Proof this game is 95% build 5% skill

Proof this game is 95% build 5% skill

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Posted by: Fess.3125

Fess.3125

Went from a 70% winrate half a year ago to a 20% winrate with the same build which got nerfed over and over. Skill can’t make up what the build does and this is whats wrong with the game. A “pro player” (which there is none playing this game, but let’s assume it) with a non-meta build would eat sh.. against an average player with his braindead metabattle build.

Players keep leaving the game and there is just a small elitist pvp community left, blind to how bad the state of their game is. Please adress the problem. Make dodges and interrupts important and start to reward damage orientatet builds instead of this boring af tank meta which is around for 3 years.

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Posted by: Poelala.2830

Poelala.2830

Dude 20% win rate is inexcusable. It’s completely your fault.

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Posted by: Ralkuth.1456

Ralkuth.1456

Win rate doesn’t mean much off-season (and everyone is playing unranked). I feel that it’s the same old ~50% I’ve always had (I like to think it’s a bit more than that…).

Of course you’ll recognise games when you have inexperienced players on your team, but I know I make too many mistakes to be criticizing other people when I could have rotated better/not gone into that losing fight/watched objective/done better in that duel etc.

Sure there’s the blowout matches, but we don’t need to discuss those.

I don’t feel that the patch has really affected my playstyle and indeed I feel less punished for my mistakes, if anything. Because I won’t get procced to death with Air + Fire anymore. Even as my amulet choice went from Paladin to Berserker, I’m living considerably longer (in the same matchups) than if I were playing before the patch.

I have more time to ponder my ridiculous mistakes as I die (but not instantly) to focus fire in a teamfight after going way too ham. I can also see how I’m countered by certain skills since I’m not pressured into panic as much.

At times when I should have read the fight and disengaged early, I might actually do so and survive due to the patch, because people are less inclined to chase without the damage from sigil procs. Players have to commit to attacking now.

My precious gold-tier cents.

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty

(edited by Ralkuth.1456)

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Posted by: SkipperCZ.6912

SkipperCZ.6912

Just another bullet-proof proof ;-)

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Posted by: gw niko.1049

gw niko.1049

Make dodges and interrupts important and start to reward damage orientatet builds instead of this boring af tank meta which is around for 3 years.

Agree. The game was ment to be a competetiv game but they totally scewed it up. Everything is just a huge spam and zerg in this spvp. I know there is alot of dmg, but I feel like people are healing themself 10 times over back to full befor they are actually dieing.

Besides alot of bugs and ofc some balance issues the first year of the game was very good in spvp, but after they just started screwing it totally up.
At that time I remember how you did take rangers ulti-spirit to rezz yourself, or this engi heal toolbeld elixir to rezz you up again on your own.

There was actually skill involved there. But noone does this stuff anymore, because it has become useless in this spam.
And back then there where actually some noticable differences between the capabilitys of each class. Nowdays everything is kind of the same spammy crap.

Let´s see what they do with the expansion. But after all this years I wouldn´t expect anything as a spvper from anet. Most of the skills in the ability trees are already filling material, I don´t know what they want to do with the new classes.

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Posted by: Silv.9207

Silv.9207

Tank meta? Where?
Do you remember what “tank meta” means in this game?
Do you remember when eles was literally Unkillable? ANet had to rebuild a class just to make eles killable! (Necromancer with boon corruption skills/spam)
Do you remember warriors bunker?
Do you remember guardian bunker?

Actually there’s only elementalists that can be called Tank, but if compared to what they was back in time they’re support build damage oriented, not tank. (still if in this meta they’re damage is poor if compared to all the other classes)

If you don’t pay attention and don’t active your defensive skills you die (the only one that really use a passive defensive skill is the Warrior). 90% of the actual builds are Damage Dealer builds focusing on DPS.
Defensive stats and things like regeneration don’t mean anything now because can’t mitigate the damage output of the classes enough to keep you alive, the same is for the amount of HP (example: necromancers have tons of hp but are really easy to kill because don’t have any kind of Block/Immunity skill).

The actual meta is DPS and I really like it.
If you want more fast death, ask to increase the damage of the classes so everyone can die in 2 seconds if don’t dodge. But that is not an answer to our problems, only one more.

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Posted by: Silv.9207

Silv.9207

About the build>skill yes, the build make 75% of your pg.
The right build can make you counter your enemy, grant advantage over a specific build or if you’re struck in a specific situation (may it be 1v1 or teamfight or a situation that force you to Move Away using movement skills or Hold the Point waiting for allies).

Anyway, a good skilled player will also be able to make a personal build, will be able to know what can do with that build and how to use it, will be able to win a 1v2 (I’m happy that in this game there’s no more classes/builds able to win a 1v3, like in some seasons ago). be a good player is not only be able to make skill rotations and combos, everything that is around your pg make you what you are.
The actual “meta build” every class have come from the mind of someone that made it, looking for the best skills, traits and equipments to maximize the strength of that class in a specific or general situation/role (more often for a general situation/role).

If you’re good enough to find your build, learn to use it and then win with it, you will prove tath you’re a really good player.
In every tournaments the big players used (frequently but not always) new builds to win and not the “meta” builds. Eventually making they’re builds the “meta”.

For example, before HoT release I made a personal build with my necromancer that was strong enough to make me win every single 1v1 (unless against mesmers, the only class that was able to counter that build) and eventually win 1v2 or 1v3 (if I was against the right classes). I was one of the first players to go in ranked and win matches using a build without Soul reaping, a trait that is the best traitline ever for every necro in sPvP. But my build was able to slaughter every single necromancer “meta” without mercy. That build was hard to play properly but the strength of that build was incredible.

If you play with traits that was nerfed and in a specific enviroment where your build don’t work as it did before obviously you can’t win at the same rate as before.
I’d like to use my old build but actually is impossible because any actual build will destroy my old build, still if back in time I was able to kill barely everyone with that one.

In every game there’s changes and in this one the changes come slowly. look at your skills, learn everything you need from the other classes, prepare to fight them and then go and kill every fool your way.

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Posted by: Saiyan.1704

Saiyan.1704

Players who want their name on the leaderboards don’t use trash builds and they don’t have a 20% win rate. But we all have issues with build diversity, which seems to be the main outline of this thread without deliberately saying it.

If you want to use outdated builds, go ahead. When you complain about lack of build diversity, we’ll be right there with you. But you’ll receive no remorse from us when doing poorly on an outdated non-meta build that you continue to use.

There’s indeed individual skill in this game but, this isn’t an FPS shooter; the skill cap overall is lower when it comes to class vs class. Play enough and you’re no different than the top 1%, skill wise. That said… map awareness, proper rotations, knowing who to engage and when, proper burst on the right focus target, this is the area where 90% of players struggle with. The very areas that makes Conquest skillful.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

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Posted by: sephiroth.4217

sephiroth.4217

Tank meta? Where?
Do you remember what “tank meta” means in this game?
Do you remember when eles was literally Unkillable? ANet had to rebuild a class just to make eles killable! (Necromancer with boon corruption skills/spam)
Do you remember warriors bunker?
Do you remember guardian bunker?

Actually there’s only elementalists that can be called Tank, but if compared to what they was back in time they’re support build damage oriented, not tank. (still if in this meta they’re damage is poor if compared to all the other classes)

If you don’t pay attention and don’t active your defensive skills you die (the only one that really use a passive defensive skill is the Warrior). 90% of the actual builds are Damage Dealer builds focusing on DPS.
Defensive stats and things like regeneration don’t mean anything now because can’t mitigate the damage output of the classes enough to keep you alive, the same is for the amount of HP (example: necromancers have tons of hp but are really easy to kill because don’t have any kind of Block/Immunity skill).

The actual meta is DPS and I really like it.
If you want more fast death, ask to increase the damage of the classes so everyone can die in 2 seconds if don’t dodge. But that is not an answer to our problems, only one more.

Eles were only unkillable to those newer players who didn’t possess the right knowledge on how to beat an Ele….. (CC + poison)

not that this game requires skills anymore, but once upon a time, skill meant something.

Now it’s just SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM Oh cool he died.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Zelulose.8695

Zelulose.8695

They chose to make it rock paper scissors. This makes everyone a winner and if you want to win win vs your counter just swap to its counter. This is actually very smart and adds strategy to the game. Skill battles revolve more around same class duels/ encounters in 5 vs 5.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Nikkinella.8254

Nikkinella.8254

Eh, i think your numbers are a bit off. I think its more like 10% luck, 20%skill, 15% concentrated power of will. 5% pleasure, and 50% build.

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Posted by: Ralkuth.1456

Ralkuth.1456

Eh, i think your numbers are a bit off. I think its more like 10% luck, 20%skill, 15% concentrated power of will. 5% pleasure, and 50% build.

And 100% reason to keep playing Wars the 2 Guild.

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty

(edited by Ralkuth.1456)

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Posted by: Vitali.5039

Vitali.5039

@OP
Q: Did you count as skill picking the right build, changing traits and utility after watching the team’s composition?

Dodges and interrupts are already important and ther’re ways to punish who make a bad use of dodges or try to use some move without protect himself with stability.

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Posted by: draxynnic.3719

draxynnic.3719

Eles were only unkillable to those newer players who didn’t possess the right knowledge on how to beat an Ele….. (CC + poison)

Reminds me of an encounter I had back when cleric tempest was a thing. A thief tried to solo me, died, and then complained about how I was OP because I was basically outhealing his damage (what damage got through protection, frost auras, shock auras, etc, anyway). Meanwhile I was thinking “Dude, you let me overload several times in that fight and didn’t interrupt a single one… playing thief.”

Either that thief had completely failed to use the tools at his disposal (I honestly can’t remember if he had an OH pistol or not), or he made a thief build without any CC and then complained about being beaten by a build whose main weakness was CC. Either way, without commenting on whether cleric tempest was OP or not, in that particular case, the problem wasn’t the build I was running.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: NeXeD.3042

NeXeD.3042

Eh, i think your numbers are a bit off. I think its more like 10% luck, 20%skill, 15% concentrated power of will. 5% pleasure, and 50% build.

you forgot 100% reason to remember the name

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA