I understand the value of “exclusives” to some players…but I feel like GW2 has gravitated away from that so there is less “feeling behind”…even if it just a title (which I don’t even use anyway). That’s why I keep coming back.
Would be nicer, since the legendary division is “repeatable”, that each time someone repeats the division placement, they unlock the next title.
Ex.
- Primordial Legend – Cross into the legendary division.
- Exalted Legend – Repeat the legendary division twice in the same season.
- Illustrious Legend - Repeat the legendary division three times in the same season.
- Indomitable Legend – Repeat the legendary division four times in the same season.
…and so on.
It is an achievement to cross into the division out of luck (solo) or skill (grouped). No matter how…it shouldn’t be tied to a season. Don’t get “Illustrious Legend” title this season? No worried, get it next season! No need for exclusives.
That removes the point of getting it in those seasons though, there are lot of achievements/titles you can no longer get, the game evolves and moves forward, if you weren’t playing during those times you missed out that’s the simple truth, there is no reason to cater to people that didn’t want to put in the time for the titles/achievment/item when they were obtainable, it is limited content for a reason, especially now that they are removing rewards away from prestige of playing PvP.
That’s exactly my point.
Think about it, is getting legendary in Season 1 really any different than getting it in Season 900 outside of just “Hey I played back then…”? That’s not an achievement. I played since beta…does that make me any more special than someone who played today? It doesn’t and shouldn’t…all it gave me was experience with content which then I can use to help shape the experience for newer players. They should be able to feel the same things I felt to some degree.
Exclusives, again I understand it’s just a title, devalues good long-lasting content. Like I said, one of the appeals to GW2 is that you DON’T feel/get left out if you missed older content because they’ll comeback so new players (and old) can live/re-live those moments and come together for them.
Plus, some of those things were WAY easier to get at release then they are later. Adding “first” content just causes an unnecessary split between new and old players…which PvP suffered from.
If you played Season 1, you got rewarded for doing so with silver, gold, items, etc. You already had that edge. You got rewarded earlier than people who come later. While new content gets added, you’ll still be ahead if you are still active…but newer players have that chance to catch up later in some way (harder most likely).
This is the unseen approach that sets games apart and keeps games alive. You should have content (even if it’s as little as petty titles) that isn’t subject to “being in line first.”