PvP Disappointment from a GW1 Perspective.

PvP Disappointment from a GW1 Perspective.

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Posted by: Konfu Schnibli.9807

Konfu Schnibli.9807

… and some suggestions for improvement.

What i liked so much about GW1 and since then never encountered in any MMORPG was the unimaginable variety beyond all scale. You could reinvent the game as you pleased and the small programs like „Team Builder“ are in my opinion the best proof of that uniqueness.
I remember pondering with friends about builds for hours and carefully „exploring“ enemy builds in the first moments of contact. Gameplay changed so regularly and was challenging me in new ways over and over again to progress PvP fame and guild rating and beat prestigious enemies or unknown builds.
The best endgame I’ve ever played.
But even more important was, that you could play your builds in 6 very different arenas (RA, TA, HA, GvG, 2x faction wars) and it was usually a face to face combat – only 2 fronts at most.

I know, the game designers where unhappy with the uneven distribution of responsibility across back- and front-line and i can understand their approach very well of fixing it by mixing the roles in every class and thats totally okay. This criticism is not about the class architecture itself, which is in my opinion not the most important aspect of a PvP endgame and also not about balancing issues with certain skills or builds.
Its about the general pvp setup in GW2 and i believe there are some significant failures by design.

The best way to illustrate this is WvW.
In the early days of World of Warcraft, there was a PvP feature very similar to WvW. It was a mass battle between the factions for control points, called „Alterac Valley“ and the main differences between these two are in my opinion symptomatic for some of the flaws of the PvP design.
The teams in the Alterac Valley were kept even, so in order to join, you had to join a queue first and wait and – and thats basically my main point of criticism – the map design was mostly linear, which means there was a main path of attack, well thought battlefields between the capture points and of course sometimes small sideways, like GvG in GW1 only on a bigger scale.
In WvW, there is no team balancing and the map design allows much more angles of attack and a non-linear capture route. It often happens in WvW, that 2 huge groups of players circled around each other, capturing points that minutes ago were taken by the other team.
This kind of grind might be the best way to get karma and currency for ascended gear but calling this PvP is like calling the main storyline of GW2 a multiplayer task.

The biggest problem with huge maps (and imbalanced team sizes) is, that it leads to imbalanced encounters between the opponents and this problem even exists in the smaller 5v5 arenas.
Imbalanced encounters are the main source of frustration!
In 5v5, the fast paced gameplay encourages tunnel vision, so its more likely that you wont see the enemy reenforcement coming and the only thing that i see, that tackles this problem would be good team communication and the same level of tactical awareness throughout the whole team, which is of course unrealistic in random arenas.

The second gigantic failure is, that there is no real PvP endgame compared to as it is in GW1.
No title or guild rating hierarchy, no unique rewards combined to permanent team arenas for strategic ambitions and compared to GW1, basically only one arena type, conquest.
The fact, that the game „Guild Wars 2“ has no GvG feature after 3 years since the release is the main reason why i call it a design failure and that HoT adds more PvE content than PvP brings me to the conclusion that the design priorities between GW1 and GW2 are the complete opposite.

I have to say, PvE is very well done. The best I’ve ever seen so far but even the best AI can’t change the static nature of all of the PvE content.
Once u know the mechanics and mastered positioning, timing and composition, the challenge fades away and all that remains is repetition for drop chances or accumulating currencies or materials.
If Balthazar is real, he would be enraged about the HoT extension, adding more layers of grind to the PvE endgame and as hardcore PvP fans, my friends and me will turn our backs to GW2, proudly saying, that we never put money into the gem shop to buy a shortcut around the grind, if HoT disappoints our expectations in terms of PvP endgame.

I wouldn’t have bought this game in the first place without its name and my expectations derived from GW1. I knew the bad reviews. The only thing, what GW1 and GW2 have in common is the universe they are set in and this is what a parody defines!
The unprecedented beauty of GW1 hasn’t been ported to GW2 which would be okay if it were replaced by something worthy but the shift of priorities, from an ingenious PvP setup and very static PvE content in GW1 to the exact opposite in GW2 feels like a betrayal and an incredible loss.

My suggestions for rescuing the PvP stage aren’t that surprising.

- More face to face combat = fewer imbalanced encounters.
Triple or quadruple the size of capture points. Put some coverage in the circles and set a fixed capture order in place, so that teams need to hold point B if they want to capture C (the enemy main base) and win the game. Only if eg. no guild lord has fallen and the time has run out, the winner is decided by points. This encourages combat and weakens ninja caps.
I know, this means a complete overhaul of the arena maps but i really don’t care about WvW as its not part of sPvP.

- Give players several longterm PvP goals!
(I can hardly resist the urge to add more exclamation marks here.)
Like i said, take a look at all the nice PvP achievements in GW1.
Title and ranking hierarchy, unique rewards/cosmetics and prestigious enemies in permanent team arenas.
The rewards don’t have to be unique. A chest for the winner at the end, that contains currencies and mats from a random dungeon but just in higher quantities and some higher chances of valuable drops could make it worth the effort for successful teams but it can’t be the only incentive!(!!!)
PvP success is all about prestige and honor and right now there is no way to show it. The PvP reward path you can choose is in my opinion just the ridiculous attempt to add a very ineffective grind component to PvP.
A spectator mode for high level PvP is also a very mighty community factor.

- More PvP variety.
5v5v5 like the good old AH in GW1.
Simpler, smaller and timely limited arenas in the WvW setting, like the faction arenas.
Solo arenas, since every role is present in every class. (Also nice to automatically detect imbalances between the classes.)
Team-only 5v5 or even 2×5 vs 2×5.
And all this with game modes like King of the hill, capture the flag, point domination (not conquest) or some sort of „Collecting run“. (Collect Items and bring them to NPC.)
There is basically just one (broken) arena type, conquest. Compared to 9 much larger and very sophisticated dungeons.

I am sill very skeptical about the GvG and league extension of HoT. If you only have the choice of solo or team conquest 5v5 – which is completely the same in terms of challenge and reward – and GvG, there will be still bored players left behind and I might be one of them.
I know, this all isn’t new to most people but I simply had to canalize my hate and disappointment.
Maybe, maybe these suggestion will be considered.
Hope dies at last and after HoT, when I decide to turn my back to GW2, expect my pure hatred.

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Posted by: Johje Holan.4607

Johje Holan.4607

I agree, I so wish PvP would’ve been more like GW1. If it were done at the beginning when there were 3 million games sold it might have worked. But now? The playerbase is just too small.

Maybe with the F2P it will grow. But they needed to have these systems in place before going F2P.

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Posted by: Ripkord.8567

Ripkord.8567

Yeah, pretty much sums it up, but, if anet would add a casting bar ON the ENEMEY , so that we can finally use our skills propperly in the right situation, and not by expecting “randomly” the enemy to do something and “eventually” interrupt him just by the view of sight….. yeah.. this would indeed improve sPvP in general and further more increase the PvP community itself… what anet always wanted but fails to see … sad… sad story.

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Posted by: Konfu Schnibli.9807

Konfu Schnibli.9807

Bye Guild Wars.

I am an adult now, that just recently bought HoT, to revive the good old GW1 PvP-glory.
My nostalgia and the similar names raised my expectation, that there was a chance for that but Anet flipped its design priorities.

I still have to say thank you.
Thanks for that years and years of GW1 gameplay, which never became boring.
And thank you, that you did it „wrong“ this time, otherwise i might have lost years and years again

Now, the grind level of PvE is unimaginable, the gem shop is well done and the pieces fall together as the game goes f2p.
This is still quite a good game … only the name could have been chosen more carefully

Later Alligator
Lars

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Posted by: Nova Stiker.8396

Nova Stiker.8396

Bye Guild Wars.

I am an adult now, that just recently bought HoT, to revive the good old GW1 PvP-glory.
My nostalgia and the similar names raised my expectation, that there was a chance for that but Anet flipped its design priorities.

Ah yes, nostalgia.

Let us forget Sway, Smiteway, RoJ Spike, ranger spike, palm strike, RoA way, spiritway, shoutway, signet assassins, hero battles, ele ball, discord spike, spamming /stuck, body blocking under bridges and the 90% skills in the game that are completely and utterly worthless. So worthless you even forget their entire existence.

Hell, here is a test for you GW1 vets, tell me ANYTHING you remember (without googling it) about the skill Spoil Victor. It can be anything from it’s skill type or what profession even had it.


Yeah, lets just forget ALL of those yeah? Clearly, GW1 PvP did a lot right?

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Posted by: Celtus.8456

Celtus.8456

Bye Guild Wars.

I am an adult now, that just recently bought HoT, to revive the good old GW1 PvP-glory.
My nostalgia and the similar names raised my expectation, that there was a chance for that but Anet flipped its design priorities.

Ah yes, nostalgia.

Let us forget Sway, Smiteway, RoJ Spike, ranger spike, palm strike, RoA way, spiritway, shoutway, signet assassins, hero battles, ele ball, discord spike, spamming /stuck, body blocking under bridges and the 90% skills in the game that are completely and utterly worthless. So worthless you even forget their entire existence.

Hell, here is a test for you GW1 vets, tell me ANYTHING you remember (without googling it) about the skill Spoil Victor. It can be anything from it’s skill type or what profession even had it.


Yeah, lets just forget ALL of those yeah? Clearly, GW1 PvP did a lot right?

Necromancer blood magic hex to make target take damage whenever attacking someone with less hp. Pretty sure Green People Eater used it to farm random arena with a low hp build before being banned over and over for language. At least that is the iteration I remember.

On topic, yes Gw1 had a lot of problems, but it was still a unique game and pvp experience and many are still looking for a successor.

Josre
Zulu Ox Tactics [zulu]

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Posted by: PlatinumMember.5274

PlatinumMember.5274

Bye Guild Wars.

I am an adult now, that just recently bought HoT, to revive the good old GW1 PvP-glory.
My nostalgia and the similar names raised my expectation, that there was a chance for that but Anet flipped its design priorities.

Ah yes, nostalgia.

Let us forget Sway, Smiteway, RoJ Spike, ranger spike, palm strike, RoA way, spiritway, shoutway, signet assassins, hero battles, ele ball, discord spike, spamming /stuck, body blocking under bridges and the 90% skills in the game that are completely and utterly worthless. So worthless you even forget their entire existence.

Hell, here is a test for you GW1 vets, tell me ANYTHING you remember (without googling it) about the skill Spoil Victor. It can be anything from it’s skill type or what profession even had it.


Yeah, lets just forget ALL of those yeah? Clearly, GW1 PvP did a lot right?

Necromancer blood magic hex to make target take damage whenever attacking someone with less hp. Pretty sure Green People Eater used it to farm random arena with a low hp build before being banned over and over for language. At least that is the iteration I remember.

On topic, yes Gw1 had a lot of problems, but it was still a unique game and pvp experience and many are still looking for a successor.

You can take solace at the fact that Arena net wasn’t trying to remake a CRPG that was/is still around. I mean why remake guild wars 1?

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Posted by: Varonth.5830

Varonth.5830

Bye Guild Wars.

I am an adult now, that just recently bought HoT, to revive the good old GW1 PvP-glory.
My nostalgia and the similar names raised my expectation, that there was a chance for that but Anet flipped its design priorities.

Ah yes, nostalgia.

Let us forget Sway, Smiteway, RoJ Spike, ranger spike, palm strike, RoA way, spiritway, shoutway, signet assassins, hero battles, ele ball, discord spike, spamming /stuck, body blocking under bridges and the 90% skills in the game that are completely and utterly worthless. So worthless you even forget their entire existence.

Hell, here is a test for you GW1 vets, tell me ANYTHING you remember (without googling it) about the skill Spoil Victor. It can be anything from it’s skill type or what profession even had it.


Yeah, lets just forget ALL of those yeah? Clearly, GW1 PvP did a lot right?

Necromancer blood magic hex to make target take damage whenever attacking someone with less hp. Pretty sure Green People Eater used it to farm random arena with a low hp build before being banned over and over for language. At least that is the iteration I remember.

On topic, yes Gw1 had a lot of problems, but it was still a unique game and pvp experience and many are still looking for a successor.

You can take solace at the fact that Arena net wasn’t trying to remake a CRPG that was/is still around. I mean why remake guild wars 1?

If they would just make GW1 core games free 2 play as they just did with GW2 :/

I don’t thing that they sell that many copies anymore.

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Posted by: Ithilwen.1529

Ithilwen.1529

Having newly begun to play GW1 from GW2 as a starting point;

I really like the team aspect of gw1. GW2 toons are superheroes who don’t need support, more often than not. That’s probably the main reason Monks didn’t make it into GW2.

That’s a mistake from my POV. A “team” of 5 individualists is a far cry from a gw1 team that relies on each other to do their respective jobs.

Granted, that meant needing npc henchies, but I don’t think that’s such a bad thing either.

If I were at the helm, I’d be looking for ways to make players interdependant.

Mesmerising Girl

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Posted by: Ithilwen.1529

Ithilwen.1529

-edit- Assassin, Dervish and Ritualist seem to have made it into GW2 though. They are now called “Daredevil”, “Herald” and “Revenant” respectively.

Mesmerising Girl

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Posted by: Vanthian.9267

Vanthian.9267

Ah yes, nostalgia.

Hell, here is a test for you GW1 vets, tell me ANYTHING you remember (without googling it) about the skill Spoil Victor. It can be anything from it’s skill type or what profession even had it.

You are just angry that Guild Wars 1 is far more pvp orientated than guild wars 2. Guild Wars 2 pvp down right sucks in comparison, which is why the vast majority of the people quit.

Necro Elite:
10 energy 10 second cool down
Blood magic hex spell
Damages hexed for for 20 – 100ish damage (at 12 blood) every time they use a skill or spell on a foe with less health.

At least go with a lesser used skill if you are going to try and pull dumb stunts.
“Let’s Get ’Em!” is a much harder skill to place.

This proves nothing and is quite useless. Every skill in Guild Wars 1 had it uses whether you choose to see it or not.

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Posted by: Ithilwen.1529

Ithilwen.1529

In fact, that is part of the fun of GW1; Understanding the various skills and seeing how they can be used and combined. Soul Barbs + Life Siphon as a simple example.

Mesmerising Girl

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Posted by: kdaddy.5431

kdaddy.5431

I know a ton of GW1 players who say that GW2 pvp is better and most of them liked it but GW1 players cling to the trinity. I personally thought GW1 was robotic and bland and even watching the fights they had on there kind of of felt slow.

There is nothing worse imo then when given a certain role like healer and you stand there and watch over team mates. Having played other MMO’s before GW1, GW1 would of died if it wasnt for its great story telling and lore.

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Posted by: Vanthian.9267

Vanthian.9267

There is nothing worse imo then when given a certain role like healer and you stand there and watch over team mates. .

At least you know when someone is good at what they do or not in those games.

In Guild Wars 2 people get dragged through content and actually think they are decent. I have literally seen a Elementalist sit in Fire attunement and spam 1 on staff in fractals.. not level 1 or 2, but 38.

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Posted by: Nova Stiker.8396

Nova Stiker.8396

Ah yes, nostalgia.

Hell, here is a test for you GW1 vets, tell me ANYTHING you remember (without googling it) about the skill Spoil Victor. It can be anything from it’s skill type or what profession even had it.

You are just angry that Guild Wars 1 is far more pvp orientated than guild wars 2. Guild Wars 2 pvp down right sucks in comparison, which is why the vast majority of the people quit.

Necro Elite:
10 energy 10 second cool down
Blood magic hex spell
Damages hexed for for 20 – 100ish damage (at 12 blood) every time they use a skill or spell on a foe with less health.

At least go with a lesser used skill if you are going to try and pull dumb stunts.
“Let’s Get ’Em!” is a much harder skill to place.

This proves nothing and is quite useless. Every skill in Guild Wars 1 had it uses whether you choose to see it or not.

HAHAHAHA, GW1 PvP better? Maybe if you didn’t PvP very much. Once you played it for thousands of hours its true colors start to shine. In it’s own category, yes. It actually had GvG, Heroes Ascent and Random Arena’s. Something ArenaNet clearly doesn’t care about.

Mechanically it is a complete mess. It WAS Build Wars.

GW1 PvE is incredibly easy, once you get a discord team going you can just clear the most of the game on hard mode. PvP was in the same pool, sure, you had a high level play but then you got cheese like spiritway that you can faceroll to pro-level. In nearly every meta there was a team comp that allowed players to faceroll to victory. Oh, rank 9+ btw, because, CLEARLY, IWAY required more button mashing.

The fact is GW1 PvP has not aged well. I take that back, GW1 has not aged well.

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Posted by: Talindra.4958

Talindra.4958

yes agree!! gw1 pvp system were fun

Champion Magus & Phantom, Demon’s Demise, The Archdesigner.
Death is Energy [DIE] – Gandara EU
Australia

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Posted by: uhohhotdog.3598

uhohhotdog.3598

Gw1 pvp was better. More team oriented. Better maps to play on.

The maps are the biggest fail for gw2. There were so many great maps in gw1 that could have been used in gw2 in some way but they decided to just make completely new ones for no reason.

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Posted by: kdaddy.5431

kdaddy.5431

There is nothing worse imo then when given a certain role like healer and you stand there and watch over team mates. .

At least you know when someone is good at what they do or not in those games.

In Guild Wars 2 people get dragged through content and actually think they are decent. I have literally seen a Elementalist sit in Fire attunement and spam 1 on staff in fractals.. not level 1 or 2, but 38.

HAHAHAHA i would agree that GW2 has held the hands of the bad players in this game. I recently recruited 2-3 people in the guild and when they asked what we do i replied with a little of everything. We began to go into PvP dailies and 2 of the new people said they main certain classes being a necro and warrior. My friend mains necro and i main warrior so just for kicks we had duels.

Ummmm what happened next was me and the other guild member crushed the 2 new guild members and the silence on our team speak was a bit uncomfortable. I dont know how GW1 made it more known but GW2 has allowed the masses to think there better then they really are so you definitely got me there.

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Posted by: Aeolus.3615

Aeolus.3615

Ah yes, nostalgia.

Hell, here is a test for you GW1 vets, tell me ANYTHING you remember (without googling it) about the skill Spoil Victor. It can be anything from it’s skill type or what profession even had it.

You are just angry that Guild Wars 1 is far more pvp orientated than guild wars 2. Guild Wars 2 pvp down right sucks in comparison, which is why the vast majority of the people quit.

Necro Elite:
10 energy 10 second cool down
Blood magic hex spell
Damages hexed for for 20 – 100ish damage (at 12 blood) every time they use a skill or spell on a foe with less health.

At least go with a lesser used skill if you are going to try and pull dumb stunts.
“Let’s Get ’Em!” is a much harder skill to place.

This proves nothing and is quite useless. Every skill in Guild Wars 1 had it uses whether you choose to see it or not.

HAHAHAHA, GW1 PvP better? Maybe if you didn’t PvP very much. Once you played it for thousands of hours its true colors start to shine. In it’s own category, yes. It actually had GvG, Heroes Ascent and Random Arena’s. Something ArenaNet clearly doesn’t care about.

Mechanically it is a complete mess. It WAS Build Wars.

GW1 PvE is incredibly easy, once you get a discord team going you can just clear the most of the game on hard mode. PvP was in the same pool, sure, you had a high level play but then you got cheese like spiritway that you can faceroll to pro-level. In nearly every meta there was a team comp that allowed players to faceroll to victory. Oh, rank 9+ btw, because, CLEARLY, IWAY required more button mashing.

The fact is GW1 PvP has not aged well. I take that back, GW1 has not aged well.

Well while actually that is very true, but what is gw2?
-Gw2 pve is also easy to easy, easy pvp since has less team effort , one class can do role of several, barelly needs to play what ANET makes strong, since game is not balanced but a shift in meta/classes to play (gw1 also was similar).
Gw1 gimmick at least needed more team knowledge and effort, gw2 player want to be easy and heavily rewarded, will cry on forum if class is not OP or need to think to down target.
-GW2 has less skills yet awfully balanced, play meta builds or be ready to loose.

It looks like both games have alot in common…..

Anet had to change to the cheap moba style that new kids on the block took as new stuff imported from modded warcraft 3.. because that is what cool kid play right?

BuildWars 2….
Gw2 PVP should be also included with a 8 vs 8… we would see more classes more tactics…

Also fire was super effective against spirits…

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)