PvP Druid needs balancing

PvP Druid needs balancing

in PvP

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I think Druids have just a wee too much bunker in them. With a Toughness and Healing Power build, Druids can contest points for the whole match solo. When I’ve been fighting 1 v 1 using my Engi, I get him down to half HP, then poof, full heal. 5 minutes later, I need to call for backup because he just won’t go away. IMO, Druids are more OP than Dragon Hunters.

In GW2, Trading Post plays you!

PvP Druid needs balancing

in PvP

Posted by: Prince Vingador.8067

Prince Vingador.8067

I have to agree here , imo druids are too tanky and the pet does a lot of damage.

PvP Druid needs balancing

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

I think druid should have it’s base healing in Celestial Avatar nerfed by 15% in all game modes. It would make the less dominant in PvP and would also give other specs a chance to be played in PvE, as currently druids are a no brainer, providing insane buffs while still having very good healing, albeit more burst healing but never the less. I think they should lose some damage for those buffs and healing at the same time in both game modes. (tho this is already true for PvP where pets cover up for that lack of damage)

PvP Druid needs balancing

in PvP

Posted by: Erzian.5218

Erzian.5218

Druid is already at the bottom when it comes to damage. I fail to understand why anyone would want them to lose even more damage.

PvP Druid needs balancing

in PvP

Posted by: Tomiyou.3790

Tomiyou.3790

Druid is already at the bottom when it comes to damage. I fail to understand why anyone would want them to lose even more damage.

I meant that they should be forced to pick some healing power stats in PvE to achieve the same healing, as currently you don’t need to do so to raid. PvP wise, 15% or 10% of base healing would be actually more like a 5% nerf as they get so much from their mender ammy.

PvP Druid needs balancing

in PvP

Posted by: abaddon.3290

abaddon.3290

this whole thread is laughable. maybe its because i play a warrior but druids dont seem to be that much of a problem. if one becomes a problem because good timing of skills then just +1 him.

im bad at sarcasm

PvP Druid needs balancing

in PvP

Posted by: Shadelang.3012

Shadelang.3012

Druid is already at the bottom when it comes to damage. I fail to understand why anyone would want them to lose even more damage.

I meant that they should be forced to pick some healing power stats in PvE to achieve the same healing, as currently you don’t need to do so to raid. PvP wise, 15% or 10% of base healing would be actually more like a 5% nerf as they get so much from their mender ammy.

Hmm but druid in pve largely isn’t brought for its healing. it has the healing (and some times hte tank AND healing) roll because its convenient. Not because its the best one. Its slotted for the damage buffs. Raids once you learn them actually require minimal party healing to recover from mistakes. Once you learn how to avoid the random damage most of the damage you receive you can sustain yourself through. Or you can have an ele pop into water during downtimes to top everyone off.

Its just that druid (rangers in general) has no real roll except to provide damage boosts to the party due to the fact that its outclassed in every other regard. In order to compensate for that there. Anything else it does is…secondary as far as the raid/group is concerned. Druids happen to be able to provide the basic healing required for a group to safely clear an encounter as WELL as the damage buffs it gives. Making it a logical choice.

Its kind of like how chronomancer is the tank. Its also a buffer. But it has the basic skills necessary to tank at the same time. Like the druid its damage is kittening awful. But it boosts the damage of the rest of the raid while also tanking despite the fact that compared to say a Cav reaper who can stack massive amounts of armor while doing more damage than a chronomancer as well as having RIDICULOUS amounts of raw damage reduction from traits and shrouds and very high self recovery (making it pretty much immune to most damage mechanics).

But a chronomancer is so much more convenient to take because like the druid you need to take one ANYWAY for its damage boosts.

So reducing its healing will force druids to take a little more healing power sure. But all your doing is forcing a bunch of raiders to spend money changing gear to a set they will never use on another character just so they can go back to providing the healing necessary to fulfill their roll in the raid without them holding up a spot something else could take. (Edit: another possibility is you force someone else to change there build to make up for the lost healing. Screwing over TWO people for the price of one.)

You won’t change anything as far as that goes. You’l just kitten alot of people off for no reason.

Likewise in WvW. Where ranger in general doesn’t have a roll ANYWAY. Except as a roamer and in some cases as an anti pick build.

I wouldn’t be opposed to the suggested healing nerf in PvP. (Though keep in mind a heal nerf THAT massive is very likely to push druid out of the meta. So you better hope they compensate for them in some other way or expect a fully understandable kitten storm) But in PvE and WvW? Just to force some people to swap gear? Its completely unnecessary and will just cause headaches for everyone involved. Its not like the tiny damage they get from being able to run zerk or sinister makes that big a difference when they spend much of their time casting non damaging skills ANYWAY just to provide damage boosts.

Ghost Yak

(edited by Shadelang.3012)

PvP Druid needs balancing

in PvP

Posted by: Mr Godlike.6098

Mr Godlike.6098

I think Druids have just a wee too much bunker in them. With a Toughness and Healing Power build, Druids can contest points for the whole match solo. When I’ve been fighting 1 v 1 using my Engi, I get him down to half HP, then poof, full heal. 5 minutes later, I need to call for backup because he just won’t go away. IMO, Druids are more OP than Dragon Hunters.

w8….meta build don’t have toughness…s/d setup don’t need it…are you sure you know what you are describing?

second why you are trying to kill bunker build with bunker build on his node?

Was depressed ele…now depressed druid
Kawaleria (KW)

PvP Druid needs balancing

in PvP

Posted by: Shaogin.2679

Shaogin.2679

I dropped a druid in a matter of seconds on my base Power Necro. Was hilarious, guy was so confused cause he thought he was about to fight another condi reaper.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

PvP Druid needs balancing

in PvP

Posted by: Cobrakon.3108

Cobrakon.3108

Out of Scrapper, DH, and Druid…. Druid can be focused the easiest. So before you go asking for a Druid nerf, you should consider the other high sustain classes.

Right Now Druid is the part of what keeps DH in check. And despite that there are still many DH in a given game. Just imagine without Druid.

So if your going to talk about Druid your going to need to talk about sustain overall. Engineer, DH, Druid, and some other bunker variants need to be addressed without exclusion. Passives and being able to Heal Rotate back up to full health when being focused on with 2 or more, simply should not exist.

Imo a good damage dealer should in theory be able to kill all bunkers by themselves, although it should take a while.

The Ultimate Rule of PvP balance should be: EVERY CLASS CAN KILL EVERY OTHER CLASS.

Then The advantage of the tanky build wouldn’t be brain-dead easy but rather holding points until they are plus 1 against and then holding that point long enough to receive help from team mates.

That should be more of the tanky role. This would be closer to true balance, but I doubt we will ever see it.

(edited by Cobrakon.3108)

PvP Druid needs balancing

in PvP

Posted by: Shaogin.2679

Shaogin.2679

Balance is actually very simple. The effects of every skill can be simplified into a damage, sustain, or support effect. Some skills have multiple effects in one skill. In order to achieve balance, one build should not do exceedingly well in more than one area (damage, sustain, support). Most of what we have now, is high damage builds with high sustain and/or support. You have to force players into choosing a more defined role. You have to force players into doing things like sacrificing damage if they want more sustain. The best way to start that is to make builds in general more reliable on their stats. For instance, there is no reason why Dragonhunters and Scrappers should be healing for as much as they are without investing into healing power.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

PvP Druid needs balancing

in PvP

Posted by: Gamble.4580

Gamble.4580

Just get rid of their stealth and I would be happy. Their rez is strong but bloody op with stealth

[UNTY] Unity guild -AG server
Asura -Thief

PvP Druid needs balancing

in PvP

Posted by: Miyu.8137

Miyu.8137

I think Druids have just a wee too much bunker in them. With a Toughness and Healing Power build, Druids can contest points for the whole match solo. When I’ve been fighting 1 v 1 using my Engi, I get him down to half HP, then poof, full heal. 5 minutes later, I need to call for backup because he just won’t go away. IMO, Druids are more OP than Dragon Hunters.

First of all, there is no such amulet with healing power and toughness. Already here you failing. Most druids playing with menders which provides no toughness. You also saying thay you couldn’t kill the druid and so you needed to be 2 to get him down. But as for this it seems that the druid couldn’t get you down either, does that mean you are also OP bunker?

Druid’s healing is strong, exactly as it meant to be as druid is meant to be healer. But their dmg is very low, the main burst dmg comming from 2 skills of their pets, if you are too stupid to dodge these then it is just ltp issue.

It is again one of these post " I can’t kill somebody so it must be op".

PvP Druid needs balancing

in PvP

Posted by: R O C.6574

R O C.6574

I have to agree, it’s hilarious that someone playing scrapper thinks druid is OP

Attachments:

PvP Druid needs balancing

in PvP

Posted by: Zintrothen.1056

Zintrothen.1056

I don’t have a huge problem with how tanky Druids are. My problem is how much damage they can do with just staff or longbow and especially with their pets. Also, why the kitten is Ancient Seeds still only a 10 second CD? Pet stats should be based on the Ranger’s stats imo. A tanky Druid has a tanky pet. A damaging Druid has a damaging pet.

I have no idea how they could fix the issue of longbow and staff doing too much damage with tanky builds though. Is it even possible? We shouldn’t be removing amulets that have power with any other defensive stat. There needs to be tradeoffs for speccing defensively.

How are Scrappers so defensive while also doing so much damage? Hammer is meant to be a damage weapon. Everything hits hard. But there are also three skills with sustaining capabilities: a reflection, evades, and a block, all on short CDs. If sustain was reduced, players would be taking more damage, and the crazy damage of thieves, DHs, revs, etc., would be clearly obvious to anyone. Then we could get damage overall nerfed. There, now Druids, Scrappers, Dragonhunters, Heralds, Chronomancers, etc., are no longer able to stop every attack, but they also can’t deal quite as much damage. With longer CDs also, players will have to think about when to use skills.

Now Druids will still be tanky, and they’ll still be able to keep themselves alive, but they also won’t be doing quite as much damage.

Oh hey, Anet, how about trying this out on a test server and seeing how this works? Clearly that would work better than making changes and just throwing them out to the world without any feedback before release.

(edited by Zintrothen.1056)

PvP Druid needs balancing

in PvP

Posted by: Silverkey.2078

Silverkey.2078

While to a large extent, we are not in a bunker meta anymore, I think there is still a problem with sustain in this game, especially for a few classes.

And I believe one of the main factor is the fact that many classes have too much reset potential: they can heal themselves from 0 to 100% HP very fast. This means that if you can’t damage them enough before their CD come back, you will have to restart from scratch. On top of that, many of those large heals have very short cast time which makes them very hard to interrupt.

A few noteworthy examples:

  • Druid: celestial avatar is a full heal on a 10s CD. Yes, it actually takes a bit longer to generate the astral force, but in practice this is still very much OP.
  • Dragonhunter: Purification trap is stupidly OP. 30s CD and 1/2s cast time for a 8600 heal (without healing power) and 1960 extra from Monk’s focus/Smiter’s boon. This is more than 10k heal on a class which has 11k HP base… Oh and I forgot it brings extra regen.
  • Herald: while this has (in principle) counterplay Facet of Light allow for a 100% heal on a 30s CD… and this is only one of 2 heals.
  • Tempest: for the elementalist, it is just the insane number of (AOE) heals available which make the reset insane, not one specific.

One non-offender for comparison:

  • Necromancer/Reaper: Signet of vampirism = 6k heal at best (need hitting target) on 35s CD and 1.25s cast time. This is only 30% of the base HP of the class. No wonder they need babysitting. A better heal sustain-wise is consume condition. If the necro is loaded with all conditions in the game (highly unlikely or he would already be dead) this gives 15k heal, which is still “only” 80% of the base health pool. In general you should expect about half of this.

So yes, druid is too tanky because it has a lot of reset potential, and he is not the only one…

PvP Druid needs balancing

in PvP

Posted by: Razor.9872

Razor.9872

I don’t have a huge problem with how tanky Druids are. My problem is how much damage they can do with just staff or longbow and especially with their pets. Also, why the kitten is Ancient Seeds still only a 10 second CD? Pet stats should be based on the Ranger’s stats imo. A tanky Druid has a tanky pet. A damaging Druid has a damaging pet.

I have no idea how they could fix the issue of longbow and staff doing too much damage with tanky builds though. Is it even possible? We shouldn’t be removing amulets that have power with any other defensive stat. There needs to be tradeoffs for speccing defensively.

How are Scrappers so defensive while also doing so much damage? Hammer is meant to be a damage weapon. Everything hits hard. But there are also three skills with sustaining capabilities: a reflection, evades, and a block, all on short CDs. If sustain was reduced, players would be taking more damage, and the crazy damage of thieves, DHs, revs, etc., would be clearly obvious to anyone. Then we could get damage overall nerfed. There, now Druids, Scrappers, Dragonhunters, Heralds, Chronomancers, etc., are no longer able to stop every attack, but they also can’t deal quite as much damage. With longer CDs also, players will have to think about when to use skills.

Now Druids will still be tanky, and they’ll still be able to keep themselves alive, but they also won’t be doing quite as much damage.

Oh hey, Anet, how about trying this out on a test server and seeing how this works? Clearly that would work better than making changes and just throwing them out to the world without any feedback before release.

If a Druid is hitting you hard with LB or Staff, it means they are super squishy and easy to focus.

NSPride <3

PvP Druid needs balancing

in PvP

Posted by: R O C.6574

R O C.6574

While to a large extent, we are not in a bunker meta anymore, I think there is still a problem with sustain in this game, especially for a few classes.

And I believe one of the main factor is the fact that many classes have too much reset potential: they can heal themselves from 0 to 100% HP very fast. This means that if you can’t damage them enough before their CD come back, you will have to restart from scratch. On top of that, many of those large heals have very short cast time which makes them very hard to interrupt.

A few noteworthy examples:

  • Druid: celestial avatar is a full heal on a 10s CD. Yes, it actually takes a bit longer to generate the astral force, but in practice this is still very much OP.
  • Dragonhunter: Purification trap is stupidly OP. 30s CD and 1/2s cast time for a 8600 heal (without healing power) and 1960 extra from Monk’s focus/Smiter’s boon. This is more than 10k heal on a class which has 11k HP base… Oh and I forgot it brings extra regen.
  • Herald: while this has (in principle) counterplay Facet of Light allow for a 100% heal on a 30s CD… and this is only one of 2 heals.
  • Tempest: for the elementalist, it is just the insane number of (AOE) heals available which make the reset insane, not one specific.

One non-offender for comparison:

  • Necromancer/Reaper: Signet of vampirism = 6k heal at best (need hitting target) on 35s CD and 1.25s cast time. This is only 30% of the base HP of the class. No wonder they need babysitting. A better heal sustain-wise is consume condition. If the necro is loaded with all conditions in the game (highly unlikely or he would already be dead) this gives 15k heal, which is still “only” 80% of the base health pool. In general you should expect about half of this.

So yes, druid is too tanky because it has a lot of reset potential, and he is not the only one…

You really can’t compare classes this way. It’s a trade off. Necro has some of the highest ranged damage. If you want to compare, you need to take all mechanics into account to get a comprehensive view. Classes have different strengths and weaknesses and if your play style needs more healing maybe you should consider using a different class…

PvP Druid needs balancing

in PvP

Posted by: JayAction.9056

JayAction.9056

Druid is fine. It has weakness and it has strengths like everything. They are actually quite easy to kill (like everything) if you know what you’re doing.

Druid tbh really shines 1v1 (which I’m assuming is where this complaining is coming from).

I don’t even play Druid, but I’d hate to see them nerfed as they bring a lot of unique things to group combat overall making it more complex.

PvP Druid needs balancing

in PvP

Posted by: Silverkey.2078

Silverkey.2078

You really can’t compare classes this way. It’s a trade off. Necro has some of the highest ranged damage. If you want to compare, you need to take all mechanics into account to get a comprehensive view. Classes have different strengths and weaknesses and if your play style needs more healing maybe you should consider using a different class…

My point was not “necro is weak compared to those classes”. I understand that necro still has a place thanks to the pretty insane condi pressure. I would argue PvP currently is quite well balanced.

I am just saying, some mechanics, while balanced with other things, need revising because they reduce the quality of the game.

For example, a necro has low sustain and no active defenses. In the grand scheme of things, this is “balanced” by its high damage and very high HP pool (inc. shroud). In the same way, ranger has a great sustain, but becomes less effective in bigger fights because its main damage burst is mostly single target and he has little stability and gets more easily bursted down in a larger fight.

But all of this forces classes in specific roles. Druid is now a 1v1 or skirmish class, and cannot really take other roles. Necro has so much condi pressure it removes on its own half or more of the otherwise viable builds simply because they lack condi cleanse.

I think to fix build diversity, some of the mechanics need to be fixed even if they currently appear “balanced” in the 1-build-per-class-meta.

(edited by Silverkey.2078)

PvP Druid needs balancing

in PvP

Posted by: Cecilia.5179

Cecilia.5179

Idk about sPvP, but in WvW, druids can run around in full minstrel’s and kill things with their pet’s stats while being invulnerable 1v1 and having the best mobility by far.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

PvP Druid needs balancing

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

Pets as Wyverns also need better balance, most good pets for use are birds, felines, canines, drakes, and smokescale Bristleback ….. druids to me do not need nerf, and I ranger set and so I say, druids are not op.

PvP Druid needs balancing

in PvP

Posted by: Ubik.8315

Ubik.8315

I found a counter that 1v1s druids without an issue at last. Interrupt chrono. You have cast times? Sucks to be you I guess.

PvP Druid needs balancing

in PvP

Posted by: Erzian.5218

Erzian.5218

Pets as Wyverns also need better balance, most good pets for use are birds, felines, canines, drakes, and smokescale Bristleback ….. druids to me do not need nerf, and I ranger set and so I say, druids are not op.

From my experience the only playable pets in pvp are smoke scale, bristleback and spiders. Everything else either deals no damage or is always dead.
Wolf + birds used to be ‘good’ before hot, but due to all the power creep they just die from cleave damage within seconds.

PvP Druid needs balancing

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

Pets as Wyverns also need better balance, most good pets for use are birds, felines, canines, drakes, and smokescale Bristleback ….. druids to me do not need nerf, and I ranger set and so I say, druids are not op.

From my experience the only playable pets in pvp are smoke scale, bristleback and spiders. Everything else either deals no damage or is always dead.
Wolf + birds used to be ‘good’ before hot, but due to all the power creep they just die from cleave damage within seconds.

accurate, as the survival of these pets are most vulnerable, so why people still think that ranger and druid are op? Our damage is shared with the pet damage, and unfortunately our pets are not all that are good as smokescale or Bristleback

PvP Druid needs balancing

in PvP

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

We had this similar discussion last year with Eles. Even if a Druid hits like a wet noodle, their long lasting sustain will constantly contest points. Healing Power and Vitality from an Ammy, plus Toughness bunker runes = unstoppable.

Druids do go down, but that’s usually in the beginning mid fight, where you can have 4 guys focus him. But as the match goes on, if a Druid sneaks behind the fight and decaps your Home, good luck getting that back 1 v 1.

Some ideas on how to balance Druids:

  • Remove Stealth. That’s a Mesmer and Thief skill
  • Reduce outgoing healing by 25%
In GW2, Trading Post plays you!

PvP Druid needs balancing

in PvP

Posted by: Kuya.6495

Kuya.6495

We had this similar discussion last year with Eles. Even if a Druid hits like a wet noodle, their long lasting sustain will constantly contest points. Healing Power and Vitality from an Ammy, plus Toughness bunker runes = unstoppable.

Druids do go down, but that’s usually in the beginning mid fight, where you can have 4 guys focus him. But as the match goes on, if a Druid sneaks behind the fight and decaps your Home, good luck getting that back 1 v 1.

Some ideas on how to balance Druids:

  • Remove Stealth. That’s a Mesmer and Thief skill
  • Reduce outgoing healing by 25%

Those ideas are awful

PvP Druid needs balancing

in PvP

Posted by: Yasha.5963

Yasha.5963

I find most druids go down really quickly, you just have to time your cc and burst. Some players are really good and can contest a point for a long time but the same could be said for any class.

PvP Druid needs balancing

in PvP

Posted by: Trevor Boyer.6524

Trevor Boyer.6524

Druid needs:

  • less cele force gained from random regeneration effects/healing
  • more cele force gained from damage dealt

This would keep bunker specs the same so long as they keep attacking but also enable DPS specs again as they would have practical access to cele avatar this way.

I use the name Barbie on all of my characters.

PvP Druid needs balancing

in PvP

Posted by: Yasha.5963

Yasha.5963

Druid needs:

  • less cele force gained from random regeneration effects/healing
  • more cele force gained from damage dealt

This would keep bunker specs the same so long as they keep attacking but also enable DPS specs again as they would have practical access to cele avatar this way.

Quite a good suggestion, imo.

PvP Druid needs balancing

in PvP

Posted by: Hyper Cutter.9376

Hyper Cutter.9376

Pets as Wyverns also need better balance, most good pets for use are birds, felines, canines, drakes, and smokescale Bristleback ….. druids to me do not need nerf, and I ranger set and so I say, druids are not op.

From my experience the only playable pets in pvp are smoke scale, bristleback and spiders. Everything else either deals no damage or is always dead.
Wolf + birds used to be ‘good’ before hot, but due to all the power creep they just die from cleave damage within seconds.

All non-HoT pets need a complete revamp of their skill bars to bring them up to HoT standards (also wyverns, because they’re terrible). Functional skill bars are the only thing the bristleback and smokescale have going for them, their stats aren’t actually very good.

That would take a lot more effort than Anet is probably willing to spend, though.

PvP Druid needs balancing

in PvP

Posted by: Razor.9872

Razor.9872

Druid needs:

  • less cele force gained from random regeneration effects/healing
  • more cele force gained from damage dealt

This would keep bunker specs the same so long as they keep attacking but also enable DPS specs again as they would have practical access to cele avatar this way.

This would only make Druids have a lot of sustain with a lot of damage. They would turn into the current DH’s or the old Scrappers.

I get the premise, but it won’t go the way you want.

NSPride <3

PvP Druid needs balancing

in PvP

Posted by: EvesDesire.2596

EvesDesire.2596

I think there’s a simple solution to the druid problem.

Make pet stats scale with the player’s amulet. Simple as that. No more tanking and dpsing at the same time.

PvP Druid needs balancing

in PvP

Posted by: OGDeadHead.8326

OGDeadHead.8326

We had this similar discussion last year with Eles. Even if a Druid hits like a wet noodle, their long lasting sustain will constantly contest points. Healing Power and Vitality from an Ammy, plus Toughness bunker runes = unstoppable.

Druids do go down, but that’s usually in the beginning mid fight, where you can have 4 guys focus him. But as the match goes on, if a Druid sneaks behind the fight and decaps your Home, good luck getting that back 1 v 1.

Some ideas on how to balance Druids:

  • Remove Stealth. That’s a Mesmer and Thief skill
  • Reduce outgoing healing by 25%

You really like to provoke with your posts don’t you? The druid was introduced as an elite spec that was ALL about healing. That’s how it was put forth by the devs. Then come someone like you and throw out the most ridiculous numbers taken out of your kitten . Reduce healing by 25%? What a joke. So bad it’s not even funny, just annoying.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

PvP Druid needs balancing

in PvP

Posted by: Ubik.8315

Ubik.8315

I think there’s a simple solution to the druid problem.

Make pet stats scale with the player’s amulet. Simple as that. No more tanking and dpsing at the same time.

^ this

PvP Druid needs balancing

in PvP

Posted by: Shadelang.3012

Shadelang.3012

I think there’s a simple solution to the druid problem.

Make pet stats scale with the player’s amulet. Simple as that. No more tanking and dpsing at the same time.

^ this

Except that would horribly inbalance the pets themselves unless we rework every single pet to have the exact same base stats AS WELL AS doing a full rework on almost every single pet attack in the game.

Otherwise you risk breaking the class in one way or the other far more than it has EVER been broken before.

If you want to start doing the match on everything feel free. I don’t expect anyone at anet to do it when they are already trying to rebalance pets with the CURRENT system (as evidenced by the last balance patch and probably the next one)

I hate to say it but blanket (all you have to do is this) statements just show that the people that make them dont actually understand how pets in this game work. Or that they didn’t bother fully thinking their suggestion through across the entire spiderweb of effects there decision will make.

Edit: Fixed some grammar issues. I am sure I missed some others.

Ghost Yak

(edited by Shadelang.3012)

PvP Druid needs balancing

in PvP

Posted by: R O C.6574

R O C.6574

I think there’s a simple solution to the druid problem.

Make pet stats scale with the player’s amulet. Simple as that. No more tanking and dpsing at the same time.

^ this

Except that would horribly inbalance the pets themselves unless we rework every single pet to have the exact same base stats AS WELL AS doing a full rework on almost every single pet attack in the game.

Otherwise you risk breaking the class in one way or the other far more than it has EVER been broken before.

If you want to start doing the match on everything feel free. I don’t expect anyone at anet to do it when they are already trying to rebalance pets with the CURRENT system (as evidenced by the last balance patch and probably the next one)

I hate to say it but blanket (all you have to do is this) statements just show that the people that make them dont actually understand how pets in this game work. Or that they didn’t bother fully thinking their suggestion through across the entire spiderweb of effects there decision will make.

Edit: Fixed some grammar issues. I am sure I missed some others.

Yes. Bristleback f2 getting buff from berserker amulet sounds fun. I’m already dreaming up my power druid. You think people hate pets now? Just wait!

PvP Druid needs balancing

in PvP

Posted by: Durzlla.6295

Durzlla.6295

I think there’s a simple solution to the druid problem.

Make pet stats scale with the player’s amulet. Simple as that. No more tanking and dpsing at the same time.

^ this

Except that would horribly inbalance the pets themselves unless we rework every single pet to have the exact same base stats AS WELL AS doing a full rework on almost every single pet attack in the game.

Otherwise you risk breaking the class in one way or the other far more than it has EVER been broken before.

If you want to start doing the match on everything feel free. I don’t expect anyone at anet to do it when they are already trying to rebalance pets with the CURRENT system (as evidenced by the last balance patch and probably the next one)

I hate to say it but blanket (all you have to do is this) statements just show that the people that make them dont actually understand how pets in this game work. Or that they didn’t bother fully thinking their suggestion through across the entire spiderweb of effects there decision will make.

Edit: Fixed some grammar issues. I am sure I missed some others.

Yes. Bristleback f2 getting buff from berserker amulet sounds fun. I’m already dreaming up my power druid. You think people hate pets now? Just wait!

Screw the bristle back, give me a panther in a Druid build running ancient seeds and entangle

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

PvP Druid needs balancing

in PvP

Posted by: Ithilwen.1529

Ithilwen.1529

Druid is extremely tanky. It’s even more so than the previous auramancer ele. This needs a fix.

Mesmerising Girl

PvP Druid needs balancing

in PvP

Posted by: Swagger.1459

Swagger.1459

I think Druids have just a wee too much bunker in them. With a Toughness and Healing Power build, Druids can contest points for the whole match solo. When I’ve been fighting 1 v 1 using my Engi, I get him down to half HP, then poof, full heal. 5 minutes later, I need to call for backup because he just won’t go away. IMO, Druids are more OP than Dragon Hunters.

So I’ll summarize this…

You can’t kill that player using Druid on your Engineer build, but that player can’t kill you either, so that player using Druid is OP… So I guess any profession build that you can’t beat up solo is op?

…How about improve yourself before complaining.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

PvP Druid needs balancing

in PvP

Posted by: Supreme.3164

Supreme.3164

I think Druids have just a wee too much bunker in them. With a Toughness and Healing Power build, Druids can contest points for the whole match solo. When I’ve been fighting 1 v 1 using my Engi, I get him down to half HP, then poof, full heal. 5 minutes later, I need to call for backup because he just won’t go away. IMO, Druids are more OP than Dragon Hunters.

So I’ll summarize this…

You can’t kill that player using Druid on your Engineer build, but that player can’t kill you either, so that player using Druid is OP… So I guess any profession build that you can’t beat up solo is op?

…How about improve yourself before complaining.

I add, any profession he can beat..it’s balanced….that’s why ele is considered balanced on this forum..they can’t kill you..but you kill them very easily

PvP Druid needs balancing

in PvP

Posted by: Mr Godlike.6098

Mr Godlike.6098

I think Druids have just a wee too much bunker in them. With a Toughness and Healing Power build, Druids can contest points for the whole match solo. When I’ve been fighting 1 v 1 using my Engi, I get him down to half HP, then poof, full heal. 5 minutes later, I need to call for backup because he just won’t go away. IMO, Druids are more OP than Dragon Hunters.

So I’ll summarize this…

You can’t kill that player using Druid on your Engineer build, but that player can’t kill you either, so that player using Druid is OP… So I guess any profession build that you can’t beat up solo is op?

…How about improve yourself before complaining.

I add, any profession he can beat..it’s balanced….that’s why ele is considered balanced on this forum..they can’t kill you..but you kill them very easily

So true man…

Was depressed ele…now depressed druid
Kawaleria (KW)

PvP Druid needs balancing

in PvP

Posted by: Mr Godlike.6098

Mr Godlike.6098

I think there’s a simple solution to the druid problem.

Make pet stats scale with the player’s amulet. Simple as that. No more tanking and dpsing at the same time.

^ this

Except that would horribly inbalance the pets themselves unless we rework every single pet to have the exact same base stats AS WELL AS doing a full rework on almost every single pet attack in the game.

Otherwise you risk breaking the class in one way or the other far more than it has EVER been broken before.

If you want to start doing the match on everything feel free. I don’t expect anyone at anet to do it when they are already trying to rebalance pets with the CURRENT system (as evidenced by the last balance patch and probably the next one)

I hate to say it but blanket (all you have to do is this) statements just show that the people that make them dont actually understand how pets in this game work. Or that they didn’t bother fully thinking their suggestion through across the entire spiderweb of effects there decision will make.

Edit: Fixed some grammar issues. I am sure I missed some others.

Yes. Bristleback f2 getting buff from berserker amulet sounds fun. I’m already dreaming up my power druid. You think people hate pets now? Just wait!

OOOOO 10k+ on Bristleback! YEA I WANT THIS…this will balanced like sh**

Was depressed ele…now depressed druid
Kawaleria (KW)

PvP Druid needs balancing

in PvP

Posted by: abaddon.3290

abaddon.3290

I think Druids have just a wee too much bunker in them. With a Toughness and Healing Power build, Druids can contest points for the whole match solo. When I’ve been fighting 1 v 1 using my Engi, I get him down to half HP, then poof, full heal. 5 minutes later, I need to call for backup because he just won’t go away. IMO, Druids are more OP than Dragon Hunters.

So I’ll summarize this…

You can’t kill that player using Druid on your Engineer build, but that player can’t kill you either, so that player using Druid is OP… So I guess any profession build that you can’t beat up solo is op?

…How about improve yourself before complaining.

I add, any profession he can beat..it’s balanced….that’s why ele is considered balanced on this forum..they can’t kill you..but you kill them very easily

tbh ive yet to see anyone say ele is balanced. its all agreed that eles need a buff.

im bad at sarcasm

PvP Druid needs balancing

in PvP

Posted by: Zalani.9827

Zalani.9827

I think there’s a simple solution to the druid problem.

Make pet stats scale with the player’s amulet. Simple as that. No more tanking and dpsing at the same time.

^ this

Except that would horribly inbalance the pets themselves unless we rework every single pet to have the exact same base stats AS WELL AS doing a full rework on almost every single pet attack in the game.

Otherwise you risk breaking the class in one way or the other far more than it has EVER been broken before.

If you want to start doing the match on everything feel free. I don’t expect anyone at anet to do it when they are already trying to rebalance pets with the CURRENT system (as evidenced by the last balance patch and probably the next one)

I hate to say it but blanket (all you have to do is this) statements just show that the people that make them dont actually understand how pets in this game work. Or that they didn’t bother fully thinking their suggestion through across the entire spiderweb of effects there decision will make.

Edit: Fixed some grammar issues. I am sure I missed some others.

Yes. Bristleback f2 getting buff from berserker amulet sounds fun. I’m already dreaming up my power druid. You think people hate pets now? Just wait!

OOOOO 10k+ on Bristleback! YEA I WANT THIS…this will balanced like sh**

Make the spikey ball of doom great again Anet.

Let’s not even get into Drake pets spin to win or smoke assault lmao.

  • Remove Stealth. That’s a Mesmer and Thief skill
  • Reduce outgoing healing by 25%

It got better.

Jadis Narnia-Sylvari Ranger of [EDGE]
Dragonbrand

(edited by Zalani.9827)

PvP Druid needs balancing

in PvP

Posted by: Ninski.5680

Ninski.5680

I think Druids have just a wee too much bunker in them. With a Toughness and Healing Power build, Druids can contest points for the whole match solo. When I’ve been fighting 1 v 1 using my Engi, I get him down to half HP, then poof, full heal. 5 minutes later, I need to call for backup because he just won’t go away. IMO, Druids are more OP than Dragon Hunters.

Definitely agree, id say Druid is the best class for Spvp currently, a good druid can easily carry a team, excellent mobility, excellent survival and good burst damage as well as team support and stealth\rez utility.

PvP Druid needs balancing

in PvP

Posted by: Sznurek.8791

Sznurek.8791

I won’t say druid is op.
why?
because it’s not good in big battles 4v4(big burts + stuns druids ultimate weakness) etc. so most of middle points aren’t great place for them.
1v1 they are really hard to kill but at the same time they have the lowest damage in the game so often they can’t kill player too for example engi.
Also even if they are going to kill someone it takes a lot of time enough to call for help.
Still they are good class for example defending a point. To help others and make battle 2v1(high mobility) and they are also good in 2v2 battles.

PvP Druid needs balancing

in PvP

Posted by: Razor.9872

Razor.9872

Druid is extremely tanky. It’s even more so than the previous auramancer ele. This needs a fix.

I disagree. The previous Auramancer Tempest was far more bunkery; they could face-tank the point and not care for minutes.

The current Druid is far more susceptible to focus and CC.

To make my point, did you see very many Druids while the Tempests were playing support? Chances are, you did not. Despite there being no buffs to the current Druid meta-build since then.

NSPride <3

PvP Druid needs balancing

in PvP

Posted by: Shadelang.3012

Shadelang.3012

Alright made a post earlier but I deleted it because it didn’t really contribute to the convo at hand. Mostly just me bringing up a pet peeve when it comes to forum behavior.

As far as Druid goes. I don’t really know how it would even be possible to nerf the menders druid without painfully hurting the dps druids as well. One of the issues with elite specs is that you kinda can’t dampen there core functions without hurting the entire class. Since the odds of a viable build existing WITHOUT that elite spec is pretty much NULL.

Can you make a build and be succesful without it? Sure I hit legend in season one using bloody shouts on base ranger in the era of bunker tempests with perma magnetic aura. Would I recommend doing that? Hell no. It was an incredibly frustrating experience that I would rather delete every character I own and start over than repeat.

Im not sold that menders druid even needs to be nerfed yet. And I freaking HATE that build. As anyone whos pvpd more than 1-2 games with me here can probably attest to.

But if we DO as a COMMUNITY not as one or two freedom posters who feel like x class is repressing them from reaching their just rewards (since OBVIOUSLY there super skilled and they didn’t get outplayed a tall right?), then I feel we should be looking at how to widen the gap between a “bunker/support” druid and a “Dps” druid.

Atm the only difference between these two builds are amulet, weapons and MAYBE runes.

They use almost exactly the same traits.

If we were able to seperate them so that they weren’t so tied together we could start balancing one without shoving the hilt of the nerfbat through the others kitten. And I legitimately said kitten there because that would be horrible.

Ghost Yak

PvP Druid needs balancing

in PvP

Posted by: Ninski.5680

Ninski.5680

remove dolyak rune problem solved