PvP Comparison: WoW and GW2?
GW2 is better. WoW is just a trash tier game right now.
GW2 has some stupid op specs every now and then; but more often than not you can actually deal with them or at least outplay them by eg. capping points instead of trying to fight the op monster you can’t beat.
The make-or-break it deal for GW2 vs WoW for me comes down to 2 things:
1) GW2 has no immortal healers. It has bunkers that are hard to take down, but while a bunker itself is tough it doesn’t also crap out a ton of healing for everyone around it on a regular basis.
2) Gear. WoW is a game of gear. GW2 sPvP was and is largely gear independent. you can jump into it from level 1 if you want to play a specific class or playstyle. You don’t need to spend months getting to level 80 and then acquiring all the right things to make it work. You can try everything out at any time, at your own pace.
Combine that with having no monthly sub and it becomes a question of why WOULDN’T you give GW2 a try, especially as it’s genuinely free to play now. It’s got the best balance I’ve ever seen in an MMO. Not perfect, but still miles ahead of competition.
(edited by Erindriel.2351)
Which version of pvp did you like more?
By far gw2. (Well, I’m a gw2 fanboy, so what did you really expect?^^)
Yet I think WoW has more depth to it.
I disagree. WoW basically has one combat concept: To win chain-cc the healer and simultaneously burst an opponent. Too often you were in the situation where your cc-chain didn’t ended up with a kill since the opponent used an immunity skill, forcing you to wait several minutes to get the proper cc combination back.
Some points which made me leave WoW:
- Blizzard does not care about PvP.
- PvP-Balance in WoW will NEVER be good. During a single season it will change (depending on your item level) which profession will be strong and which will not.
- Combat in WoW is not interesting (once a healer is involved).
- Itemlevel has a huge influence. WoW is perfect for you, if you want to farm under-equipped player, just jump into the normal BG.
- Standing still while casting (most of the skills) is a pain.
- Rez/Stomp System added a complete new depth.
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
Yup, as a longtime WoW player, here’s one of the biggest differences:
- You will never, ever lose a fight in GW2 because your opponent had better gear than you.
Balance
Now, just like in WoW, there are imbalances between professions from time to time and just like in WoW, the community will focus on this intensely since it’s the best excuse for not winning every fight like the pros we all think we are.
However, I haven’t seen any more or less imbalance than WoW. Just like in WoW, there are times when classes are relatively well balanced and times when something is clearly OP (just like the D/D ele that was just nerfed).
Game Structure
As far as structure of PvP, the biggest difference is that all GW2 PvP is like a smaller version of battlegrounds and currently it’s all based on Conquest (think Arathi Basin, but smaller and with a bit of extra mechanics, depending on the map). There is one death match map, but it’s only for unranked or custom games and there are rez timers on all maps, so there’s no fight to the death games like arenas in WoW.
(I should note that I’m speaking only for structured PvP and not WvW)
Combat Mechanics
There are no diminishing returns on CC, but it’s also not needed since all CC is much shorter and there are a lot more counters available. Cooldowns overall are much shorter in GW2, so you are never waiting on a 2 minute break from trinket or anything. Also, there’s no mana, so there’s no draining mechanics. Also, there are healers…but kinda not. Some players run support or bunker builds that will have a lot of healing, but their role is more dynamic than just focusing on healing alone.
Gameplay Depth
One of the biggest differences is that you will have a lot less hotkeys in GW2, but I haven’t found this to diminish the experience, particularly because cooldowns are generally shorter. This does mean that tracking an enemy’s cooldowns is a bit less important for strategy, but because there’s no dedicated trinity, you face enemies with a lot more diverse utility.
In other words, there’s more potential types of decisions that your enemy may make, but you don’t need to track their cooldowns as closely. This is still important against some enemies, however. For example, if you’re fighting an ele, you don’t want to drop a snare or bomb them with conditions on them when their water attunement is off cooldown, since that gives them a lot of cleanse. Once they use that attunement and go back to fire or air, however, you’ll want to pressure them hard. Also, if fighting a guardian, you’ll want to save your big burst abilities until they’ve used their blocks and invulns. Because of this, you’ll often face decisions on whether you should play defensively, offensively, or simply move to another node to pick a different fight.
There’s probably a lot more to talk to for the differences between the games, but that’s what I could think of off the top of my head.
- Edit – Erindiel made a great point:
GW2 has some stupid op specs every now and then; but more often than not you can actually deal with them or at least outplay them by eg. capping points instead of trying to fight the op monster you can’t beat.
This definitely makes a big difference in profession balance. Because of the game types, you can play a class to great success, even if your profession is weak in even fights. Thief is an example of this. It’s currently in a weak spot, but because it has superior mobility, the winner of the last big world tournament series used it to help his team win and was nominated MVP because he was so good at rotating and +1ing his teammates to help them quickly win close fights.
(edited by Dahkeus.8243)
Wow is based on the idea that a class should be only ranged or melee, making it really unbalanced since most times melee will dominate ranged in 1v1s, even in the more balanced bracket of 3v3, double melee comps are benefited more than a double ranged comp( excluding healers). Wow is also mostly rng based for example your enemy can dodge, parry, or even block a major ability of yours at random which could cause you to lose the game. While Guild wars is some rng , a person has the ability to dodge a major burst if skilled enough ,while in wow, depending on your class, you will mostly likely have to take the burst. The number one reason I would give you to stay away from wow is that they are the gods of Meta, they will not balanced other builds or ability’s to have different set ups. Blizzards main focus is the main builds being used which never offers any unique builds to the game, meaning the every time you play the game it will always be the same. A side note, there is no down state in wow, so if you die in 3 hits, well its over.
GW2 PvP is a cluster compared to a more methodical WoW. However, GW2 is more fast paced and fun. That being said, dont expect either games to be balanced. If you want balance, play a FPS or MOBA – Dont play MMOs.
its not all about balance its about the fact that if you are more skilled than someone it should be shown. In my experience wow has every little to offer based on skill its more about the class you chose.
If you want balance, play a FPS or MOBA.
FPS and MOBAs are not better balanced, just the mentality is different.
FPS: AK the overall better choice than the Aug or the AR15? Then pick it!
MOBA: Your champion/hero/god adc/hunter is worse than the other adc/hunter? Then pick the other one, ban him or one of your team can counterpick it. Some champions need three years before the finally get an update.
MMORPGs: Our profession should be viable regardless of team constellation and regardless of playstyle! If I want to play condition thief, than I should have the option to play it.
A moba player would just relog in a pug match, if they don’t have a d/d ele…
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
(edited by Teutos.8620)
I used to be a Wow hardcore player 2400 rated and GW2 wins for me, combat is superior, the only thing this game needs is arenas with a rating system that is all I’m asking from anet.
(edited by tico.9814)
I usted to be a Wow hardcore player 2400 rated and GW2 wins form me, combat is superior, the only thing this game needs is arenas with a rating system that is all I’m asking from anet.
what was your char name?
Feral druids… nuff said.
I’ve spent some quality time back in the days playing almost every class in pvp and my fav was a pally.
It is without doubt that GW2 combat is superior, it shouldn’t even be compared in the first place as it is a completely new level.
Thus I find it funny how people complain about GW2 being unbalanced in PvP. It might be for some but for me it’s much better and I don’t care that much about certain unbalances as you can do more about it with dodges and positioning than in WoW.
As someone who played both arenas and RBGs at top level (2400-3000 on multiple chars)* id say its like comparing apples and pears atm. Both games do different things right and (horribly) wrong) Since most ppl here willl focus on promoting GW2 i will make it more of a discussion and sum up some of the things WOW has over GW2 atm.
- Overall wows pvp communty is far more competetive due to its age and size.
- Wows MMR/ladder system is far better for competetive play. As top player you will only face other top players. Teammates need to be top tier aswell or you whont make it. Playing with and against equal level players really forces you to get better. Really enjoyable in my eyes.
- Wow is far easier “to read”/watch even without addons which makes it a more of a viewer friendly game. Its less of a cluster kitten. While im not 100% in favour of addons….they can make your UI cleaner and the game easier to read aswell.
- Coordinated play like setting up kills by chaining CCs/interupts is an essential part of top tier play. Literally everyone does it. Its all about who does it better tho. Coordination and communication within your team is far more important than within GW2s skirmishes.
- Wow procs and passives have less impact. The damage or mitigation thereoff is for a bigger part controlled.
*s13(i believe) fight between the two highest RBG teams in EU. Also shows how clean the UI can be with the help of addons: http://i.imgur.com/b6ud71T.jpg
Fight between our team that was unbeaten in S11 or 12 for 4 months and the other topteam Gamesense: http://i.imgur.com/2U7rhSQ.jpg
Last char i played actively: http://eu.battle.net/wow/en/character/stormscale/Vilroth/achievement#95:165
(edited by Locuz.2651)
gw2 sPvP of course.
no grinding for better stats as everyone has access to the same pool of stats.
One thing I hate from WoW PvP above all else is the amount of macros and plugins people use, and often required to use. It’s so bad that some addons literally play the game for you, yet people use them to stay competitive. Human reaction times are always slower than say an addon that detects a specific spell cast and counter-spell you automatically.
Ask any mid to high level arena teams and they’ll tell you all about it.
As someone who played both arenas and RBGs at top level (2400-3000 on multiple chars)* id say its like comparing apples and pears atm. Both games do different things right and (horribly) wrong) Since most ppl here willl focus on promoting GW2 i will make it more of a discussion and sum up some of the things WOW has over GW2 atm.
- Overall wows pvp communty is far more competetive due to its age and size.
- Wows MMR/ladder system is far better for competetive play. As top player you will only face other top players. Teammates need to be top tier aswell or you whont make it. Playing with and against equal level players really forces you to get better. Really enjoyable in my eyes.
- Wow is far easier “to read”/watch even without addons which makes it a more of a viewer friendly game. Its less of a cluster kitten. While im not 100% in favour of addons….they can make your UI cleaner and the game easier to read aswell.
- Coordinated play like setting up kills by chaining CCs/interupts is an essential part of top tier play. Literally everyone does it. Its all about who does it better tho. Coordination and communication within your team is far more important than within GW2s skirmishes.
- Wow procs and passives have less impact. The damage or mitigation thereoff is for a bigger part controlled.*s13(i believe) fight between the two highest RBG teams in EU. Also shows how clean the UI can be with the help of addons: http://i.imgur.com/b6ud71T.jpg
Fight between our team that was unbeaten in S11 or 12 for 4 months and the other topteam Gamesense: http://i.imgur.com/2U7rhSQ.jpgLast char i played actively: http://eu.battle.net/wow/en/character/stormscale/Vilroth/achievement#95:165
^ Good assessment of WoW’s strongpoints.
However, I would say that the addons are also often very problematic at times too. I always hated when a patch would break an addon and then I’d either have to wait and see if the addon got updated or forage for another addon that was at least somewhat comparable.
And I’ll admit that one of the biggest obstacles to me returning was that I had my entire UI built with addons and to return I’d either have to recreate another entire UI with addons or use the default UI (eww!).
Still…that screenshot of WSG does give me warm nostalgia feelings. I loved playing a prot war and running the flag like a pinball with charge/intercept/etc. It’s a shame that Capture the Flag never really worked out in this game as it’s one of my favorite game types. And no, Spirit Watch doesn’t count.
Played wow for a long time, played gw2 since relase, i love wow pvp cuz it always gives me options, i have tons of build/playstyles i can choose from (played Assassination Rogue) ppl always told me that build is not suited/opt for pvp yet i still played it, still had fun, still could win 1v1 with enemies, carry flags with permaspeed. I could choose way i want to play, be the deciding force on the battleground or die like scrub trying.
With gw2 since relase of gw2 i played thief, IT WAS SOOOOO POWERFUL even with bad builds dmg was just SOO good. Still i considered it ok cuz i had insane dmg and almost no survi, ppl started to undestand how shadow refuge works and things started to get harder and harder, next thing i remember is when they add torment condi- wow i just couldnt belive how 1 condi can destroy me so hard(was runnin s/d thief that time) But still i considered it good payoff for my superior dmg and movement. Now what i see is that every class deals more dmg, tanks more dmg, there is no option in playstyle like in wow i have 1 opt build and need to use it perfectly to be efective in any kind of fight. It feels like i got almost no reward for the risk i take as a thief, there is NO POINT to even fight, there is no class thief hardcounters and thief has many hardcounter + easy to kill by any cc/aoe/burn so only choice i have is to run decap and try to burst dmg and RUN.
Arenas in wow were poorly balanced but still fun, there was huge diference between good player and bad one (even gearwise), Gw2 gives everyone fair start, but forgets about players that want to start playing gw2, while balancing game around best players devs forgot about new players that want to make thief/engi/mes thier 1st class. How can a new player learn pvp when getting constantly punished, while other classes can just roll around killing(huge gap in skills needed to play classes well) In wow as any class (aside from DK lol) i had to understand my skills be prepared for enemy cc, prepare my makros, personalise my Hud/keybinds for each class. With any risk there was reward if succed, in gw2 game forces you to NEVER TAKE A RISK.
Other thing that is sad:
No mather what i played in wow i always had tanks and healers in pvp team, teams always were somehow balanced in numbers of that roles and how they played determined if they win.
In gw2 i can randomly get 2x++ Thief in team making game almost unwinable, i can get 4x bunker enemy team i can get 0 support penta zerk team that dies from 1 burnguard. While mmr wise teams can have 50%-50% chances to win, build wise THERE IS ALMOST NO F WAY to win. I play every class, i understand that some classes cant be asked to do some tasks like “dont try to def points as thief” “dont try to roam as guard” “dont fight on enemy point 1v1 as bunker” Yet many times game forces it on us.
Also there is no “Addon War” on GW2, meaning there will not be a voice saying “Beware, enemy is using this skill on you” so that you can directly target him and reflect the spell…
It’s not the addons that makes WoW pvp fun, but the different modes & char builds that makes it addictive. Also the vertical gear grind despite im kinda tired of it. It has it’s attractiveness.
But i would settle for the first 2. Maps, & a multitude of builds.
Gw2 kinda lacks in does. HoT will bring some new dimensions in builds, but it cant stop here. More build diversity needs to come.
Also boring, Most players either have cheez or meta builds. & theres not to many way to play except conquer maps. Stronhold wont keep our interest after a month. We need maps. Cool maps. & many builds that will work.
(edited by Vieux P.1238)
Loads of interesting stuff and this is a subject that I could talk for a loooong time on… and something I have thought about in depth.
I’ve played WoW since it’s first expac TBC and been playing GW2 since Beta. I literally only PVP in both games.
I’m not going to break down the specific differences, a lot of them have been covered here.
I eventually arrived at the conclusion that the PVP in both MMO’s is actually so different that to say one is objectively better than the other cannot really be done.
I personally think that the PVP in both WOW and GW2 is brilliant.
The thing is people have different criteria for what makes ‘Good’ PVP, and that criteria in itself is subjective. For some, the maps are important and WoW has some absolute gems. For some ‘Balance’ is the most important thing, or class mechanics, diversity, customisation etc…
I’m currently only playing GW2 and have unsubscribed from WoW…
…because class balance isn’t as important in GW2 imo.
In sPVP you have access to all classes and all compositions and all gear so unless you’re inflexible you can ALWAYS be viable.
In WoW this is much more difficult because there is a ‘comparatively’ huge time investment to bring just one character up to max/viable gear levels. The problem I have with WOW is that with any MMO the relative power of classes fluctuates, and can fluctuate wildly. With the flick of a developer’s typing fingers a class can go from Hero to Zero or vice versa. This is REALLY punishing in WOW because you are much more likely to be heavily invested in just 1 or 2 classes. If a patch comes out and they get the nerf bomb… you’re whole gaming experience changes drastically.
Also – and this is just personal opinion – in WOW there are absolute class counters. There a match-ups that are just absolutely so massively one-sided that the outcome is absolutely inevitable no matter how the classes are specced even. In this way it really is possible in WOW to win because you’re playing the right class. In my opinion this is much less true in GW2. If there’s a class I want to beat with a particular class there’s probably a way I can spec to seriously increase my chances of beating that class. Also, as I said earlier it’s a relatively trivial thing to just play a different class instead.
At the moment the classes I enjoy in WOW are trash tier in PVP so I’ve unsubbed until they become viable again, and even then, the grind I’d have to go through to gear them up will possibly put me off.
TLDR – in WOW it’s brutal when you’re main class gets nerfed below viability levels because of the huge time investment you’ve put into gearing up and the huge time investment it would take to re-roll another class. In GW2 sPVP this isn’t a problem because you can easily ‘main’ several/all classes with no grinding.
You chose the wrong forum to ask. GW2 forums will trash talk on wow and WoW forums will trash talk on GW2.
WoW PvP system is more advanced and more interesting options+maps.
GW2 is more enjoyable content but it’s too easy to master a class, jsut choose meta build and wreck most of the people in matchs unlike WoW which takes so much time to master a class and do actual rating and really win.
Nothing wins, ragequit both. Find new game.
…WoW which takes so much time…
WoW’s biggest problem.
Great MMO, and great (different, not better) PVP – but you’d better have some time on your hands….. ….. ….. ….. ….. ….. ….. …..
….. ….. ….. ….. ….. ….. ….. lots of time.
(edited by Dirtyrascal.1023)
I like the battleground maps in wow but that’s all the good I can say.
GW is superior because it takes no time investment in your character to be competitive. No gear grind required no leveling required. If class or spec X is strong and I don’t already have it, in wow I’m screwed. Have to spend weeks or months getting it geared up. In GW I spend 5 minutes rolling a new character setting traits and weapons etc and I’m ready to go.
That’s true about gear grind. If there was no gear grind in WoW, over half of the people who PvP would stop PvPing completely. That gear carrot is the reason why a lot of people bother to queue BG’s & Arena. One look at someone’s ilvl (item level, gear level) can tell you whether you have a chance or not.
For that I’m always going to prefer GW2’s PvP because the lack of that gear grind and how gear does not determine whether you can be competitive or not. Here you mostly just have to worry about your builds and such. But build balance issues is a given in all PvP games, it’s not exclusive to any specific PvP game.
some people prefer that gear grind. Those people prefer killing other players that don’t have the gears to do so, because it gives them satisfaction for all the hard work they done.
Another reason would be LAS (Limited Action Set). when i first tried out gw 2, I really don’t like how i can only use 3 utility skills out of all 15+ choices, it always felt like my character isn’t progressing. Takes awhile for me to get used to the whole LAS thing and just be on with it.
I Haven’t played much pvp in guild wars but I’m intending to do a lot more. WOW is fun yes but way too imbalanced for me. What I am going to say is this, I have played Vid games since they first come out and I mean when they first came out. I don’t think there are many players older than me 60!! lol. The best pvp game I have ever played is Warhammer online it was truly a great pvp game and had the more or less the same mechanics as GW2. The only trouble was, the game developers made the Mechanics of the pvp too complex and there is a danger this is going down the same road. What players want is something that is easy to understand capturing a castle or fort on mass then hitting the you know what out of them simple as that. When you make the mechanics too hard for new players to understand then you on to a loser. That’s what happened in Warhammer online, instead of making the mechanics easy so every player could just jump in smash the you know what out of the enemy. I am only saying this because I don’t want GW2 ending up like Warhammer online! GW2 is way better in my opinion in lots of ways to WOW. I hate gear dependant pvp games because they are just way too imbalanced. In WOW a new player can hit someone and nothing happens it’s just so frustrating but GW2 has got it right the same way Warhammer online had it right when it first came out. So GW2 for me!!
Yet I think WoW has more depth to it. You constantly ask yourself questions. Do I trinket this mages’ polymorph? Or his deep freeze? Use my gap closer on the warlock to initiate the fight, or save it for if he portals away? Stuff like that, and I like having such a large array of skills to work with.
Team A: Ele, Engi, War, Thief, Guard.
Team B: Mesmer, Thief, Guard, Necro, Engi
Start of Match:
Should Team B’s Guard roam far and risk a 1v1 on the Ele, or should a Mesmer go instead? Or, have the Mesmer and Thief stealth bomb mid… or stealth bomb far for an easy cap?
Legacy of the Foefire map - “Mesmer, get that Portal ready for Lord when we have 340-345 points please.”
Team A: Is that a Necro Signet build? Should I wait to burst him on Burn Guardian and risk dealing damages to either myself or my teamates? I’ll cap home at start then see where to roam from there, depending on who crosses, if anyone.
Battle of Kyhlo map - “Thief, take treb and hit mid. Decap far or +1 home where i’m at. I’ll ping map if I need help.”
Respawn Scenaros : Should i +1 Far instead of mid because i’m absolutely certain we’re about to lose that team fight? Or… cause a 2v1 at home against a Bunker Guardian but.. we may not kill him in time because they may leave mid and zerg home afterwards. I may just roam Far instead.
Who’s fighting who and where is the best place to roam to?
TL;DR
I can literally list 20 more strategic scenarios that has 10x more depth than “trinket a Mage’s polymorph”.
GW2 TPvP is eons ahead of that game’s PvP.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
(edited by Saiyan.1704)
some people prefer that gear grind. Those people prefer killing other players that don’t have the gears to do so, because it gives them satisfaction for all the hard work they done.
You mean they like killing lesser geared players because they’re too terrible to win an even match.
…WoW which takes so much time…
WoW’s biggest problem.
Great MMO, and great (different, not better) PVP – but you’d better have some time on your hands….. ….. ….. ….. ….. ….. ….. …..
….. ….. ….. ….. ….. ….. ….. lots of time.
So hard right? Play the easiest game and enjoy right? WoW’s biggest problem it’s a recycled game not about the skill level or gear or mastering the class. That’s what MMO’s are for to spend tons of time just to be good.
Yeah I’ve been very tough on GW2 in the forums lately, but there is no contest between WOW pvp and GW2 pvp. For as many complaints as we have about GW2, it’s infinitely better than WOW. I think GW2’s pve easily crushes WOW’s, as well.
I’ll also say that as someone who played WOW since its first beta and for my first MMO, I have some pretty serious nostalgia about it. Blizzard doesn’t care as much about WOW as ANET cares about GW2. I can disagree with the devs on a lot of issues, but I can never say that these guys don’t care about Guild Wars. Their passion for this game is often electric, and it’s one of the things that keeps me around. It gives me hope that some of our big concerns WILL be fixed. But with WOW? I always felt like I was just another subscription.
And btw, going from GW2 >>> WOW was challenging for me because WOW’s combat system is so static. I frequently found myself mashing “v” to dodge incoming frostbolts and raging because I knew an attack was coming but just had to eat it.
(edited by Javonovich.5280)
I also come from 9 years of playing wow. Just stopped playing a couple of months ago after getting no content/balance etc. I love this new style of MMO combat i am realllly enjoying it and i love the interaction with the devs and the community as you just dont get that with blizzard and its devs.
WoW is good when it comes to ranked and organised PVP and rewards as GW2 doesnt have any ranked or organised pvp (separate queues,) I mean you can queue as a premade on ranked but there are no new rewards. Also i like arenas (premade 2v2,3v3 etc).
Lastly the one thing i really liked about wow is the server locations. Texas is really outa the way and atm im sitting on 200 ping (im in oceanic) usually get 140 on west coast server.
But guild wars is just a new fresh game with plenty of opportunities a great community a great dev team and i have high hopes for Anet and its future implements whether its guild wars or another MMO.
I also come from 9 years of playing wow. ….
But guild wars is just a new fresh game with plenty of opportunities a great community a great dev team and i have high hopes for Anet and its future implements whether its guild wars or another MMO.
this guy must be new, amirite fellas?
Yeah I’ve been very tough on GW2 in the forums lately, but there is no contest between WOW pvp and GW2 pvp. For as many complaints as we have about GW2, it’s infinitely better than WOW. I think GW2’s pve easily crushes WOW’s, as well.
I’ll also say that as someone who played WOW since its first beta and for my first MMO, I have some pretty serious nostalgia about it. Blizzard doesn’t care as much about WOW as ANET cares about GW2. I can disagree with the devs on a lot of issues, but I can never say that these guys don’t care about Guild Wars. Their passion for this game is often electric, and it’s one of the things that keeps me around. It gives me hope that some of our big concerns WILL be fixed. But with WOW? I always felt like I was just another subscription.
And btw, going from GW2 >>> WOW was challenging for me because WOW’s combat system is so static. I frequently found myself mashing “v” to dodge incoming frostbolts and raging because I knew an attack was coming but just had to eat it.
GW2 PvE>WoW PvE, really?
What do we have? 5 man group freezing each tiny boss and nuke him in 5 seconds. That’s the most faceroll PvE ever. You can say core mechanics and combat is fun but the content and encounters and end pve game is really bad. dungeons and fractals are so boring they only the fully offensive builds and speed run the path in 5 minutes gg wp.
In WoW PvE end game you have at least tons of giant monsters and 10-25 people engaging those hard bosses with 3-5 phases and takes so much time and coordinating on every single boss and yet you tell me gw2>wow in pve.
I onestly quited gw2 and wow and I’d say wow pve is much better and i could at least race with others in dps and it was almost the same dps as everyone because it was about melee and range to have almsot same dps unlike gw2 everything is melee and nuke it while it’s frozen.
The community of gw2 is really delusional, I’m out of this forum don’t want to read more faceroll whining and faceroll opinions.
I also come from 9 years of playing wow. ….
But guild wars is just a new fresh game with plenty of opportunities a great community a great dev team and i have high hopes for Anet and its future implements whether its guild wars or another MMO.
this guy must be new, amirite fellas?
Those opportunities are get a gimmick or broken class to win, or play how u want to loose.
The only thing that gw2 has over other mmo’s are graphics and character combat animation.
Yeah I’ve been very tough on GW2 in the forums lately, but there is no contest between WOW pvp and GW2 pvp. For as many complaints as we have about GW2, it’s infinitely better than WOW. I think GW2’s pve easily crushes WOW’s, as well.
I’ll also say that as someone who played WOW since its first beta and for my first MMO, I have some pretty serious nostalgia about it. Blizzard doesn’t care as much about WOW as ANET cares about GW2. I can disagree with the devs on a lot of issues, but I can never say that these guys don’t care about Guild Wars. Their passion for this game is often electric, and it’s one of the things that keeps me around. It gives me hope that some of our big concerns WILL be fixed. But with WOW? I always felt like I was just another subscription.
And btw, going from GW2 >>> WOW was challenging for me because WOW’s combat system is so static. I frequently found myself mashing “v” to dodge incoming frostbolts and raging because I knew an attack was coming but just had to eat it.
GW2 PvE>WoW PvE, really?
What do we have? 5 man group freezing each tiny boss and nuke him in 5 seconds. That’s the most faceroll PvE ever. You can say core mechanics and combat is fun but the content and encounters and end pve game is really bad. dungeons and fractals are so boring they only the fully offensive builds and speed run the path in 5 minutes gg wp.
In WoW PvE end game you have at least tons of giant monsters and 10-25 people engaging those hard bosses with 3-5 phases and takes so much time and coordinating on every single boss and yet you tell me gw2>wow in pve.
I onestly quited gw2 and wow and I’d say wow pve is much better and i could at least race with others in dps and it was almost the same dps as everyone because it was about melee and range to have almsot same dps unlike gw2 everything is melee and nuke it while it’s frozen.The community of gw2 is really delusional, I’m out of this forum don’t want to read more faceroll whining and faceroll opinions.
One guys opinion doesn’t represent the community as a whole… I think most people generally consider GW2’s PvE to be… different, not necessarily bad, but at least very casual and not very engaging (as it is right now) – but that doesn’t matter, it’s just the guys opinion, no need to be upset.
WoW is WoW, Gw2 is Gw2.. There both great for there own reasons. They cant be really compared since there different mmo’s styles. Only reason this thread exist is players are pleading to Anet to push more in the pvp subject as did WoW. Still not talking about the gear, but maps, different mods of playing & build options.
ps: mind they have done lots already, but the train cant stop here.
I don’t understand where the diversity in WoW is… Specially in a competitive environment. There are dominant comps and everyone plays those or loses. Skill matters little in 90% of the cases. And as far as skill selection; you have a few things you can choose as talents and everything else is dictated by the spec you chose. If you see a combat rogue you can kitten near guarantee what he’s planning to do.
Pve is boring to me unless my goal is to get better looking gear and I’m 100% sure GW2 has a better social environment than wow.
Despite GW2’s shortcomings it’s still a very fun and active game.
I would like to see a sPVP rating system, though. That’d be neat.
The community of gw2 is really delusional, I’m out of this forum don’t want to read more faceroll whining and faceroll opinions.
Honestly if you can’t handle the forums, it’s best to leave and not read them. I played WoW for over 8 years off and on. This forum has nothing on the things people say on the other forum.
What’s delusional is people comparing games and expecting the playerbase of said game forum to not be biased.
I also come from 9 years of playing wow. ….
But guild wars is just a new fresh game with plenty of opportunities a great community a great dev team and i have high hopes for Anet and its future implements whether its guild wars or another MMO.
this guy must be new, amirite fellas?
Dude’s been playing MMO’s for 9 years… will be better than you in a week ;-)
I was watching some videos done by Doctor Wrench and it really got me thinking about some good examples of the in depth strategy that you see from GW2 similar to the sheep/trinket decisions you’d have in WoW. Here’s a few examples:
When fighting an enemy that still had endurance, to land burst, he would use the Magnet Pull, which is a CC with a very noticeable tell, to force the enemy to dodge. As soon as the dodge completed, he used Throw Wrench with Surprise Shot to quickly land burst when he knew the enemy wouldn’t be able to avoid it.
Also, cooldowns can be balanced from an offensive/defensive strategy. For example, he would use his one stunbreak to offset the self knockback on Overcharged Shot when he had a chance to finish off an enemy, allowing him to CC his opponent and stay on his feet to drop enough burst to down them.
I think the fast paced nature of GW2 makes following some decisions like this a bit hard to follow, but once you learn the ins and outs of abilities and watch gameplay closely, you can really see the difference between players who are genuinely skilled and smart with their actions vs those who are sloppy or inexperienced.
(also, here’s a link to one of the vids by the guy cited above: https://www.youtube.com/watch?v=pBvr4z-TXCk)