PvP "Hotfix" Patch?

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Posted by: cymerdown.4103

cymerdown.4103

There’s been a good amount of disappointment on the forum today regarding a misunderstanding of when the changes proposed on Ready Up would end up going live. See as how the next big update is still probably over a month away, I was thinking that maybe a small “hotfix” size patch in the next week or two could help address the biggest concerns for PvP balance in the short term, without adding undue amounts of extra work for the developers as they prepare the next big patch. I think 3 simple, small changes would do just that:

  1. Implement the proposed change to Healing Signet (reduction of about 30 hps, small increase to active).
  2. Implement the proposed bugfix to Spirit of Nature (reduction of 160 hps).
  3. Remove Skyhammer from the Solo Arena rotation.

Just my thoughts, but I am fine with waiting it out as well. What do the rest of you think?

Kensuda (Bunker Guardian)
Bunker Guardian Guide
Twitch Stream

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Posted by: Nabbo.2845

Nabbo.2845

Perhaps introduce some fixes that will be introduced later on in a bigger package but keep it PvP only – PvE/WvW would catch up when the balancing is due (march or w/e).

I mean PvP is separate, why not implement PvP Hotfixes?

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

Apparently anet simply isn’t capable of doing hotfixes.

It took what, more than 2 weeks before Dhuumfire was hotfixed? LOL.

I command you to be AWESOME.

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Posted by: Spooko.5436

Spooko.5436

Skyhammer is fine, remove Spirit Watch

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Posted by: Superhoops.8956

Superhoops.8956

Apparently anet simply isn’t capable of doing hotfixes.

It took what, more than 2 weeks before Dhuumfire was hotfixed? LOL.

Yeh but they did hotfix dhuumfire. Healing signet is 100x more OP and its been ages with no change except a nerf of 8% in 3 months time. Although that “nerf” will likely be offset to a buff to the active.

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Posted by: Elxdark.9702

Elxdark.9702

Skyhammer is fine, remove Spirit Watch

wut

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Posted by: Nabbo.2845

Nabbo.2845

Skyhammer is fine, remove Spirit Watch

remove is fine, Skyhammer Spirit Watch

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Posted by: saVdoom.2067

saVdoom.2067

There’s been a good amount of disappointment on the forum today regarding a misunderstanding of when the changes proposed on Ready Up would end up going live. See as how the next big update is still probably over a month away, I was thinking that maybe a small “hotfix” size patch in the next week or two could help address the biggest concerns for PvP balance in the short term, without adding undue amounts of extra work for the developers as they prepare the next big patch. I think 3 simple, small changes would do just that:

  1. Implement the proposed change to Healing Signet (reduction of about 30 hps, small increase to active).
  2. Implement the proposed bugfix to Spirit of Nature (reduction of 160 hps).
  3. Remove Skyhammer from the Solo Arena rotation.

Just my thoughts, but I am fine with waiting it out as well. What do the rest of you think?

Agreed. I’d add: Blinding/dodging/blocking etc burst skills from warriors should make them lose adrenaline… As far as i’m concerned this is a bug and its been kept for how long now?

I’d also remove Spirit Watch from Solo queue.

In another note, has Anet gave any feedback regarding how the sigils will work when warriors got fast hands? And now since sigils will not share cooldown, they’ll just get out of hand to be honest. I’m sure there is one main thread out there, has its been any official response?

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Posted by: Sensotix.4106

Sensotix.4106

^this

/15 chars

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Posted by: mini.6018

mini.6018

There’s been a good amount of disappointment on the forum today regarding a misunderstanding of when the changes proposed on Ready Up would end up going live. See as how the next big update is still probably over a month away, I was thinking that maybe a small “hotfix” size patch in the next week or two could help address the biggest concerns for PvP balance in the short term, without adding undue amounts of extra work for the developers as they prepare the next big patch. I think 3 simple, small changes would do just that:

  1. Implement the proposed change to Healing Signet (reduction of about 30 hps, small increase to active).
  2. Implement the proposed bugfix to Spirit of Nature (reduction of 160 hps).
  3. Remove Skyhammer from the Solo Arena rotation.

Just my thoughts, but I am fine with waiting it out as well. What do the rest of you think?

Agreed. I’d add: Blinding/dodging/blocking etc burst skills from warriors should make them lose adrenaline… As far as i’m concerned this is a bug and its been kept for how long now?

I’d also remove Spirit Watch from Solo queue.

In another note, has Anet gave any feedback regarding how the sigils will work when warriors got fast hands? And now since sigils will not share cooldown, they’ll just get out of hand to be honest. I’m sure there is one main thread out there, has its been any official response?

You don’t get to decide what is or is not a bug sorry pal

Since if not " for all i’m concerned all other classes are bugs"

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Posted by: EverythingEnds.4261

EverythingEnds.4261

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Posted by: Mrbig.8019

Mrbig.8019

What kensuda said plus:

- nerf to dumbfire.

And we have a deal.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i think warrior haters need to chill out and wait patiently.

after all, warriors waited for many months before warriors are playable and not free kills.

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Posted by: cymerdown.4103

cymerdown.4103

And now, everyone else has waited patiently for months for the godmode sustain that requires zero button presses to be toned down. 30 hps is a very small reduction, and it’s vital to the balancing of every game mode that warrior sustain be reduced.

Kensuda (Bunker Guardian)
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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

And now, everyone else has waited patiently for months for the godmode sustain that requires zero button presses to be toned down. 30 hps is a very small reduction, and it’s vital to the balancing of every game mode that warrior sustain be reduced.

dear ken,

not godmode, since my warrior still dies, every now and then, especially against good necromancers / engineers / mesmers sometimes even rangers.

in some hotjoin games even some elementalist may burst down my warrior.

certainly not god mode.

also, warriors been weak for many, many more months.
warrior haters need to be more patience.

thank goodness it is only a -30 shave and not completely neutered.

i hope the new active heals for at least 7k health though.
10k would be sweet only in my dreams perhaps.

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Posted by: Sol.4310

Sol.4310

There’s been a good amount of disappointment on the forum today regarding a misunderstanding of when the changes proposed on Ready Up would end up going live. See as how the next big update is still probably over a month away, I was thinking that maybe a small “hotfix” size patch in the next week or two could help address the biggest concerns for PvP balance in the short term, without adding undue amounts of extra work for the developers as they prepare the next big patch. I think 3 simple, small changes would do just that:

  1. Implement the proposed change to Healing Signet (reduction of about 30 hps, small increase to active).
  2. Implement the proposed bugfix to Spirit of Nature (reduction of 160 hps).
  3. Remove Skyhammer from the Solo Arena rotation.

Just my thoughts, but I am fine with waiting it out as well. What do the rest of you think?

I really hope Anet listen to this post, not sure the PvP player base can last the duration till the next patch.

The current state of Warrior in Team Que when its Good Player vs Good Player the warrior is going to win no matters what even if they mess-up.

If anyone is unsure what this build is, Solider-Lyssa-Hammer/Longbow, this build is on a hole new level of unbeatable.

The current state of Team Que is almost dead, you rarely see more then 2 good teams in Que in PRIME TIME on NA.

Sorry but they need to do weekly hot-fixes to broken skills or major bug’s like Spirit of Nature.

Saizo Sol – Ranger
Twitch – Aussie Streamer

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Posted by: piffdaddy.8014

piffdaddy.8014

If they are smart, they will take note of all the negativity on the forum. All this negativity came out mostly today, and that is all the result of realizing balance changes are not going to happen until at the very very least end of march/early april….the pvp player base simply cannot wait another 3 months for the small and relatively low impact changes that were proposed on the last ready up.

It is time for the pvp team to step up and sneak some small balance changes into one of the living story updates. I can’t see pvp surviving if the community has to wait 3+ months for ANY changes at all when it comes to class balance. There is no reason why a small 8% heal reduction, or a small cd reduction from armor of earth could not be hotfixed.

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Posted by: mini.6018

mini.6018

If they are smart, they will take note of all the negativity on the forum. All this negativity came out mostly today, and that is all the result of realizing balance changes are not going to happen until at the very very least end of march/early april….the pvp player base simply cannot wait another 3 months for the small and relatively low impact changes that were proposed on the last ready up.

It is time for the pvp team to step up and sneak some small balance changes into one of the living story updates. I can’t see pvp surviving if the community has to wait 3+ months for ANY changes at all when it comes to class balance. There is no reason why a small 8% heal reduction, or a small cd reduction from armor of earth could not be hotfixed.

You can’t just nerf one class in a hotfix when 2 or 3 more are going to get nerfed in the final patch .They are all getting nerfed for a reason and it’s selfish to out only one class in disadvantage for all those months.

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

If they are smart, they will take note of all the negativity on the forum. All this negativity came out mostly today, and that is all the result of realizing balance changes are not going to happen until at the very very least end of march/early april….the pvp player base simply cannot wait another 3 months for the small and relatively low impact changes that were proposed on the last ready up.

It is time for the pvp team to step up and sneak some small balance changes into one of the living story updates. I can’t see pvp surviving if the community has to wait 3+ months for ANY changes at all when it comes to class balance. There is no reason why a small 8% heal reduction, or a small cd reduction from armor of earth could not be hotfixed.

Honestly it seems they never learn. The forum was like this for the 3-4 month where we had to endure the worst meta ever without so much as hotfixes just because of PAX. And when the balance patch finally came, it underwhelmed everybody and didn’t change anything about the meta.

I command you to be AWESOME.