PvP Amulets: Overhaul
this is how stats allocation in sPvP should have been since 3 years ago.
Just split the current amulets into multiple items and allow players to mix-and-match. It’s easy, follows the system used in the rest of the game, and still allows ANet to restrict certain combinations (like Dire).
Just split the current amulets into multiple items and allow players to mix-and-match. It’s easy, follows the system used in the rest of the game, and still allows ANet to restrict certain combinations (like Dire).
this is acceptable as well.
can consider a three way split perhaps? since default max stat for 3 amulets is 3000
1200 900 900 > 400 300 300
1050 1050 560 560 > 350 350 187 187
560 560 560 560 560 560 560 > 187 187 187 187 187 187 187
I just want a toughness/vitality/ferocity amulet….
Please
I just want a toughness/vitality/ferocity amulet….
Please
Just, why? oO Which build would even be remotely more effective with Ferocity and 0 Power or Precision
Don’t get them to touch amulets again if you want my advice. This is the company who tried to nerf celestial after 18 months but did the math wrong and actually buffed it instead.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
I just want a toughness/vitality/ferocity amulet….
Please
Just, why? oO Which build would even be remotely more effective with Ferocity and 0 Power or Precision
Auto crit warrior, sigil of intelligence
But actually you are right, actually I wished for a variation of crusader amulet instead of(Power/Toughness/Healing/Ferocity) I like to get (Power/Toughness/Vitality/Ferocity).
(edited by posthumecaver.6473)
Auto crit warrior, sigil of intelligence
With 0 Power? Is that really worth it?
Edit, math inside :
- Assuming by base a player with 100% crit chance and 25 stacks of might
- with 0 power in gear, you’d have 1750 Power. With Power as secondary stat (900) you’d get 2650
- with 0 Ferocity, you have 150% crit damage. With Ferocity as secondary stat (900) you’d get 210% crit damage
+900 Ferocity on gear will improve your damage by 40%.
+900 Power on gear will improve your damage by 50%
This is assuming you somehow always crit and always are capped in might.
So conclusion : It’s not even worth it in perfect situations.
(edited by stof.9341)
ferocity without power is useless.
Hasn’t anyone played a sports game and created a character?
You get 100* points, allocate them however you want.
*arbitrary number