Yak’s Bend
Thief / Daredevil Main
(edited by TheShyGuyTheory.2849)
A returning PvPer thanks to the new league system, I’ve noticed some BS things as of late.
1) First of all, how the kitten are Revs so tanky, at first I just thought my team was being lazy as he could tank 3v1 no problem but nope, this happened at least 10 times today alone. Nerf Glint Shield.
2) With the new elite specs, the Condi Application to Condi Removal ratio is way off, i do my best to clear them with everything I have and am still unable to clear them all, even if I do they just get re applied anyway.
3) There is still an issue with some play styles which means we get left in the dust player score wise, a bunker or anyone keeping busy 2 or more people can be a very important thing sometimes and I have seen these 2 plays impact a game tremendously but due to the way score is distributed this leaves you at the bottom of the leader board and due to score being semi important now with the leagues, its kinda unfair. Not to mention people have yelled at me for being 20 or 30 points under the second lowest even though I’ve been 1v2 or 1v3ing for a few minuets and they still manage to loose 2 points… (this one was kinda personal)
4) Why is burning still a flat damage condi that is just an upgraded bleed? why cant it be a condition that starts of doing low damage, (around poison or lower) and then with every tick progressively gets more intense (like real fire) to a point where it does the same damage as it is now (say at around 5 ticks)
5) Elementalists can still do everything, especially in PvP where it can either do Power or Condi damage and still out sustain most/all other professions.
6) Trap Dragon Hunters have no counters when it comes to squishy professions.
7) I think Daredevils, Berserkers, Scrappers, Druids and even Reapers are balanced but only if poison application on reaper is decreased.
Maybe make reaper shroud 4 only a 20% – 40% chance to actually count as a whirl, just like how Unload on the thief is only a 20% chance to count as a projectile and half the overall poison on it from 12 to 6. (8 max I’d say)
8) Stronghold requires too much communication for pugs to play it to a point where it is fun, its just a game mode where the team with the luckiest team wins, and by luck i mean the correct defense to offensive ratio when it comes to what people want to do. Because lets face it, as soon as you order or ask someone to go somewhere or to do something, you get called out and all of a sudden you are a bad person…
Rant over, for now.
Edit:
9) Despite leagues being implemented to improve matchmaking, I still get paired up againsed 3 emeralds and 2 amber’s when our team only had 5 amber’s, why not split them up and give us some of the emeralds?
(edited by TheShyGuyTheory.2849)
“7) I think Daredevils, Berserkers, Scrappers, Druids and even Reapers are balanced but only if poison application on reaper is decreased.”
These are the only balanced, then.
“7) I think Daredevils, Berserkers, Scrappers, Druids and even Reapers are balanced but only if poison application on reaper is decreased.”
These are the only balanced, then.
I’m sorry was that a question or…?
What I am about to tell you is not an exaggeration. It can be verified by looking at the websites that record meta builds (based on Twitch feeds) and the ESL Pro League builds for this season…
It comes it down to this: The old core pvp builds that defined the game (D/D ele, PU Mesmer, Hammer Warrior, DPS Med Guard) they are all obsolete.
You can not play sPvP in GW2 using your old favorite build that (the one you trained on for months that took ANet two years to balance properly).
The new norm is high condi pressure combined with interrupts and immobilizing attacks. At a certain level it has become a game of "whoever gets the first hit and begins the chain/rotation to codi/immob/interrupt wins. At that point skill goes out the window and luck becomes the primary catalyst for the win.
When a game turns into that people stop watching and people stop playing.
What I am about to tell you is not an exaggeration. It can be verified by looking at the websites that record meta builds (based on Twitch feeds) and the ESL Pro League builds for this season…
It comes it down to this: The old core pvp builds that defined the game (D/D ele, PU Mesmer, Hammer Warrior, DPS Med Guard) they are all obsolete.
You can not play sPvP in GW2 using your old favorite build that (the one you trained on for months that took ANet two years to balance properly).
The new norm is high condi pressure combined with interrupts and immobilizing attacks. At a certain level it has become a game of "whoever gets the first hit and begins the chain/rotation to codi/immob/interrupt wins. At that point skill goes out the window and luck becomes the primary catalyst for the win.
When a game turns into that people stop watching and people stop playing.
I’m fully aware of the meta shift, I am a frequent metabattle editor and a pretty good thief theory crafter, I have thousands of hours on thief and i know how to clear conditions using every trait and skill available and am still unable to keep up, for example.
Edit: also like you said with the new meta being condi and interrupts, this still leaves professions that cannot do this as well as the rest obsolete. Guild Wars 2 used to be a game where pvp was balanced profession wise and now it is not.
(edited by TheShyGuyTheory.2849)
The new norm is high condi pressure combined with interrupts and immobilizing attacks. At a certain level it has become a game of "whoever gets the first hit and begins the chain/rotation to codi/immob/interrupt wins. At that point skill goes out the window and luck becomes the primary catalyst for the win.
When a game turns into that people stop watching and people stop playing.
Sums up my thoughts exactly.
I don’t really agree with any of your ranting honestly… kittening piece of kitten
I don’t really agree with any of your ranting honestly… kittening piece of kitten
Explain then, this is a forum after all.
A third of your points are l2p issues, the other third is you ranting because your old builds dont work anymore, the last 3rd doesnt even make sense. Reaper poison application? changing the burning formula?
Also, personnal score is irrelevant, wins are. And Stronghold is a PvP map for casuals, it shouldnt even be considered in any serious pvp conversation.
A third of your points are l2p issues, the other third is you ranting because your old builds dont work anymore, the last 3rd doesnt even make sense. Reaper poison application? changing the burning formula?
Also, personnal score is irrelevant, wins are. And Stronghold is a PvP map for casuals, it shouldnt even be considered in any serious pvp conversation.
Ive already established my builds are not at fault as I’m far from inexperienced, I play a chronomancer, tempest, dragonhunter, herald, reaper and I do fine, 100% win rate right now actually. But when I go and play my best class… negative win ratio. PvP is unbalanced atm and you cannot argue that.
To clarify, I am not using old builds, Having a high score compared to the rest of your team can earn you a pip even though you lost, so personal score is important, Necromancers have given me upwards of 15 poison on me at once, Burning is stupid atm, each damage condition has their own diversified aspect except burning.
(edited by TheShyGuyTheory.2849)
Ive already established my builds are not at fault as I’m far from inexperienced, I play a chronomancer, tempest, dragonhunter, herald, reaper and I do fine, 100% win rate right now actually. But when I go and play my best class… negative win ratio. PvP is unbalanced atm and you cannot argue that.
PvP has to be the most balanced i’ve seen for a really long time. There are two classes that are having issues, but at least PvP is not dominated by 2-3 builds anymore. Metabattle used to have what, 3-4 builds considered meta, while there is 7 right now and I wouldn’t be suprised to see more coming. It’s like everyone forgot when sPvP was dominated by D/D eles or Hambow Warriors.
Ive already established my builds are not at fault as I’m far from inexperienced, I play a chronomancer, tempest, dragonhunter, herald, reaper and I do fine, 100% win rate right now actually. But when I go and play my best class… negative win ratio. PvP is unbalanced atm and you cannot argue that.
PvP has to be the most balanced i’ve seen for a really long time. There are two classes that are having issues, but at least PvP is not dominated by 2-3 builds anymore. Metabattle used to have what, 3-4 builds considered meta, while there is 7 right now and I wouldn’t be suprised to see more coming. It’s like everyone forgot when sPvP was dominated by D/D eles or Hambow Warriors.
Missing the entire point here. You are not justifying the issues, just moving them aside.
scrubs can’t beat rev. hahaha use your unblockable skills wisely you scrub.
scrubs can’t beat rev. hahaha use your unblockable skills wisely you scrub.
Not everyone has unblockable skills.
scrubs can’t beat rev. hahaha use your unblockable skills wisely you scrub.
Not everyone has unblockable skills.
change your build then bruh. if you thief or warrior reroll.
scrubs can’t beat rev. hahaha use your unblockable skills wisely you scrub.
Not everyone has unblockable skills.
change your build then bruh. if you thief or warrior reroll.
That is my point, why should i change class when they should all be balanced…
Gw2 pvp is not balanced around 1v1. So if you have a problem with someone holding a point that you cant kill, bring a friend or go to another point. If everyone can beat everyone in 1v1 there should not be any classes at all.
So have good strat and forget the 1v1 if you dont have a anti or good 1v1 class.
Gw2 pvp is not balanced around 1v1. So if you have a problem with someone holding a point that you cant kill, bring a friend or go to another point. If everyone can beat everyone in 1v1 there should not be any classes at all.
So have good strat and forget the 1v1 if you dont have a anti or good 1v1 class.
I am also aware of this, as a theory crafter i frequently subtract these sorts of things from equations, all of my listed points are technical, these problems shouldn’t exist as a whole.
Edit; I also like how you assumed i was talking about 1v1s
Edit 2; I do believe though that if 2 people of equal skill levels clash on two separate professions that there is an equal chance of either one winning.
(edited by TheShyGuyTheory.2849)
scrubs can’t beat rev. hahaha use your unblockable skills wisely you scrub.
Not everyone has unblockable skills.
change your build then bruh. if you thief or warrior reroll.
That is my point, why should i change class when they should all be balanced…
someone on your team should have an unblockable cc. ideally team fight, or 2v2 & have them use it. or else just swap a skill out if you want to shrek revs (because I promise you, you can just kill them because they are so low when then shield block).
i know it seems unreasonable to expect a premade, or at least a duo- buy
this is an mmo. but not just an mmo, but a highly complicated competitive team based game. the amount of benefit cooperation has in a game like gw2 has is impossible to understate.
for example; you play in a duo. you friends uses an unblockable cc (phase traversal > drop the hammer) & you kill the enemy revant with your burst. easy.
remember, in a team game you dont just have your skills available, you have those of your teammates too.
scrubs can’t beat rev. hahaha use your unblockable skills wisely you scrub.
Not everyone has unblockable skills.
change your build then bruh. if you thief or warrior reroll.
That is my point, why should i change class when they should all be balanced…
someone on your team should have an unblockable cc. ideally team fight, or 2v2 & have them use it. or else just swap a skill out if you want to shrek revs (because I promise you, you can just kill them because they are so low when then shield block).
i know it seems unreasonable to expect a premade, or at least a duo- buy
this is an mmo. but not just an mmo, but a highly complicated competitive team based game. the amount of benefit cooperation has in a game like gw2 has is impossible to understate.for example; you play in a duo. you friends uses an unblockable cc (phase traversal > drop the hammer) & you kill the enemy revant with your burst. easy.
remember, in a team game you dont just have your skills available, you have those of your teammates too.
I don’t have a problem with the unblocable part of the skill, Its the healing that ruins it, Healing should be reserved for Staff and Ventari.
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