PvP needs a complete rework.
1 and 3 are caused by the same problem: Completely broken OP elite specs. When ANet learns that builds needs weaknesses as well as strengths, these problems will be solved.
A downrank system isn’t needed. Unless someone quits for a long period of time or changes to a profession which they’ve never played, their skill usually doesn’t decrease. And even if it does, it won’t decrease significantly. The problem is that leagues have no correlation with MMR at all.
The problem is that leagues have no correlation with MMR at all.
Ah yes. This is also a point I wanted to mention but forgot it. Thank you!
Hello,
1. In real competetive games, mistakes lead to death or a huge disadvantage. In GW2 mistakes lead to nothing. You can fail dodge as often as you want and wont die, even if you 1v2 with a tank nothing will happen. My idea:
Lower defensive specs. Currently, most fights (1v1) can not be won by a player if both are anywhere near to be at the same level (which is the case for 90% of GW2 gamers). You can make many mistakes but your cd’s will be up in time, so the enemie can’t punish the mistakes. This leads to 10 minute long fights which are boring for everyone. No one should say he wonders that just few people watch GW2 ESL games (it is more exciting to watch wet color turn dry).
I do not agree with the Original Post because. Real competitive games allow for mistakes and such mistakes do not always lead to death or “huge disadvantages”.
Before playing Guild wars 1 a few centuries ago, I played counter strike 1.6, and counter strike source (CS:S) at a semi competitive level (yes before the days of twitch and Counter Strike Global Offensive (CS:GO)).
I personally think that counter strike (all versions) is the most competitive PvP game out there and if you actively watch or play it you can easily see in a team fight or 1v1, someone get shot but the “defensive spec” (aka armour) enables the player that made the mistake to live another day. Of course this is different with a headshot…
So to an extent, GW2 is like any other competitive game in terms of giving some allowance to player error in PvP.
Oh I am beginning to miss Counter Strike… One of the best competitive games ever… There is no match making craziness or meta changes every other month. Simple game, and lots of fun and serious skills required… I digress.
Miss-dodges are punished when the enemy keeps track of your endurance
Hello,
1. In real competetive games, mistakes lead to death or a huge disadvantage. In GW2 mistakes lead to nothing. You can fail dodge as often as you want and wont die, even if you 1v2 with a tank nothing will happen. My idea:
Lower defensive specs. Currently, most fights (1v1) can not be won by a player if both are anywhere near to be at the same level (which is the case for 90% of GW2 gamers). You can make many mistakes but your cd’s will be up in time, so the enemie can’t punish the mistakes. This leads to 10 minute long fights which are boring for everyone. No one should say he wonders that just few people watch GW2 ESL games (it is more exciting to watch wet color turn dry).
I do not agree with the Original Post because. Real competitive games allow for mistakes and such mistakes do not always lead to death or “huge disadvantages”.
Before playing Guild wars 1 a few centuries ago, I played counter strike 1.6, and counter strike source (CS:S) at a semi competitive level (yes before the days of twitch and Counter Strike Global Offensive (CS:GO)).
I personally think that counter strike (all versions) is the most competitive PvP game out there and if you actively watch or play it you can easily see in a team fight or 1v1, someone get shot but the “defensive spec” (aka armour) enables the player that made the mistake to live another day. Of course this is different with a headshot…
So to an extent, GW2 is like any other competitive game in terms of giving some allowance to player error in PvP.
Oh I am beginning to miss Counter Strike… One of the best competitive games ever… There is no match making craziness or meta changes every other month. Simple game, and lots of fun and serious skills required… I digress.
Dude… I still play Counter Strike. This game prooves my point. If you peak at a wrong corner, you will get an instant headshot/AWP shot at an higher level. No space for mistakes.
Miss-dodges are punished when the enemy keeps track of your endurance
HAHAHAHAHAHAHA tell that to scrappers.
[Teef] guild :>
Hello,
1. In real competetive games, mistakes lead to death or a huge disadvantage. In GW2 mistakes lead to nothing. You can fail dodge as often as you want and wont die, even if you 1v2 with a tank nothing will happen. My idea:
Lower defensive specs. Currently, most fights (1v1) can not be won by a player if both are anywhere near to be at the same level (which is the case for 90% of GW2 gamers). You can make many mistakes but your cd’s will be up in time, so the enemie can’t punish the mistakes. This leads to 10 minute long fights which are boring for everyone. No one should say he wonders that just few people watch GW2 ESL games (it is more exciting to watch wet color turn dry).
I do not agree with the Original Post because. Real competitive games allow for mistakes and such mistakes do not always lead to death or “huge disadvantages”.
Before playing Guild wars 1 a few centuries ago, I played counter strike 1.6, and counter strike source (CS:S) at a semi competitive level (yes before the days of twitch and Counter Strike Global Offensive (CS:GO)).
I personally think that counter strike (all versions) is the most competitive PvP game out there and if you actively watch or play it you can easily see in a team fight or 1v1, someone get shot but the “defensive spec” (aka armour) enables the player that made the mistake to live another day. Of course this is different with a headshot…
So to an extent, GW2 is like any other competitive game in terms of giving some allowance to player error in PvP.
Oh I am beginning to miss Counter Strike… One of the best competitive games ever… There is no match making craziness or meta changes every other month. Simple game, and lots of fun and serious skills required… I digress.
Dude… I still play Counter Strike. This game prooves my point. If you peak at a wrong corner, you will get an instant headshot/AWP shot at an higher level. No space for mistakes.
Duuuuude, read properly before you respond I still stick with my point. EVEN CS allows for mistakes
Miss-dodges are punished when the enemy keeps track of your endurance
HAHAHAHAHAHAHA tell that to scrappers.
Well, being fair punished except revs/thieves