PvP Revieled debuff for thief

PvP Revieled debuff for thief

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Posted by: Dehvi.1435

Dehvi.1435

I was asked to duel a friend in PvP heart of the mists today and had an absolutely horrible experience. The revealed debuff that thieves get after hitting an enemy while in stealth lasts for 1 or 2 seconds longer then it does in PvE and WvW. It completely throws my timings off for all of my abilities and all I get is a drained initiative bar and a dead thief.

This makes no sense to me at all, why change the timings for something like that from WvW to PvP? Especially for such a huge mechanic in thief.

Edit: I do not play much sPvP and this is why I have only noticed this now.

The only thing achieved without effort is failure

(edited by Dehvi.1435)

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Posted by: style.6173

style.6173

It was a balancing decision to help with culling in WvW (players could stealth, and when they became visible again, the enemy still couldn’t see them because the game engine was too slow). Once culling was fixed in WvW and PvE, they changed it back there and I guess for whatever reason they forgot to fix it in PvP.

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Posted by: Dehvi.1435

Dehvi.1435

Well they really should. I was dueling for quite a long time and getting frustrated. I had no idea why I was playing so badly until I realized that the revealed debuff lasts for so long. This needs to get fixed

The only thing achieved without effort is failure

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Posted by: Flissy.4093

Flissy.4093

It’ll be for balancing purposes. PvP is balanced seperately to PvE and WvW.

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

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Posted by: Dehvi.1435

Dehvi.1435

I do understand this, but if you played a thief (maybe you do) then you would understand how much they rely on stealth. increasing the debuff that stops stealth’s use and you completely ruin all that thiefs ingrained timings and combos.

This renders the thief completely useless until he can relearn this ingrained timing to work with the new revealed timing.

Then he wants to go back to WvW, and do you know? Yes that’s right, you have to re-learn the timings again.

The only thing achieved without effort is failure

(edited by Dehvi.1435)

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Posted by: Cush.4063

Cush.4063

That is why the thief class should be reworked. So it doesn’t rely on stealth.

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Posted by: Dehvi.1435

Dehvi.1435

And that, is a horrible idea.

The only thing achieved without effort is failure

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Posted by: Xenon.4537

Xenon.4537

The revealed debuff is important for balancing reasons. The question should probably be why is the duration different between game modes? Some skills are split between PvE and PvP, but this particular debuff being different really screws up the consistency of the entire class. Personally, I think they should just raise the duration in PvE to match.

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Posted by: Dehvi.1435

Dehvi.1435

That’s my only problem here. They are different on both game types. If they were the same on both I would be happy

The only thing achieved without effort is failure

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Posted by: Ashen.2907

Ashen.2907

This renders the thief completely useless until he can relearn this ingrained timing to work with the new revealed timing.

Learning the necessary timing of your class skills in a variety of situations is pretty much the norm for any class in any game.

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Posted by: Dehvi.1435

Dehvi.1435

This renders the thief completely useless until he can relearn this ingrained timing to work with the new revealed timing.

Learning the necessary timing of your class skills in a variety of situations is pretty much the norm for any class in any game.

I don’t think you read. Please tell me another class that has a particular timing that they rely on, that changes depending if they are in WvW or PvP?

The only thing achieved without effort is failure

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Posted by: Xenon.4537

Xenon.4537

1. This thread probably belongs in the Class Balance forum.
2. You should probably update your OP to emphasize and point out that the issue is lack of consistency between game modes, not the debuff in general.

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Posted by: style.6173

style.6173

That is why the thief class should be reworked. So it doesn’t rely on stealth.

So that everyone can just play S/P?

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Posted by: Chase.8415

Chase.8415

There’s no happy median here. If they nerf stealth in all modes, people will complain that PvE is being affected for PvP.

Now if they nerf things only in PvP, people complain that it should be the same in all modes to avoid confusion >.<

So here’s the question here, is it really worth nerfing all modes for someone who barely plays structured PVP at all?

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Posted by: Dehvi.1435

Dehvi.1435

You have a point, I don’t however intend them to nerf or buff either mode, but fix this inconsistency. But as you said I don’t play much sPvP so it won’t really affect me.

The only thing achieved without effort is failure

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Posted by: Cush.4063

Cush.4063

And that, is a horrible idea.

Why? All that’s going to happen is Anet Nerfing stealth more for thief because of how stealth is pretty broken when a class relies on it that much to do any damage.

That is why the thief class should be reworked. So it doesn’t rely on stealth.

So that everyone can just play S/P?

You obviously don’t understand what I wrote. I said they should redesign the class meaning the initiative system, its reliance on stealth to do anything, and all of its weapon skills and traits. The thief class could be so much better than mind numbing stealth back stab stealth back stab stealth back stab, or teleport pistol whip teleport pistol whip teleport pistol whip. Its the least diverse class in this game and relies on one attack to do damage on any of its reliable weapon sets. It could be such a fun class to play, and you wouldn’t see threads everyday on thief spamming and stealth broken, etc.

My 2cents

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Posted by: glaphen.5230

glaphen.5230

The real question is why this isn’t in WvW, where stealth is completely broken.