[PvP Feedback] State of Soulbeast

[PvP Feedback] State of Soulbeast

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Posted by: StickerHappy.8052

StickerHappy.8052

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  • If pet is on passive, exiting BM would require you to press F1 again. Although not much to do, but believe it or not, Soulbeast is a mechanically tiring spec that involves a lot of pet micromanagement to be successful (Unless you camp BM form and pew-pew away). Maybe It’s just me but sometimes I forget to press f1 again and pet will be idle.

Worldly Impact

  • A very good skill, sadly against competent opponents, this skill is very hard to land. The Smokescale BM KD will not be enough to do it. They would have to have 0 dodges or stun breakers. This skill is also easily interruptible.
    Another thing is that it is a leap finisher. We have so much leap finishers and with this skill being stationary, it just doesn’t make any sense.

Suggestion: Make it ground targeted like engie rifle. This way, we have better chances of hitting with it, can be used as a gap closer or disengage. Making it a blast finisher would be better, but having it as a leap finisher with ground targeted is also okay.

Smoke Assault (BM mode)

  • With the amount of CC in PvP right now, this skills is easily negated with by a single random AoE CC.

Suggestion: Make it an evade, like the tooltip says. Not only that this would increase our sustain but also our dps making sure it would hit. Another little thing they could do is fix the pathing.

Dagger Mainhand

  • The problem with this is that 1st: The damage is really low. Yes, people would say it is a condi weapon but even with that, it scales very poorly with the power stat. 2nd. There is nothing happening much with this weapon aside from poison and bleeds. The AA should be enough for condi application. #2 Should offer something different. 3rd. Instinctive Engage needs to be an evade, if Not, there is no reason not to use sword. The only thing its missing is bleeding.

Suggestion: Make it scale with power a little bit better. Make the 2nd attack do something else like torment, rip or steal a 2 boons when it hits or something. There is just too much poison and bleeds, very unoriginal. Make #3 an evade, this would boost our sustain a bit more.

Stout Pets

  • Stout pets have the best f3 especially combined with the black bear. Well here is the issue, Pet Selection. Other than the BM, un-melded versions of this pet are all useless in pvp. This is like gimping yourself outside of BM with only 1/2 of your pets being competent.

Suggestion: Make the pet selection a little bit more useful. I would personally move Electric Wyvern here so I could use the CC and Cleaves outside of BM. Electric Drake is another, its F2 is years better than the Ice Drake.

One Wolf Pack

  • Two issues with this. 1st. Effect is meh at best. 2nd which is the biggest offender: Global ICD.

Suggestion: Other than damage, successful hits should proc another effect like maybe cleanse a condition, rip a boon, heal. etc. Then, Change global ICD to per Target ICD <—- With this change, the elite can also be used with our AoE like traps, bonfires, etc. Which help really well in node fights, cleaving downed, etc.

Leader of the Pack

  • Main issue here is that you have to slot in a GM trait just to share the stances, this might be good elsewhere but in PvP, not so much. The trait by itself is too much an investment for a mediocre effect considering only 2 of our stances are worth taking at the moment.

Suggestion: Either make it “Initial effects of stances affect your allies too for half the duration (i.e. Dolyak also breaks their stuns and grant boons)” or “Activating a stance converts 2 conditions to boons. Radius 360” This way it would really be a support-centric GM and will help manage conditions on the Soulbeast line.

Oppressive Superiority

  • Absolutely horrible PvP trait. Especially if you can compare it to these traits.

https://wiki.guildwars2.com/wiki/Close_to_Death
https://wiki.guildwars2.com/wiki/Swift_Termination
https://wiki.guildwars2.com/wiki/Executioner
https://wiki.guildwars2.com/wiki/Bolt_to_the_Heart

Suggestion: Make it better. Condition duration is absolutely useless. This trait is just the same as Light on your feet with a different trigger. Possibly make it like “Increase Condition Damage and Damage by 15% when target is below the threshold” or “Increase Damage and Condition Damage by 10% if target is below the treshold and Pulse Fury every 2 seconds” This way it can synergize with both condition and remorseless builds. Synergizes with Furious Strength too.

Eternal Bond

  • This trait is on such a high CD to make it worthwhile and protection is too dull on the proc. Dead or alive is simply a much superior trait considering it’s a master and only on 30 seconds CD!

https://wiki.guildwars2.com/wiki/Dead_or_Alive

Suggestion: Reduce the CD to at least 60 seconds and make it “Give you and your allies protection every time you go out of beast mode”. That way the trait is still useful outside of the 60 seconds.

It’s similar to this one: https://wiki.guildwars2.com/wiki/Beyond_the_Veil

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

[PvP Feedback] State of Soulbeast

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Posted by: StickerHappy.8052

StickerHappy.8052

Moa Stance

  • The thing with this one is that, Fury and Swiftness are boons that we sooo much of. You can get perma fury via Skirmishing Line, Tiger pet more fury from Wilderness Knowledge, Strength of the pack, Soulbeast line, etc. Swiftness is the same with shouts, Skirmishing line, WH has both fury and swiftness. The effect is not very good as well. The Soulbeast line has similar boon effects like Essence of speed.

Suggestion: Change fury to Resistance and Swiftness to maybe Quickness That way we can gain boons that we don’t normally get, After all, You have to trait into the tree anyway. Then maybe have a mini effect that is Gain barrier for 4 seconds which again we have no access to.

Predator’s Cunning

  • This is an okay trait but to weak imo for a master slot.

Suggestion: In addition to the primary effect, maybe give “Allies siphon health from hitting a poisoned foe” Aura effect.

Similar to:

https://wiki.guildwars2.com/wiki/Vampiric_Presence

But again the target has to be poisoned.

Thoughts?

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

[PvP Feedback] State of Soulbeast

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Posted by: Hammerguard.9834

Hammerguard.9834

I wish I played more Soulbeast. Condi build felt really weak. Everytime I pulled out dagger/dagger I regretted it. Shortbow pretty much mandatory but I dislike the weapon. All 3 other offhands have incredibly bad survivbility, too hard to warrant taking in PvP. Beastmode needs a shorter cooldown. Only reason I see it having one at all is for less enemy confusion. 10 seconds feels too clunky. The spec as a whole feels too similar to base ranger with some extra micromanaging but there’s nothing you can do there. I dont think Worldy Impact needs ground target but definitely needs to not be stationary casting. Also agree pets need rebalancing. Would make the class feel like they have more options.

In a recent dev video something was said along the lines of “people are going to need to start looking into all those other pets they haven’t before” in regards to beastmode.

This is not how you should be getting people to stop neglecting bad pets.

… I still want tengu.

[PvP Feedback] State of Soulbeast

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Posted by: Exedore.6320

Exedore.6320

The biggest problem with soulbeast is how you had to exit beastmode, swap pets, then wait on the beastmode cooldown to re-enter. I’m guessing they’re worried people would just spam pet abilities back-to-back after a swap.

Kirrena Rosenkreutz

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Posted by: mistsim.2748

mistsim.2748

The biggest problem with soulbeast is how you had to exit beastmode, swap pets, then wait on the beastmode cooldown to re-enter. I’m guessing they’re worried people would just spam pet abilities back-to-back after a swap.

exactly. pet swap in beastmode would open up a whole new can of worms. from a balancing perspective, it’s nonsensical to me.

[PvP Feedback] State of Soulbeast

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Posted by: Exedore.6320

Exedore.6320

exactly. pet swap in beastmode would open up a whole new can of worms. from a balancing perspective, it’s nonsensical to me.

Except the current implementation doesn’t work either. If the cooldown started when entering beastmode (exiting wouldn’t restart the cooldown), it wouldn’t be so bad.

Kirrena Rosenkreutz

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Posted by: Faux Play.6104

Faux Play.6104

I fought a couple that used shouts, moa stance and the plant thing that were very strong. They kept health up well cleared Condi well, had lots of cc, and maintained 25 might Then I fought others that clearly did t know how to build with it and were farmed.