Pulmonary Impact is overpowered

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Posted by: phokus.8934

phokus.8934

I wish we had a down vote option on this forum.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: Luto.1938

Luto.1938

So it is Pulmonary Impact that you think needs a nerf or HeadShot?

Luto Locke
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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Headshot isn’t unblockable, Basi Venom is unblockable but has 40 sec CD so is not spammable, boils down to l2p issue, so many counters in game, Projectile hate, Blocks, Stability, Invulns, dodges, get out of range…. the list goes on.

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Posted by: Crinn.7864

Crinn.7864

I have a bigger issue with Bandit’s Defense

15sec cd stunbreak that is also a block. 15sec cd stunbreak

Sanity is for the weak minded.
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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

Yeah…. Before complaining about something, you might want to read up on what it actually does first.

Critical Kit, Thief.
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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I have a bigger issue with Bandit’s Defense

15sec cd stunbreak that is also a block. 15sec cd stunbreak

Unfortunately it became necessary to have that when warriors got headbutt on top of their normal mace shield stun rotation.

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
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Posted by: Crinn.7864

Crinn.7864

I have a bigger issue with Bandit’s Defense

15sec cd stunbreak that is also a block. 15sec cd stunbreak

Unfortunately it became necessary to have that when warriors got headbutt on top of their normal mace shield stun rotation.

I would have thought that all the evades thieves had now could have handled that.

Sanity is for the weak minded.
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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I have a bigger issue with Bandit’s Defense

15sec cd stunbreak that is also a block. 15sec cd stunbreak

Unfortunately it became necessary to have that when warriors got headbutt on top of their normal mace shield stun rotation.

I would have thought that all the evades thieves had now could have handled that.

Not every thief runs acro bound. Yes, there are enough evades to deal with it, but to get them you make yourself basically useless at your role in pvp.

Critical Kit, Thief.
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Posted by: Feral.3609

Feral.3609

Take a look at his other posts:

About a day ago – Warrior is overpowered
Later that day: warrior is overpowered if this class isn’t nerfed I’m going to quit this game.
Today: Pulmonary impact is overpowered

My guess is the OP plays an elementalist, since Warrior and Thief are the only things preventing that class from making pvp a boring bunker fest.

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Posted by: Caedmon.6798

Caedmon.6798

Headshot isn’t unblockable, Basi Venom is unblockable but has 40 sec CD so is not spammable, boils down to l2p issue, so many counters in game, Projectile hate, Blocks, Stability, Invulns, dodges, get out of range…. the list goes on.

Hes talking about Pulmonary,not the interrupt in itself where pulmonary gets activated after it.Reading is hard eh.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Headshot isn’t unblockable, Basi Venom is unblockable but has 40 sec CD so is not spammable, boils down to l2p issue, so many counters in game, Projectile hate, Blocks, Stability, Invulns, dodges, get out of range…. the list goes on.

Hes talking about Pulmonary,not the interrupt in itself where pulmonary gets activated after it.Reading is hard eh.

See how OP states spammable 900 range unblockable interrupt, He is most definitely referring to Headshot with it, the Only spammable interrupted Thief has is Headshot which guess what PI doesn’t Proc if you counterplay Headshot. Reading must be very hard eh. Smh people.

Pulmonary Impact is overpowered. Spam-able AND unblock-able interrupt from 900 unit range with decent damage? Yeah no thanks, nerf this cancer!!

https://wiki.guildwars2.com/wiki/Pulmonary_Impact_

(edited by BlaqueFyre.5678)

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Posted by: Caedmon.6798

Caedmon.6798

Headshot isn’t unblockable, Basi Venom is unblockable but has 40 sec CD so is not spammable, boils down to l2p issue, so many counters in game, Projectile hate, Blocks, Stability, Invulns, dodges, get out of range…. the list goes on.

Hes talking about Pulmonary,not the interrupt in itself where pulmonary gets activated after it.Reading is hard eh.

See how OP states spammable 900 range unblockable interrupt, He is most definitely referring to Headshot with it, the Only spammable interrupted Thief has is Headshot which guess what PI doesn’t Proc if you counterplay Headshot. Reading must be very hard eh. Smh people.

Pulmonary Impact is overpowered. Spam-able AND unblock-able interrupt from 900 unit range with decent damage? Yeah no thanks, nerf this cancer!!

https://wiki.guildwars2.com/wiki/Pulmonary_Impact_

See how he never uses the word Headshot ? Eh ?

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Headshot isn’t unblockable, Basi Venom is unblockable but has 40 sec CD so is not spammable, boils down to l2p issue, so many counters in game, Projectile hate, Blocks, Stability, Invulns, dodges, get out of range…. the list goes on.

Hes talking about Pulmonary,not the interrupt in itself where pulmonary gets activated after it.Reading is hard eh.

See how OP states spammable 900 range unblockable interrupt, He is most definitely referring to Headshot with it, the Only spammable interrupted Thief has is Headshot which guess what PI doesn’t Proc if you counterplay Headshot. Reading must be very hard eh. Smh people.

Pulmonary Impact is overpowered. Spam-able AND unblock-able interrupt from 900 unit range with decent damage? Yeah no thanks, nerf this cancer!!

https://wiki.guildwars2.com/wiki/Pulmonary_Impact_

See how he never uses the word Headshot ? Eh ?

See how he refers to PI as a spammable unblockable interrupt from 900 range? eh?

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Posted by: Lucentfir.7430

Lucentfir.7430

I think personally for a master trait, and a class with spammable daze, it could do with a damage nerf. I mean the only other relatable trait next to PI would be Power Block, and that’s a GM trait and has lower damage. Playing on different classes 1 interrupt on most squishy classes=5k and higher, I’m pretty sure I’ve been hit with a 5.2k PI proc on warrior with Yak signet, and no toughness amulet. Also 900 range goes to HS, but can actually also be 1200 range if you factor in traited thief steal aka Slight of Hand..

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
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(edited by Lucentfir.7430)

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Why does pulminary impact need to be blockable or evadable, when u have kitten like eternal champion,scrappers with stability, strength of the pack, projectile hate?

the requirement for pulminary impact is to actually interupt. It means u succeeded against these odds and thus u deserve your reward. it’s akin to saying hey. I attacked u full on without it bieng a graze or bieng blocked and or migitated in any way shape or form but yet i should net recieve the benefits of said effect. the skill is fine.

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Posted by: Zintrothen.1056

Zintrothen.1056

Spammable (or nearly spammable) Headshot is more OP than PI. PI just makes the already OP Headshot even more absurd. I would like to see either Headshot brought up to 5 initiative or given a follow up skill if it interrupts and reduced to 3 initiative with a 1 or 2 cost for the follow up. And the follow up could be something good too, maybe even something that helps make P/P a better spec. Either of these will help reduce the overall damage from PI.

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Posted by: Jake.5279

Jake.5279

They should make it to where if you are below plat you cannot post on these forums…

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Posted by: Topher.5631

Topher.5631

Why does pulminary impact need to be blockable or evadable, when u have kitten like eternal champion,scrappers with stability, strength of the pack, projectile hate?

the requirement for pulminary impact is to actually interupt. It means u succeeded against these odds and thus u deserve your reward. it’s akin to saying hey. I attacked u full on without it bieng a graze or bieng blocked and or migitated in any way shape or form but yet i should net recieve the benefits of said effect. the skill is fine.

Let me just say I have 4k games on thief and got to plat with it, just to establish some credibility.

Once upon a time thief was the most skillful class, before HoT. We had the toolkit that gave us a really high skill cap. We had the interrupts, the dodges, and the mobility to get where we needed to be. Of course we have that now, but two dodges timed right. Not the 8 dodges in a row we have on the meta d/p build (3 from endurance cap, 1.5 from heal, 2 from signet, and one from steal). Now we can just spam them and evade a key skill by chance.

Same concept applies to interrupts. The reward was interrupting the skill and that was enough. Pre-HoT you wouldn’t waste the initiative on interrupting an auto like you do now. You saved it for the heal. Preventing them from using a key skill WAS the reward, not damage.

Stop acting like the sole reason for interrupting something is just for damage. It makes you sound like a noob.

+1 for an icd on pulmonary. While there is counterplay, it encourages Spammy behavior and only serves to make the class skillless and the game a saltier place

If you can’t beat it, it is, needless to say, OP
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(edited by Topher.5631)

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Why does pulminary impact need to be blockable or evadable, when u have kitten like eternal champion,scrappers with stability, strength of the pack, projectile hate?

the requirement for pulminary impact is to actually interupt. It means u succeeded against these odds and thus u deserve your reward. it’s akin to saying hey. I attacked u full on without it bieng a graze or bieng blocked and or migitated in any way shape or form but yet i should net recieve the benefits of said effect. the skill is fine.

Let me just say I have 4k games on thief and got to plat with it, just to establish some credibility.

Once upon a time thief was the most skillful class, before HoT. We had the toolkit that gave us a really high skill cap. We had the interrupts, the dodges, and the mobility to get where we needed to be. Of course we have that now, but two dodges timed right. Not the 8 dodges in a row we have on the meta d/p build (3 from endurance cap, 1.5 from heal, 2 from signet, and one from steal). Now we can just spam them and evade a key skill by chance.

Same concept applies to interrupts. The reward was interrupting the skill and that was enough. Pre-HoT you wouldn’t waste the initiative on interrupting an auto like you do now. You saved it for the heal. Preventing them from using a key skill WAS the reward, not damage.

Stop acting like the sole reason for interrupting something is just for damage. It makes you sound like a noob.

+1 for an icd on pulmonary. While there is counterplay, it encourages Spammy behavior and only serves to make the class skillless and the game a saltier place

Thief is still an incredibly high skill floor high skill cap class, that hasn’t changed since HOT. A bad thief is still one of the absolute biggest detriment one can have on your team, if not the biggest detriment, due to it’s nature and how it’s absolutely outshined by practically every other class in teamfights. a bad thief gets accidently sneezed on by a DH and it’s kittening death. Yet a good thief can carry a game like kittening atlas. Yet in lower tiers of solo queu people throw a hissyfit simply for having 2 thiefs in thier team?

You strawmanned me as I never claimed that the sole reward for interupting a skill is the damage. the reward for interupting a skill with pulmonary impact traited and I emphasize is it’s damage which it should given Heart of thorns power creaped everything. stability wasn’t thrown around like candy before heart of thorns. before heart of thorns, things like balanced stance were actually considerd viable even when it became intensity stacked. stand your ground was the hot kitten to have. I clearly gave context as to why I agree with how pulimnary impact is right now due to the environment thief is right in.

U can also not spam pulimnary impact once u reach players even a high as low gold. U can spam headshot sure, waste iniative but spamming pulmonary works if the opponent isn’t actually getting the clue.

Thiefs have become far from low skill cap cheese mode class. Most players playing thief still are learning how to use the class even if they are decent which i admit they are. And compare that to warriorr for example who know how the class works but are now working towards mastering the class. see the difference there No pulminary impact or 8 dodges. More like 5 to 6 on average as channeled vigor’s endurance gain is situational aka can be interupted, steal also has a situational use can also be used for interupts and gives vigor. Is every not gonna make thiefs one of the highest skill floor high skill cap classes. The only other class that actually competes with thief now is revenant after the nerfs so surge of the mists and precision strike.

This is justified. they are ways to deal with headshot,spam, plenty off besides there bieng a risk involved of losing out on iniative.

I see no reason to go for pulminary impact with how classes are stacked against each other now.

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Posted by: Cynz.9437

Cynz.9437

Another “nerf PI, idk how to use stab, blocks, blinds, dodges, stow weapon, LOS, invul, counter-cc, instants, heals” thread eh?

Just fyi, anything you post now won’t affect changes that will go live tomorrow. You would need to QQ months before next balance patch for the change to happen.

Also, given the experience of past 4 years, i think it is safe to say that Anet will just nerf anything that made thief remotely useful in pvp (yet again) and just buff condis specs (yet again). You hate unicorn DD condi spammer thief? Guess what, this spec is direct result of all the QQ about thieves for the past few years. You are literary begging for it with threads like this.

As far as PI goes, i will just repeat what i posted in so many threads by now. How do you expect thief to do damage with absurd amount of AoE dropped on points? At one side you cry about thief doing their job (dealing dmg duhh) and ask for nerfs on other hand you cry rivers when you end up having 1-4 thieves on your team, especially vs stacked DH team. Why not just be honest and ask to delete the class since you are not satisfied with anything related to this class?

Sure, PI needs a nerf to bring it to core level, but only when all other elite specs will get hefty nerfs.
Also, thief still remains the only class in GW2 that actually requires active involvement of the player for every aspect of defense and offense, unlike every other class that rides passives on passives.

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(edited by Cynz.9437)

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Another “nerf PI, idk how to use stab, blocks, blinds, dodges, stow weapon, LOS, invul, counter-cc, instants, heals” thread eh?

Those things work against pretty much everything, so everything must be balanced, right?

The only actual counterplay (that doesn’t involve counterbuilding via stab – that can be stolen – or instant skills) against PI procs, is to do nothing, which is extremely unfun to play against. Sure, you can bait headshot (which isn’t even the only interrupt) by canceling skills, or avoid with the mentioned things, but when you do so, you aren’t pressuring the thief either. When you try to fight back, you will get PI procced. Headshot + PI provides easy and spammable dmg + defense. Granted it is by far not the only unfun and “op” mechanic in the game, which makes it kinda balanced, but that doesn’t mean there is no reason to complain about it.

(edited by UmbraNoctis.1907)

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Posted by: Simonoly.4352

Simonoly.4352

I do love Impacting Disruption because it allows me to play an interrupt build that is actually viable (unlike interrupt Mesmer which is ineffective for the amount of effort required). But I will admit that it’s probably too much damage on top of the baseline damage of my Thief and between Headshot spam, basilisk and sleight of hand it’s very easy to achieve consecutive pulmonary impacts. I certainly wouldn’t be surprised if this trait gets changed at some point.

Gandara

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Posted by: Cynz.9437

Cynz.9437

Another “nerf PI, idk how to use stab, blocks, blinds, dodges, stow weapon, LOS, invul, counter-cc, instants, heals” thread eh?

Those things work against pretty much everything, so everything must be balanced, right?

The only actual counterplay (that doesn’t involve counterbuilding via stab – that can be stolen – or instant skills) against PI procs, is to do nothing, which is extremely unfun to play against. Sure, you can bait headshot (which isn’t even the only interrupt) by canceling skills, or avoid with the mentioned things, but when you do so, you aren’t pressuring the thief either. When you try to fight back, you will get PI procced. Headshot + PI provides easy and spammable dmg + defense. Granted it is by far not the only unfun and “op” mechanic in the game, which makes it kinda balanced, but that doesn’t mean there is no reason to complain about it.

Not true. Stab doesn’t work vs corruption, blocks don’t work vs unblockable spells, blinds don’t work vs enemies with resistance etc.
You don’t pressure thief? Instants very well pressure thief (hello DHs), if thief doesn’t have trickety steal up, you just pop stab (many of those are bound to passives or instants on top of it, so no actual interruptable action is required) and just throw everything you want against them. Spells with blinds can very well pressure the thief as well, it is not like they don’t have damage multipliers.

Here is fun fact, i play on my alt account without HoT for funzies, meaning i can run only core spec, yet i have no issues beating DD thieves using IP while i have 0 access to stab, blocks, invuls and similar and have only 2 dodges without any actual endurance regen beside occasional vigor from steal. How come? How come i can beat (actually pretty easily) DD thieves while playing core spec and players with their overloaded HoT builds can’t?

I will tell you why thieves rely so much on PI: AoE and absurd amount of nerfs to backstab. If your only reliable source of damage is going in melee and getting one shot by just another 20 stacks of traps on point, i think the alternative is quite obvious. DHs shoot AA arrows for 3k+ from range and everyone is fine with it, thief can shoot maybe 2-3 HS for IP for 3k before he runs out of ini and everyone is throwing tantrum. Biased much?

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(edited by Cynz.9437)

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Well, thief can interrupt through stab and blocks, and other classes can’t spam blinds as much as thief can do, soo …

But that wasn’t even my point. Maybe read and try to understand the whole post, before blindly defending your class and talking about bias.

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Posted by: Chungo.3169

Chungo.3169

Also, thief still remains the only class in GW2 that actually requires active involvement of the player for every aspect of defense and offense, unlike every other class that rides passives on passives.

I’m sure you and many more do not have enough exp to ask for nerf or buff any profession, this becomes the backyard of a college with the guys crying out for what they like … If it serves something I would like to comment that I only played rev this fifth season varying between 1700-1800 mmr, sometimes fighting vs tops even though I was in gold 3.
I tell him that rev or better call him nerfnant does not use any passive either, and dies very fast vs. thief d / p.
I’m not going to ask for nerf or buff or anything since it seems that the balance team is on vacation and not available.
This is already funny and frustrating, as almost everyone comes to the forum to comment, but it would be the height that the team of Anet read these illogical things and make patches of balance from here …

Tomorrow we will see what surprise is coming on us

(edited by Chungo.3169)

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Posted by: Miyu.8137

Miyu.8137

Pulmonary Impact is broken skill no doubts about that. Everyone who says opposite either knows nothing about the game or mains a thief.

The only balanced class at this moment remains Revenant, all other professions should be balanced around Revenant.

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Posted by: Cynz.9437

Cynz.9437

Pulmonary Impact is broken skill no doubts about that. Everyone who says opposite either knows nothing about the game or mains a thief.

The only balanced class at this moment remains Revenant, all other professions should be balanced around Revenant.

Wrong. Rev is extremely imbalanced the moment you start to play core specs.

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Posted by: Zenith.7301

Zenith.7301

Pulmonary Impact is a MASTER trait that is a flat out superior version of what mesmer has to get a GRANDMASTER for in power block.

Mesmer interrupts:

- Diversion, costs them clones for a shatter. Large opportunity cost as all of mesmer’s damage is in their shatter.

Diversion 38 sec cd.

-Illusionary Wave. Range restriction. 30 sec cd, longer cast time than Head Shot.

- Mantra of distraction. Costs a utility slot. 2.75 second preparation time. Power lock has a 4 sec icd. 12 sec recharge itself on mantra.

- Magic Bullet. Way longer cast time than headshot (1/2 sec), 25 sec whopping cd.

- Tides of Time. 30 sec cd if you catch the returning wave, 40 sec otherwise.


  • The mesmer himself has to use a mainhand sword that does 40% less autoattack DPS than thief dagger/sword (not even mentioning staff, which is worse) paired with any of the offhands that sacrifice either offense or utility for the interrupts.**

The SUPPOSED king of disruption/denial that is supposed to be mesmer is worse at controlling and interrupting people than thief, warrior, and engineer. *

Thief serves as a far better shutdown/interrupt class than mesmer while being a far superior scout, DPS to boot.

Pulmonary Impact is broken skill no doubts about that. Everyone who says opposite either knows nothing about the game or mains a thief.

The only balanced class at this moment remains Revenant, all other professions should be balanced around Revenant.

Wrong. Rev is extremely imbalanced the moment you start to play core specs.

Just stop. Revenant is useless without Glint, so all revenants are really Herald and core revenant is just as garbage as core professions.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

ha yeah, we can use the same argument here that thief is meant to be master of stealth and deception and look what has happened that. 3 other class’s can stealth just as much and 4 of them have a reveal, even though “on my mark!” is pants, its still a reveal.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

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Posted by: Cynz.9437

Cynz.9437

@Zenith.7301: you compare core specs to elite specs, ofc elite is broken compared to core….
Mes is still king of disruption (double moa anyone? necros love those), thief was also supposed to be king of stealth, roaming etc. yet their job was given to mes and revs. Anet also gave stealth gyro to scrappers because reasons. Anet also gave revs and scrappers reveal on demand. Where were you when thieves were trash in s1-2?
Mes also have high dps, many chose the condi road because it is safer, provides more for the team and allows you to hold point, thieves don’t have that luxury, just saying.

So you agree elite specs are broken compared to core, yet before that you actually compare core to elite trying to prove that PI needs a nerf while mes shouldn’t get touched by nerfs i assume? Good joke. I actually would claim that anything chrono offers is by far superior to core mes thus chrono needs massive nerfs!

I actually would argue that even core rev is still way better than some core specs from original classes.

Also, what would you do if you were 2 pts away from legend division and had 4 thieves on your team that refused to/couldn’t switch? I will tell you what happens in 100% of such cases: people troll, rage and report thief players because they know in most cases such scenario is a loss. Why? Because thief is extreme liability and there are very few good thieves because making class work is everything but easy (compared to safer profs like DHs and co. at least) and yet you are here yelling for thief nerfs.

All is Vain~
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(edited by Cynz.9437)

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Posted by: Lucentfir.7430

Lucentfir.7430

@Zenith.7301: you compare core specs to elite specs, ofc elite is broken compared to core….
Mes is still king of disruption, thief was also supposed to be king of stealth, roaming etc. yet their job was given to mes and revs. Anet also gave stealth gyro to scrappers because reasons. Anet also gave revs and scrappers reveal on demand. Where were you when thieves were trash in s1-2?
Mes also have high dps, many chose the condi road because it is safer, provides more for the team and allows you to hold point, thieves don’t have that luxury, just saying.

So you agree elite specs are broken compared to core, yet before that you actually compare core to elite trying to prove that PI needs a nerf while mes shouldn’t get touched by nerfs i assume? Good joke.

I actually would argue that even core rev is still way better than some core specs from original classes.

Also, what would you do if you were 2 pts away from legend division and had 4 thieves on your team that refused to/couldn’t switch? I will tell you what happens in 100% of such cases: people troll, rage and report thief players because they know in most cases such scenario is a loss. Why? Because thief is extreme liability and there are very few good thieves because making class work is everything but easy (compared to safer profs like DHs and co. at least) and yet you are here yelling for thief nerfs.

To be fair with the bolded comment, Thieves are still kings of stealth, still on demand stealth with D/P and it’s just no one wants to take Shadow Arts since it doesn’t help you with conquest node capping and you get dodge spammability with daredevil .

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: Menyus.4610

Menyus.4610

Thieves have 12 initiative, but since trickery is a must traitline lets assume evry thief have 15 initiative.
U say headshot and pulmo can be spammed, since its a pvp section we assume thief runs marauder amulet(basically thief cant run else then marauder if power).
This way thieves usually have around 2200 power, this means an average 3k pulmonary impact(i think this is above avregae tho, the real avg would be around 2.8k).
So this is an ideal “spam” attack:
1. thief interrupts a skill with sleight of hand bamm 3k
2. guy uses stunbreaker since sleight of hand is 1 sec daze then wanna use a skill but bamm headshot 3k
3.then another one
4.then another
this is 4*3 12k damage after 3 seconds since pulmo aint instant.

Warriors stun combo with mace which is kinda common meanwhile would be:
1.Headbutt 5k + 3sec stun
2.uses taunt, does arcdivider 4k
3.swaps weapon does shieldbash 2k
4.then do mace burst. 3k
This will be around 14k if all crits, usually it does, u couldnt do nothing while chain stunned.

Meanwhile with theives daze u can move, headshot is 1/4 daze basically only to interrupt a skill, u can use no cast skills like port, shadowstep, etc, if u aint got rupted u take only a minor damage around 600 if crit if not then around 250, warrior can use other skills after, thief cant.. if drains its ini pool, basically he is dead, he cant do “op” blind as u mentioned above he cant stealth only thing he can do is evade away, he cant even use shortbow 5 cos used all the initiative(it costs 6).

But lets assume doing only headshot + interrupt skills is stupid, which is true.
So an average thief player gonna interrupt you around 2 times in a 15 seconds intervall thats 6k damage. Is it a lot lol nope

But nyenyenyenyenye u are right but the real problem is the spam so your point is invalid pls learn to play bronze pleb…..

- No because if a thief does a spam fest on you he will be vulnerable for 4-5 seconds in this intervall he can only do AA, if you get a headshot spam to your face you should not be angry rather happy cos u know the thief aint gonna do kitten for 5 seconds
- If the thief interrupted you 4 times and proced PI on you im sorry but you should learn to play and watch your screen while playing not just facerubbing your keyboard
(from experience i sometimes do this spam if i see a rank below 50 wvw palyer who palys necro/ranger, above it actually aint works)
- Pulmo needs time, u might have a healskill available that time, invunerable if u somehow got 2+ PI on you, Skills that ignore PI are available on nearly all the classes i see ranger dying to 2-3PI yet they dont even use they stone signet -.-

Im sorry but nerfing this skill atm is uneeded would hurt thieves quite hard and just plain stupid when we have classes that can place unblockable backstab on the ground.

Also i main a warrior/thief i dont said warrior cos i hate it in my example but it needs some dmage shave on Headbutt and adrenaline shave in general(out of core)

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Posted by: Menyus.4610

Menyus.4610

Side note: The only thing i would understand on thief nerf would be shaving evades, but in that case u should increase thieves base sustain, and yeah evade spam is actually boring, but first and foremost pls remove ICD ON STEALTH ATTACK IT KILLS THIEVES IN ZERGS MORE THEN EVER BEFORE…. -.-

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Posted by: Cynz.9437

Cynz.9437

@Zenith.7301: you compare core specs to elite specs, ofc elite is broken compared to core….
Mes is still king of disruption, thief was also supposed to be king of stealth, roaming etc. yet their job was given to mes and revs. Anet also gave stealth gyro to scrappers because reasons. Anet also gave revs and scrappers reveal on demand. Where were you when thieves were trash in s1-2?
Mes also have high dps, many chose the condi road because it is safer, provides more for the team and allows you to hold point, thieves don’t have that luxury, just saying.

So you agree elite specs are broken compared to core, yet before that you actually compare core to elite trying to prove that PI needs a nerf while mes shouldn’t get touched by nerfs i assume? Good joke.

I actually would argue that even core rev is still way better than some core specs from original classes.

Also, what would you do if you were 2 pts away from legend division and had 4 thieves on your team that refused to/couldn’t switch? I will tell you what happens in 100% of such cases: people troll, rage and report thief players because they know in most cases such scenario is a loss. Why? Because thief is extreme liability and there are very few good thieves because making class work is everything but easy (compared to safer profs like DHs and co. at least) and yet you are here yelling for thief nerfs.

To be fair with the bolded comment, Thieves are still kings of stealth, still on demand stealth with D/P and it’s just no one wants to take Shadow Arts since it doesn’t help you with conquest node capping and you get dodge spammability with daredevil .

go play core thief, look where that supposed stealth gets you and how much stealth hate there is atm

All is Vain~
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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

My suggestion is (maybe PvP only change) to make Impacting Disruption only work on skills that are not weapon skills. Steal, B Venom, Impact Strike, Bandits Defense etc. This removes the spammable nature while still allowing thieves to burst, and gives more of a purpose to Distracting Daggers.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Zenith.7301

Zenith.7301

My suggestion is (maybe PvP only change) to make Impacting Disruption only work on skills that are not weapon skills. Steal, B Venom, Impact Strike, Bandits Defense etc. This removes the spammable nature while still allowing thieves to burst, and gives more of a purpose to Distracting Daggers.

Pretty reasonable suggestion actually.

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Posted by: Menyus.4610

Menyus.4610

My suggestion is (maybe PvP only change) to make Impacting Disruption only work on skills that are not weapon skills. Steal, B Venom, Impact Strike, Bandits Defense etc. This removes the spammable nature while still allowing thieves to burst, and gives more of a purpose to Distracting Daggers.

No ty, i want to interrupt 100blades

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Posted by: Crinn.7864

Crinn.7864

My suggestion is (maybe PvP only change) to make Impacting Disruption only work on skills that are not weapon skills. Steal, B Venom, Impact Strike, Bandits Defense etc. This removes the spammable nature while still allowing thieves to burst, and gives more of a purpose to Distracting Daggers.

No ty, i want to interrupt 100blades

His suggestion isn’t preventing you from interrupting weapon skills. His suggestion just means you can’t get PI procs from weapon skills.

Sanity is for the weak minded.
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Posted by: Lucentfir.7430

Lucentfir.7430

@Zenith.7301: you compare core specs to elite specs, ofc elite is broken compared to core….
Mes is still king of disruption, thief was also supposed to be king of stealth, roaming etc. yet their job was given to mes and revs. Anet also gave stealth gyro to scrappers because reasons. Anet also gave revs and scrappers reveal on demand. Where were you when thieves were trash in s1-2?
Mes also have high dps, many chose the condi road because it is safer, provides more for the team and allows you to hold point, thieves don’t have that luxury, just saying.

So you agree elite specs are broken compared to core, yet before that you actually compare core to elite trying to prove that PI needs a nerf while mes shouldn’t get touched by nerfs i assume? Good joke.

I actually would argue that even core rev is still way better than some core specs from original classes.

Also, what would you do if you were 2 pts away from legend division and had 4 thieves on your team that refused to/couldn’t switch? I will tell you what happens in 100% of such cases: people troll, rage and report thief players because they know in most cases such scenario is a loss. Why? Because thief is extreme liability and there are very few good thieves because making class work is everything but easy (compared to safer profs like DHs and co. at least) and yet you are here yelling for thief nerfs.

To be fair with the bolded comment, Thieves are still kings of stealth, still on demand stealth with D/P and it’s just no one wants to take Shadow Arts since it doesn’t help you with conquest node capping and you get dodge spammability with daredevil .

go play core thief, look where that supposed stealth gets you and how much stealth hate there is atm

I’ve actually played Core thief, the only real reveals come from Revenant, which you can predict just by looking at what legend they’re on and even dodge the reveal. The other reveal would come from scrapper but it seems everyone is running Elixir over Gyro. It doesn’t work as well in Conquest because perma stealthing= no cap contribution hence everyone runs DD for dodge spamability, but as I said before they are still kings of stealth it’s just stealth isn’t effective in conquest. If stealth did contribute to caps, you’d see all the stealth camping builds arise.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
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Posted by: Menyus.4610

Menyus.4610

His suggestion isn’t preventing you from interrupting weapon skills. His suggestion just means you can’t get PI procs from weapon skills.

Why would i interrupt his hundred blades if i got nearly nothing for it, to waste 4 initiative, no ty….

If stealth did contribute to caps, you’d see all the stealth camping builds arise.

Gyro is an extremely good aoe stealth provider which scrapper aint needed, that party support stealth what actually thief needed to make them more useful in pvp, stealth on scrapper is plain stupid, and the way they can counter stealth with it too -.-
Also thief shadowrefugge pulsing stealth and if u leave it you get reveled while in gyro? u stack like 3-4 shadowrefugge, u leave it oh no problem m8

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Posted by: Loop.8106

Loop.8106

Only change I would do to PI is not having it proc on auto-attack interupts as that’s just stupid.

Optimise [OP]

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Posted by: Doctor.1905

Doctor.1905

There a tons of thieves dueling without PI (using EA) and without acro all the time. They aren’t carry trait/traitlines for thieves. The main thing that carries thieves is bounding dodger or unhindered combatant because core thief is the worst core class right now.

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Posted by: Zenith.7301

Zenith.7301

There a tons of thieves dueling without PI (using EA) and without acro all the time. They aren’t carry trait/traitlines for thieves. The main thing that carries thieves is bounding dodger or unhindered combatant because core thief is the worst core class right now.

lol not even close

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

There a tons of thieves dueling without PI (using EA) and without acro all the time. They aren’t carry trait/traitlines for thieves. The main thing that carries thieves is bounding dodger or unhindered combatant because core thief is the worst core class right now.

core revenant would like a word with you

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

His suggestion isn’t preventing you from interrupting weapon skills. His suggestion just means you can’t get PI procs from weapon skills.

Why would i interrupt his hundred blades if i got nearly nothing for it, to waste 4 initiative, no ty….

Umm, you do get something, you interrupted the hundred blades. As headshot was for years.

You shouldn’t even be interrupting something you can walk out of. You should be interrupting heal skills. You seem like one of those interrupt happy thieves that spam headshot and think you’re some kind of god for doing it on non-critical skills lol

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

(edited by BeepBoopBop.5403)

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Or you know, head shot his 100b from an allie that he head butted.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: babazhook.6805

babazhook.6805

Another “nerf PI, idk how to use stab, blocks, blinds, dodges, stow weapon, LOS, invul, counter-cc, instants, heals” thread eh?

Those things work against pretty much everything, so everything must be balanced, right?

The only actual counterplay (that doesn’t involve counterbuilding via stab – that can be stolen – or instant skills) against PI procs, is to do nothing, which is extremely unfun to play against. Sure, you can bait headshot (which isn’t even the only interrupt) by canceling skills, or avoid with the mentioned things, but when you do so, you aren’t pressuring the thief either. When you try to fight back, you will get PI procced. Headshot + PI provides easy and spammable dmg + defense. Granted it is by far not the only unfun and “op” mechanic in the game, which makes it kinda balanced, but that doesn’t mean there is no reason to complain about it.

Actually Endure pain still works against the proccing of an PI.

That said how is “not doing anything” so as to ensure PI does not get procced different than not doing anything because you asit with 15 stacks of confusion and doing something will kill you?

To that point those hard hitting PI procs that only happen on an interrupt also do not Crit and do minimal damage to heavy armor types. When My warriors STAB runs down I welcome a thief trying to waste ini to get off a PI. His damage will be quite low, really, for the amount of INI spent. My warrior can easily eat that health loss even as healing signet replaces it (uniterruptable by the way) and that armor and health pool said warrior has is, as far as I am concerned, a very nice counter.

Headshot spam works only when the situation allows it, that being the profession the given player faces and just how skillful the player at the receiving end is and as such I do not see why a nerf warranted unless , as suggested , a swathe of other skills be looked at as well.

The INI burn on headshot IS a check on its use. If I am on d/p I still get a lot more damage off my shadowshot , if on p/p off my unload so why would I burn INI spamming away at headshot when those others are not only doing more damage, but are more likely doing damage?

(edited by babazhook.6805)

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Posted by: Zenith.7301

Zenith.7301

His suggestion isn’t preventing you from interrupting weapon skills. His suggestion just means you can’t get PI procs from weapon skills.

Why would i interrupt his hundred blades if i got nearly nothing for it, to waste 4 initiative, no ty….

Umm, you do get something, you interrupted the hundred blades. As headshot was for years.

You shouldn’t even be interrupting something you can walk out of. You should be interrupting heal skills. You seem like one of those interrupt happy thieves that spam headshot and think you’re some kind of god for doing it on non-critical skills lol

I mean, you literally can dodge though and get behind him while he’s channeling 100b and not take damage while you kill him lol.

Only reason why 100b and Blurred Frenzy work only by stunning/rooting the target before hand.

And why Pistol Whip needs the preceding stun portion to land its damage as it also makes you immobile while casting it.

100b would be completely fine if warrior didn’t have such plentiful access to short cd stuns and those stuns had fair telegraphs.

(edited by Zenith.7301)