Promoting teamwork and continuity in hotjoin.

Promoting teamwork and continuity in hotjoin.

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Posted by: tOss.9024

tOss.9024

When I play hotjoin, I find myself having an entirely different experience than tournaments. In most tournaments, you can get active communication and a stronger desire to earn a win. However, in hotjoin the atmosphere is much different. I struggle to get any form of communication going, and the general focus seems less on winning or working with your team and more on attacking the closest red name.

Now, I understand that hotjoin is not meant for extreme competition, nor meant to punish you for leaving or force you to stay. I will discuss nothing of the sort here.

My intention is to offer some ideas that I believe will promote team play, and the urge to come out with a victory. I believe that these two things will not only improve the general feel of hotjoin, but shares a positive correlation with community development and the desire to stay; as the teams work together, bonds and tournament teams form.

-Offer award chests for consecutive wins in hotjoin. 3,5,10 and bronze, silver, gold respectively.

-balance rewards for defensive and offensive play.

-give a more noticeable reward for each win. The glory notification is mostly disregarded, and clicked away.

-please post more if you have any thing in mind.

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Posted by: Donedusted.9846

Donedusted.9846

-Offer award chests for consecutive wins in hotjoin. 3,5,10 and bronze, silver, gold respectively.

I really like this idea. I can imagine pugs discussing in chat if they are going to “go for some chests” or not. I think it would really encourage people to play to win if they know they are going to get some extra glory and loot for their efforts.

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Posted by: tOss.9024

tOss.9024

-Offer award chests for consecutive wins in hotjoin. 3,5,10 and bronze, silver, gold respectively.

I really like this idea. I can imagine pugs discussing in chat if they are going to “go for some chests” or not. I think it would really encourage people to play to win if they know they are going to get some extra glory and loot for their efforts.

I was also thinking matches may even get more competitive as they played longer against each other.

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Posted by: Stormy O.7025

Stormy O.7025

For more team communication I think it would need:
1) a sufficient amount of downtime (which it generally doesn’t have). There’s a very short downtime before the match. During the match, it’s possible that there’s downtime during point capture, but usually in any particularly competitive match the opposing team is there to contest it.
2) and better tools for communication (e.g., drawing lines on the map like in GW1).

Anyways, because of the auto-balance (and ability to join with friends), I don’t think consecutive win rewards are a good idea.

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Posted by: tOss.9024

tOss.9024

Anyways, because of the auto-balance (and ability to join with friends), I don’t think consecutive win rewards are a good idea.

I think the positives of giving players incentive to stick together for a couple matches outweigh the negatives. One could simply switch back once more joined. Also, it could, perhaps, be set so that if you are autobalanced to another team a lose doesn’t count against you.

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Posted by: Dual.8953

Dual.8953

For more team communication I think it would need:
1) a sufficient amount of downtime (which it generally doesn’t have). There’s a very short downtime before the match. During the match, it’s possible that there’s downtime during point capture, but usually in any particularly competitive match the opposing team is there to contest it.
2) and better tools for communication (e.g., drawing lines on the map like in GW1).

Anyways, because of the auto-balance (and ability to join with friends), I don’t think consecutive win rewards are a good idea.

Yeah, bring back the drawing an map pings. Maybe add some pre-scripted phrases too. Like if you see an enemy and target them, they’ll ping on the map. Maybe add an built in mic system too. Anything that can easy up on the need to stop and type.

Registered Altaholic
Part-time Kittenposter

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Posted by: Panther Chameleon.8465

Panther Chameleon.8465

I like the calls Hi-Rez put into SMITE if anyone’s played the beta. Some are very detailed like…

“Enemy missing middle/right/left”
“Enemy returned middle/right/left.”
“Behind us!”
“Attack (insert tower)!”

etc…

" I like to let people talk who like to talk. It makes it

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

hotjoin will never be a place for rewards or for structure that would defeat the whole point of it. its for brand new just bought the game ppl to go muck around until they either find a guild or meet friends in it then they learn the basics and can move on to free.

i am sorry right now that ppl use hotjoin as an escape from frees because at this point in time premades are making it ZERO fun for pugs but after this monday i bet we will see that all change.

if you want to see why i think that go read this and even reply if you want https://forum-en.gw2archive.eu/forum/pvp/pvp/great-idea-what-do-you-think/first#post843913

but good job on the post

URTFC.COM

BIG GW2 TOURNAMENT INC SPONSORED BY URTFC.COM

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Posted by: tOss.9024

tOss.9024

hotjoin will never be a place for rewards or for structure that would defeat the whole point of it. its for brand new just bought the game ppl to go muck around until they either find a guild or meet friends in it then they learn the basics and can move on to free.

i am sorry right now that ppl use hotjoin as an escape from frees because at this point in time premades are making it ZERO fun for pugs but after this monday i bet we will see that all change.

if you want to see why i think that go read this and even reply if you want https://forum-en.gw2archive.eu/forum/pvp/pvp/great-idea-what-do-you-think/first#post843913

but good job on the post

These aren’t meant to make hotjoin an extremely competitive place. These are meant to encourage teamwork and communication among the players. Hotjoin staying casual is fine, but the disconnected feeling from the players around is not. Your thread is great, but is irrelevant to the point of this post.

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Posted by: faeral.7120

faeral.7120

- get rid of skirmishing bonus. no rewards for fighting over nothing.

- make point caps worth 10 points total instead of for each player ( so 5 players waiting for a node to cap will receive 2 points each )

the only problem i have with consecutive wins giving chests is that the players are shuffled on map change, so in game 2 there might be 3 people on a team that won last round & 5 people who lost last round, which might prove difficult trying to get everyone on board for playing to win with a staggered roster.

i think that suggestion is moving in the right direction though. incentives for victory are needed in hotjoin to make teamwork important.

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Posted by: Ackfu.8407

Ackfu.8407

Yeah, bring back the drawing an map pings. Maybe add some pre-scripted phrases too. Like if you see an enemy and target them, they’ll ping on the map. Maybe add an built in mic system too. Anything that can easy up on the need to stop and type.

You can draw and ping on the map http://wiki.guildwars2.com/wiki/Map
you just need to party up to be able to see it.

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Posted by: Stormy O.7025

Stormy O.7025

Yeah, bring back the drawing an map pings. Maybe add some pre-scripted phrases too. Like if you see an enemy and target them, they’ll ping on the map. Maybe add an built in mic system too. Anything that can easy up on the need to stop and type.

You can draw and ping on the map http://wiki.guildwars2.com/wiki/Map
you just need to party up to be able to see it.

Oh thanks for that, I was not aware of the drawing capability.

That said, sPvP still needs this functionality since ppl aren’t in parties.