PvP Balance Changes 30/10/15
Yep. Thumbs up!
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
Great changes, yet why are there no mentions of berserker T_T
- Primordial Legend
Semi-active.
Don’t understand why they removed Ogre, Lich and Pirate, why did they not remove them 3 years ago.
I’m not a fan of hasty changes like these. The expansion hasn’t even been out a week. I know the six month balance cycle was very unpopular, but you need a larger data set than 6 days to know anything of substance.
Don’t understand why they removed Ogre, Lich and Pirate, why did they not remove them 3 years ago.
Probably because of the buff to pets.
I like these mini balance patches, I hope they keep going with these.
Don’t understand why they removed Ogre, Lich and Pirate, why did they not remove them 3 years ago.
Probably because of the buff to pets.
Doesn’t affect PvP.
Nice!
Hope they keep this up.
So “healthy gameplay” is a full bruiser meta? because thats what you gonna get if you make support roles unviable. Rip support guard. With the current power creep, only the new amulett could make it somewhat good. Before the patch we only saw cele running around and we will go back to this again. Its seems like cele is the healthy gameplay anet is looking for.
http://metabattle.com/wiki/Guide:Guardian_-_Bunker Bunker guard guide
So “healthy gameplay” is a full bruiser meta? because thats what you gonna get if you make support roles unviable. Rip support guard. With the current power creep, only the new amulett could make it somewhat good. Before the patch we only saw cele running around and we will go back to this again. Its seems like cele is the healthy gameplay anet is looking for.
Infinitely better than a boring slow bunker or heal bot bullkitten. There is a reason why most competitive games are action pack and watching noddles fighting.
So “healthy gameplay” is a full bruiser meta? because thats what you gonna get if you make support roles unviable. Rip support guard. With the current power creep, only the new amulett could make it somewhat good. Before the patch we only saw cele running around and we will go back to this again. Its seems like cele is the healthy gameplay anet is looking for.
They mean not allowing a single player to 2/3v1
^ Usually only characer that i play on
So “healthy gameplay” is a full bruiser meta? because thats what you gonna get if you make support roles unviable. Rip support guard. With the current power creep, only the new amulett could make it somewhat good. Before the patch we only saw cele running around and we will go back to this again. Its seems like cele is the healthy gameplay anet is looking for.
They mean not allowing a single player to 2/3v1
Except there is no difference because Cleric’s does the exact same thing and always has, difference is 11k hp bunkers are slightly weaker to burst but Druids are going to be the exact same as they were just without the blind spam.
So “healthy gameplay” is a full bruiser meta? because thats what you gonna get if you make support roles unviable. Rip support guard. With the current power creep, only the new amulett could make it somewhat good. Before the patch we only saw cele running around and we will go back to this again. Its seems like cele is the healthy gameplay anet is looking for.
Problem wasn’t that people were rolling glass+support. No, people were rolling bunker+support. With dose of durable DPSes like DH.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
So “healthy gameplay” is a full bruiser meta? because thats what you gonna get if you make support roles unviable. Rip support guard. With the current power creep, only the new amulett could make it somewhat good. Before the patch we only saw cele running around and we will go back to this again. Its seems like cele is the healthy gameplay anet is looking for.
They mean not allowing a single player to 2/3v1
If that is the case why did the d/d ele go so long without a balance fix?
But seriously, I’m shocked with ANet’s reaction time. Literally just today at weekly EU tourny these things were mentioned in chat and some presented in team comps and stuff got sorted out two hours later.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I like these mini balance patches, I hope they keep going with these.
I don’t it means they aren’t balancing off stats, they are balancing off play reactions which is a really bad idea.
Don’t understand why they removed Ogre, Lich and Pirate, why did they not remove them 3 years ago.
Probably because of the buff to pets.
Doesn’t affect PvP.
I think it does when it comes to traps and stuff like that
At least my pet won’t die when I trigger DH traps with it
Don’t understand why they removed Ogre, Lich and Pirate, why did they not remove them 3 years ago.
Probably because of the buff to pets.
Doesn’t affect PvP.
I think it does when it comes to traps and stuff like that
It doesn’t affect anything in PvP and if it does it would be a bug.
Don’t understand why they removed Ogre, Lich and Pirate, why did they not remove them 3 years ago.
Probably because of the buff to pets.
Doesn’t affect PvP.
I think it does when it comes to traps and stuff like that
It doesn’t affect anything in PvP and if it does it would be a bug.
fair enough tho
Ranger
Lingering Light: Increased the internal cooldown on this trait from 3 seconds to 12 seconds and reduced boon duration to 3 seconds.
This doesn’t seem excessive at all.
So “healthy gameplay” is a full bruiser meta? because thats what you gonna get if you make support roles unviable. Rip support guard. With the current power creep, only the new amulett could make it somewhat good. Before the patch we only saw cele running around and we will go back to this again. Its seems like cele is the healthy gameplay anet is looking for.
They mean not allowing a single player to 2/3v1
If that is the case why did the d/d ele go so long without a balance fix?
Don’t ask me, i wonder the same.
^ Usually only characer that i play on
Bring back ogre without the pet. Don’t even give it a 4th bonus for all I care, kitten it. I don’t want to run strength and not have the damage modifer before attacking >.>.
http://www.twitch.tv/impact2780
Ranger
Lingering Light: Increased the internal cooldown on this trait from 3 seconds to 12 seconds and reduced boon duration to 3 seconds.This doesn’t seem excessive at all.
I felt this way too. Every balance we get I always feel like its a huge pendulum swing of a fix. They take something that makes a viable build a little too powerful, and then crush it to oblivion, simultaneously crushing the build. Why not start it at 6 seconds ICD and see how it goes?
Ranger
Lingering Light: Increased the internal cooldown on this trait from 3 seconds to 12 seconds and reduced boon duration to 3 seconds.This doesn’t seem excessive at all.
I felt this way too. Every balance we get I always feel like its a huge pendulum swing of a fix. They take something that makes a viable build a little too powerful, and then crush it to oblivion, simultaneously crushing the build. Why not start it at 6 seconds ICD and see how it goes?
6sec ICD is what I suggested as well, the loss of Ministerial’s will hit hard but if I had at least one useful GM I could adapt to Clerics….
6-8s ICD is what I, and other rangers who actually play the kitten thing, advocated. we know the GM was broken. but now it’s entirely useless.
It shouldn’t even exist in the game, no matter the cooldown really. But if they won’t change it i prefer it to be bad enough so noone uses it.
^ Usually only characer that i play on
maybe one day we’ll finally see a patch note that says “removed Celestial Amulet” and the dark cloud that’s lingered over this game for the past two years will clear
if they’re willing to listen to people wanting to see a lame amulet gone once, maybe they’ll do it twice for the king of all lame amulets.
ANET, thanks for absolutely killing my druid build twice, first with Lingering Light, and then with Minstrel Amulet.
maybe one day we’ll finally see a patch note that says “removed Celestial Amulet” and the dark cloud that’s lingered over this game for the past two years will clear
if they’re willing to listen to people wanting to see a lame amulet gone once, maybe they’ll do it twice for the king of all lame amulets.
Ele is still ingame why do you expect cele to ever go away O.o??
The Dhuumfire thread
I like these mini balance patches, I hope they keep going with these.
I don’t it means they aren’t balancing off stats, they are balancing off play reactions which is a really bad idea.
at least they’re listening instead of creating a chaos every 6 months..
(edited by Elxdark.9702)
Ahem…now how about berserker?