Alright, so I’m just creating this as yet another reference point to PvP’s balance. If you don’t like my opinion, feel free to say so and to post yours, but personally… mine with current PvP is a bit negative.
So, we have three separate sides in this matter: “PvP Is Perfect Now!”, “PvP Is OK, Needs Balancing…”, and “**** THIS. THIS **** IS ****ing UNACCEPTABLE! **** YOU ANET FOR ****ING PVP RIGHT IN THE *!”, which I’m personally in the mindset of the second one.
PvP, like everything else in the game, is designed to enjoy, right? Que up, ready to have a somewhat tactical and fun fight with foes (and sometimes friends) alike.
But, wait… when you get there, you with your 3.5k Toughness, you find that your entire party is killed within five seconds by a team of three Thieves. You wonder what happened, opening your “Death By <Skill>” window up. You find out that you took 10k Poison Damage within five seconds, and brush it off as “balancing issue.” or “maybe they’re l33t.”
Except, that isn’t exaggerated. Before I get into exactly why I PERSONALLY feel like the PvP is now more ‘easy-mode’, as is the game, I will say: I suck, but I suck less than the people I go up against typically.
So, onto the main point.
You know how most of the people that play PvP, if you ask them, say that “PvP could use a bit of balancing” without flipping out? These are the people that actually play PvP. I took time after each match to ask people what they thought. You have three guesses. Wait, I just posted it above.
PvP is becoming nothing more than dumbed-down, tactic-less, DPS ***ring. Have you seen one, single healer that wasn’t an Elementalist, that was effective? Or, how about a single Support that wasn’t an Elementalist/Engineer/Necromancer? I’m guessing you actually haven’t, and neither have I.
Every game I enter post-patch, I find nothing, and I mean NOTHING but damage/condi-damage stacking. Around. Every. Corner. ANet may have tried to make PvP more “newbie-friendly” through this, but I really doubt that’s the case.
You may say “oh, there’re active blocks” or “oh, active condi-cleanse exists!”, but you forget not every build can viably implement that. Hell, you can only really do that IF you build on that specific active block/cleanse. PvP was dumbed down to “press button for cool explosion/many numbers.” I hate to see it become like WoW, especially when it is such a good game.
Some of you may defend it as “becoming like it was in the past where bad positioning ****s you over”, but honestly, even YOU know that’s wrong. A Banner/Shout Bunker Warrior, with 3.5k Toughness, if perfectly-positioned, will still die to that Ranger who has 4k Power. There’s also the argument that the particle effects get in the way of actually doing something about that Final Thrust headed your way, and they kind of do even on minimum settings, but that’s not the point.
The PvP is becoming more and more… skill-deficit, as people put it. The skill ceiling for PvP that everyone is gaping, or was gaping in awe about is very quickly coming down on the playerbase. It’s becoming more about playing ONE build, or being screwed over. ANet wanted to create diversity in the builds? Well, then, why is it that the only really viable things are now:
Hammer/Greatsword Warrior, Greatsword/Scepter+Torch or Scepter+Torch/Hammer Guardian, Shatter Mesmer, Crit-For-Life Thief, or Celest/Cleric’s Elementalist
- as opposed to, you know, the large plate of builds you could just eat the **** up to satisfy your hunger for a Support/Tank Warrior?
ANet wanted to diversify the builds. The only thing they diversified is the concept of build linearity, and it was among the people that loved PvP.
All relative to me, but I hope I was able to somewhat convince you of my conviction to the idea that the builds are no-longer varied. Also, for the people that say “Oh, now it’s only the best man wins!”, that is not it. It’s not the best man. It’s about pure damage and a stunlock-combo. No Hamm/GS build has the ability to break out of stuns, so whoever strikes first wins. There’s no strategy in it. It’s Burst Wars 2, Condi-Burst or Power-Burst.