As the outflow of GW2 pvp players and GW2 players in general continues to grow, it is necessary that some changes will happen in attempt to get out of this negative spiral. I have seen a fair share of games, but in my personal preference only few games have the same potential in the basics as GW2. I played the game since launch, and after I saw many many friends leaving the game, even I started doubting to do the same. How come? What are the issues?
1. I am a PvP player. I like competitiveness. On the opposite of PvE, where every map, quest or dungeon keeps te same, a PvP match is always different from the others. Ofcourse there are a lot of fanatic PvE players, but the fanatic PvP players have the benefit that they advertise the game as well to the world outside. To people that are not familiar with the game. Think of streams, tournaments and live events. For this reason, it is surprising that Anet invests such a little amount of resources into PvP. It is no wonder that Overwatch became popular so quickly: it is a PvP-only game. There aren’t THAT many competitive MMORPG’s out there, so Anet shouldn’t be chanceless at all.
2. The lack of communication of the Anet Team for PvP purposes is quite astonishing. Nothing is explained. Very little presence on the forums. No clarification of updates, vision of the future, etc. A while ago, a topic was opened by a dev on the PvP forums on the possible update on PvP sigils, and to receive feedback from the players on the suggested updates. I thought ‘’oke, that is finally a good step’’. However, still nothing has happened with it, it takes waaaaaay to long. Meanwhile, a lot of updates for PvE were released, with new maps, and so on. Updating the PvP sigils costs such a low amount of time compared to creating and releasing new maps. Then why does it take so long?
3. Maybe it is just me, but I don’t notice a lot of pro players on the forums. They should be able to give a more convincing voice on the forums. I don’t know whether they already tried or not, but still. I also know that many of them left the game, especially since last season. But there is still a bunch of them present here. They are generally better capable of analyzing on which aspects the game can improve, and will be heard more quickly by devs I would suppose.
4. The word ’’balance’’ is being taken out of proportion. ’’Balance’’ grew out to be that almost all classes can do the same now. It makes PvP uninteresting and it lacks variety/surprise. Adaptation on enemies should happen during a game, not before the game starts. In my opinion, we don’t need buffs to update weapon skills, utilities and traits, but we need nerfs across the board. It will make things less random, easier to watch, and more comprehensive for new players. Also, it would not necessarily reduce the skill level of the game. Bring vanilla trait lines in line with HoT traitlines, so you can keep new players (that play the free version of the game) interested in playing.
5. Make the off-season period shorter. I mean, come on. I told a friend I only play PvP. He said: ‘’what are you doing in off-season then? lol’‘. There is not much wrong with a short off-season period, but this is way too long. Again a factor that doesn’t work as an incentive to keep playing for many players.
Summarized:
1. A good PvP section is a good advertisement for the game.
2. More communication from Anet on vision, updates and current problems.
3. To the experienced/pro players: don’t stop with letting your voice being heard.
4. Rethink what balance means, and which aspects of it can contribute to better gameplay.
5. Reduce the lenght of off-season periods.