Profession queueing
I have a feeling the player base is so small making any modifications would cause untold delays.
What’s wrong with profession switching in its current state?
I would use profession MMR not global Player MMR. And of course disallow character swaping after map roll. You can only edit your build then.
What’s wrong with profession switching in its current state?
Well not everyone can play all classes, so taking into consideration what people can play before hand would help a great deal? Making sure all professions are covered by the team
Ok, someone explain to me why being able to switch professions before a game should be off limits. I understand it gives an advantage, but isn’t that a good thing? Should you really not be rewarded for knowing how to play multiple professions?
Ok, someone explain to me why being able to switch professions before a game should be off limits. I understand it gives an advantage, but isn’t that a good thing? Should you really not be rewarded for knowing how to play multiple professions?
preventing profession switching would allow ANET to use Profession based MMR and not Account Based MMR. This would take into account how someone can be really good at one class but terrible on another. The incredible wisdom of ANET to make league professional achievements on 3 classes makes for terrible matches where you get a player on your team that may be ruby on his main class but be amber skill level on the other 2 classes. Currently the Match Maker will still think hes a ruby level player and place him on team based on his account MMR. When in reality he knows nothing about that second class.
“Buff my main class, nerf everything else. "
Ok, someone explain to me why being able to switch professions before a game should be off limits. I understand it gives an advantage, but isn’t that a good thing? Should you really not be rewarded for knowing how to play multiple professions?
preventing profession switching would allow ANET to use Profession based MMR and not Account Based MMR. This would take into account how someone can be really good at one class but terrible on another. The incredible wisdom of ANET to make league professional achievements on 3 classes makes for terrible matches where you get a player on your team that may be ruby on his main class but be amber skill level on the other 2 classes. Currently the Match Maker will still think hes a ruby level player and place him on team based on his account MMR. When in reality he knows nothing about that second class.
I see what you mean. But if preventing profession swapping becomes reality, Anet will also have to prevent profession stacking. It’s not fun being a profession that doesn’t stack with itself well and being put onto a team with 1-2 others of the same profession, especially when they really only have 1, maybe 2 builds possible. And then being put against a stacked team of a counter profession. For example, thieves don’t stack particularly well. But we hear all the time about thieves being put together with other thieves, instead of being spread across the two team. And then those thieves are pitted against stacked trapper DHs.
If they don’t change profession stacking, then they’ll need to give more builds for each profession, which involves nerfing their precious elite specs. Removing profession stacking will also increase queue times, but hopefully the increased diversity will bring back more players and help offset the increased queues at least a little.
Imagine ele daily. Every team would have 2-3 eles who can’t swap lol.
I like the idea, but what if they just removed the profession achievements? We know Anet loves taking the lazy route.
…I like the idea, but what if they just removed the profession achievements?…
IMO replacing profession-based dailies is something they should do anyway. Nobody should ever be influenced by daily achievements when making profession choices in ranked.