PvP Amulet, Suggestion

PvP Amulet, Suggestion

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Posted by: Siva Mira.3546

Siva Mira.3546

We have 10 different types of PvP Amulet but how many of them are actually being used? We all know it.

Anet advertised the game that we should/could play the game the way you want and the one that you are good at but currently it is impossible to do that in PvP game because simply we don’t have the tools. Right now to be good at sPvP you have two big choice of your role, either straight DPS or Bunker( with the exception of some Ranger build). There is no tools for you to customize your role of your favourite classes.

Berserker’s/Valkyrie’s Amulet: for some reason these 2 Amulets got their total points reduced by 134 points. And we have to use it if we want Power DPS because there is no others better Amulet beside them.

Celestial Amulet: We have this interesting Amulet but that is all about it. Useless Amulet of all.

In any MOBA, you have the option to customize the Offence and Defence of your Heroes but in GW2 you simply don’t. I think we are a little lacking in that department.

IMO, the state from Amulet needs to spread out a bit more by adding 2 Rings and/or 2 Accessories, and removed Jewel from PvP. And adding some more useful type of Amulet.

All is vain.

PvP Amulet, Suggestion

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Posted by: natsos.3692

natsos.3692

I haven’t seen any talk going on about stat allocation from the developers(I might have missed a post) but I think that this is a problem that Allie has to adress and discuss.

If we want build diversity, we need better stat allocation so spreading the stats through stat patches* on armor pieces,weapon and earrings/rings would be a great thing.

*Stat patches was a past suggestion made on these forums about Patches with fixed stats(e.g Berserker Patch) which are added on your armor pieces to give you the stats you desire.
Or we could just change the stats when out of combat and in the heart of the mists, as the new “Legendaries” will work soon.

To the PvP and Balance teams, please adress stat allocation, this will boost the overall balance of SPvP as it would create new builds and more counters to the current(or any) meta.

Natsos, Necromancer
Officer of Spartians GR[SPGR]
Gandara EU

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Posted by: Darnis.4056

Darnis.4056

This is how it used to work in beta, and no it is not optimal..
Comparing item mechanics to MOBA is plain silly as that is an actual mechanic of gameplay there…

It’s probably annoying to balance 1000 different stat combinations neither is it intuitive for newer players.

You can switch around your jewel if you want a “unique combination”

Having at least some standardization in PVP is good…
If I need a tankier build I just swap a talisman and Voila! Presto Changeo.

I honestly do not wanna see ridiculous Tough/vit/healing power talismans..
Nor do I want to see Condi/Vit/Tough..

So honestly there’s really not many other combos left.

Will the Real Pink Puma Please stand up?

PvP Amulet, Suggestion

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Posted by: natsos.3692

natsos.3692

You missed the point Darnis.

Forcing ALL the stats to one piece of gear -amulet- (and a small amount that doesn’t even matter on a jewel) is a big part of why the balance is so vulnerable. Right now if I want to play a damage dealer role, I have to go all in for it and be squeashy, if I don’t want to be squeashy and get a less offensive amulet my damage will drop down the floor.

There is no inbetween, trying to create a semi-bunker will not be efficient enough to fill any role, so you are doomed to play something at the edges, either full dmg or full bunker.

The jewel won’t save you, the stats are really non-existent

And I never spoke of new stat combination =]

Natsos, Necromancer
Officer of Spartians GR[SPGR]
Gandara EU

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Posted by: Darnis.4056

Darnis.4056

Well, that is how it used to work you could custumize your gear a bit more…

But there are inbetweens.. you can take Berserker amulet on Mesmer for instance and actually gain some surviveability (IMHO) due to vigor crits.

Your build should be malleable enough to compensate for just pure stats..

You can take zerker jewel and roll an s/d thief.. also fine with surviveability..

Or you can roll a Warrior, take off all your gear put on heal sig and run around /laugh
/dancing (Hyperbole and sarcasm was used to craft this sentence.)

TL;DR:Survivability comes from abilities not from stats.

Will the Real Pink Puma Please stand up?

(edited by Darnis.4056)