PvE getting spoiled yet PvP gets nothing?

PvE getting spoiled yet PvP gets nothing?

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Posted by: PowerBottom.5796

PowerBottom.5796

Don’t get me wrong, it’s cool that ANet makes sth. special for Halloween, Christmas and even 1st of April, but c’mon ANet – if you can knock out stuff like that every few months, why are we (the PvP-Community) still waiting for Custom Arenas, Observer-Mode, GvG (and/or other Game-Modes), a decent Matchmaking-System and basically everything a successful PvP-Game just NEEDS to have nowadays?

Just let those geniuses from PvE work at PvP for a few weeks and PvP will be good to go!

Really: Enough is enough!

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Posted by: Recently.1043

Recently.1043

PvE makes them money. PvP doesn’t (because they decided to not invest any time or resources into developing the potential market for it) PvE has way less longevity compared to PvP so it requires constant updates to stay relevant.

PvE and PvP have very distinctly separate player-bases. And one of these 2 is pretty much dead. Even if they tuned up PvP and added the standard features we would have expected, the large PvP population that already left won’t even know and/or care.

I am pretty amazed at the new PvE thing though, it looks interesting. Not interesting enough to get me to log in after 3 months, but amazing nonetheless.

Call me when this game gets fixed…. if it ever does….

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Posted by: XII.9401

XII.9401

Don’t get me wrong, it’s cool that ANet makes sth. special for Halloween, Christmas and even 1st of April, but c’mon ANet – if you can knock out stuff like that every few months, why are we (the PvP-Community) still waiting for Custom Arenas, Observer-Mode, GvG (and/or other Game-Modes), a decent Matchmaking-System and basically everything a successful PvP-Game just NEEDS to have nowadays?

Just let those geniuses from PvE work at PvP for a few weeks and PvP will be good to go!

Really: Enough is enough!

PVE customer base pays more to the BL Trading post. More people pve than spvp in this game. If you were running the company with limited resources wouldn’t you rather focus on the group that nets you more profit?

Sadly that is the current state judging from all the PVE content added in the past months. Better luck elsewhere for pvp is all I can say! I know I stopped giving them my money and moving to greener pastures now.

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Posted by: KrisHQ.4719

KrisHQ.4719

Because a much larger team is working on “PvE”. PvE has several smaller teams that work on different stuff like: Dungeons, Flame & Frost AND new special content (SAB).
This means that the PvP-team is smaller than PvE AND i believe creating CA’s and Spectator mode is much more difficult than creating an 8-bit world.

So there you have it. Pretty straight forward answer

Lysis Kawahara – D/D Elementalist
Zaphiel Faires – DPS Guardian

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Posted by: Pyrial.2917

Pyrial.2917

The problem is they don’t see pvp as a money making source, but that’s just perception. It’s not hard to figure out ways to monetize it to make it worthwhile. Simple things like
1. Giving every character 1 free template (to save their build, runes, and sigils) and selling additional templates for gems.
2. The ever obvious weapon or armor skins.
4. Guild Crests that can be used as finishers

And though not pvp specific:

5. A portable bank that can be summoned every x minutes.
6. A portable merchant that can be summoned every x minutes.

There are many more ways to allow people to pay for convenience and it doesn’t take much thought.

As a side note, I only do pvp and I’ve spent more on this game than I have on a subscription based game. So it’s not like pvpers DON’T want to spend money, it’s just that there isn’t anything to spend it on with relation to pvp.

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

So it’s not like pvpers DON’T want to spend money, it’s just that there isn’t anything to spend it on with relation to pvp.

There it is. The root of the evil.

Sadly, there are too few PvPers left in the game (due to launching the game under -developed in sPvP) to make a meaningful bottom-line impact, so A-net is now in a “If you build it, they will come.” state of existence, meaning they have to invest a bunch of sunk cost into features before they can get a real PvP commnity back and then turn them profitable. At the moment it doesn’t appear that investment is going to be made in the near future.

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Posted by: WyldKat.4712

WyldKat.4712

The fun of PvP is all I need. Everything else is a cherry on top of the tear-flavored frosting on the cupcake of win.

Zestee, Cryptician Zetti, Zissi The Jack, Zi Mao,
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast

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Posted by: ensoriki.5789

ensoriki.5789

It seems by design PvE has been given tools to make expanding it relatively easier.
PvP seems to want more UI which is apparently harder to do with the way they coded the game and in general (CA, Spectating)?
Ignoring the higher focus on it.

The great forum duppy.

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Posted by: xehn.3420

xehn.3420

PvE simply has a much larger player base than PvP will ever have : gw2 is a mmorpg.
So the team that works on PvE content is larger.
As a company they focus on what the majority of their players want, and it’s not a spectator mode or new game types… you guys really need to realize that.

So unless spvp gets a massive population increase, pvp features will not come any faster that they have until now.

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Posted by: SteepledHat.1345

SteepledHat.1345

PvE customer base seems to enjoy the content they produce. PvP base just complains about having no one to play with, then complains about having no one good to play with, then complains some more about mesmer. :P

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Pyrial.2917

Pyrial.2917

PvE customer base seems to enjoy the content they produce. PvP base just complains about having no one to play with, then complains about having no one good to play with, then complains some more about mesmer. :P

No, the pvp playerbase complains that there is nothing to play toward. Let me just get ahead of the, “play for fun” comment. Let’s see how much fun the pve playerbase has when we stick them in the same instance and have them kill the same mobs that now drop now loot. Yeah, have fun!

Something as simple as team charters with team ratings/rankings along with solo ratings/rankings would do a world of good. Or should I say, would have done a world of good. I don’t think there is any “marketing push” they can do to bring back what they lost, although Jonathan S. states otherwise.

(edited by Pyrial.2917)

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Posted by: ensoriki.5789

ensoriki.5789

No, the pvp playerbase complains that there is nothing to play toward. Let me just get ahead of the, “play for fun” comment. Let’s see how much fun the pve playerbase has when we stick them in the same instance and have them kill the same mobs that now drop now loot. Yeah, have fun!

Don’t they do that to themselves already?

The great forum duppy.

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Posted by: Pyrial.2917

Pyrial.2917

No, the pvp playerbase complains that there is nothing to play toward. Let me just get ahead of the, “play for fun” comment. Let’s see how much fun the pve playerbase has when we stick them in the same instance and have them kill the same mobs that now drop now loot. Yeah, have fun!

Don’t they do that to themselves already?

No, because every month they get something new…

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Posted by: ensoriki.5789

ensoriki.5789

No, the pvp playerbase complains that there is nothing to play toward. Let me just get ahead of the, “play for fun” comment. Let’s see how much fun the pve playerbase has when we stick them in the same instance and have them kill the same mobs that now drop now loot. Yeah, have fun!

Don’t they do that to themselves already?

No, because every month they get something new…

Which they complain about and go back to shoving themselves in a dungeon to kill the same mob.

The great forum duppy.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

So it’s not like pvpers DON’T want to spend money, it’s just that there isn’t anything to spend it on with relation to pvp.

There it is. The root of the evil.

Sadly, there are too few PvPers left in the game (due to launching the game under -developed in sPvP) to make a meaningful bottom-line impact, so A-net is now in a “If you build it, they will come.” state of existence, meaning they have to invest a bunch of sunk cost into features before they can get a real PvP commnity back and then turn them profitable. At the moment it doesn’t appear that investment is going to be made in the near future.

I think pvp launched in a good state and a similar state to pve. It has been since that pve additions have been:
1, A full reworking of the daily system
2, A whole new dungeon with constantly scaling difficulty – fractals
3, A whole new gear tier
4, Reworkings to existing dungeons
5, The addition of new events and a reworking of max level area
6, 3 very large holiday events (the current one, haloween and wintersday)
7, Whole new type of content – guild missions with new ones being added all the time

Pvp has gotten:
Nothing – but a flawed matchmaking system which doesnt even separate pugs from premades.

And that isnt exagerating. We have literally got nothing but bad balance changes. There is no features currently in that wasnt in at launch. They added paids and then just removed them (good move but still).

So in 8 months the pvp devs have a body of work which is literally non-existant. The facts speak for themselves. The anet studio should actually review their progress and see that NONE has been made. This shouldnt be acceptable to them and it clearly isnt acceptable to us the players. They can talk all they want about this and that. But at the end of the day they haven’t delivered anything AT ALL to us. The pvp devs (are there any?) might as well of been on holiday for the past 8 months and we literally wouldnt of noticed. Thats a fact not my opinion too. Because the lack of additions speak for themselves.

Edit: sorry we have 2 new maps. 1 of which is a joke because of the imbalances and bugs (rtl with orb at 100% speed) which still havent been fixed.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

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Posted by: Pyrial.2917

Pyrial.2917

So it’s not like pvpers DON’T want to spend money, it’s just that there isn’t anything to spend it on with relation to pvp.

There it is. The root of the evil.

Sadly, there are too few PvPers left in the game (due to launching the game under -developed in sPvP) to make a meaningful bottom-line impact, so A-net is now in a “If you build it, they will come.” state of existence, meaning they have to invest a bunch of sunk cost into features before they can get a real PvP commnity back and then turn them profitable. At the moment it doesn’t appear that investment is going to be made in the near future.

I think pvp launched in a good state and a similar state to pve. It has been since that pve additions have been:
1, A full reworking of the daily system
2, A whole new dungeon with constantly scaling difficulty – fractals
3, A whole new gear tier
4, Reworkings to existing dungeons
5, The addition of new events and a reworking of max level area
6, 3 very large holiday events (the current one, haloween and wintersday)
7, Whole new type of content – guild missions with new ones being added all the time

Pvp has gotten:
Nothing – but a flawed matchmaking system which doesnt even separate pugs from premades.

And that isnt exagerating. We have literally got nothing but bad balance changes. There is no features currently in that wasnt in at launch. They added paids and then just removed them (good move but still).

So in 8 months the pvp devs have a body of work which is literally non-existant. The facts speak for themselves. The anet studio should actually review their progress and see that NONE has been made. This shouldnt be acceptable to them and it clearly isnt acceptable to us the players. They can talk all they want about this and that. But at the end of the day they haven’t delivered anything AT ALL to us. The pvp devs (are there any?) might as well of been on holiday for the past 8 months and we literally wouldnt of noticed. Thats a fact not my opinion too. Because the lack of additions speak for themselves.

Edit: sorry we have 2 new maps. 1 of which is a joke because of the imbalances and bugs (rtl with orb at 100% speed) which still havent been fixed.

I would agree, but I don’t think that the developers don’t share in our disgust with the current situation. There is a limitation to what they can do and it isn’t their choice. However since the company has chosen to go in that direction, they’ll have to live with the consequences.

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Posted by: Volrath.1473

Volrath.1473

who says we PvP dudes get nothing?! we get nerfs after nerfs after nerfs, (except for the eles buffs ofc) if that is all they are giving us i do not mind if they dot give us anything anymore ever again!!!

truth be said, the culling thing in wvwvw a good quality increase to us.

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Posted by: stratosphere.9401

stratosphere.9401

We got something…Barely half of the features that were suppose to be present at launch (1 match tournies and MMR)

What is really disappointing is that they can make huge dungeon events that are ONE OFF (It’s not even there to sustain the PVE player base for another 1 year), but made barely a few pvp maps, lest other game modes.

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Posted by: PowerBottom.5796

PowerBottom.5796

It’s not about PvE making more money, it’s simply about ANet setting completely wrong Priorities:

1) To keep the PvP-community happy and allow it to grow, we’d only need the bare essentials: Custom Games and Obs-Mode could’ve been implemented months ago and we’d maybe have an ESL Amateur-Series and some Tournaments and a whole lot more players by now.

2) While PvE needs new Content every few weeks/months to keep them happy, if the essentials for PvP are there, you could keep them playing with minimal effort. We’ve seen Games like SC:BW being played for 10 years and the only thing they needed was new Maps, THAT WERE DEVELOPED BY THE COMMUNITY ITSELF!

3) GW2 already has a solid Ground for PvP, yet ANet lets it go to waste by not giving the minimum amount of support. You can’t say: “Our Restaurant is not making Money”when there are tons of Burgers rotting in the Cellar…

4) There already is tons of Stuff in Place to make money off of PvP – PvE has tons more Skins that could easily be implemented into the Gem-Store for PvP-ers to buy.

And what makes me angry about Events like the Super Adventure Box is, that we see that there is clearly enough Manpower and willingness to invest in GW2 at ANet’s Fingertips, yet they don’t deliver the bare minimum to PvP to allow it to grow.

It’s also not good customer Service and advertisement for ANet if they don’t care for a certain Part of their Playerbase, so you could argue that ANet not only neglects Potential paying Customers (and paying Customers insofar that we’ve all bought the Game) but they are actually making negative Advertisement for their Company and their Product. And then we see stuff like the Super Adventure Box and start to ask ourself: “Are we being trolled with?”

We’ve stopped asking for wonders in the PvP-Community about 5 so-called “PvP-Patches” ago, that were all a horrible dissapointment and then we see ANet splitting the red sea in two for PvE, that’s just a slap in the Face…..

Imagine what ressources it took to make only this Event possible and what it could’ve meant for PvP: Custom Arenas, Obs-Mode, Ladder and theres probably enough time left to implement the whole GvG-Mode with 3-4 decent Maps…. -.-°

(edited by PowerBottom.5796)

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Posted by: silvermember.8941

silvermember.8941

Not only do PvE play the bills and sustain the game and can be monetize. PvPers tend to be less loyal and more likely to easily move from one thing to another faster than a PvEer will do. GW1 had everything PvPers would want, however that did not prevent it’s inevitable decline. So it makes little sense to dedicate a lot of resources to a game mode that is less monetize AND significantly less loyal.

I am pretty amazed at the new PvE thing though, it looks interesting. Not interesting enough to get me to log in after 3 months, but amazing nonetheless.

It begs the question why would you bother hanging around a forum of a game you don’t play?

I always found that amazing…in a kind of sad way why people do that.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: PowerBottom.5796

PowerBottom.5796

Not only do PvE play the bills and sustain the game and can be monetize. PvPers tend to be less loyal and more likely to easily move from one thing to another faster than a PvEer will do. GW1 had everything PvPers would want, however that did not prevent it’s inevitable decline. So it makes little sense to dedicate a lot of resources to a game mode that is less monetize AND significantly less loyal.

Less loyal?

Ever heard of e-sports?

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Posted by: Shukran.4851

Shukran.4851

yee pve community had his 8bit puzzle world. pvp community has not viable classes&builds + random bugs. who is more lucky?

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Posted by: silvermember.8941

silvermember.8941

Not only do PvE play the bills and sustain the game and can be monetize. PvPers tend to be less loyal and more likely to easily move from one thing to another faster than a PvEer will do. GW1 had everything PvPers would want, however that did not prevent it’s inevitable decline. So it makes little sense to dedicate a lot of resources to a game mode that is less monetize AND significantly less loyal.

Less loyal?

Ever heard of e-sports?

How many MMORPG have ever become esport? (I should have quantified my statement by specifying MMORPG, you win by default). Or they tend to jump to the next thing, easier than PvEers.

And yes, they are less loyal and react harshly to change.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Adaneshade.2409

Adaneshade.2409

Not only do PvE play the bills and sustain the game and can be monetize. PvPers tend to be less loyal and more likely to easily move from one thing to another faster than a PvEer will do. GW1 had everything PvPers would want, however that did not prevent it’s inevitable decline. So it makes little sense to dedicate a lot of resources to a game mode that is less monetize AND significantly less loyal.

I am pretty amazed at the new PvE thing though, it looks interesting. Not interesting enough to get me to log in after 3 months, but amazing nonetheless.

It begs the question why would you bother hanging around a forum of a game you don’t play?

I always found that amazing…in a kind of sad way why people do that.

Not so certain about your loyalty statement. If you want a history lesson, look at DAoC. The people that stuck around and are still around ARE the PvPers, the PvErs left between SI and ToA updates for the most part.

~Shadowkat

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Posted by: Pyrial.2917

Pyrial.2917

Not only do PvE play the bills and sustain the game and can be monetize. PvPers tend to be less loyal and more likely to easily move from one thing to another faster than a PvEer will do. GW1 had everything PvPers would want, however that did not prevent it’s inevitable decline. So it makes little sense to dedicate a lot of resources to a game mode that is less monetize AND significantly less loyal.

Less loyal?

Ever heard of e-sports?

How many MMORPG have ever become esport? (I should have quantified my statement by specifying MMORPG, you win by default). Or they tend to jump to the next thing, easier than PvEers.

And yes, they are less loyal and react harshly to change.

Clearly you have stats to back that statement up…oh we’re just making stuff up? PVP’res are by far more loyal to a game than pve’ers. So everyone can do it and have fun too!

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Posted by: silvermember.8941

silvermember.8941

Not only do PvE play the bills and sustain the game and can be monetize. PvPers tend to be less loyal and more likely to easily move from one thing to another faster than a PvEer will do. GW1 had everything PvPers would want, however that did not prevent it’s inevitable decline. So it makes little sense to dedicate a lot of resources to a game mode that is less monetize AND significantly less loyal.

I am pretty amazed at the new PvE thing though, it looks interesting. Not interesting enough to get me to log in after 3 months, but amazing nonetheless.

It begs the question why would you bother hanging around a forum of a game you don’t play?

I always found that amazing…in a kind of sad way why people do that.

Not so certain about your loyalty statement. If you want a history lesson, look at DAoC. The people that stuck around and are still around ARE the PvPers, the PvErs left between SI and ToA updates for the most part.

Ya, DAoC came out when they were very few games. I will admit, I could be wrong but my xperience in other MMORPG with PvP tend to be in that manner.

Not only do PvE play the bills and sustain the game and can be monetize. PvPers tend to be less loyal and more likely to easily move from one thing to another faster than a PvEer will do. GW1 had everything PvPers would want, however that did not prevent it’s inevitable decline. So it makes little sense to dedicate a lot of resources to a game mode that is less monetize AND significantly less loyal.

Less loyal?

Ever heard of e-sports?

How many MMORPG have ever become esport? (I should have quantified my statement by specifying MMORPG, you win by default). Or they tend to jump to the next thing, easier than PvEers.

And yes, they are less loyal and react harshly to change.

Clearly you have stats to back that statement up…oh we’re just making stuff up? PVP’res are by far more loyal to a game than pve’ers. So everyone can do it and have fun too!

This isn’t a law class or scientific discussion. If you don’t believe me don’t. But look around, go to other MMORPG with PvP, the first to jump ship are PvPers.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

(edited by silvermember.8941)

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Posted by: Resouled.5614

Resouled.5614

While this is quite a cool update in general and I even enjoyed it, as a PvPer by heart it does make me feel sad at the same time. I mean the “PvP patch” (allthough this lost it’s meaning a long time ago) was now suposed to be in April along with the WvW update if I’m not mistaken. Just a few days after the patch they launch this huge PvE update that must’ve cost a ton of resources while the PvP patch included well mostly nothing. It’s obvious that they care more for PvE atm which makes sense I guess. However we basically ended up with even less features than release and the PvP part is in a terrible state. They should really step up now, leave PvE for what it is and focus on PvP until it is in a decent shape.

[vE] Visceral Effect – Blue

(edited by Resouled.5614)

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Posted by: Shukran.4851

Shukran.4851

if pve and pvp are both equially fun, i think pvers will quit before pvpers.

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Posted by: PowerBottom.5796

PowerBottom.5796

This isn’t a law class or scientific discussion. If you don’t believe me don’t. But look around, go to other MMORPG with PvP, the first to jump ship are PvPers.

yepp, if the pvp sucks.

If it’s good though, they can be loyal for minimal effort of the developer.

Example: GW1.

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Posted by: silvermember.8941

silvermember.8941

if pve and pvp are both equially fun, i think pvers will quit before pvpers.

Guild wars 1 had everything PvPers said they could want and what ended up keeping the game was PvEers.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Pyrial.2917

Pyrial.2917

Not only do PvE play the bills and sustain the game and can be monetize. PvPers tend to be less loyal and more likely to easily move from one thing to another faster than a PvEer will do. GW1 had everything PvPers would want, however that did not prevent it’s inevitable decline. So it makes little sense to dedicate a lot of resources to a game mode that is less monetize AND significantly less loyal.

I am pretty amazed at the new PvE thing though, it looks interesting. Not interesting enough to get me to log in after 3 months, but amazing nonetheless.

It begs the question why would you bother hanging around a forum of a game you don’t play?

I always found that amazing…in a kind of sad way why people do that.

Not so certain about your loyalty statement. If you want a history lesson, look at DAoC. The people that stuck around and are still around ARE the PvPers, the PvErs left between SI and ToA updates for the most part.

Ya, DAoC came out when they were very few games. I will admit, I could be wrong but my xperience in other MMORPG with PvP tend to be in that manner.

Not only do PvE play the bills and sustain the game and can be monetize. PvPers tend to be less loyal and more likely to easily move from one thing to another faster than a PvEer will do. GW1 had everything PvPers would want, however that did not prevent it’s inevitable decline. So it makes little sense to dedicate a lot of resources to a game mode that is less monetize AND significantly less loyal.

Less loyal?

Ever heard of e-sports?

How many MMORPG have ever become esport? (I should have quantified my statement by specifying MMORPG, you win by default). Or they tend to jump to the next thing, easier than PvEers.

And yes, they are less loyal and react harshly to change.

Clearly you have stats to back that statement up…oh we’re just making stuff up? PVP’res are by far more loyal to a game than pve’ers. So everyone can do it and have fun too!

This isn’t a law class or scientific discussion. If you don’t believe me don’t. But look around, go to other MMORPG with PvP, the first to jump ship are PvPers.

This isn’t a law class or scientific discussion. If you don’t believe me don’t. But look around, go to other MMORPG with PvP, the first to jump ship are PvEers.

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Posted by: Shukran.4851

Shukran.4851

if pve and pvp are both equially fun, i think pvers will quit before pvpers.

Guild wars 1 had everything PvPers said they could want and what ended up keeping the game was PvEers.

both fun and upgraded/patched constantly at the same way, i meant.

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Posted by: Adaneshade.2409

Adaneshade.2409

Not only do PvE play the bills and sustain the game and can be monetize. PvPers tend to be less loyal and more likely to easily move from one thing to another faster than a PvEer will do. GW1 had everything PvPers would want, however that did not prevent it’s inevitable decline. So it makes little sense to dedicate a lot of resources to a game mode that is less monetize AND significantly less loyal.

I am pretty amazed at the new PvE thing though, it looks interesting. Not interesting enough to get me to log in after 3 months, but amazing nonetheless.

It begs the question why would you bother hanging around a forum of a game you don’t play?

I always found that amazing…in a kind of sad way why people do that.

Not so certain about your loyalty statement. If you want a history lesson, look at DAoC. The people that stuck around and are still around ARE the PvPers, the PvErs left between SI and ToA updates for the most part.

Ya, DAoC came out when they were very few games. I will admit, I could be wrong but my xperience in other MMORPG with PvP tend to be in that manner.

Not only do PvE play the bills and sustain the game and can be monetize. PvPers tend to be less loyal and more likely to easily move from one thing to another faster than a PvEer will do. GW1 had everything PvPers would want, however that did not prevent it’s inevitable decline. So it makes little sense to dedicate a lot of resources to a game mode that is less monetize AND significantly less loyal.

Less loyal?

Ever heard of e-sports?

How many MMORPG have ever become esport? (I should have quantified my statement by specifying MMORPG, you win by default). Or they tend to jump to the next thing, easier than PvEers.

And yes, they are less loyal and react harshly to change.

Clearly you have stats to back that statement up…oh we’re just making stuff up? PVP’res are by far more loyal to a game than pve’ers. So everyone can do it and have fun too!

This isn’t a law class or scientific discussion. If you don’t believe me don’t. But look around, go to other MMORPG with PvP, the first to jump ship are PvPers.

True, but by the same logic, the ratio of PvP focused to PvE focused games was not quite as skewed as it is now.

Atm players are constantly bombarded with new MMOs, the majority of them predominantly PvE based. Very few MMOs offer PvP as a primary gameplay type so there is less “distraction” in the market, causing more PvPers to tend to stick around longer simply because there are no other options within the genre.

~Shadowkat

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Posted by: Lukin.4061

Lukin.4061

I first guessed that this “box” update was a joke but then I realized that they actually made some kind of instance for pve crowd again. Now that is just another spit in the face of pvp community – we have NOTHING added from beta (yes 2 maps and “invisible rating” would count as something, if it actually made pvp more fun), from kittening beta…

And don’t give me this crap that pve is the one that is generating all the income – first of all the game has sold 3 million copies, and since the game was advertised as a “AAA pvp” or “first esport mmorpg” it is fair to say that some of those 3 million people have bought this game solely for pvp (like I with my 5 friends did), so in a way they still got the money from pvpers. Secondly they should not expect to get a cent from pvp since they are not creating anything in there its just the same clueless developers saying same bullkitten every month.

I actually believe that Guildwars2 in the future will be a perfect case study in universities – how can bad communication and even worse development destroy something with such a huge potential…

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Posted by: jsu.4370

jsu.4370

Don’t get me wrong, it’s cool that ANet makes sth. special for Halloween, Christmas and even 1st of April, but c’mon ANet – if you can knock out stuff like that every few months, why are we (the PvP-Community) still waiting for Custom Arenas, Observer-Mode, GvG (and/or other Game-Modes), a decent Matchmaking-System and basically everything a successful PvP-Game just NEEDS to have nowadays?

Just let those geniuses from PvE work at PvP for a few weeks and PvP will be good to go!

Really: Enough is enough!

+1 I’ve been sitting back here waiting for months and months on some simple PVP updates while PvE has been getting the weirdest monthly updates. Take half the resources you give to PvE and put it into sPvP and you will see spvp grow and be profitable if done correctly. I spent over $300 in this game and put maybe 10% of my time into pve and 90% into pvp. I would just like to see some more dedication to the areas we were promised to become esports material.

Really: Enough is enough!

Jsu – joO Binder
http://www.twitch.tv/jsudesign/

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Posted by: dreztina.4820

dreztina.4820

It’s definitely frustrating being a pvper interested in GW2. There’s so much potential in the combat system, but I sit here watching pvp get neglected month after month while pve constantly gets huge updates. If Anet put even a third the resources into pvp as they’ve put into pve, this game would be one of the best pvp titles on the market. But they won’t, and the pvp continues to be mediocre.

Out of Attunement – D/D Ele
Maguuma

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Posted by: Oni.5429

Oni.5429

Not only do PvE play the bills and sustain the game and can be monetize. PvPers tend to be less loyal and more likely to easily move from one thing to another faster than a PvEer will do. GW1 had everything PvPers would want, however that did not prevent it’s inevitable decline. So it makes little sense to dedicate a lot of resources to a game mode that is less monetize AND significantly less loyal.

I am pretty amazed at the new PvE thing though, it looks interesting. Not interesting enough to get me to log in after 3 months, but amazing nonetheless.

It begs the question why would you bother hanging around a forum of a game you don’t play?

I always found that amazing…in a kind of sad way why people do that.

Guild wars 1 lacked proper solo play support. The vast majority of pvpers play solo.

It’s a miracle gw1 did as well as it did with that being the case.

Crs Helseth, Mesmer for Team Curse

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Posted by: Fay.2735

Fay.2735

As for as I know the box was made by a separate small team that have nothing to do with the work being done on pvp. In gaming companies you rarely get the entire company working on just one thing it’s unrealistic to expect this. There are always several things being worked on at once, some content is just easier to develop and release than others.

Also have to remember that Anet is a considerably small company (300+-) for the amount of work people are expecting them to churn out. To make something new for sPvP it will take far more time to develop (such as new maps and game modes) simply because of the perfect balance they require compared to something like the box that will probably have far more freedom to move and less little details to worry about upsetting.

If anything they were very clever by using pvp holiday events to test out various systems to see how they would work in real time and how they would be received. I think this is a good sign to say they are definitely investigating their limits and possibilities.

That said of course I completely agree that sPvP is in desperate need of some love and I’m sure they will address all these problems in due time. Sometimes things that seem simple to us to fix can be extremely complex to actually make happen so we just have to be patient. At the end of the day you can always take a break and play something else till they improve sPvP up to your standards.

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

(edited by Fay.2735)

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Posted by: Recently.1043

Recently.1043

Not only do PvE play the bills and sustain the game and can be monetize. PvPers tend to be less loyal and more likely to easily move from one thing to another faster than a PvEer will do. GW1 had everything PvPers would want, however that did not prevent it’s inevitable decline. So it makes little sense to dedicate a lot of resources to a game mode that is less monetize AND significantly less loyal.

I am pretty amazed at the new PvE thing though, it looks interesting. Not interesting enough to get me to log in after 3 months, but amazing nonetheless.

It begs the question why would you bother hanging around a forum of a game you don’t play?

I always found that amazing…in a kind of sad way why people do that.

Simple: Anet sends me e-mails regarding some big patch > I go to here or gw2guru to see what the big patches is about and hope for pvp change > see no changes (again) get upset and post in forums. I do this about once or twice a month since i quit back in January. I did the same with diablo 3 for a few months after i quit, hoping to see if they would eventually patch the game up to standards, but eventually stopped caring. The same will happen to this game soon as well.

Call me when this game gets fixed…. if it ever does….

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Posted by: CachoDm.4639

CachoDm.4639

They hate pvpers because they cant make pvp stuff to sell how do they want to make money out of us then?

R48 Nooßlêss Multiclass Looking for a best friend.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

GvG was the flagship, but you could still do hero battles and ra for solo que. It was not que into potential full teams…Until people learned how to cheat ra que system

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: ensoriki.5789

ensoriki.5789

There is a new finisher for pvp to spend yo money on.

The great forum duppy.

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Posted by: PowerBottom.5796

PowerBottom.5796

There is a new finisher for pvp to spend yo money on.

w00t – I take everything back and state the opposite then! ^^

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Not only do PvE play the bills and sustain the game and can be monetize. PvPers tend to be less loyal and more likely to easily move from one thing to another faster than a PvEer will do. GW1 had everything PvPers would want, however that did not prevent it’s inevitable decline. So it makes little sense to dedicate a lot of resources to a game mode that is less monetize AND significantly less loyal.

I am pretty amazed at the new PvE thing though, it looks interesting. Not interesting enough to get me to log in after 3 months, but amazing nonetheless.

It begs the question why would you bother hanging around a forum of a game you don’t play?

I always found that amazing…in a kind of sad way why people do that.

Guild wars 1 lacked proper solo play support. The vast majority of pvpers play solo.

It’s a miracle gw1 did as well as it did with that being the case.

Actually GW1 was that successfull because you had no solo Q (except RA). They generated a good reward and title-system that forced you into team/guild forming.
Imagine GW1 would have solo q in HA. This would result in less competition and based on that easier to get a higher rank. The high competition was the reason why so many ppl were ambitious. GW2 is for sure a complete other design, where solo q is necessary.

Read It Backwards [BooN]

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

Guild wars 1 had everything PvPers said they could want and what ended up keeping the game was PvEers.

Have you ever played GW1? Were you high when you wrote this?

No. PvP was the ONLY reason that game was a success. Why are you trolling the sPvP section of the forums anyway Carebear?

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Posted by: daydream.2938

daydream.2938

$$

15 characters.

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Posted by: PowerBottom.5796

PowerBottom.5796

Not only do PvE play the bills and sustain the game and can be monetize. PvPers tend to be less loyal and more likely to easily move from one thing to another faster than a PvEer will do. GW1 had everything PvPers would want, however that did not prevent it’s inevitable decline. So it makes little sense to dedicate a lot of resources to a game mode that is less monetize AND significantly less loyal.

I am pretty amazed at the new PvE thing though, it looks interesting. Not interesting enough to get me to log in after 3 months, but amazing nonetheless.

It begs the question why would you bother hanging around a forum of a game you don’t play?

I always found that amazing…in a kind of sad way why people do that.

Guild wars 1 lacked proper solo play support. The vast majority of pvpers play solo.

It’s a miracle gw1 did as well as it did with that being the case.

Actually GW1 was that successfull because you had no solo Q (except RA). They generated a good reward and title-system that forced you into team/guild forming.
Imagine GW1 would have solo q in HA. This would result in less competition and based on that easier to get a higher rank. The high competition was the reason why so many ppl were ambitious. GW2 is for sure a complete other design, where solo q is necessary.

/Agreed.

Nowadays, with LoL, HoN and Dota2 and the like, ppl think they’re playing the game seriously when they solojoin and they think they have fun doing it. Yet, it’s a completely different game if you join up with other ppl: It gets ten times more interesting, more social and much much harder to play.

I don’t know why so many ppl want GW2 to become a solo-q-paradise. Yes, you should be able to log in real fast and knock out a couple of quick sessions alone, but this shouldn’t become the norm.

In GW1, there was no getting around finding a team when you wanted to enjoy the REAL experience of the Game, which was either Ascent or GvG.

By giving all the players the easy option to solojoin and by making this Aspect more appealing, they just split down the PvP-Community even further and they make tons of stuff necessary to accomodate solo-q’ers, which shouldn’t be the focus.

Did any1 ever complain in GW1 that it had no Solo-q for Ascent or GvG? Did RA/TA complain that there was no proper Matchmaking? Did any1 want to have a Ladder for single Players? Nope: That’s all because ANets focuses too hard on Solo-q’ers. Even the ongoing and obnoxious Balance-Discussions are lead by the Solo-q’ers, because to them, Custom Arenas and Spectator Mode doesn’t matter at all and that’s why they are slowing down the true e-Sport-Potential of GW2.

I don’t hate solo-q’ers or want to single them out, but ANet shouldn’t focus on them first, because those Aspects of a game don’t make it an e-Sport or help a potential competetive Community to grow. Hotjoin really should’ve been enough for Solo-q’ers and once Custom Arenas, Observer-Mode and a few other Game-Modes got implemented (some of these changes would accomodate the Solo-q’ers as well), they could’ve seen the e-Sport train begin to roll and start really accomodating the very casual Players more.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Agree on lots of stuff. Mabye to add:
If hotjoin weren’t in the game, it would be good. Because then you force ppl, instead of brainless hotjoin zerging (where you get more rewarded then in tpvp), into real competition.
If you want to get title and rank-up, you need to win. Ergo: ppl will form guild-teams to be able of ranking up, ergo: Competition is high (PvP without competition is never working). It’s not a genius required to see that the concept of hotjoin / tournament and the rank-progression isn’t working at all.

Read It Backwards [BooN]

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Posted by: PowerBottom.5796

PowerBottom.5796

None of the today’s big “e-sport” games would have had such success if they didn’t have solo queue. It’s the most popular option and it always will be.

More importantly, none of the big e-Sports games would be big e-Sports games without Custom Games and Observer Mode…..

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Posted by: Rerroll.9083

Rerroll.9083

I don’t think observer mode makes esports. It’s a nice addition but it should come the last.

Game balance, ladders, soloq, teamq, custom arenas, ratings, advertising, streams, tournaments…

that makes an esport

Up Rerroll