pvp has been in a toxic state for a while now ,in its current state combat is summarized in melt people instantly with condition builds or melt people with serker or whatever builds , players have gotten used to this style so much that anything that doesnt die intantly is instantly regarded as broken and overpowered , what’s worse is that we’ve seen devs actually side up with this play style and condemned defensive playstyle
Turret engie anyone ? (if you werent a pure condi build user you had no excuse to complain)
and now the newest phase is hyper dps , and hyper dps with ridiculous sustain skills wich sounds nice at first but then you gotta remember they are team disruptors and require to be focused by more than one player at a time most of the time wich leaves the targetter player’s team to pick off your team members one at a time if you dont disengage the high sustain dps player, wich is why players seem to be bandwagoning to specific professions.
i blame some of this in the fact that condition damage has no counter asides from removals and certain runes
as well as the Armor stat being Completely Useless , running stuff like Knight’s gear is outright suicide in the most part as you ll only take about 5-15% less damage over berserker but will lose about 80% damage output