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Posted by: Shinobi.3240

Shinobi.3240

Can we please have some fixes:

  • No more class stacking – force 5 different professions per team – no swapping
  • Leaderboards back up with a full reset for the current season so i can see how much i played and how my win loss ratio is.

Balance tweaks:

  • Revenant: Riposting Shadows – 50 Endurance gained removed
  • Revenant: Phase Traversal – Range reduced to 900
  • Revenant: Unwavering Avoidance – Gain stability on a successful dodge
  • Revenant: Enhanced Bulwark – Internal cd 3 seconds
  • Revenant: Activating a skill always takes energy – no fake cast elites anymore
  • Engineer: Elixir S – 2 sec immunity
  • Engineer: Bunker Down – Internal cd 3 sec
  • Engineer: Adaptive Armor – 10% reduced condition dmg
  • Necromancer: Deathly Chill: alters your chill condition. Chill now stacks in intensity instead of duration and deals dmg to the chilled target. Damage lowered.
  • Ranger: Animal companions scales with the base stats of the ranger.
  • Ranger: Search and Rescue: Teleport range down to 600
  • Ranger: Ancestral Grace: distance traveled down to 900
  • Elementalist: Elemental Bastion: Healing lowered
  • Mesmer: Signet of Humility – Cooldown 120 sec – Duration 5 seconds

That should help out a bit. I tried to not lower the dmg so it doesnt effect pve.

What you think? Anything else thats completely out of whack and needs finetuning?

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

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Posted by: Velimere.7685

Velimere.7685

100% disagree

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: DeathReign.7821

DeathReign.7821

I like how Thief, the class that you play, didn’t get any proposed balance changes. Very objective balancing right there.

Although, judging by the state of how the classes currently are, Anet must be balancing them the same way.

It’s sad really.

Kiss the chaos.

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Posted by: Shinobi.3240

Shinobi.3240

100% disagree .. thats hell of a constructive feedback. Thank you good sir. ^^

Yes my main is Thief. I also play Ele, Guard, Nec, Engi, War and Rev in PvP. Depends on the enemy team composition.

What changes do you think thief needs? Share your thoughts!

Thats why i wrote:

Anything else thats completely out of whack and needs finetuning?

Best regards!

Shino

Shinobi Sicarius [ Thief / Lvl: 80 / PvP Rank: 250+]
[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]

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Posted by: Sardath.8524

Sardath.8524

Can we please have some fixes:

  • Ranger: Animal companions scales with the base stats of the ranger.
  • Ranger: Search and Rescue: Teleport range down to 600
  • Ranger: Ancestral Grace: distance traveled down to 900

Just no. Druid’s only source of damage(besides autoattack) are the pets. It doesn’t make sense to invalidate some pets due to your stats and playstyle.

And why the other nerfs?! Is ancestral grace range really the game breaking mechanic right now? And please stop with search and rescue! Yes, it’s a bit more powerful than the other rez skills, because you sacrifice a utility skill for it.

Instead of nerfing all the time, maybe we should propose changes to the less used skills and weapons. Other than some powercreep, the thing that PvP lacks the most is build diversity.

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Posted by: psizone.8437

psizone.8437

  • Ranger: Animal companions scales with the base stats of the ranger.
  • Ranger: Search and Rescue: Teleport range down to 600
  • Ranger: Ancestral Grace: distance traveled down to 900

No to all of these.

1. If they scale off the Rangers stats then condition Rangers can’t use power pets and vice-versa.
2. That would kill it and make it ‘Search and oh here I’ll place you on the other side but still within that AoE skill that downed you and try to res you…’
3. No, we’re supposed to be a mobile class.

Brotherhood of Blub [blub]

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Posted by: Phaeton.9582

Phaeton.9582

I think these are good ideas on the whole.


Phaatonn, London UK

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Posted by: Phaeton.9582

Phaeton.9582

You’re suggesting a nerf to some things that don’t need a nerf (such as elixir S) but a change to chill, adaptive armour etc is warranted.


Phaatonn, London UK

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Posted by: Phaeton.9582

Phaeton.9582

If I was to take a shot at bunker engis, I would nerf the hammer over bunker down GM.

Also opposed to removing fake casts of any kind on any class.

Ranger pet damage needs to be redistributed to skill shots from the ranger, so with this point in part.

There’s really so much to improve, but sadly fun for PvP =\= fun for PvE, so real change is doubtful…


Phaatonn, London UK