Put a diminishing return in the MMR

Put a diminishing return in the MMR

in PvP

Posted by: Grump.7069

Grump.7069

Anet,

Please add a freaking diminishing return in the MMR reward/loss after games. It’s getting freaking annoying how this game can’t notice which players are good and which got lucky and same goes for the other way round. The “ELO hell” is a mix of all kinds of players and is ruining the games for a lot of players. By placing a diminishing return you can let newbs start below average.

Currently the way the MMR is going, you can get walking corpses as an experienced player. I’m not gonna say i’m an awesome pvper, but the last 2 weeks i’m getting a lot of games where i either win by a landslide or lose by a landslide. And the factor isn’t me, but it all depends on how many walking corpses my team gets or the enemy team gets. I’m talking about new players here who just die within seconds without doing the damage you’d expect from zerkers.

It’s getting demoralizing for me, so i wouldn’t be surprised if other players are getting the same feeling.

Put a diminishing return in the MMR

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Posted by: HaxTester.9816

HaxTester.9816

I wish anet would implement the ladder system of Starcraft 2, wherein you get bonus points each hour you didn’t play, accumulating to a certain number over a certain of period time. You also get negative points for losing, and you can expend your hourly/daily bonus points to reduce the negative points received. After using all your bonus points, you receive the normal number of points. This encourages people to do good. This type of system is not only used in the 1v1 ladder, but also in the team ladder as well (ie. 2v2, 3v3, 4v4).

Anvil Rockers Unite!

Put a diminishing return in the MMR

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Posted by: Cynz.9437

Cynz.9437

It is not that system doesn’t notice what players are bad and not, it just punishes you if you have over 50% win rate and stacks all odds against you (bad team, too good enemies, 4v5 when you don’t have 5th from begin with etc.) untill you are back at 50 or below 50%. To put it simple, if you win too many games in a row, you might as well afk at spawn for couple of games if you want to avoid frustrating experince.

The only way to get around that system is to play with full premade of really good players on ts.

It is apprently wanted system althrough i do fail to understand why players with better winrate should get punished and demotivated so much because it is basically saying: if you are good and win, we will make sure you have worst pvp experience possible; however if you lose a lot we will make sure you won’t even need to do anything, you will just get carried.

Then again Anet devs/managment don’t have same view as players.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Put a diminishing return in the MMR

in PvP

Posted by: Aidenwolf.5964

Aidenwolf.5964

I suspect they put in a change to matchmaking the last 2 weeks as this is a ladder test. My win% was over 60% and I’ve seen first hand what the OP has described, minus the landslide victories.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
PugLife SoloQ

Put a diminishing return in the MMR

in PvP

Posted by: Cynz.9437

Cynz.9437

It’s been like this for years… i am sitting right now at 60+% win rate on my new account i started week ago and after having something like 90% winrate, all following games just became absurdly one sided…

I am not talking about enemies being really good (most of them are not THAT amazing or i probably wouldn’t win any games) but when 3 of your teammates get constantly soloed by 1 enemy, trying 4 man 1 guy at home, zerg animal etc. you know something is wrong lol.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Put a diminishing return in the MMR

in PvP

Posted by: Exedore.6320

Exedore.6320

Glicko2 has “diminishing returns” on rating increase/decrease built in. How it’s implemented and tuned is a different question.

Kirrena Rosenkreutz