(edited by Terrorsquad.2349)
PvP Pro Tips Project
The red circle around your enemy, very very basic, look out for this so you know when you have targeted your enemy to prevent you from shooting blank air and tabbing fast when you targeted a pet or a turret onto the right target.
The red circle around your enemy, very very basic, look out for this so you know when you have targeted your enemy to prevent you from shooting blank air and tabbing fast when you targeted a pet or a turret onto the right target.
Do u mean the Call Target option?
The red circle above enemy’s head?
No, the circle on the ground
No, the circle on the ground
Oh now I get it! But thats something everyone should know when playing GW2, I think.
I’m more looking for advanced stuff, something not everyone knows in PvP
QQMORE.NET has a great series on stomps and interrupts. team play elements like those are a good focus.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
(edited by choovanski.5462)
Just throwing some random idea, not sure if you can make vid’s with these :
How about the camera trick to reduce the travel distance of ‘leaping’ skill (heartseeker, burning speed, savage leap, ect).
The fact that you can prevent a pull by using a leaping skill just before getting pulled (you still get cc’ed but don’t get pull all the way)
And an other small trick, thief specific (sword thief to be precise), the jump-infiltrator’s strike wich allow to cancel infiltrator’s return (so you have a spammable infiltrator’s strike, and nothing can possibly outrun you)
You could also make vid’s on the usual jumping/kiting spots, or teleport spots in the tournaments maps.
oh, and good luck with your project
Just throwing some random idea, not sure if you can make vid’s with these :
How about the camera trick to reduce the travel distance of ‘leaping’ skill (heartseeker, burning speed, savage leap, ect).
The fact that you can prevent a pull by using a leaping skill just before getting pulled (you still get cc’ed but don’t get pull all the way)
And an other small trick, thief specific (sword thief to be precise), the jump-infiltrator’s strike wich allow to cancel infiltrator’s return (so you have a spammable infiltrator’s strike, and nothing can possibly outrun you)
You could also make vid’s on the usual jumping/kiting spots, or teleport spots in the tournaments maps.oh, and good luck with your project
I very much loved every single of your tips, thank you very much! I know about them, putting them into my list! ;D
on Foe fire , you can use the Grave stones as jump step stones to reach higher ground quicker rather than going all the way round , its also good for kiting vs Rampage warroirs with rush skills , they will ether 1 . have to walk around the long way or 2. try and follow you up the stones .
if the chasing players jumping puzzle skills are not that good that simple little mistake of thiers will be your survival or victory,
How to kite properly, especially using the terrain
How to rotate properly
Which target to pick in a teamfight
Counting respawn time on enemies
Calling CC + Immo
Giving calls (things like you are low life and may drop soon or this target is low or if you see an enemy going for your close node etc etc)
Teleport Spots
yeah thats all that comes into my mind atm, faking 5am here :<
Counting respawn time on enemies
No need to count, deaths and respawns show on the right side of the screen.
because gratitude is a burden and revenge a pleasure.”
Counting respawn time on enemies
No need to count, deaths and respawns show on the right side of the screen.
im too tired for a discussion atm, so ill leave that as it is
higher tier players know what is meant from my statement
Game in general, here some pro tip.
Between a master and apprentice, i would love to see the differences.
Counting respawn time on enemies
No need to count, deaths and respawns show on the right side of the screen.
While playing the game, there are lots of things a player has to keep in mind. If your team can tell you in Teamspeak who all is alive and who could be rotating to another point, it is good to do so. Don’t waste a resource you could use just because you CAN make do without it.
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief
There are players that have accidentally turned off red circles, and been playing so long that they don’t know its there. Make sure you have that option on, I don’t even know why it’s an option to toggle.
I hope the majority of players can learn a bit more about rotation and risk management. I see too many players too engaged in fights and completely forgot about bigger picture. They sometimes don’t even realize they are in outnumbered fights.
Also, some players take too many risks to 1v1 or 1v2 players they shouldn’t be fighting. To make things worse, they go for those fights again and again, hoping something different would happen.
on Foe fire , you can use the Grave stones as jump step stones to reach higher ground quicker rather than going all the way round , its also good for kiting vs Rampage warroirs with rush skills , they will ether 1 . have to walk around the long way or 2. try and follow you up the stones .
if the chasing players jumping puzzle skills are not that good that simple little mistake of thiers will be your survival or victory,
Indeed, nice tip, added on the list!
There are players that have accidentally turned off red circles, and been playing so long that they don’t know its there. Make sure you have that option on, I don’t even know why it’s an option to toggle.
Are you talking about enemy AoE circles?
How to kite properly, especially using the terrain
How to rotate properly
Which target to pick in a teamfight
Counting respawn time on enemies
Calling CC + Immo
Giving calls (things like you are low life and may drop soon or this target is low or if you see an enemy going for your close node etc etc)
Teleport Spotsyeah thats all that comes into my mind atm, faking 5am here :<
They are good suggestions but I think they’re a bit too big of an topic to discuss in one video. Rotations especially, thousands of situations can be discussed here.
Giving calls, what target to pick, teleport spots is good
Added New Video:
- Added “Making Leaps Smaller” (mechanical aspect) in the list above
(edited by Terrorsquad.2349)
Added New Video:
- Added “Updated Teleport Spots” in the list above
(edited by Terrorsquad.2349)
Still looking around for some mechanical and/or any other kind of pro-tip for my series!
Do note that I’m not talking about basics!
Now thanks to Fire Fields entry and re-entry burns, it’s wise to pull or knockback players in them. I constantly do such things with my GS #5 on Guard, pulling players back inside Purging Flames for another 3 burn stacks burst.
Kiting around pillars and potential blind spots, especially at Middle node Temple of the Silent Storm
Foefire’s middle: Wall hugging to obstruct enemies who are ranging on Cliff. Teleporting to enemies on cliffs or far node to get out of clutch battle scenarios.
Shortcuts to getting on higher ground i.e
Forest of Niflhel
Mine: Getting on wooden bridge easier and quickly from the Node. -Jumping up right in front or simply going left side.
Hedge: Hugging the left side to get on higher ground; Jumping towards cliff wall to get on higher ground.
Sorry of some of these have already been said or listed.
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