PvP Balance Changes 30/10/15

PvP Balance Changes 30/10/15

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Posted by: Wishes.3021

Wishes.3021

Several PvP build components have been removed in order to promote healthy gameplay:
Runes of Svanir: The sixth bonus from this rune set now applies 5 seconds of Frost Aura when struck while below 20% health, rather than ice blocking the player.
Removed Minstrel Amulet. Anyone who has purchased this amulet will be refunded their gold.
Removed Rune of the Ogre.
Removed Rune of the Lich.
Removed Rune of the Pirate.
Engineer
Adaptive Armor: Reduced the toughness gained per stack of Adaptive Armor from 100 to 60.
Human Growth Hormone: Reduced the duration of might granted from this trait from 20 seconds to 15 seconds.
Ranger
Lingering Light: Increased the internal cooldown on this trait from 3 seconds to 12 seconds and reduced boon duration to 3 seconds.
Not going to lie. LOVING the fast changes from ANET. GJ bois.

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Posted by: butch.8136

butch.8136

Yep. Thumbs up!

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: ReaperJr.5967

ReaperJr.5967

Great changes, yet why are there no mentions of berserker T_T

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

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Posted by: glaphen.5230

glaphen.5230

Don’t understand why they removed Ogre, Lich and Pirate, why did they not remove them 3 years ago.

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Posted by: Bacon.4918

Bacon.4918

I’m not a fan of hasty changes like these. The expansion hasn’t even been out a week. I know the six month balance cycle was very unpopular, but you need a larger data set than 6 days to know anything of substance.

Highest soloQ rank – #2

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Don’t understand why they removed Ogre, Lich and Pirate, why did they not remove them 3 years ago.

Probably because of the buff to pets.

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Posted by: Elxdark.9702

Elxdark.9702

I like these mini balance patches, I hope they keep going with these.

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Posted by: glaphen.5230

glaphen.5230

Don’t understand why they removed Ogre, Lich and Pirate, why did they not remove them 3 years ago.

Probably because of the buff to pets.

Doesn’t affect PvP.

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Posted by: Kraljevo.2801

Kraljevo.2801

Nice!

Hope they keep this up.

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Posted by: Anti.9156

Anti.9156

So “healthy gameplay” is a full bruiser meta? because thats what you gonna get if you make support roles unviable. Rip support guard. With the current power creep, only the new amulett could make it somewhat good. Before the patch we only saw cele running around and we will go back to this again. Its seems like cele is the healthy gameplay anet is looking for.

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Posted by: PlatinumMember.5274

PlatinumMember.5274

So “healthy gameplay” is a full bruiser meta? because thats what you gonna get if you make support roles unviable. Rip support guard. With the current power creep, only the new amulett could make it somewhat good. Before the patch we only saw cele running around and we will go back to this again. Its seems like cele is the healthy gameplay anet is looking for.

Infinitely better than a boring slow bunker or heal bot bullkitten. There is a reason why most competitive games are action pack and watching noddles fighting.

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Posted by: Quadox.7834

Quadox.7834

So “healthy gameplay” is a full bruiser meta? because thats what you gonna get if you make support roles unviable. Rip support guard. With the current power creep, only the new amulett could make it somewhat good. Before the patch we only saw cele running around and we will go back to this again. Its seems like cele is the healthy gameplay anet is looking for.

They mean not allowing a single player to 2/3v1

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: glaphen.5230

glaphen.5230

So “healthy gameplay” is a full bruiser meta? because thats what you gonna get if you make support roles unviable. Rip support guard. With the current power creep, only the new amulett could make it somewhat good. Before the patch we only saw cele running around and we will go back to this again. Its seems like cele is the healthy gameplay anet is looking for.

They mean not allowing a single player to 2/3v1

Except there is no difference because Cleric’s does the exact same thing and always has, difference is 11k hp bunkers are slightly weaker to burst but Druids are going to be the exact same as they were just without the blind spam.

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Posted by: Rym.1469

Rym.1469

So “healthy gameplay” is a full bruiser meta? because thats what you gonna get if you make support roles unviable. Rip support guard. With the current power creep, only the new amulett could make it somewhat good. Before the patch we only saw cele running around and we will go back to this again. Its seems like cele is the healthy gameplay anet is looking for.

Problem wasn’t that people were rolling glass+support. No, people were rolling bunker+support. With dose of durable DPSes like DH.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Wolfs Shadow.7234

Wolfs Shadow.7234

So “healthy gameplay” is a full bruiser meta? because thats what you gonna get if you make support roles unviable. Rip support guard. With the current power creep, only the new amulett could make it somewhat good. Before the patch we only saw cele running around and we will go back to this again. Its seems like cele is the healthy gameplay anet is looking for.

They mean not allowing a single player to 2/3v1

If that is the case why did the d/d ele go so long without a balance fix?

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Posted by: Rym.1469

Rym.1469

But seriously, I’m shocked with ANet’s reaction time. Literally just today at weekly EU tourny these things were mentioned in chat and some presented in team comps and stuff got sorted out two hours later.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Wolfs Shadow.7234

Wolfs Shadow.7234

I like these mini balance patches, I hope they keep going with these.

I don’t it means they aren’t balancing off stats, they are balancing off play reactions which is a really bad idea.

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Posted by: Miles Smiles.8951

Miles Smiles.8951

Don’t understand why they removed Ogre, Lich and Pirate, why did they not remove them 3 years ago.

Probably because of the buff to pets.

Doesn’t affect PvP.

I think it does when it comes to traps and stuff like that
At least my pet won’t die when I trigger DH traps with it

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Posted by: glaphen.5230

glaphen.5230

Don’t understand why they removed Ogre, Lich and Pirate, why did they not remove them 3 years ago.

Probably because of the buff to pets.

Doesn’t affect PvP.

I think it does when it comes to traps and stuff like that

It doesn’t affect anything in PvP and if it does it would be a bug.

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Posted by: Miles Smiles.8951

Miles Smiles.8951

Don’t understand why they removed Ogre, Lich and Pirate, why did they not remove them 3 years ago.

Probably because of the buff to pets.

Doesn’t affect PvP.

I think it does when it comes to traps and stuff like that

It doesn’t affect anything in PvP and if it does it would be a bug.

fair enough tho

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Ranger
Lingering Light: Increased the internal cooldown on this trait from 3 seconds to 12 seconds and reduced boon duration to 3 seconds.

This doesn’t seem excessive at all.

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Posted by: Quadox.7834

Quadox.7834

So “healthy gameplay” is a full bruiser meta? because thats what you gonna get if you make support roles unviable. Rip support guard. With the current power creep, only the new amulett could make it somewhat good. Before the patch we only saw cele running around and we will go back to this again. Its seems like cele is the healthy gameplay anet is looking for.

They mean not allowing a single player to 2/3v1

If that is the case why did the d/d ele go so long without a balance fix?

Don’t ask me, i wonder the same.

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Impact.2780

Impact.2780

Bring back ogre without the pet. Don’t even give it a 4th bonus for all I care, kitten it. I don’t want to run strength and not have the damage modifer before attacking >.>.

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

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Posted by: Odyssey.6523

Odyssey.6523

Ranger
Lingering Light: Increased the internal cooldown on this trait from 3 seconds to 12 seconds and reduced boon duration to 3 seconds.

This doesn’t seem excessive at all.

I felt this way too. Every balance we get I always feel like its a huge pendulum swing of a fix. They take something that makes a viable build a little too powerful, and then crush it to oblivion, simultaneously crushing the build. Why not start it at 6 seconds ICD and see how it goes?

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Posted by: Aylpse.6280

Aylpse.6280

Ranger
Lingering Light: Increased the internal cooldown on this trait from 3 seconds to 12 seconds and reduced boon duration to 3 seconds.

This doesn’t seem excessive at all.

I felt this way too. Every balance we get I always feel like its a huge pendulum swing of a fix. They take something that makes a viable build a little too powerful, and then crush it to oblivion, simultaneously crushing the build. Why not start it at 6 seconds ICD and see how it goes?

6sec ICD is what I suggested as well, the loss of Ministerial’s will hit hard but if I had at least one useful GM I could adapt to Clerics….

Taking the higher moral ground since 1993.

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Posted by: mistsim.2748

mistsim.2748

6-8s ICD is what I, and other rangers who actually play the kitten thing, advocated. we know the GM was broken. but now it’s entirely useless.

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Posted by: Quadox.7834

Quadox.7834

It shouldn’t even exist in the game, no matter the cooldown really. But if they won’t change it i prefer it to be bad enough so noone uses it.

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: sinject.4607

sinject.4607

maybe one day we’ll finally see a patch note that says “removed Celestial Amulet” and the dark cloud that’s lingered over this game for the past two years will clear

if they’re willing to listen to people wanting to see a lame amulet gone once, maybe they’ll do it twice for the king of all lame amulets.

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Posted by: Zatoichi.1049

Zatoichi.1049

ANET, thanks for absolutely killing my druid build twice, first with Lingering Light, and then with Minstrel Amulet.

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Posted by: Sagat.3285

Sagat.3285

maybe one day we’ll finally see a patch note that says “removed Celestial Amulet” and the dark cloud that’s lingered over this game for the past two years will clear

if they’re willing to listen to people wanting to see a lame amulet gone once, maybe they’ll do it twice for the king of all lame amulets.

Ele is still ingame why do you expect cele to ever go away O.o??

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Elxdark.9702

Elxdark.9702

I like these mini balance patches, I hope they keep going with these.

I don’t it means they aren’t balancing off stats, they are balancing off play reactions which is a really bad idea.

at least they’re listening instead of creating a chaos every 6 months..

(edited by Elxdark.9702)

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Posted by: JTGuevara.9018

JTGuevara.9018

Ahem…now how about berserker?