1 – When you store a single-hand weapon (pistol, sword, axe, etc.) and you have a class that can dual wield them, do you have to get two copies of the same skin? And if so, shouldn’t there be two “slots” in the locker for every one-hander? Was checking it out on my engi and it seems like if i want to go pistol/pistol i have to get two skins, but i can only ever store one? Makes no sense.
2 – How come armor and weapon sets don’t behave like jewels/ruins in the sense that you can take them out infinitely once you’ve earned them? I can definitely see a time down the road where I accidently delete a skin instead of re-depositing it.
And I also play warr and guard. So what happens now is i’ll get a heavy armor skin set, equip it on my guard, and then open some boxes and without paying attention I’ll “deposit collectable” of something I already have equipped. So when I go to switch skins again I have two copies and have to delete the other. And if I want to use the same skin on my warr, I have to unequip it on my guard first instead of just making a “copy” so it takes an extra step and there’s more risk for deletion/extra copies through opening boxes with the skins in them while they’re equipped. It’s super cumbersome and definitely needs streamlining IMO.
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