PvP is garbage
Dude, chill. Wait until they fix the amulets, everything will be way more balanced then. They just updated the system it needs some tweeks is all
P.S. Alot of the random procs hace CD’s. World of difference from just a base chance
(edited by Silhouette.5631)
Insta-cast and on-hit-triggered offensive effects were complained about a lot before the patch. So it’s perfectly fair for there to be anger at not just the fact there are still such sigils, traits, skills, but that more have been added. It’s an outrage really, lol.
http://www.twitch.tv/impact2780
Trying the game again and have to agree way too much trash effects going on. Can land back to back eviscerates and high impact hits but die to incremental effects. Guess I am just not using a build that relies on extremely frequent, uncounterable chip damage. Too much damage comes from traits and not enough from landing skills with some windup. Add some windup and the screen clutter goes down and the game might be viewable.
Frankly if playing a class that relies on slower and more meaningful effects isn’t remotely viable the game has no competitive future but that isn’t any new news for gw2.
I have to agree, this is just horrible overall. Cele meta was perhaps getting “old”, but there was far less reliance on passives and procs to do the damage for you. Now you walk out and suddenly your hp drops by 10k in the blink of an eye for some reason. And then people tell me the skill ceiling has been raised now — really?
+1 totally agree with op
This is meta is highly in favor of bad players that rely on passive bullkitten.
Long Live [ASAP] Zerg: The greatest guild that ever was or will be.
a handful of things are a little out of whack, but nothing too bad. youre being melodramatic.
It’s 2012 launch burst meta all over again. Everyone’s kill everyone in seconds. Just wait for a while until Anet nerfs all the damage and then we’ll return to the bunker meta then the cycle will repeat until we return to the Cele meta.
I admit I’m not committed enough to read the patch notes, but I have noticed it feels like they just buffed the heads off every class. As a result the fight just feel SO much shorter. Feels like whoever gets the drop first wins the fight, its like it killed all true skill required to win fights, just hit ur rotation first successfully ftw.
It’s 2012 launch burst meta all over again. Everyone’s kill everyone in seconds. Just wait for a while until Anet nerfs all the damage and then we’ll return to the bunker meta then the cycle will repeat until we return to the Cele meta.
well actually they didn’t do kitten to nerf d/d cele eles. theyre stronger than ever, hopefully the burn nerf will bring them in line.
problem is even though we have the 700 condi scaling thing, it doesn’t matter because all good d/d eles have perma 20-25 stacks of might and theyre still wrecking people. the kitten is that?