PvP + /bow
i’ll agree. i’ve clicked aroun w/ dis golems, and it is tough to test. at least the log is slightly bettr dan it yoused to be
I would say as long as its in areas like HotM, LA(and youre not in a storymode instance) and so on.
But in actually environments like WvW and PvP there is a real benefit to putting someone in combat as it slows them down considerably and keeps them from running away easily.
My point is that when you are in a “Safe Zone” (Towns / HotM / etc) going to “in combat” mode should not be a thing.
The fact that the PvP Lobby is used for creating PvP builds (because you can’t create them anywhere else) means that this instance should cater to that single point. If I attack things in PvP I should be able to do /bow which resets everything on me and the target while dropping me out of combat so I can tweak my stuff right away.
As it stands – breaking combat is tedious since I have to run so far away from the target to do so – and then I have to run back. If it’s the NPC’s in the northern or south eastern section of the map – someone can attack them which can lead to that monster hitting me with AoE or just switching to targeting me instead. This makes creating builds more difficult if you’re near those regions and have trolls pulling things to stationary players.