mesmer; Summons and Illusionary executioner that slowly raises his axe to chop the head of the downed player. OR
A more hilarious one would be, Mesmer summons a bunch of clones that proceed to beat the living crap out of the downed player.

Necro; Summons Grasping hands that slowly pull the downed enemy into the earth. .

Guardian; Summons Light from the heavens to burn the downed player to ashes.

Ranger; Summons a pack of wolves to feast on the downed player.

Engineer; Places a timed explosive on the downed player, then walks away softly whilst the explosion happens behind him. NOTE: Cool guys don’t look at explosions.

Thief; Checks downed body for anything he can steal and when he doesn’t find anything he proceeds to shoot you in the head. OR Stab you.

Elementalist; Summons a meteor from the heavens to crush the downed player.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

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Posted by: Shukran.4851

Shukran.4851

i think they are all the same to allow downed and downed’s teammate to time the stomp to avoid/interrupt it.
some kind of “balancing” the stomp.

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Posted by: Ezrael.6859

Ezrael.6859

Your ideas are a little ridiculous really, there’s already plenty of clutter from phantasms, clones and pets.

Having packs of wolves, downed animation clones and grasping hands would be a mess.

And how long do these take to complete? If these are downing animations then they are gonna be insane to implement interrupting. If they happen after someone has been finished then what’s the animation time going to be on a Thief checking someone’s pockets? Or an Engineer planting a bomb and slowly walking away.

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Posted by: Dirame.8521

Dirame.8521

They could take as long as the current finisher. Interrupting the finisher is simple, interrupt the player. Without stability or block, the interrupt will de-summon the pack of wolves or stop the meteor from being cast.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: BlackhawkSOM.6401

BlackhawkSOM.6401

I could see this working if the finishers had 1min cool downs

Retuxan-80 Ranger-Rank 40
Jade quarry, MoG

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Posted by: Dirame.8521

Dirame.8521

i think they are all the same to allow downed and downed’s teammate to time the stomp to avoid/interrupt it.
some kind of “balancing” the stomp.

But then, don’t you find it funny how all the downed states aren’t equal?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Darnis.4056

Darnis.4056

Simply, stomp animations have to be uniform, it’s necessity
They must be visible and easily unidentifiable if you want a good competitive game.

I really think they should nerf some of the stomp+ Abilities though..
Haste stomp, Stealth stomp, Blind stomp are pretty ridiculous..

Will the Real Pink Puma Please stand up?

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Posted by: Shukran.4851

Shukran.4851

i think they are all the same to allow downed and downed’s teammate to time the stomp to avoid/interrupt it.
some kind of “balancing” the stomp.

But then, don’t you find it funny how all the downed states aren’t equal?

they are 2 different things.
the only thing i find sad is that 2 downed players can kill 1 alive opponent, that ranger has advantage in 1v1 downed vs downed. engi can have advantage in downed mode with a normal toolbelt skill.

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Posted by: Dirame.8521

Dirame.8521

Right. In the current iteration, you see the characters hand glow. Here, you could add the hand glow, on TOP of the fact that for a Necro you see hands coming our of the ground pulling the downed player in, or for a Mesmer you could see a phantasm he never really uses, or for a Thief, he’s bending over to search for something.

The animations would be quite distinct.

My other counter argument is like I asked above, then why aren’t downed states equal? I feel like stomps are the weirdest thing for someone to think needs uniformity (part from the time it takes to do them that is. They may look different but they have to take the same amount of time)

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Dirame.8521

Dirame.8521

i think they are all the same to allow downed and downed’s teammate to time the stomp to avoid/interrupt it.
some kind of “balancing” the stomp.

But then, don’t you find it funny how all the downed states aren’t equal?

they are 2 different things.
the only thing i find sad is that 2 downed players can kill 1 alive opponent, that ranger has advantage in 1v1 downed vs downed. engi can have advantage in downed mode with a normal toolbelt skill.

Your original query was that it wasn’t balanced. So I’m going to address that properly. Just like the current stomp, the end of the stomp would be when the player is actually taken to the grave. This gives the player the opportunity to set-up their escape. And just like right now, Thieves will find it easy to escape and Ele’s will find it easy as well and the rest of the profs will just have to do their interrupting thing.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Maybe finishers like the Rank finishers, but for professions, summons a ghastly class representative that bows then executes a symbolic effect (mesmer could shatter itself, warrior could shout, thief could dissapear in smoke).

Snow Crows [SC]

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Posted by: Black Scoutsman.5830

Black Scoutsman.5830

I have wanted this since the beginning of the game. My ideas were less extravagant than the the op, but something similar to the long wind up style finishers we have now, such as a ranger walks up puts his foot on the target and slowly draws back a bow shot to finish, or a warrior slowly lifts his weapon over his head and slams it down, or thief does a leaping final stab to the chest, etc etc. the motion would be the same time for all professions like it is now, just a unique motion.

Human Warrior, Ranger and dedicated Scout of Yaks bend
The Pinnacle of Resposibility [Mom]

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Posted by: Harrier.9380

Harrier.9380

As for cluttering the screen, I assume you haven’t seen Shark finisher yet.

I like OP’s ideas. But they won’t get implemented, this game is PEGI 12.

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

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Posted by: Dagins.5163

Dagins.5163

They must be visible and easily unidentifiable if you want a good competitive game.

Two words – competitive and e-sport - ruined PvP in this game.

Signed, level 1 alt

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Posted by: Follidus.8027

Follidus.8027

This would be a good idea to have in the gem store. You buy it and you have it forever.

Cause I ain’t perfect, I never said I was.
But now they’re hating cause a brotha finally got some buzz
www.twitch.tv/Follidus – Team Absolute Legends

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Posted by: Sanis.1096

Sanis.1096

They must be visible and easily unidentifiable if you want a good competitive game.

Two words – competitive and e-sport - ruined PvP in this game.

they didnt even try competitive or e-sport… it was just words so they could sell more

-Apinamies-
-rank 41 guardian-
-Desolation EU-

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Posted by: Asomal.6453

Asomal.6453

I like this idea, but I don’t think it’s possible to implement in such a bloody way. Like someone said above, it’s PEGI 12.
However, another interesting aspect from this kinda of cosmetic, would be skills animation. Just take a look at asuras vs other races. All their animations are unique, while everyone else is the same. Would be great to have diferent animations per race or even new animations for the same skill, but bought in the gem store.