PvP Infrastructure: How to improve it

PvP Infrastructure: How to improve it

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Posted by: rEaPeX.8415

rEaPeX.8415

Hey guys,

This is something that I wanted to write a long time ago, more specifically, back then when the old soloQ system was removed for the unranked and ranked arena. But because I went inactive for 1.5 years (or something like that), I never cared to invest time to write this up in this forum. Now, I came back because of HoT and my interest in this game has been increased again over the past few weeks.

To the topic: I want to give a suggestion how an improvement of the pvp-system could be done. Of course, this is just my opinion and I don’t know if you see this the same way. But I just wanted to write this. Like Helseth said, we need to make the Devs aware that we want back our soloQ.

This is how the future pvp system could look in my opinion:

Hot-join: leave it as it is with custom servers, BUT more maps could be tested. As we saw in another forum topic, “16 unseen pvp maps”, there were a lot of maps created. Why don’t you implement some of those in Hot-Join? For example give 25 of your rooms (Like Room 075 – Room 100) new maps in the rotation to try out and mark those with [BETA]. And allow people to use these BETA maps in their own custom servers too.

Unranked Q: Use the system that you use right now (like in the Unranked and Ranked Arena). For example if I want to play with some friends that only play PvE normally, sometimes we want to play together. So leave an unranked queue where you can queue up alone or with friends, like it is now. But still leave the algorithms that you already created, so that people that join alone often play against other people that joined alone too etc. BUT, remove Skyhammer pls, nobody that I know or play with, likes this map. And just allow maps in this queue that were accepted by the community, or else it will end up like this unranked Q right now.

SoloQ/DuoQ (ranked): Add the old soloQ system or if you feel necessary, a duoQ. Then use the announced league system for this queue. A list of who is in which league, like a ladder, would be necessary too. (Take an example from LoL)

GvG/TeamQ/5v5 Ladder (ranked): However you want to call it, this 5v5 Queue is needed where only guilds or premade teams can join that consist of 5 people. This is already announced and is just here for the sake of a complete list. Use the announced league system here too (is also announced).

So, this is how it should look in the future in my opinion. With this, enough people should be available for every Q. And with the increasing player base because of F2P, maybe even more creative Qs could be added. For example a 3v3 TDM Queue with Courtyard etc. Maybe even some monthly and daily tournaments like in GW1 could be added (but this could hurt the ESL tourneys, so I don’t know about that). Please feel free to discuss about this and hype the SoloQ!

If this post is too confusing, Helseth said some things that describe exactly what I wanted to say here. He was also the one that inspired me to write this wall of text down. Maybe just watch this video instead of reading my own thoughts: http://www.twitch.tv/thelordhelseth/v/13475329

R E A P E X – Necromancer – EU

(edited by rEaPeX.8415)

PvP Infrastructure: How to improve it

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Posted by: deda.8302

deda.8302

If i understand correctly algorith already works partialy the way you described it should work hence thay creatde ligues to narrow the way ppl will be qued wich is good.
My only concern regarding this new system is that everyone is starting from the begginig…
I think players shoukld be asigned to a league that best suits their current MMR.

To avoid teams created by super pro players and super new players wich will either drag down super good player with score of then by incompetent player with score of in a same team or it will elevate that same incompetent player by luck of beeing in a team with suppr pro…
So my idea is to place players with x -number of games games and x-win % in corresponding leagues right form the start

playes with
<500 games and new players in lowest league
500-1500 games in second
1500-2000 games in 3th and so on,leave only last 2 leagues empty and as reward leagues ,somthing like champions league in soccer

Every next season you get reasigned according to your succes or failure,but never as they intend to do now, every1 from the beggining.
if every1 starts from scratch it will lead 2 what is happening right now.

For example i have super wining streaks and super loosing streaks of games ,
where im placed with teams either to high above my lvl or to low form my lvl and i can not fall or advance due how stupid this is ,its realy rare that i have evenly played matches with 100-50p difference .

PvP Infrastructure: How to improve it

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Posted by: rEaPeX.8415

rEaPeX.8415

Well this could be simply solved by leaving the mmr as it is right now tho. (cause MMR != league rating)

But to fill up the leagues in advance would be a bad idea in my opinion. Because then, players with a high MMR are already in legendary and just have to play a few games to stay there and don’t need to play their way up. But yeah, for the matchmaking, the MMR should be used as it is right now.

EDIT: I actually don’t know if something regarding this was announced already.

R E A P E X – Necromancer – EU

(edited by rEaPeX.8415)