Profession stacking?
no it should not be banned it should be a question for the balancing team
2 or more from same proffesion in same team should not be viable and is an indicator for this class is OP and need to be fixed
first months after release most teams had the rule more than one per class is bad cause you miss important buffs/tools the other classes bring
this is how game should work and this is where balance team failed
classes nowdays can too much have too much tools have tooo much vs everything and not enough disadvantages
some proffesions more some lesser
warrior -> no weakness = worsed thing we have atm
Necro -> warrior is his only weakness (condimun + cc for ever) = seriously?
Sword mainhand thiefs -> only weakness is when you get a lucky hit in between over9000 evades = wtf
Engi = dont know when engi has any weakness anymore
and so on
fine only:
shatter mesmer = condi weakness
Bunkerguardian = his boons (boon remove and he die in secodns)
and
Ele = broken
(edited by Romek.4201)
They should add a moba game mode where there’s no stacking, there’s turrets and inhibitors and you start with 5 trait points and 1 utility / weapon and the rest can be purchased / unlocked during game. That game would be epic imo.
110k WvW kills | Champion Legionnaire, Paragon |
Profession stacking only happens if ANet fails to balance the classes properly.
Let’s address the root cause, rather than the issue.
Heavy melee has always been a core profession to any RPG and MMO. It is a go to profession that many players like to play. In gw1 this style was represented by warrior and dervish professions. However even from its earliest days it didn’t take long for warrior style professions to extend and multiply in most games where barbarians, berserkers etc all began to evolve to satisfy the large number of people who enjoy this profession. In gw2 there is only one true heavy melee that is warrior. Guardians although on paper look similar, they are very different and play differently. This is why you see warrior over represented. A large number of player have only been given one profession that performs as they want their heavy melee to. If you introduced variations of the warrior in terms of cleric, berserkers and barbarians you’d see the profession suddenly spread as people move to more specific heavy melee playstayles that suit them. Even at login in gw2 there is 3 scholar professions, 3 scout professions and only 2 heavy professions. This was always going to lead to over representation because no play style diversity was ever given to heavy melee as it was to scholar caster professions. It is for this simple reason profession stacking shouldn’t happen. If you don’t like 3 warriors or guardians being in a single match, more diversity should have been given from the start. The only claim that something is OP is when you see multiple representations of it, even though it came from a large pool of alternate choices. In this case it would be necro massively over representing and elementalist barely featuring. A diverse pool of casters of where two of them get pick a lot more for pvp over the other showing mesmer/necro are far more OP than what what an elementalists can ever do. In warrior case it is because of the reverse, you have no variation of heavy melee, so warrior is all you can pick.
(edited by CntrlAltDefeat.1465)
I don’t agree, I’m playing a warrior at the moment because of how absurdly OP it is. When opponent comes in I know I’ll kill it, unless it’s another warrior. I don’t like heavy melee style, if it wasn’t so obviously broken I’d play some mage-type class. And I’m not the only one who decided he was fed up playing like NPC whose only purpose was to entertain warriors.
id put 2cap per profession for starters.