revenant – Hoogles Von Boogles
Mesmer – hoogelz
HoT inevitably brought in some more issues to balance but didn’t fix some pre-existing ones and should be addressed. I’m trying to be unbiased and avoid “I don’t know how to fight it so it should be nerfed” arguments.
Dragonhunter
Traps are too strong in their current state. Being able to tear off half to all health with a couple traps is insanely strong.
Dragons Maw requires special mention. It feels broken. It’s the only cc I’ve seen that, in pve, actually control an enemy with a break bar not just break it. There is no way out of it.
Berserker
It needs some love. Right now in a match getting to full adrenaline and going into berserk mode is seemingly challenging and when you get into it, it doesn’t seem worth the cost. Seems like a number issue. I don’t play warrior but I can see this is an issue.
Revenant
Herald seems required right now. Mallyx/Condi isn’t good. Crystal hibernation and soothing bastion seem like a free 4s invulnerability with the heal and shouldn’t have point contribution with that. Staff is buggy and weaker than the other weapons. There are also a few useless for pvp traits like the taunt duration trait.
Scrapper
I think scrappers in a good place. Gyros dont seem to be affected by swiftness which makes it keeping up hard and walking with one clunky. Rocket jump does a little too good of damage for what it can do but by like 5-10% tops.
Druid
Right now the traits allow a druid to have a ridiculous amount of survive. It’s better than a bunker guardian, however their outgoing support isn’t that great but that could just be that I mostly only see them self sustaining rather than helping which is a player issue.
I also rarely ever see glyphs. Is there an issue with them? I honestly don’t know but it is notable.
Thief and Daredevil
With the introduction to reveals thief has taken a serious hit. It undeniably needs some buffs to cope with the change. I see most thieves as just food at this point. It feels like most of the issue is that the outgoing damage is less than incoming. Daredevil helps but doesn’t solve the core issue. I also think daredevil is in s good place given thief gets a buff.
Reaper
I don’t see an issue with Reaper. Gravedigger is awfully strong but hard to land.
Tempest
It doesn’t seem like tempest is in a great place. This could be that I haven’t seen enough that have known how to do it but I’ve never felt threatened by one. Rebound needs a buff.
Mesmers and Chronomancer
Blinding dissipation is still causing issues especially when mixed with chrono.
Well of Precognition shouldn’t allow for point contribution since it is an invulnerability. If a player uses it and causes a team decap you should just call them out on it. Same rules as shadow refuge.
Continuum rift is hard to kill in a 1v1 scenario.
Over all its in a pretty good place outside the above.
For background I play mesmer, necro, guardian and now revenant.
Dragonhunter
(edited by Nova Stiker.8396)
Daredevil isn’t even that good at 1v1… Pretty much any meta class can defeat it while also bringing far more utility to the team.
Revenant Staff is buggy and weaker than the other weapons. There are also a few useless for pvp traits like the taunt duration trait.
Scrapper
I think scrappers in a good place.Druid
Right now the traits allow a druid to have a ridiculous amount of survive. It’s better than a bunker guardian, however their outgoing support isn’t that great but that could just be that I mostly only see them self sustaining rather than helping which is a player issue.
I also rarely ever see glyphs. Is there an issue with them? I honestly don’t know but it is notable.I don’t see an issue with Reaper. Gravedigger is awfully strong but hard to land.
Tempest
It doesn’t seem like tempest is in a great place.
Staff is the second best weapon availiable to Rev, despite the #4 bug.
Scrappers are not in a good place, they need to be toned down.
Druids have very good group support, in fact they’re rewarded for it with improved AF regen, which leads to more group support.
Tempest isn’t bad, it just isn’t as braindead as cele d/d ele was.
@nova striker
I kinda disagree I think DH is definitely S tier but not as broken as all the idjits in this forum believe.
I’d say it’s something like
S
Dragonhunter
Scrapper
Herald
A
Reaper
Chronomancer
Druid
B
Tempest
Daredevil
C
Berserker
@nova striker
I kinda disagree I think DH is definitely S tier but not as broken as all the idjits in this forum believe.
I’d say it’s something like
S
Dragonhunter
Scrapper
Herald
A
Reaper
Chronomancer
Druid
B
Tempest
Daredevil
C
Berserker
What I’m interesting in knowing is where the base classes fit in all of this? Are they all C’s? Where do all the elite specs need to be brought down to so that they are on the same playing field as the base specs?
@nova striker
I kinda disagree I think DH is definitely S tier but not as broken as all the idjits in this forum believe.
I’d say it’s something like
S
Dragonhunter
Scrapper
Herald
A
Reaper
Chronomancer
Druid
B
Tempest
Daredevil
C
BerserkerWhat I’m interesting in knowing is where the base classes fit in all of this? Are they all C’s? Where do all the elite specs need to be brought down to so that they are on the same playing field as the base specs?
Pretty much. Warrior is B. Elementalist is A since dd is still good. Everything else is basically C. Maybe engi B.
Anet trying to argue elite specs are sideways progression is the most absurd thing I’ve ever heard.
@nova striker
I kinda disagree I think DH is definitely S tier but not as broken as all the idjits in this forum believe.
I’d say it’s something like
S
Dragonhunter
Scrapper
Herald
A
Reaper
Chronomancer
Druid
B
Tempest
Daredevil
C
BerserkerWhat I’m interesting in knowing is where the base classes fit in all of this? Are they all C’s? Where do all the elite specs need to be brought down to so that they are on the same playing field as the base specs?
Pretty much. Warrior is B. Elementalist is A since dd is still good. Everything else is basically C. Maybe engi B.
Anet trying to argue elite specs are sideways progression is the most absurd thing I’ve ever heard.
Exactly, Anet can try not the say the obvious and hurt some feelings from the free-to-play camp, but to enjoy the latest content and be on the even playing field, you need to upgrade to HOT, end of story.
Staff is the second best weapon availiable to Rev, despite the #4 bug.
Scrappers are not in a good place, they need to be toned down.
Druids have very good group support, in fact they’re rewarded for it with improved AF regen, which leads to more group support.
Tempest isn’t bad, it just isn’t as braindead as cele d/d ele was.
[/quote]
For the staff the damage is lower and the energy costs are higher with out providing much more defence. It by all means should be the best or second best but feels lacklustre.
What issues do you specifically have with scrapper?
I though the last two points were valid and raised that question. Most druids I’ve seen focus on self survive and don’t help teammates out which is annoying. I have yet to see a good tempest but I’m not ruling it out. I’d like to see a good tempest.
I have yet to see a good tempest but I’m not ruling it out. I’d like to see a good tempest.
Oh they are out there all right…
I have yet to see a good tempest but I’m not ruling it out. I’d like to see a good tempest.
Oh they are out there all right…
Why must I be forced in unranked I wanna fight em. I feel like half the people are new to the game, it makes finding balance issues challenging.
@nova striker
I kinda disagree I think DH is definitely S tier but not as broken as all the idjits in this forum believe.
I’d say it’s something like
S
Dragonhunter
Scrapper
Herald
A
Reaper
Chronomancer
Druid
B
Tempest
Daredevil
C
BerserkerWhat I’m interesting in knowing is where the base classes fit in all of this? Are they all C’s? Where do all the elite specs need to be brought down to so that they are on the same playing field as the base specs?
I’d still say daredevil was C with berserker. Anything it can do, another class will do better.
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