PvP is broken, i mean REALLY BROKEN
the states and skills and just about EVERYTHING works so badly different in pvp then in pve/wvw that i cant keep up with it X_X
this huge gap, where sigils work differently in pvp, where skills hits less harder, where everything is like on a separate game on itself,
i thought pvp was there to be able to learn your character, to get a clue which armor you should obtain, how to play the proffessions,…
but this… is just a giant load of s!
nothing works as intended inside of pvp,
i was ok with it as long it was just a few nerves, but now it goes out of hand it beats actually the main purpose of pvp AT ALL,you enter pvp and have a complete another character with some strange damge/behaviour which ure not even at the slightest used to or even can learn from it couse it works only there and nowhere else >_>
why the heck did you even give pvp a separate monthly archievement, but wvw is ignored? i play mostly on wvw couse its not transfered into a screwed universum yet and cant get my own monthly for that?
ITT: Moar overly-dramatic rage.
Its probably a legit complaint. Looking at the thieves patch notes the damage in pvp varies so much between pve and pvp its probably like a different class.
I’d be very careful going down this road anet, there should be better solutions than to make the classes this bipolar.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Or maybe making skills work differently in PVP and PVE is the best way to achieve balance.
Oh yeah.
People who are bad at PVP complaining that it’s the game at fault rather than their own inexperience, well this is new!
Thieves complaining about balance always makes me laugh. And I play a thief.
EDIT:
BTW, the PVE daily can be completed entirely in WvW. I know, because I do that quite often.
That’s why the PVP achievement is entirely in sPVP.
i thought pvp was there to be able to learn your character, to get a clue which armor you should obtain, how to play the proffessions,…
You thought wrong.