Purification

Purification

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

Now I am glad to see Guardians back in play but their healing skill, Purification….
Heals for too much compared to every other heal skill in the game with no investment in healing power. Of course almost no one is leaving the lobby without at least packing Monk’s Focus and Smiter’s Boon.

Initial Placement Heal: 2,192
Healing On Trap Trigger: 6,413
Regeneration Trap Trigger (10s): 1,300
Smiter’s Boon (Damage+Cleanse 2 Conditions) +Monk’s Focus Heal: 1,960
Blind On Trigger
Daze On Trigger

With the meta build setup it would be healing for a whopping total of 11865 on a 24 seconds cooldown. Of course accounting for the nature of the skill being a trap, it is possible to have double on trigger healz. Isn’t that too much just from a heal skill with no healing power investment in a damage dealing spec? or am I just delusional?

Now I know the base HP of guardians is 11k, the big heal and regen requires activation from your opponent and that it took alot of investment in traits but that does not justify healing for so much on such a low cooldown. Triggering the heal trap is not hard in the midest of a teamfight or by clones/minions/pets etc or by using CC to get something to trigger the trap considering the build a DH is fighting is not melee.

So what can be done about it to bring Purification in line with the other healing skills?

perhaps adjusting the lowest base health pools of 11k to 14k-15k as it is too low to be usable with the HoT power creep

Increase the cooldown on Purification or shave the row healing of the skill and improve its scaling with healing power.

This could be a pvp only change. PvE is all about damage anyway and WvW food,oil, runes, other stat combos and wvw buffs can compensate for the lack of vitality.

or I dunno… knowing Anet it is the executioner’s axe for an answer but that would be sad to see happen

I am not complaining about Traps damage, Symbols damage, CC, on point pressure, Monks’s Focus or Longbow. Only Purification.

Staying at range as a counterplay is not always a solution to avoid triggering Purification for 1v1s and in the teamfights it will always trigger anyway.

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Oslaf Beinir.5842)

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Posted by: Ubik.8315

Ubik.8315

Yeah, even as a DH main I think purification has an overtuned based heal (and doesn’t scale great with healing power, especially vs wings of resolve). Maybe make the heal on trigger some 25% lower as direct HP and have the 25% made up for with regen over 12 seconds…thus if the other player is thinking they can strip or corrupt it.

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Posted by: Zelulose.8695

Zelulose.8695

I usually don’t defend guardian but I’m honest. This is not an issue skill. What is an Issue is the combination of virtues that block for 5-7 sec. Heal 4k 5k with menders. Meditations that heal 2-3k and the healing skill. That all together is allot of healing. I would prefer that guardian cannot use all of this sustain at the same time. But my other posts in my post history reflect that more than guardian alone need a shave to sustainability. Right now everyone is a 1 vs 1 immortal practically. Especially when a cheese build is used by a top tier player. I’m thankful that most top tier players refuse to run cheese because of pride. For example, this season I carried my self to ruby +6 pips from amber on a perma evade thief. This should not be possible. While my mesmer has a win rate of about 50%

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

that amount is fine and balanced.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Let me get this straight OP is claiming that the skill heals for 11k but throws in monks focus heals which only modifies Meditations to push to the 11k? Since currently the Regen doesn’t last long on Guardian due to the boon strips, steals and corruptions flying around. Mix it with the 1/2 second cast time that can be interrupted and if they don’t even trigger it.

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Posted by: Aktium.9506

Aktium.9506

Let me get this straight OP is claiming that the skill heals for 11k but throws in monks focus heals which only modifies Meditations to push to the 11k? Since currently the Regen doesn’t last long on Guardian due to the boon strips, steals and corruptions flying around. Mix it with the 1/2 second cast time that can be interrupted and if they don’t even trigger it.

Well considering most Guardian builds end up using Smiter’s Boon and Monk’s Focus it’s entirely warranted. I’m pretty sure there hasn’t been a single Guardian build that hasn’t ended up using those two traits since they were made in like, whenever it was they reworked the trait system.

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Posted by: mrauls.6519

mrauls.6519

It’s funny how people are complaining about traps now -_-… It’s been the same skill all this time

Mes (Guardian)
I make PvP & WvW videos

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Let me get this straight OP is claiming that the skill heals for 11k but throws in monks focus heals which only modifies Meditations to push to the 11k? Since currently the Regen doesn’t last long on Guardian due to the boon strips, steals and corruptions flying around. Mix it with the 1/2 second cast time that can be interrupted and if they don’t even trigger it.

Well considering most Guardian builds end up using Smiter’s Boon and Monk’s Focus it’s entirely warranted. I’m pretty sure there hasn’t been a single Guardian build that hasn’t ended up using those two traits since they were made in like, whenever it was they reworked the trait system.

Yes but Monks focus is not connected or affects Purification in the slightest, so why did the OP mention it in regards to purification? That’s what I find funny. Yes it synergises by Smiters boon but meh. These traits and skills weren’t touched last patch and now they are so powerful. No it’s people need to learn to react to the new meta.

(edited by BlaqueFyre.5678)

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Posted by: Kyon.9735

Kyon.9735

It’s fine as it is if you look at the class design IMO. Lowest base HP, high armor, bad mobility, standard block CD. It’s not like those heals passively pop out of nowhere, at the very least it’s active.

This is actually how low base stat classes should be balanced around (in terms of active skills and self sustain only).

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Posted by: Aktium.9506

Aktium.9506

Let me get this straight OP is claiming that the skill heals for 11k but throws in monks focus heals which only modifies Meditations to push to the 11k? Since currently the Regen doesn’t last long on Guardian due to the boon strips, steals and corruptions flying around. Mix it with the 1/2 second cast time that can be interrupted and if they don’t even trigger it.

Well considering most Guardian builds end up using Smiter’s Boon and Monk’s Focus it’s entirely warranted. I’m pretty sure there hasn’t been a single Guardian build that hasn’t ended up using those two traits since they were made in like, whenever it was they reworked the trait system.

Yes but Monks focus is not connected or affects Purification in the slightest, so why did the OP mention it in regards to purification? That’s what I find funny.

Please do reread my post. The answer is in it.

I see you did. Purification is still overtuned as far as healing goes, understandable since there are several heals that are conditionally overtuned with a risk/reward gimmick to make it stronger, like Engi’s A.E.D., Necro’s Consume Conditions, Mesmer’s Ether Feast etc. The main problem with Purification’s is that the “gimmick” is on trap trigger, which barely qualifies as one because you know as well as me that the trap not triggering as soon as you put it down in a fight almost never happens.

(edited by Aktium.9506)

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I know what you were getting at but Smiters boon affects all of their heals not just the trap one, again it has a 1/2 second cast, you see where they place it 9/10 times and you can avoid stepping in it, also the trap trigger doesn’t Proc Smiters boon or monks focus on laying it does.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Let me get this straight OP is claiming that the skill heals for 11k but throws in monks focus heals which only modifies Meditations to push to the 11k? Since currently the Regen doesn’t last long on Guardian due to the boon strips, steals and corruptions flying around. Mix it with the 1/2 second cast time that can be interrupted and if they don’t even trigger it.

Well considering most Guardian builds end up using Smiter’s Boon and Monk’s Focus it’s entirely warranted. I’m pretty sure there hasn’t been a single Guardian build that hasn’t ended up using those two traits since they were made in like, whenever it was they reworked the trait system.

Yes but Monks focus is not connected or affects Purification in the slightest, so why did the OP mention it in regards to purification? That’s what I find funny.

Please do reread my post. The answer is in it.

I see you did. Purification is still overtuned as far as healing goes, understandable since there are several heals that are conditionally overtuned with a risk/reward gimmick to make it stronger, like Engi’s A.E.D., Necro’s Consume Conditions, Mesmer’s Ether Feast etc. The main problem with Purification’s is that the “gimmick” is on trap trigger, which barely qualifies as one because you know as well as me that the trap not triggering as soon as you put it down in a fight almost never happens.

I haven’t had too much issue with the heal, I don’t main DH I will jump on for a daily and that’s it, I main Thief I have other issues with DH that one long cast heal isn’t one, and hasn’t been for me. Granted if I am against any decent DH it either becomes a standstill or I am dead. Yeah it took me a moment to go back reread and check the traits since I don’t main DH, my main issues are the amount of blocks/ aegis they are able to apply that compound on top of their healing capabilities if they toned down the blocks a little the trap heal would be a non issue. The biggest offender is the f3 shield of courage

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Posted by: Aktium.9506

Aktium.9506

I know what you were getting at but Smiters boon affects all of their heals not just the trap one, again it has a 1/2 second cast, you see where they place it 9/10 times and you can avoid stepping in it, also the trap trigger doesn’t Proc Smiters boon or monks focus on laying it does.

Just fyi, Purification being ½ seconds cast time makes it faster than the majority of healing skills in the game. And you can’t seriously be arguing that the trap has problems triggering. It bloody well triggers before the aftercast on the skill is even finished if you put it down on top of a foe.

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Posted by: Zelulose.8695

Zelulose.8695

If you wan’t a guardian sustain nerf that is fine but let us nerf the right elements of sustain. Not just any that comes to mind.]

There are allot of ways to fix guardian sustain. Their blocks, Numerous heals, Condition removal, undo-gable fields., Dazes and blinds, or even boons.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Ubik.8315

Ubik.8315

It’s funny how people are complaining about traps now -_-… It’s been the same skill all this time

Well, it wasn’t enough to keep DHs alive previously, but that was more to do with DHs never actually getting to use the F2-either dying mid leap or it being interrupted. Now we can reliably chain them and the F3 for some pretty solid bunkery goodness.

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Posted by: Kuya.6495

Kuya.6495

Literally every single thing that a guardian can do is being complained about in these forums now. It used to just be test of faith, procession of blades, and dragon’s maw. Now you get multiple posts of people whining about purification, shelter, aeigis, f3, f2, mace, sword, shield, focus, scepter, medis. Pretty much everything is a problem now, even the things that didn’t get buffed.

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Posted by: Cynz.9437

Cynz.9437

Literally every single thing that a guardian can do is being complained about in these forums now. It used to just be test of faith, procession of blades, and dragon’s maw. Now you get multiple posts of people whining about purification, shelter, aeigis, f3, f2, mace, sword, shield, focus, scepter, medis. Pretty much everything is a problem now, even the things that didn’t get buffed.

Other classes got nerfed and just can’t deal with DH anymore unless you zerg them which is not argument as anyone dies if they are focused by multiple enemies.

All is Vain~
[Teef] guild :>

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Posted by: BlackBeard.2873

BlackBeard.2873

Literally every single thing that a guardian can do is being complained about in these forums now. It used to just be test of faith, procession of blades, and dragon’s maw. Now you get multiple posts of people whining about purification, shelter, aeigis, f3, f2, mace, sword, shield, focus, scepter, medis. Pretty much everything is a problem now, even the things that didn’t get buffed.

That is because right now they are doing TOO MUCH. People will complain about a lot of aspects that lead to that “TOO MUCH,” but it doesn’t mean that everyone wants all of those aspects adjusted. When you combine the high base healing with no need for healing power, tons of hard mitigation, lots of instant damage and high-damage skills, lots of CC, etc you get a total package that becomes oppressive. In some people’s opinion, if the blocks were less, it would be ok, in other’s its the dps, for others its the cc, etc. The real message when viewed as a whole is “something needs to be done.”

Of course…it won’t for another 3-4 months, but it should. I mean, its clearly way to hard to tweak some numbers every month or 2 weeks…better to just do nothing while people get upset and stop playing.

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Posted by: Zelulose.8695

Zelulose.8695

Right now I’m playing a Zerker ammy guardian it takes me 1 minute to die 2 vs 1. And if I sync my utilities and focus I can one shot people. (Medi/Symbol/Trap) Its the current build going around.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Rodzynald.5897

Rodzynald.5897

I usually don’t defend guardian but I’m honest. This is not an issue skill. What is an Issue is the combination of virtues that block for 5-7 sec. Heal 4k 5k with menders. Meditations that heal 2-3k and the healing skill. That all together is allot of healing. I would prefer that guardian cannot use all of this sustain at the same time. But my other posts in my post history reflect that more than guardian alone need a shave to sustainability. Right now everyone is a 1 vs 1 immortal practically. Especially when a cheese build is used by a top tier player. I’m thankful that most top tier players refuse to run cheese because of pride. For example, this season I carried my self to ruby +6 pips from amber on a perma evade thief. This should not be possible. While my mesmer has a win rate of about 50%

How about no?
Stay away of guardian’s sustain, they should exceed at defending and sustaining themselves. It’s the damage that is the real deal.

Why I say this? Because I played a medi guardian for about a year now on my very own non meta build that was strangely quite powerful all this time (and still is)
I have a crap ton of blocks and healing through wings, litanny of wrath and other meditations, plus a dps output that you have to be reckoned with, and yet I stand toe-to-toe with most of my adversaries like scrappers or druids who also have a quite hard sustain along with dealing damage.

I had the same ammount of sustain all this time and nobody said anything. Now that it went meta and casuals stick to the new flavor of the month and people start having problems with it.
Classic…

Guardian is meant for jolly crusading.

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Posted by: Zelulose.8695

Zelulose.8695

Warrior, Scapper, Druid and DH need a reduction to sustain or damage. The developers have to choose. I opt for a sustain nerf because I know a damage nerf will cause one of these classes to be immortal. Rather than immortalizing all the classes with a damage nerf I recommend nerfing sustain. I Feel a class should last for 2 minutes max if he is a full bunker but after than should have blown all CD and die like paper. Right now good players can last indefinitely.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Cynz.9437

Cynz.9437

I gotta love guard pull :| The pull 1000 meters into air still didn’t get fixed. Apparently you can get pulled into walls as well. Porting is not possible due to “no valid path”. That is on top of all other broken mechanics.

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(edited by Cynz.9437)