Purging Flames vs Zerker Stance/AutoResponse

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Posted by: Mongole.6485

Mongole.6485

So i started playing my Bunker guard this week and i really love purging flames. its such a nice dmg reduction vs necros or engis trying to open on you and you just keep standing there, beeing not very impressed of what they’re doing… but youre ot IMMUNE! its a good skill (it could be buffed to 33%, dont know), and it works and i think that this is much better then an immunity to condis. i’d prefer a nerf of Zerker Stance/ Automated Response/ Diamond Skin to idk 50% or somewhat, but maybe reducing the cd on zerker to 45sec or 50, on diamond skinn make it last till ele is under 75% and auto response could become master tier.
Esrael says: Discuss!

Esrael
Guard/Necro

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Posted by: clint.5681

clint.5681

No

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
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Posted by: Darnis.4056

Darnis.4056

YES please.

Will the Real Pink Puma Please stand up?

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Posted by: mini.6018

mini.6018

Dude.purging flame has lower cd than zerker atance, cleanse aoe conditions, is an aoe burning amd combo field.Zerker does none of tjose and you want iy to only reduce condi duratoon wich is only 25% of what purging flames does and still keep it on high cd?..To reduce condi duration to 50% zerker stance ahouod be reverted to post patch cooldown aka 25 30 seconds you must be trolling at45 50 sec cd.

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Posted by: Mongole.6485

Mongole.6485

@mini i think u missunderstud me i think zerker stance should keep its effect beside condimmunity, but the 100% should be reduced

Esrael
Guard/Necro

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Posted by: mini.6018

mini.6018

@mini i think u missunderstud me i think zerker stance should keep its effect beside condimmunity, but the 100% should be reduced

Still not enough.Cd is too long.IWould trade zerker stance in current state with purging flames any day.And i loved zerker stance pre change a lot better too but going from 25 seconds(prebuff) to 50 60 just for some 50% less condi duratio is just not worth it .I barely use it now with 100% and only because signetbof precision is so bad in comparison for andtenaline gain.

R.I.P old berserker stance.

(edited by mini.6018)

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Posted by: mini.6018

mini.6018

To bad zerker stance was not meant to make you immune to all conditions, was meant to make you immune to “not traited” (Aka with no increased duration while still getting the residual duration from traits/runes) conditions…but anet figured out hambow wars were too high skill cap and they turned it into a 8 secs “who gives a kitten to conditions” nonsense stance…gj anet…gj…once again, keep it up…you game will be dead in months..

Also why complain so much about it? Even if it was a 20 sec cd is still not as bad as cheesy mode condition spamming tanks.

Stop raging.As a matter of fact no one ever EVER asked for the old berserker stance to get changed.It was simply perfect as it was but they did it anyway.
Also zerker stance is not that bad to fight against either.You just need to kite for 8 seconds wich is what most classes do anyway for an entire fight duration.Only bad necros that spam everything at the start of the fight are whining about it.

(edited by mini.6018)

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Posted by: Forsaker.9213

Forsaker.9213

AR and zerk stance should not completly reduce condis , they should have some amout of% condi reduction but not 100%

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Posted by: mini.6018

mini.6018

AR and zerk stance should not completly reduce condis , they should have some amout of% condi reduction but not 100%

I agree completely.But the cooldown should be 30 seconds not 60Engiea are completely immune from25% below and they dont need to use a utility slot or wait for a cooldown..Also necros should not permaburn people just with autoattacks, backstabs should bring thieves out of stealth when blocked and mesmers should not have complete immunity from everything on such a low cooldown.I can go on for at least 10 pages of this stuff.

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Posted by: Psych.6527

Psych.6527

AR and zerk stance should not completly reduce condis , they should have some amout of% condi reduction but not 100%

I agree completely.But the cooldown should be 30 seconds not 60Engiea are completely immune from25% below and they dont need to use a utility slot or wait for a cooldown..Also necros should not permaburn people just with autoattacks, backstabs should bring thieves out of stealth when blocked and mesmers should not have complete immunity from everything on such a low cooldown.I can go on for at least 10 pages of this stuff.

That is part of the mesmers frikken core mechanic, For 1-3 secs of immunity on a 60 second CD? yea so OP.. I agree, on the thief and necro though.. As well as how warriors adrenaline still stays full after someone SKILLFULLY dodges a burst skills.

Finch Psydstep|Phantasmal Mesmer and Council Leader of
Gamers Republic of South Africa[RSA]|Aurora Glade.
“If I live, I will kill you. If I die, you are forgiven. Such is the rule, of honor!”

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Pretty sure he’s referring to sword n2 disto, but even that does not excuse conveniently ignoring how the recharge of shatter skills, including the f4 invulnerbaility, can be

1) reduced by 1% for each point in Illusions
and/or (depending on build)
2) recharged at half hp.

Add in escapes by means of a teleport and/or stealth, and you’ve got yourself a pita of a target to nail down.

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

(edited by KarlaGrey.5903)

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Posted by: Psych.6527

Psych.6527

Blurred frenzy(sword #2) is an evade, not an immunity. You could compare it to the Warriors whirlwind which is also an evade.
That is for shatter specs which is completely not viable atm and a rare sight. Not to mentions that the trait that recharges shatter skills is on a 90 secs cool down and you actually put your self at a disadvantage by taking, unless you seriously want to troll and not kill anyone which is fair, High damage = high risk, high survivability= no kills

GS Warriors are that much easier to get? It wont have the deceptiveness of a mesmer in escaping, but there is no doubt that a gs warrior will out run anything unless there is a extremely skilled player chasing him.

Finch Psydstep|Phantasmal Mesmer and Council Leader of
Gamers Republic of South Africa[RSA]|Aurora Glade.
“If I live, I will kill you. If I die, you are forgiven. Such is the rule, of honor!”

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Posted by: KarlaGrey.5903

KarlaGrey.5903

The last time I checked, sword no2 could ‘evade’ a treb shot, so it is in effect an immunity to damage. But maybe they changed that in the recent months. /shrug

Anyhow, if mes isn’t running the shatter traits, they probably go down the stealth/teleport line, which still makes for a pita duel target, especially if they’re running phantasms.

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

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Posted by: garethh.3518

garethh.3518

Dude.purging flame has lower cd than zerker atance, cleanse aoe conditions, is an aoe burning amd combo field.Zerker does none of tjose and you want iy to only reduce condi duratoon wich is only 25% of what purging flames does and still keep it on high cd?..To reduce condi duration to 50% zerker stance ahouod be reverted to post patch cooldown aka 25 30 seconds you must be trolling at45 50 sec cd.

No one wants to make it useless.
Everyone hates 100% immunity.

The CD can be dropped to kittening 15s for all I care… as long as the %duration reduction and duration are reasonable…

If it was a 15~s CD : 4 to 5s duration : 50% condi duration reduction… I would say its wonderful, very active defense based and can combo well with the %imob/crip/chill reductions and whatnot.
If it was 30~s CD 6~s 70~% condi reduction… I would say its less wonderful but still workable.

(edited by garethh.3518)