[5/8 Champion Titles – Legendary Division] [19k+ AP]
[BEER – Dungeon Riders – Desolation]
Can we please have some fixes:
Balance tweaks:
That should help out a bit. I tried to not lower the dmg so it doesnt effect pve.
What you think? Anything else thats completely out of whack and needs finetuning?
Best regards!
Shino
100% disagree
I like how Thief, the class that you play, didn’t get any proposed balance changes. Very objective balancing right there.
Although, judging by the state of how the classes currently are, Anet must be balancing them the same way.
It’s sad really.
100% disagree .. thats hell of a constructive feedback. Thank you good sir. ^^
Yes my main is Thief. I also play Ele, Guard, Nec, Engi, War and Rev in PvP. Depends on the enemy team composition.
What changes do you think thief needs? Share your thoughts!
Thats why i wrote:
Anything else thats completely out of whack and needs finetuning?
Best regards!
Shino
Can we please have some fixes:
- Ranger: Animal companions scales with the base stats of the ranger.
- Ranger: Search and Rescue: Teleport range down to 600
- Ranger: Ancestral Grace: distance traveled down to 900
Just no. Druid’s only source of damage(besides autoattack) are the pets. It doesn’t make sense to invalidate some pets due to your stats and playstyle.
And why the other nerfs?! Is ancestral grace range really the game breaking mechanic right now? And please stop with search and rescue! Yes, it’s a bit more powerful than the other rez skills, because you sacrifice a utility skill for it.
Instead of nerfing all the time, maybe we should propose changes to the less used skills and weapons. Other than some powercreep, the thing that PvP lacks the most is build diversity.
- Ranger: Animal companions scales with the base stats of the ranger.
- Ranger: Search and Rescue: Teleport range down to 600
- Ranger: Ancestral Grace: distance traveled down to 900
No to all of these.
1. If they scale off the Rangers stats then condition Rangers can’t use power pets and vice-versa.
2. That would kill it and make it ‘Search and oh here I’ll place you on the other side but still within that AoE skill that downed you and try to res you…’
3. No, we’re supposed to be a mobile class.
I think these are good ideas on the whole.
You’re suggesting a nerf to some things that don’t need a nerf (such as elixir S) but a change to chill, adaptive armour etc is warranted.
If I was to take a shot at bunker engis, I would nerf the hammer over bunker down GM.
Also opposed to removing fake casts of any kind on any class.
Ranger pet damage needs to be redistributed to skill shots from the ranger, so with this point in part.
There’s really so much to improve, but sadly fun for PvP =\= fun for PvE, so real change is doubtful…
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.