Proposed Changes for Engineer Turrets
I’ve been reminded that the only times I actually use turrets as, well, turrets, in PvE are for soloing AC p1 burrows and solo Belka in arah p2, and both of these would be screwed if turrets were affected by condition damage, so please remember to make any large nerfs like this PvP only.
I still disagree with this nerf, however. Turret builds need changes, yes, but this is hitting them with the nerf hammer to the point of ruining them completely in the only game mode they’re actually used as turrets. Either conditions affecting them or crits affecting them would be more than enough of a nerf, both is simple overkill.
Turrets and turret traits need a large rework to make them more active and strategic. Simply destroying the build is not the correct solution. We need more build diversity, not less.
Well I say this really makes the engi think when using a turret. I mean come on guys, Ive unfortunately landed in matches where as soon as you see an engi, the first thing Supply Drop and now you have to deal with all this stuff that doesnt die quick enough.
Its like the I win button, where it would be better to see them have to duke it out for a while first, or place a turret at the right time to get the clutch win out of it.
I dont think this will kill turrets in PvP just make it more of a tactical application to use them.
Use them at the right time, not just drop a bunch on point and stand back.
As a thief, I can say a supply drop plus thumpers, plus Rockets, I have no chance what so ever other than leave.
Now, Shortbow them and make you fight, thus putting you in a position to better use those turrets.
Thumper Turret: 11950
Flame Turret: 8960
Rifle Turret: 7470
Net Turret: 7470
Rocket Turret: 7470Just a heads up, this means:
1 Conbustive shot + 1 Geomancy sigil proc (alone) with celestial gear and no might stacking (less than 500 condi damage) and no bleed duration trait (standard shoutbow)Combustive shot (3 bars) does 460 damagex12+ 278 damage x4
Total: 5520 + 1112
And 3 stacks of bleed for 10 seconds does 194×10
Total: 1940.Thats 8572 damage on something that doesn’t move, doesn’t cleanse etc. This is why pets already don’t exist in PVP except turrets.
1 move and a weapon swap (both aoe) can literally kill 3/5 of the turrets in no time at all. Given actual combat scenarios, yes, these are completely useless. Doesn’t take rocket science to realize that this will make them obsolete.
Maybe don’t brainlessly drop all of your turrets in one area?
-Sorrow’s Furnace-
To all the classes that usually avoid turret nests thieves, mesmers, certan warriors and guardians…. Please consider this every class/build has its kryptonite a squishy crit thief poping in a turret nest to do a backstab is probably going to die very quickly it happens its not a thiefs strong point as a mater of fact its their Kryptonite. If superman didnt have his kryptonite his stories wouldnt be that entertaining because no one could stop him. We want Superman to have his weaknesses as we have our own to make our lives more challenging.
If there were one class/build that owned all we would all play it, all drive gray Priuses, all wear gray suits. all do the same job and live in the same type house that are all same shade of gray. Does anyone want to live that life?
I play a turret engi and do agree that something needs to give, but realize that theres a counter to every build/class and noone will win every situation get over it. Ive seen mostly thieves mesmers and warriors kitten moan and complain about how they cant get past a turret engi, well have you tried another approach? it just may work but youll have to look outside the meta in some situations.
Have a nice day.
How many professions are in this game again? Cause you named four that turret engie’s are kryptonite to, as if that’s a small percentage of the variety of professions available…
-Sorrow’s Furnace-
Thumper Turret: 11950
Flame Turret: 8960
Rifle Turret: 7470
Net Turret: 7470
Rocket Turret: 7470Just a heads up, this means:
1 Conbustive shot + 1 Geomancy sigil proc (alone) with celestial gear and no might stacking (less than 500 condi damage) and no bleed duration trait (standard shoutbow)Combustive shot (3 bars) does 460 damagex12+ 278 damage x4
Total: 5520 + 1112
And 3 stacks of bleed for 10 seconds does 194×10
Total: 1940.Thats 8572 damage on something that doesn’t move, doesn’t cleanse etc. This is why pets already don’t exist in PVP except turrets.
1 move and a weapon swap (both aoe) can literally kill 3/5 of the turrets in no time at all. Given actual combat scenarios, yes, these are completely useless. Doesn’t take rocket science to realize that this will make them obsolete.
Maybe don’t brainlessly drop all of your turrets in one area?
You’re trying REALLY hard to not get the picture… 1 skill and a swap.
Warlord Sikari (80 Scrapper)
You’re trying REALLY hard to not get the picture… 1 skill and a swap.
Yeah? And a Condi warrior’s LB5 can do 18k damage to me…if I don’t feel like cleansing that bleed that lasts for half a minute… Lets try this again, how about you don’t drop all of your turrets in one AOE’able area? That too hard? L2P, we’re not gonna hold your hand here much longer.
-Sorrow’s Furnace-
(edited by Turk.5460)
Not saying that turrets shouldn’t be toned down and adjusted a bit. But by how much and where is the question. And perhaps some folks should look elsewhere to counter turrets rather than hit their heads repeatedly against a brick wall and say “nerf them because I cant counter them”. Like I said earlier there’s no build that can beat everything if there was we all would be playing it.
You’re trying REALLY hard to not get the picture… 1 skill and a swap.
Yeah? And a Condi warrior’s LB5 can do 18k damage to me…if I don’t feel like cleansing that bleed. Lets try this again, how about you don’t drop all of your turrets in one AOE’able area? That too hard? L2P, we’re not gonna hold your hand here much longer.
Lets not get childish and start the insult game. Rocket turret is the only real threat, which will die to 1 attack, but FASTER if you actually do anything additional. Beyond that, unlike before, even thumper will die fairly quickly. These don’t move, so you easily take out one, then attack the engineer and the other comes with it fairly naturally because it takes an enormous increase in damage compared to what it did.
Also, theres a pretty significant difference between a player with a brain and abilities having a condition (or anything done to them) and a turret that doesn’t have a heal, condition cleanses, isn’t affected by boons, mobility, nor evade frames for any reason. Effective HP of a turret is far FAR lower than a players (same goes with any AI). You ARE in fact trying incredibly hard, because its obvious you just hate turrets. That’s fine, but lets not pretend this won’t completely trash them. Just be honest and admit that you’re okay with that.
Warlord Sikari (80 Scrapper)
You’re trying REALLY hard to not get the picture… 1 skill and a swap.
Yeah? And a Condi warrior’s LB5 can do 18k damage to me…if I don’t feel like cleansing that bleed. Lets try this again, how about you don’t drop all of your turrets in one AOE’able area? That too hard? L2P, we’re not gonna hold your hand here much longer.
Lets not get childish and start the insult game. Rocket turret is the only real threat, which will die to 1 attack, but FASTER if you actually do anything additional. Beyond that, unlike before, even thumper will die fairly quickly. These don’t move, so you easily take out one, then attack the engineer and the other comes with it fairly naturally because it takes an enormous increase in damage compared to what it did.
Also, theres a pretty significant difference between a player with a brain and abilities having a condition (or anything done to them) and a turret that doesn’t have a heal, condition cleanses, isn’t affected by boons, mobility, nor evade frames for any reason. Effective HP of a turret is far FAR lower than a players (same goes with any AI). You ARE in fact trying incredibly hard, because its obvious you just hate turrets. That’s fine, but lets not pretend this won’t completely trash them. Just be honest and admit that you’re okay with that.
So now you’re saying its going to take more than 1 attack and a weapon swap?
-Sorrow’s Furnace-
Yes this will completely trash turrets, and I’m okay with that.
The funny part is that none of these changes will have any effect on tournaments, or even ranked matches for that matter.
By no effect I mean none of substance—unless you consider the random Q’ing turreteer or troll-team.
Players who had issues with turrets still won’t be winning tournaments, and there was never a turret epidemic in ranked or tournament play to begin with. I guess this is a celebration for the little man.
You’re trying REALLY hard to not get the picture… 1 skill and a swap.
Yeah? And a Condi warrior’s LB5 can do 18k damage to me…if I don’t feel like cleansing that bleed. Lets try this again, how about you don’t drop all of your turrets in one AOE’able area? That too hard? L2P, we’re not gonna hold your hand here much longer.
Lets not get childish and start the insult game. Rocket turret is the only real threat, which will die to 1 attack, but FASTER if you actually do anything additional. Beyond that, unlike before, even thumper will die fairly quickly. These don’t move, so you easily take out one, then attack the engineer and the other comes with it fairly naturally because it takes an enormous increase in damage compared to what it did.
Also, theres a pretty significant difference between a player with a brain and abilities having a condition (or anything done to them) and a turret that doesn’t have a heal, condition cleanses, isn’t affected by boons, mobility, nor evade frames for any reason. Effective HP of a turret is far FAR lower than a players (same goes with any AI). You ARE in fact trying incredibly hard, because its obvious you just hate turrets. That’s fine, but lets not pretend this won’t completely trash them. Just be honest and admit that you’re okay with that.
So now you’re saying its going to take more than 1 attack and a weapon swap?
It doesn’t have to, I’m saying more than 1 attack and a weapon swap will remove it even faster, and this is only 1v1, any group involvement will remove them even faster, especially if two people attack a rocket at once, it will be gone in a split second, and no one will even have to look at the thumper, it will die to natural splash damage. Please stop being so kitten hard headed, i know what I’m talking about.
Warlord Sikari (80 Scrapper)
The funny part is that none of these changes will have any effect on tournaments, or even ranked matches for that matter.
By no effect I mean none of substance—unless you consider the random Q’ing turreteer or troll-team.
Players who had issues with turrets still won’t be winning tournaments, and there was never a turret epidemic in ranked or tournament play to begin with. I guess this is a celebration for the little man.
Do we really need to get into this again? YOU PERSONALLY WERE ON A TEAM THAT DID PRETTY WELL IN WTS QUALS WTIH TWO TURRET ENGIS. A team with two turret engis made an absolute mockery of APeX Prime in an ESL monthly, and 6 of the top 10 players on leaderboards are turret engi mains. Stop saying this wont change anything it’ll change a lot and you know it
Yes this will completely trash turrets, and I’m okay with that.
At least you’re honest. I’m not even upset about turrets being nerfed (as some would know if they read my previous comments – Turk). I’m upset with the lack of design competencies displayed. They took the easy way to nerf-town, which was certainly effective, but now there is another set of utilities useless in the game. This game already has an issue with having a lot of useless junk in it, and its only getting worse because they do everything the cheap and effective way.
Warlord Sikari (80 Scrapper)
The funny part is that none of these changes will have any effect on tournaments, or even ranked matches for that matter.
By no effect I mean none of substance—unless you consider the random Q’ing turreteer or troll-team.
Players who had issues with turrets still won’t be winning tournaments, and there was never a turret epidemic in ranked or tournament play to begin with. I guess this is a celebration for the little man.
Do we really need to get into this again? YOU PERSONALLY WERE ON A TEAM THAT DID PRETTY WELL IN WTS QUALS WTIH TWO TURRET ENGIS. A team with two turret engis made an absolute mockery of APeX Prime in an ESL monthly, and 6 of the top 10 players on leaderboards are turret engi mains. Stop saying this wont change anything it’ll change a lot and you know it
I think his point is it won’t matter if they have Turret Engi or whatever other builds that people will not be able to beat for various reasons.
Still, that doesn’t really lend credence to his argument that nobody who competes at a higher level could possibly lose to a 2 Turret Engineer team. They obviously have, and the teams that beat them obviously had to change their tactics to counter them.
The model of AI being a nice bonus, but easily disposed of works very well for Dota 2 and LoL, and I think it should be adopted in GW2 as well. Hopefully the people who are upset about not having a crutch build or demand Anet to go against what is obviously a large number of players’ issues with it for “artistic integrity” can get the wakeup call they need.
Sometimes build diversity ends up being unpleasant and obnoxious. Turret Engi is a perfect example of that.
Former Warrior in Guild Wars 2
Former Sith Warrior in SWTOR
The funny part is that none of these changes will have any effect on tournaments, or even ranked matches for that matter.
By no effect I mean none of substance—unless you consider the random Q’ing turreteer or troll-team.
Players who had issues with turrets still won’t be winning tournaments, and there was never a turret epidemic in ranked or tournament play to begin with. I guess this is a celebration for the little man.
Do we really need to get into this again? YOU PERSONALLY WERE ON A TEAM THAT DID PRETTY WELL IN WTS QUALS WTIH TWO TURRET ENGIS. A team with two turret engis made an absolute mockery of APeX Prime in an ESL monthly, and 6 of the top 10 players on leaderboards are turret engi mains. Stop saying this wont change anything it’ll change a lot and you know it
How does that refute anything I’ve said?
You’re operating on the assumption that my team could only do well with turret engies. A brief history of performance will illustrate that my family and friends whom I play with have been competing in tournaments since ToL 1 and have sported 4 of the same players in each tournament since them. We only first ran a turret in our comp in ToG, after the ToL’s, so for about 2 months prior to WTS.
We made a mockery of WTS? How so? Would you say Caed made a mockery of the PAX invitational and the entire NA scene by playing with 2 spirit rangers on an international tournament? Regardless of what you think the forums didn’t berate them for it—sure it was a passing joke about the petting zoo, but the arguably brainless build of spirit ranger was not an insulting class to play.
That being said we made the specific decision to run decap turret engies to COUNTER the cele meta—and it worked. Regardless of whether or not you think it’s some fluke we not only qualified, but won three games and placed 5th is irrelevant. We won before without turrets and we made the strategic decision to combat the meta with it and it worked in that tournament.
In my opinion, and that voiced by every competitive player I know, the leaderboards are meaningless and so that point is moot.
As to your point at some other turret team who beat Apex Prime (I don’t know anything about it since I only have time to compete this time of year) well fancy that, some of the best players in the world struggled to adapt to a new meta. I’m willing to bet they did not even try to adapt to the meta and just played what they were good at. If players made conscious efforts to counter newly emerging metas then it wouldn’t be an issue.
The real issue to me is that since some players find a particular class annoying to fight, instead of trying to adapt builds or modify strategies they whine on the forums until changes are made.
I mean I guess if you just spam games in ranked/unranked you’ll fight random turrets and it has some impact on you, but I’ve never seen turrets be an issue on anything I’d consider something worth balancing—this is addressed primarily to unorganized teams or players/teams unwilling to adapt.
So turrets now take conditions, but can’t cleanse and run away? cant wait to unload everything onto a thumper turret helpfully placed mid point and use epidemic with my condi necro :p Its going to be beautiful
To be completely honest I am in complete agreement that this is an over nerf of turrets and I am happy about it. Personally I feel this is just needed at least for the time being as almost everyone is just sick of them. I would estimate 90% of the population hate turret engis, 9% like them because it is an easy way to farm champion genius title, and 1% actually enjoy the play style. This is why I just think the meta needs a break from the build, then it can hopefully be overhauled into something less passive, more active, and actually viable later. I basically just hope this is a hot fix and not the end all be all.
Lupi solos on 9/9 professions
Wost Engi NA
the meta needs a break? no the meta needs to be thrown away and rethought. What about pew pew power rangers they are just as bad.
Is this happening next week?
The more I read, the more I see players with little to no experience being a Turret Engi in Ranked matches. All they know is they get knocked around and instantly assign blame. Just had a player whom complained and thought the CC was AI driven. I just sighed and continued playing.
The more I read, the more I see players with little to no experience being a Turret Engi in Ranked matches. All they know is they get knocked around and instantly assign blame. Just had a player whom complained and thought the CC was AI driven. I just sighed and continued playing.
+1000
What’s sad about these changes is that in order to nerf down the turret build Anet is destroying every other build that incorporated 1 turret, as well as nerfing the healing and elite skills.
It’s like “Balancing” is this weird abstract concept impossible to grasp for Anet. How about starting by (1) acknowledging that the previous buff to turrets hp was a huge mistake and (2) going by incremental steps for balancing (like turrets taking 15% more damage) instead of removing a build from the game.
Honestly see’ing turrets bleed and take poison damage is really sloppy.
I would rather see turrets have a fixed amount of attacks that kill them.
meaning something like the rifle turrets have 10 (or whatever balance indicates and dependent on engi traits) health and takes 1 damage from every attack, meaning that every class and spec can equally damage them. Something like the wards from league of legends.
it’s not a nerf.. A nerf is when they remove or reduce an advantage. They just made turrets not invincible to crits & condis anymore. So basically your keeping all the same damage output as b4. That has not changed. For sure..you guys gonna have to get skill’s instead of afk’ing & laughing at ppl trying to decap you.
it’s not a nerf.. A nerf is when they remove or reduce an advantage. They just made turrets not invincible to crits & condis anymore. So basically your keeping all the same damage output as b4. That has not changed. For sure..you guys gonna have to get skill’s instead of afk’ing & laughing at ppl trying to decap you.
Some might consider crit and condition immunity an “advantage”. That “advantage” was removed. An advantage was removed. It got nerfed. Not a direct damage nerf (notice I said direct). But it got nerfed.
Warlord Sikari (80 Scrapper)
wonder how fast longbow f1 will kill suppy crate
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
it’s not a nerf.. A nerf is when they remove or reduce an advantage. They just made turrets not invincible to crits & condis anymore. So basically your keeping all the same damage output as b4. That has not changed. For sure..you guys gonna have to get skill’s instead of afk’ing & laughing at ppl trying to decap you.
Some might consider crit and condition immunity an “advantage”. That “advantage” was removed. An advantage was removed. It got nerfed. Not a direct damage nerf (notice I said direct). But it got nerfed.
Hey i want my clones to have immunity to then.
it’s not a nerf.. A nerf is when they remove or reduce an advantage. They just made turrets not invincible to crits & condis anymore. So basically your keeping all the same damage output as b4. That has not changed. For sure..you guys gonna have to get skill’s instead of afk’ing & laughing at ppl trying to decap you.
Some might consider crit and condition immunity an “advantage”. That “advantage” was removed. An advantage was removed. It got nerfed. Not a direct damage nerf (notice I said direct). But it got nerfed.
Hey i want my clones to have immunity to then.
I’d be fine with that if clones didn’t apply conditions. Also phantasms function vastly different and superior to turrets, if they were immune it wouldn’t be a similar comparison. But you have to realize this if they were immune, it’d also make it a lot easier to tell which was the real Mesmer. X.x
Warlord Sikari (80 Scrapper)
it’s not a nerf.. A nerf is when they remove or reduce an advantage. They just made turrets not invincible to crits & condis anymore. So basically your keeping all the same damage output as b4. That has not changed. For sure..you guys gonna have to get skill’s instead of afk’ing & laughing at ppl trying to decap you.
Some might consider crit and condition immunity an “advantage”. That “advantage” was removed. An advantage was removed. It got nerfed. Not a direct damage nerf (notice I said direct). But it got nerfed.
Hey i want my clones to have immunity to then.
You want your clones to have immunity because after this update turrets won’t have immunity? Makes sense…
Svanir Appreciation Society [SAS]
What if the cd’s on placing turrets (and dropping crate) were reduced a bit to compensate for them being easier to kill? Seems fair to me.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
I still disagree with this nerf, however. Turret builds need changes, yes, but this is hitting them with the nerf hammer to the point of ruining them completely in the only game mode they’re actually used as turrets. Either conditions affecting them or crits affecting them would be more than enough of a nerf, both is simple overkill.
Turrets and turret traits need a large rework to make them more active and strategic. Simply destroying the build is not the correct solution. We need more build diversity, not less.
EXACTLY.
I don’t mind finding a new build or class, but I enjoy playing turrets. I agree they needed to be nerfed but not this bad.
Girl Gamer
Delicious turret engis tears. I know its sad but you will actually have to l2p the game instead of letting the AI do the work for you. I can’t wait till they implement this
I play a Turreteer and I am actually pleased with these proposed changes. Why should engineer “pets” be excluded from the same things that other class “pets” can have happen to them? The only exception is that turrets do not move, but their effectiveness in sPvP is such that this doesn’t seem to be much of an issue.
I honestly haven’t heard any turreteers crying about this though. The build is almost completely about defensive strategy and placement, as opposed to an offensive assault build that encompasses the usual people who complain about turrets in the first place (for obvious reasons). That does not make it brain dead in any way.
Why should engineer “pets” be excluded from the same thing, other classes “pets” can have given to them by allies? Same story.
How can an inanimate metal object with no health pool use Regen or hold an Aegis shield?
At least we can theorize Poison as corrosive and Burns as as overheating issue. But it’s a fantasy video game so who really cares?
Rank: Top 250 since Season 2
#5 best gerdien in wurld
The only time I ever laughed at someone trying to decap me was when I was facing a truly bad player. He didn’t dodge anything. And I mean literally didn’t dodge at all. I killed him in 10 seconds.
Girl Gamer
[/b]
I don’t mind finding a new build or class, but I enjoy playing turrets. I agree they needed to be nerfed but not this bad.[/quote]
Humm! let me think.. ??? Yes..they did.
The funny part is that none of these changes will have any effect on tournaments, or even ranked matches for that matter.
By no effect I mean none of substance—unless you consider the random Q’ing turreteer or troll-team.
Players who had issues with turrets still won’t be winning tournaments, and there was never a turret epidemic in ranked or tournament play to begin with. I guess this is a celebration for the little man.
Do we really need to get into this again? YOU PERSONALLY WERE ON A TEAM THAT DID PRETTY WELL IN WTS QUALS WTIH TWO TURRET ENGIS. A team with two turret engis made an absolute mockery of APeX Prime in an ESL monthly, and 6 of the top 10 players on leaderboards are turret engi mains. Stop saying this wont change anything it’ll change a lot and you know it
It doesn’t matter if he was on a team that did well with turrets or if it will change a lot or a little. His team can make new builds on different classes and still do as good. Like he said, they were winning long before they started playing turrets. I would know, I’m on the team.
Girl Gamer
Anyone who thinks turrets need to be nerfed this bad, have zero weight on their opinion. This completely destroys turrets in all aspects of the game.
Maybe reduce their health some and when an engineer gets out of a certain range, they explode. That should be more than enough.
Humm! let me think.. ??? Yes..they did.
Really? Is that because you don’t know or want to try to counter them?
Girl Gamer
Humm! let me think.. ??? Yes..they did.
Really? Is that because you don’t know or want to try to counter them?
Listen, trust me when i say your in the minority that thinks turrets don’t need balancing. Cuz not only the peeps of the Gw2 community thinks it needs it, Seems like Anet also think it needs it. & yes, ive tried. Countering them is not fun. It takes skills. Your not happy cuz the role has reversed. & for once you need skills to counter us. So plzz.
Anyone who thinks turrets need to be nerfed this bad, have zero weight on their opinion. This completely destroys turrets in all aspects of the game.
Maybe reduce their health some and when an engineer gets out of a certain range, they explode. That should be more than enough.
Exactly my thought, but it isn’t the first time Anet make useless or make OP some skills with excessive nerfs or buffs instead of fine-tuning its balance and functionality.
Look at the elementalist elites, FGS makes less damage than any standard rotation and Tornado is a complete unreliable mess…
I see a lot people saying how this a great, but none of you seem to be aware of how frail turrets actually are. I can take a turret down quickly with just my rifle auto-attack. With crits and condi damage added to turret engie’s will no longer be viable.
The issue with turret engies is the low amount required to play it, and that a player can put into the build.
May I suggest(My guild-mates idea) the ability to store turrets so they can be placed down, with no cooldown, but the turrets maintain their health(healing only from the autotool installation trait) and then reducing their overall defensive stats and/or allowing condis like burning and vulnerability(the ones that make sense).
- have turrets scale with engi amulet
- have turrets self destruct at 1500-1700 range of engi
done
The functionality needs a change. Changing just the numbers won’t help.
Humm! let me think.. ??? Yes..they did.
Really? Is that because you don’t know or want to try to counter them?
Listen, trust me when i say your in the minority that thinks turrets don’t need balancing. Cuz not only the peeps of the Gw2 community thinks it needs it, Seems like Anet also think it needs it. & yes, ive tried. Countering them is not fun. It takes skills. Your not happy cuz the role has reversed. & for once you need skills to counter us. So plzz.
Have you not read the sentence properly? I said, and I quote, “I agree they needed to be nerfed but not this bad.” And I’ve never seen your username before which means you’re not up at my playing level.
So plzz.
Girl Gamer
Any decent Engineer does not place their turrets in the way of cleave damage, they place them to the sides and fight just within their range. This will make no difference whatsoever to the decent PvP engineers
Delicious turret engis tears. I know its sad but you will actually have to l2p the game instead of letting the AI do the work for you. I can’t wait till they implement this
I play a Turreteer and I am actually pleased with these proposed changes. Why should engineer “pets” be excluded from the same things that other class “pets” can have happen to them? The only exception is that turrets do not move, but their effectiveness in sPvP is such that this doesn’t seem to be much of an issue.
I honestly haven’t heard any turreteers crying about this though. The build is almost completely about defensive strategy and placement, as opposed to an offensive assault build that encompasses the usual people who complain about turrets in the first place (for obvious reasons). That does not make it brain dead in any way.
Why should engineer “pets” be excluded from the same thing, other classes “pets” can have given to them by allies? Same story.
How can an inanimate metal object with no health pool use Regen or hold an Aegis shield?
At least we can theorize Poison as corrosive and Burns as as overheating issue. But it’s a fantasy video game so who really cares?
Yay, selective poison.
It melts turrets, yet it merely inconveniences living beings.
If you want to be realistic, anything corroding the turrets at such a rapid rate would just instantly dissolve organic tissues.
The mob has spoken and the turrets shall be burnt at the stake.
I’m not a fan of turrets but this is a really lazy solution.
You could make turrets stats scale with the engi’s amulet.
You could make it so that every turret can be present in a map (or within a certain radius) only once so that the 2nd rocket turret would destroy the first one (to prevent turret engis from stacking).
You could prevent the turrets from spawning on top of lampposts, on walls, in the air, etc….I feel the changes are both reasonable as well as specifically ones requested in a great many post. I am unclear how giving a vast amount of posters, the solution they requested, is “lazy”.
In my opinion, conditions need to effect all objects with their damage, otherwise investment in the trait lines and the stays of condition damage itself are punished unfairly.
It’s lazy because instead of thinking themselves the devs basically balance based on what some people on the forums “requested”. This is generally a terrible idea but since arenanet has no idea how classes play, what their roles are/should be/could be, this is probably as good as it gets.
Hopefully we’ll get a balance dev someday who plays all the classes, understands them and has a vision for them. Preferably before we start to balance based on forum QQ.
- have turrets scale with engi amulet
- have turrets self destruct at 1500-1700 range of engidone
They cannot do that, the metrics show that “make them take condition damage and be crittable” has been asked for more times than “scale with amulet”.
I’m upset with the lack of design competencies displayed. They took the easy way to nerf-town, which was certainly effective, but now there is another set of utilities useless in the game. This game already has an issue with having a lot of useless junk in it, and its only getting worse because they do everything the cheap and effective way.
Exactly this. While i certainly don’t like the way turrets are now, this whole process of balancing (designing) based on popular demand without a single iota of own ideas is not very professional.