(edited by rEaPeX.8415)
PvP Infrastructure: How to improve it
If i understand correctly algorith already works partialy the way you described it should work hence thay creatde ligues to narrow the way ppl will be qued wich is good.
My only concern regarding this new system is that everyone is starting from the begginig…
I think players shoukld be asigned to a league that best suits their current MMR.
To avoid teams created by super pro players and super new players wich will either drag down super good player with score of then by incompetent player with score of in a same team or it will elevate that same incompetent player by luck of beeing in a team with suppr pro…
So my idea is to place players with x -number of games games and x-win % in corresponding leagues right form the start
playes with
<500 games and new players in lowest league
500-1500 games in second
1500-2000 games in 3th and so on,leave only last 2 leagues empty and as reward leagues ,somthing like champions league in soccer
Every next season you get reasigned according to your succes or failure,but never as they intend to do now, every1 from the beggining.
if every1 starts from scratch it will lead 2 what is happening right now.
For example i have super wining streaks and super loosing streaks of games ,
where im placed with teams either to high above my lvl or to low form my lvl and i can not fall or advance due how stupid this is ,its realy rare that i have evenly played matches with 100-50p difference .
Well this could be simply solved by leaving the mmr as it is right now tho. (cause MMR != league rating)
But to fill up the leagues in advance would be a bad idea in my opinion. Because then, players with a high MMR are already in legendary and just have to play a few games to stay there and don’t need to play their way up. But yeah, for the matchmaking, the MMR should be used as it is right now.
EDIT: I actually don’t know if something regarding this was announced already.
(edited by rEaPeX.8415)