Progression cap?

Progression cap?

in PvP

Posted by: Kaaqeli.5108

Kaaqeli.5108

Is there a progression cap on the balthazar track? I just played +/- 10 games and didn’t progress one bit from the 31% I was at.

(edited by Kaaqeli.5108)

Progression cap?

in PvP

Posted by: PSX.9250

PSX.9250

I’ve just noticed this too.. Meh.

Progression cap?

in PvP

Posted by: silencer.5028

silencer.5028

Reports seem to be varried. What I have seen:

Unclear if this is a bug or feature.

Progress seems to stop around step 10,11 or 12. If this is intended, this indicates this is based on x games/wins.

Solo/Team queues progress normally, according to some. If intended, signifies a cap on hotjoins.

Seems counter productive, if intended/true of course. I’m sure the solo/team queue people will be thrilled by the outputting of hotjoiners just wanting to farm rewards. Its already skewed towards the queues anyway reward wise.

If this is a bug, whatever. Needs a fix.

If this is intended, then ANet seems to be still clinging to their eSports idea and trying to for all people towards the solo/teams. Which is a terrible idea IMO, especially now that sPvP has PvE rewards, people who want a relaxed, Grundy experience should be kept away from the “pro” folks, no one will have a good time, especially in solo qs otherwise.

Well, except those who like rage. There will be plenty of that.