PvP dailies fix
It makes it more bearable, I wouldn’t complain…
It makes it more bearable, I wouldn’t complain…
I wouldn’t say so. If it’s a ranger/thief daily, the games will be filled with rangers and thieves again, I don’t see how that’s different from what we’ve had so far. The only change is that people won’t be able to play on a profession they do not know twice just to get a daily done…
The only change is that people won’t be able to play on a profession they do not know twice just to get a daily done…
I don’t understand what you mean by this. Surely the change makes it twice as likely for people to get a class they play as a daily?
The only change is that people won’t be able to play on a profession they do not know twice just to get a daily done…
I don’t understand what you mean by this. Surely the change makes it twice as likely for people to get a class they play as a daily?
I really do not know how many people do their dailies twice, but as long as they’re class specific it’ll make the games unenjoyable and basically unplayable after reset.
I really do not know how many people do their dailies twice
I’m still completely clueless as to what you’re talking about.
Previously there were 2 standard dailys and 2 class specific dailys.
There are now 2 standard dailys and 2 dailys that each allow a choice between two classes. This means in order to get your 3 dailys, you need to play 1 our of 4 classes rather than 1 our of 2.
I really do not know how many people do their dailies twice
I’m still completely clueless as to what you’re talking about.
Previously there were 2 standard dailys and 2 class specific dailys.
There are now 2 standard dailys and 2 dailys that each allow a choice between two classes. This means in order to get your 3 dailys, you need to play 1 our of 4 classes rather than 1 our of 2.
What I mean is that you can do your dailies while playing one class. However, some people finish all 4 dailies for the reward track booster, so it means they’re playing on a profession they do not know twice for the daily.
I really do not know how many people do their dailies twice
I’m still completely clueless as to what you’re talking about.
Previously there were 2 standard dailys and 2 class specific dailys.
There are now 2 standard dailys and 2 dailys that each allow a choice between two classes. This means in order to get your 3 dailys, you need to play 1 our of 4 classes rather than 1 our of 2.What I mean is that you can do your dailies while playing one class. However, some people finish all 4 dailies for the reward track booster, so it means they’re playing on a profession they do not know twice for the daily.
That’s not any worse than the current system. There’s twice as much chance that at least one of those two dailys will include a class that they play.
I really do not know how many people do their dailies twice
I’m still completely clueless as to what you’re talking about.
Previously there were 2 standard dailys and 2 class specific dailys.
There are now 2 standard dailys and 2 dailys that each allow a choice between two classes. This means in order to get your 3 dailys, you need to play 1 our of 4 classes rather than 1 our of 2.What I mean is that you can do your dailies while playing one class. However, some people finish all 4 dailies for the reward track booster, so it means they’re playing on a profession they do not know twice for the daily.
That’s not any worse than the current system. There’s twice as much chance that at least one of those two dailys will include a class that they play.
I know, I was just explaining what I meant. I understand the chance is lower, but it’s still only half of the classes in the dailies, so there will be quite a lot of people playing classes they do not know. Obviously it’ll be better than the older system, but I just don’t understand why the dailies have to be class specific, winning a number of games would be much better and people wouldn’t be forced to play something they do not know. Or anything else, there was many suggestions how to fix this.
That’s not any worse than the current system.
Exactly. Better in fact.
The OP just wants a system that suits them. Moments like these I <3 reddit downvoting.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
That’s not any worse than the current system.
Exactly. Better in fact.
The OP just wants a system that suits them. Moments like these I <3 reddit downvoting.
A system that suits me? You mean a system where people play what they’re good at and the games are fun and challenging? Yep, that’s a horrible thing to do.
The simple solution is for everybody to be good at every class!
Problem solved! You’re welcome.
Tarnished Coast – Dissentient [DIS]
All classes
Before you had
win with class x
win with class y
daily defender
daily capture
Now you have
win with class x or y
daily defender
daily capture
daily kills
that means ppl can now complete their dailies without play a specific class
I was writing this ^, but seems like i was overestimating anet devs intelligence.
Don’t worry boys, Blade and Soul is coming.
I waited till Reset to post my two cents on this, just so I could see.
First let me say, this is NOT what i suggested as a fix, I suggest win X-amount of games.
After playing two games, It is a step in a right direction….
Before you only had two classes, now you have 4 classes.
Today is:
Warrior
Ranger
Guardian
Necro
just need 1 win from any of those 4 classes.
Hopefully, this is just a bandaid while the QA monkeys figure out what we the players actually want…. even though it’s been stated numerous times on these forums and reports…..
2015-2016
Fort Aspenwood
First let me say, this is NOT what i suggested as a fix, I suggest win X-amount of games.
-snip-
Hopefully, this is just a bandaid while the QA monkeys figure out what we the players actually want…. even though it’s been stated numerous times on these forums and reports…..
This “band-aid” is like the one you have after spending the entire day on water rides at an amusement park: yes, +1 for having a band-aid, but it’s still pretty useless and barely helping the issue…
“The jealous are troublesome to others, but certainly a torment to themselves.”
First let me say, this is NOT what i suggested as a fix, I suggest win X-amount of games.
-snip-
Hopefully, this is just a bandaid while the QA monkeys figure out what we the players actually want…. even though it’s been stated numerous times on these forums and reports…..
This “band-aid” is like the one you have after spending the entire day on water rides at an amusement park: yes, +1 for having a band-aid, but it’s still pretty useless and barely helping the issue…
This is more of a case of a cat scratching your leg, it hurts and it stings like hell but it does not merit a trip to the Emergency Room. Lets deal with the stinging for a little bit and nurture the wound with what they gave us; instead of treating it like we were shot by a cannon in the middle of our chests.
2015-2016
Fort Aspenwood
I suggest that we replace one of these with daily skyhammer winner
Gates Of Madness
Jewelcrafting to 500!
I laughed when my first match involved going up against a random team of 4 warriors and one thief. We were a balanced team of randoms. They and we, were all mystified by it in map chat (so they could of been a team although not the same tags,though they were good at pretending surprise).
What was even more amusing is that this was ranked. It didnt happen again the whole night (never more then three of the same thing on a team)but I did chuckle, as it was my very first match so I was excited about the daily change…
(edited by Nightshade.2570)
Signed on last night expecting them to have merged the two profession dailies into one, but now we still have two dailies, just four professions. I guess its better for some people…..but seriously this is a fix?
How hard is it to just make 3 dailies anyone can do?