Pulmonary Impact and Impact Strike
but but thieves have no defense remember!!!!!
Remember thieves are too underpowered!!! still need moar buffs
You guys weren’t complaining before the patch…. Interesting these never received buffs.
There seems to be something odd going on with PI and Fist Flurry. The combo is doing over 10k damage on heavy armor and its a near-instant skill on balanced builds. It’s possibly bugged. Before the patch, it only did about 5-6k and now it’s nearly double.
Indeed. I am noticing enormous drops of health for pulmanory strikes.
Are those numbers bugged?
I don’t think so
AA gets buffed/Acrobatic gets a rework ( still unused ) and literally everything on thief is being QQ’d about.
I don’t even understand why.
Pulmonary Impact hit this hard before, it’s not new. I don’t know what causes it either. I remember a match where every time the enemy thief used it, it hit me for over 4k, yet when I tried it, I could only hit 2.8k. The stats, build and gear were the same. It appeared to be almost random.
Random... RNG... Like critical hits.
Pulmonary Impact can’t critically hit, apparently, and it never appears as a critical hit. Yet how can something reading as 1.9k on the tooltip hit 4.2k-5.3k on occasion, if it isn’t critically hitting?
I think perhaps it is bugged. That the code that prevents it from critically hitting is bugged in that it stops the skill from ever showing that it critically hits, but doesn’t actually prevent it from critically hitting. So it would look like it isn’t critically hitting, while it actually is.
http://www.twitch.tv/impact2780
Is your combat log showing the 4K?
Is it actually 4k ? or would it be proccing air/fire/blood sigils ?
And mug?
https://i.gyazo.com/5bd1dac84c1c67fce7a8413b1f936544.jpg
Zero stacks of might. Had to use scholar runes, zerker amulet, assassin signet activation before pulmonary proc, bounding dodger+10% damage boost, staff master+10% damage boost, and executioner +20% damage boost.
Also this is on a light golem, not heavy.
I don’t know why people post random values for damage, when you can just discuss tooltip damage and avoid all the hyperbolic variables.
Pulmonary Impact deals roughly the same damage as a backstab with the exception that it can not ever crit.
That is all the facts you need and now you can discuss whether this is fine for an ability that is linked to interrupts (meaning that it can be negated completely by stability outside of a fully traited steal and requires anywhere between 4-6 initiative or a utility CD on top of timing to apply).
My personal opinion is that the damage is fine, but I would change PI to a condition. Give players the ability to cleanse the damage before it goes off (PI will detonate after 2 seconds). This would add counterplay.
(edited by Slim.3024)
It’s possible to hit 5k in game, you just need a 3 stat power main amulet (precision and ferocity don’t matter). If you get all the flat procs like executioner, exposed defenses, lead attacks, havoc mastery, staff mastery(optional), Bounding Dodger, bloodlust stackd, and a sigil of force, you can do it. 5.5k was the highest I’ve hit during actual play. Most of the time it hits somewhere between 2-3.5k. It’s decently balanced for not being able to crit.
(edited by Maugetarr.6823)
Why do theifs get 3 dodges? Its too op if you ask me… They can just dodge forever and never die!!!!!!!!!!!!!!
plus their dodges do 4k damage crits? Wtf is that?
Nerf!!!!
Usually i get 2k (little more) damage with 1 stack of pi, i can reach more damage only with more stacks. 5k damage with 1 stack sounds weird
(edited by philheat.3956)