PvP Pro Tips Project

PvP Pro Tips Project

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Working on a project called “PvP Pro Tips”, which is a playlist on my youtube containing videos showing tips you need to be competitive and/or having a mechanical advantage in 1v1, teamfight and/or any other future PvP endeavors.

Currently in the Playlist:

  • Stowing Weapon: to save CD’s on skills you would miss. This gives a mechanical advantage
  • 180° of Danger: while running forward, be able to look behind, aim and land skills with one simple keybind/button
  • Precast + Teleport: explaining/showing what precasting actually is + showing off some combo’s you can use with it (eg: precasting greatsword 2 on Mesmer and blink towards enemy before the precast is over to gain best DPS/surprise/result)
  • Legacy Gravestone Kiting: Showing you how to kite when you do not have a teleport available on mid-point in Legacy.
  • About Face + Combo’s: Showing you what About Face keybind is and what you can do with it!
  • Making Leaps Smaller: Explaining step by step on how to force your leaps being smaller. Works with Heartseeker (Thief), Burning Speed (Ele), Savage Leap (Warrior) and more leaps! Helps you when trying to stack stealth with HS + BP to not hit targets around you as Thief, aiming your Burning Speed better as Ele and/or wont get you out of the point due long leap range as Warrior using Savage Leap on point.
  • Teleport Spots Updated: Remade the Teleport spots for all 4 competitive maps, up to date with the March 2015 Teleport changes.

I’m here to ask if anyone would comment here with tips YOU would like to share to the community. Can be mechanically or something else, aslong it’s good for PvP and if you can explain it well/if its viable. Im also accepting class-specific pro-tips.

After collecting quite a few tips here and other sources, I’ll continue making 1 vid per tip, to make them as short as possible.

This should result in a nice bundle of pro-tips for everyone of the PvP community!

Your help is appreciated!

  • Link to Playlist: HERE
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(edited by Terrorsquad.2349)

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Posted by: Genoshock.2104

Genoshock.2104

The red circle around your enemy, very very basic, look out for this so you know when you have targeted your enemy to prevent you from shooting blank air and tabbing fast when you targeted a pet or a turret onto the right target.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

The red circle around your enemy, very very basic, look out for this so you know when you have targeted your enemy to prevent you from shooting blank air and tabbing fast when you targeted a pet or a turret onto the right target.

Do u mean the Call Target option?
The red circle above enemy’s head?

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Posted by: Genoshock.2104

Genoshock.2104

No, the circle on the ground

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Posted by: Terrorsquad.2349

Terrorsquad.2349

No, the circle on the ground

Oh now I get it! But thats something everyone should know when playing GW2, I think.
I’m more looking for advanced stuff, something not everyone knows in PvP

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Posted by: choovanski.5462

choovanski.5462

QQMORE.NET has a great series on stomps and interrupts. team play elements like those are a good focus.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

(edited by choovanski.5462)

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Posted by: Spoichiche.1290

Spoichiche.1290

Just throwing some random idea, not sure if you can make vid’s with these :
How about the camera trick to reduce the travel distance of ‘leaping’ skill (heartseeker, burning speed, savage leap, ect).
The fact that you can prevent a pull by using a leaping skill just before getting pulled (you still get cc’ed but don’t get pull all the way)
And an other small trick, thief specific (sword thief to be precise), the jump-infiltrator’s strike wich allow to cancel infiltrator’s return (so you have a spammable infiltrator’s strike, and nothing can possibly outrun you)
You could also make vid’s on the usual jumping/kiting spots, or teleport spots in the tournaments maps.

oh, and good luck with your project

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Just throwing some random idea, not sure if you can make vid’s with these :
How about the camera trick to reduce the travel distance of ‘leaping’ skill (heartseeker, burning speed, savage leap, ect).
The fact that you can prevent a pull by using a leaping skill just before getting pulled (you still get cc’ed but don’t get pull all the way)
And an other small trick, thief specific (sword thief to be precise), the jump-infiltrator’s strike wich allow to cancel infiltrator’s return (so you have a spammable infiltrator’s strike, and nothing can possibly outrun you)
You could also make vid’s on the usual jumping/kiting spots, or teleport spots in the tournaments maps.

oh, and good luck with your project

I very much loved every single of your tips, thank you very much! I know about them, putting them into my list! ;D

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

on Foe fire , you can use the Grave stones as jump step stones to reach higher ground quicker rather than going all the way round , its also good for kiting vs Rampage warroirs with rush skills , they will ether 1 . have to walk around the long way or 2. try and follow you up the stones .

if the chasing players jumping puzzle skills are not that good that simple little mistake of thiers will be your survival or victory,

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Posted by: Lukas.7159

Lukas.7159

How to kite properly, especially using the terrain
How to rotate properly
Which target to pick in a teamfight
Counting respawn time on enemies
Calling CC + Immo
Giving calls (things like you are low life and may drop soon or this target is low or if you see an enemy going for your close node etc etc)
Teleport Spots

yeah thats all that comes into my mind atm, faking 5am here :<

StereoElectro & Dance On M D M A

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Posted by: Harrier.9380

Harrier.9380

Counting respawn time on enemies

No need to count, deaths and respawns show on the right side of the screen.

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

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Posted by: Lukas.7159

Lukas.7159

Counting respawn time on enemies

No need to count, deaths and respawns show on the right side of the screen.

im too tired for a discussion atm, so ill leave that as it is

higher tier players know what is meant from my statement

StereoElectro & Dance On M D M A

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Posted by: Chapell.1346

Chapell.1346

Game in general, here some pro tip.

Attachments:

[Urge]
Between a master and apprentice, i would love to see the differences.

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

Counting respawn time on enemies

No need to count, deaths and respawns show on the right side of the screen.

While playing the game, there are lots of things a player has to keep in mind. If your team can tell you in Teamspeak who all is alive and who could be rotating to another point, it is good to do so. Don’t waste a resource you could use just because you CAN make do without it.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

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Posted by: ChoChoBo.6503

ChoChoBo.6503

There are players that have accidentally turned off red circles, and been playing so long that they don’t know its there. Make sure you have that option on, I don’t even know why it’s an option to toggle.

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Posted by: Exciton.8942

Exciton.8942

I hope the majority of players can learn a bit more about rotation and risk management. I see too many players too engaged in fights and completely forgot about bigger picture. They sometimes don’t even realize they are in outnumbered fights.

Also, some players take too many risks to 1v1 or 1v2 players they shouldn’t be fighting. To make things worse, they go for those fights again and again, hoping something different would happen.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

on Foe fire , you can use the Grave stones as jump step stones to reach higher ground quicker rather than going all the way round , its also good for kiting vs Rampage warroirs with rush skills , they will ether 1 . have to walk around the long way or 2. try and follow you up the stones .

if the chasing players jumping puzzle skills are not that good that simple little mistake of thiers will be your survival or victory,

Indeed, nice tip, added on the list!

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Posted by: Terrorsquad.2349

Terrorsquad.2349

There are players that have accidentally turned off red circles, and been playing so long that they don’t know its there. Make sure you have that option on, I don’t even know why it’s an option to toggle.

Are you talking about enemy AoE circles?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

How to kite properly, especially using the terrain
How to rotate properly
Which target to pick in a teamfight
Counting respawn time on enemies
Calling CC + Immo
Giving calls (things like you are low life and may drop soon or this target is low or if you see an enemy going for your close node etc etc)
Teleport Spots

yeah thats all that comes into my mind atm, faking 5am here :<

They are good suggestions but I think they’re a bit too big of an topic to discuss in one video. Rotations especially, thousands of situations can be discussed here.

Giving calls, what target to pick, teleport spots is good

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Added New Video:

  • Added “Making Leaps Smaller” (mechanical aspect) in the list above
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(edited by Terrorsquad.2349)

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Added New Video:

  • Added “Updated Teleport Spots” in the list above
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(edited by Terrorsquad.2349)

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Still looking around for some mechanical and/or any other kind of pro-tip for my series!

Do note that I’m not talking about basics!

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Posted by: Saiyan.1704

Saiyan.1704

Now thanks to Fire Fields entry and re-entry burns, it’s wise to pull or knockback players in them. I constantly do such things with my GS #5 on Guard, pulling players back inside Purging Flames for another 3 burn stacks burst.

Kiting around pillars and potential blind spots, especially at Middle node Temple of the Silent Storm

Foefire’s middle: Wall hugging to obstruct enemies who are ranging on Cliff. Teleporting to enemies on cliffs or far node to get out of clutch battle scenarios.

Shortcuts to getting on higher ground i.e
Forest of Niflhel
Mine: Getting on wooden bridge easier and quickly from the Node. -Jumping up right in front or simply going left side.
Hedge: Hugging the left side to get on higher ground; Jumping towards cliff wall to get on higher ground.

Sorry of some of these have already been said or listed.

aka FalseLights
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