PvP needs a complete rework.

PvP needs a complete rework.

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Posted by: Fess.3125

Fess.3125

Hello,

I don’t know if I should laugh or cry when I see GW2 wants to be a serious E-sports game. Everyone who has played a real competetive game (not some casual game as GW2) will agree. So here is some advice, if Anet wants GW2 to be taken anywhere near seriously.

1. In real competetive games, mistakes lead to death or a huge disadvantage. In GW2 mistakes lead to nothing. You can fail dodge as often as you want and wont die, even if you 1v2 with a tank nothing will happen. My idea:

Lower defensive specs. Currently, most fights (1v1) can not be won by a player if both are anywhere near to be at the same level (which is the case for 90% of GW2 gamers). You can make many mistakes but your cd’s will be up in time, so the enemie can’t punish the mistakes. This leads to 10 minute long fights which are boring for everyone. No one should say he wonders that just few people watch GW2 ESL games (it is more exciting to watch wet color turn dry).

2. Introduce a downrank systen. Why can you not drop out of your division if you are too bad? This is just so that people keep playing, eventhough they know they are not good enough for their level. But they can not loose anything. There should be just a tiny percentage of players at the top (diamond and legend), around 5%, or even less, of all players.

3. There is no build variaty in this game. There are probably around 15 builds over all classes which are played in 98% of all ranked games. This is boring and people will just pick up the metabattle number 1 build, without thinking about it.

There are more points I did not mention or I did not think of. Feel free to add your points to the list or share your thoughts.

PvP needs a complete rework.

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Posted by: Exedore.6320

Exedore.6320

1 and 3 are caused by the same problem: Completely broken OP elite specs. When ANet learns that builds needs weaknesses as well as strengths, these problems will be solved.

A downrank system isn’t needed. Unless someone quits for a long period of time or changes to a profession which they’ve never played, their skill usually doesn’t decrease. And even if it does, it won’t decrease significantly. The problem is that leagues have no correlation with MMR at all.

Kirrena Rosenkreutz

PvP needs a complete rework.

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Posted by: Fess.3125

Fess.3125

The problem is that leagues have no correlation with MMR at all.

Ah yes. This is also a point I wanted to mention but forgot it. Thank you!

PvP needs a complete rework.

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Posted by: lead.7543

lead.7543

Hello,

1. In real competetive games, mistakes lead to death or a huge disadvantage. In GW2 mistakes lead to nothing. You can fail dodge as often as you want and wont die, even if you 1v2 with a tank nothing will happen. My idea:

Lower defensive specs. Currently, most fights (1v1) can not be won by a player if both are anywhere near to be at the same level (which is the case for 90% of GW2 gamers). You can make many mistakes but your cd’s will be up in time, so the enemie can’t punish the mistakes. This leads to 10 minute long fights which are boring for everyone. No one should say he wonders that just few people watch GW2 ESL games (it is more exciting to watch wet color turn dry).

I do not agree with the Original Post because. Real competitive games allow for mistakes and such mistakes do not always lead to death or “huge disadvantages”.

Before playing Guild wars 1 a few centuries ago, I played counter strike 1.6, and counter strike source (CS:S) at a semi competitive level (yes before the days of twitch and Counter Strike Global Offensive (CS:GO)).

I personally think that counter strike (all versions) is the most competitive PvP game out there and if you actively watch or play it you can easily see in a team fight or 1v1, someone get shot but the “defensive spec” (aka armour) enables the player that made the mistake to live another day. Of course this is different with a headshot…

So to an extent, GW2 is like any other competitive game in terms of giving some allowance to player error in PvP.

Oh I am beginning to miss Counter Strike… One of the best competitive games ever… There is no match making craziness or meta changes every other month. Simple game, and lots of fun and serious skills required… I digress.

PvP needs a complete rework.

in PvP

Posted by: Krysard.1364

Krysard.1364

Miss-dodges are punished when the enemy keeps track of your endurance

M I L K B O I S

PvP needs a complete rework.

in PvP

Posted by: Fess.3125

Fess.3125

Hello,

1. In real competetive games, mistakes lead to death or a huge disadvantage. In GW2 mistakes lead to nothing. You can fail dodge as often as you want and wont die, even if you 1v2 with a tank nothing will happen. My idea:

Lower defensive specs. Currently, most fights (1v1) can not be won by a player if both are anywhere near to be at the same level (which is the case for 90% of GW2 gamers). You can make many mistakes but your cd’s will be up in time, so the enemie can’t punish the mistakes. This leads to 10 minute long fights which are boring for everyone. No one should say he wonders that just few people watch GW2 ESL games (it is more exciting to watch wet color turn dry).

I do not agree with the Original Post because. Real competitive games allow for mistakes and such mistakes do not always lead to death or “huge disadvantages”.

Before playing Guild wars 1 a few centuries ago, I played counter strike 1.6, and counter strike source (CS:S) at a semi competitive level (yes before the days of twitch and Counter Strike Global Offensive (CS:GO)).

I personally think that counter strike (all versions) is the most competitive PvP game out there and if you actively watch or play it you can easily see in a team fight or 1v1, someone get shot but the “defensive spec” (aka armour) enables the player that made the mistake to live another day. Of course this is different with a headshot…

So to an extent, GW2 is like any other competitive game in terms of giving some allowance to player error in PvP.

Oh I am beginning to miss Counter Strike… One of the best competitive games ever… There is no match making craziness or meta changes every other month. Simple game, and lots of fun and serious skills required… I digress.

Dude… I still play Counter Strike. This game prooves my point. If you peak at a wrong corner, you will get an instant headshot/AWP shot at an higher level. No space for mistakes.

PvP needs a complete rework.

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Posted by: Cynz.9437

Cynz.9437

Miss-dodges are punished when the enemy keeps track of your endurance

HAHAHAHAHAHAHA tell that to scrappers.

All is Vain~
[Teef] guild :>

PvP needs a complete rework.

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Posted by: lead.7543

lead.7543

Hello,

1. In real competetive games, mistakes lead to death or a huge disadvantage. In GW2 mistakes lead to nothing. You can fail dodge as often as you want and wont die, even if you 1v2 with a tank nothing will happen. My idea:

Lower defensive specs. Currently, most fights (1v1) can not be won by a player if both are anywhere near to be at the same level (which is the case for 90% of GW2 gamers). You can make many mistakes but your cd’s will be up in time, so the enemie can’t punish the mistakes. This leads to 10 minute long fights which are boring for everyone. No one should say he wonders that just few people watch GW2 ESL games (it is more exciting to watch wet color turn dry).

I do not agree with the Original Post because. Real competitive games allow for mistakes and such mistakes do not always lead to death or “huge disadvantages”.

Before playing Guild wars 1 a few centuries ago, I played counter strike 1.6, and counter strike source (CS:S) at a semi competitive level (yes before the days of twitch and Counter Strike Global Offensive (CS:GO)).

I personally think that counter strike (all versions) is the most competitive PvP game out there and if you actively watch or play it you can easily see in a team fight or 1v1, someone get shot but the “defensive spec” (aka armour) enables the player that made the mistake to live another day. Of course this is different with a headshot…

So to an extent, GW2 is like any other competitive game in terms of giving some allowance to player error in PvP.

Oh I am beginning to miss Counter Strike… One of the best competitive games ever… There is no match making craziness or meta changes every other month. Simple game, and lots of fun and serious skills required… I digress.

Dude… I still play Counter Strike. This game prooves my point. If you peak at a wrong corner, you will get an instant headshot/AWP shot at an higher level. No space for mistakes.

Duuuuude, read properly before you respond I still stick with my point. EVEN CS allows for mistakes

PvP needs a complete rework.

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Posted by: Krysard.1364

Krysard.1364

Miss-dodges are punished when the enemy keeps track of your endurance

HAHAHAHAHAHAHA tell that to scrappers.

Well, being fair punished except revs/thieves

M I L K B O I S