Consumed Hate – Thief
Unlucky Scrub – Ranger
It is just my opinion but it looks like a grinding farm fest for currencies and forcing hardcore PvP to grind instead of being rewarded or forcing game modes that certain people just do not want to play.
I log in for some PvP dailies and unranked over 3 minutes queue and ranked over 6 minutes queue. That’s not long you say? That is an average time. Most times when I queue I am in queue longer than estimated so maybe 5 minutes for unranked and maybe 8 to 10 minutes for ranked? IDK I just hit the X in the top right corner until I figure out if I want to PvP anymore and stick to PvE.
Is this a sign of the times where queue times will rise because most will just do season now and off season no one wants to grind?
You should try out asian version of GW2 – suddenly western GW2 is most casual game world.
ascended gear was ridiculously cheap and easy to get last season. It was obviously a miscalculation (or maybe deliberate to get people to play) However it completed ruined the “economics” of ascended gear crafting.
I may not fully agree with these current changes but it definitely needed to be made harder to get.
ascended gear was ridiculously cheap and easy to get last season.
Was a way to lure non regular PvP players to fill the PvP queues now that there’s no tournament to promote.
Now that the rewards require to grind ~400+ matches and to craft the same stuff as in PvE, and teams are disbanding/leaving the game those players will flee to PvE again so the PvP can finally die and rest in pieces.
If they wanted to make the gear take longer to get Im fine with that but come on with the nonsense crafting. Just make it take more hours of pvp.
ascended gear was ridiculously cheap and easy to get last season. It was obviously a miscalculation (or maybe deliberate to get people to play) However it completed ruined the “economics” of ascended gear crafting.
I may not fully agree with these current changes but it definitely needed to be made harder to get.
I agree with ANET that ascended gear should not be given out like candy. I agree that the gear should take more time to be attainable if you are not crafting and that is the point “Crafting”. Some people just don’t want that aspect of the game so they farm fractals for drops, Teq, Triple Trouble, maybe WvW and so on. PvP rewards was another way and yes kind of easy. I just do not agree with the update on forcing people to “craft” a currency….
ascended gear was ridiculously cheap and easy to get last season.
Now that the rewards require to grind ~400+ matches and to craft the same stuff as in PvE, and teams are disbanding/leaving the game those players will flee to PvE again so the PvP can finally die and rest in pieces.
Ouch. And gross. Can our PvP die and rest in just one single piece instead?
(edited by MountainRunner.3576)
ascended gear was ridiculously cheap and easy to get last season. It was obviously a miscalculation (or maybe deliberate to get people to play) However it completed ruined the “economics” of ascended gear crafting.
I may not fully agree with these current changes but it definitely needed to be made harder to get.
Asking spvp players to grind CRAFTING crap thing, is not going to help us at all.
At least the CRAFTING stuff should be buyable (30g +, i dont care about cost but grinding craft game is so boring and nineties — UO – EQ grind bad stuff that GW should oppose since it’s core is based on that).
@MountainRunner: Nope, we all are doomed by our sins and will be punished to see Stronghold as the final PvP match in the game when the sunset looms over the last server of Tyria.
@MountainRunner: Nope, we all are doomed by our sins and will be punished to see Stronghold as the final PvP match in the game when the sunset looms over the last server of Tyria.
are you joking? its going to be a legacy game with 3 thieves & 2 mesmers on one team & a balanced meta comp on the other, true to anets faultless matchmaking & endless map variety.
Asking spvp players to grind CRAFTING crap thing, is not going to help us at all.
At least the CRAFTING stuff should be buyable (30g +, i dont care about cost but grinding craft game is so boring and nineties — UO – EQ grind bad stuff that GW should oppose since it’s core is based on that).
First, PvP players don’t care about ascended gear. The whole thing was a carrot-on-a-stick for PvE players to get into PvP.
Second, most of the ascended materials are buyable. The only thing that’s account bound is the final product: the grandmaster marks. You can feasibly just purchase everything through the gold made in Byzantium boxes.
Third and most importantly, It’s still far cheaper to craft an ascended set through the grandmaster marks than it is to make a set normally, and you’re still going to get hundreds of gold PvPing over the course of season six to pay for all of it.
I am 90% done with Astralaria, essentially just saving up for Mystic Coins, and I literally bought everything I didn’t have already stored in my bank through the gold I made in PvP last season.
Now that Byzantium boxes will always give ascended shards, I anticipate walking out of next season with at least two full ascended armor sets, earned exclusively through PvP—probably crafting the chest and legs normally. It’s really quite nice what they’ve done, while simultaneously making daily crafting actually valuable again.
(edited by Phineas Poe.3018)
Now that Byzantium boxes will always give ascended shards, I anticipate walking out of next season with at least two full ascended armor sets, earned exclusively through PvP—probably crafting the chest and legs normally. It’s really quite nice what they’ve done, while simultaneously making daily crafting actually valuable again.
Most of PvP will not craft, and most of PvErs will not play PvP. Queues will last longer. Yeah, is really nice. I’ll play for fun as long as last, but I earn 3 gold coins each 10 minutes I gather iron or wood in PvE, so crafting in PvP makes no sense to me.
Now that Byzantium boxes will always give ascended shards, I anticipate walking out of next season with at least two full ascended armor sets, earned exclusively through PvP—probably crafting the chest and legs normally. It’s really quite nice what they’ve done, while simultaneously making daily crafting actually valuable again.
Most of PvP will not craft, and most of PvErs will not play PvP. Queues will last longer. Yeah, is really nice. I’ll play for fun as long as last, but I earn 3 gold coins each 10 minutes I gather iron or wood in PvE, so crafting in PvP makes no sense to me.
The idea isn’t to get “most PvErs” into PvP, as most PvErs don’t even do raids or fractals in the first place.
The idea is to make PvP rewarding enough that it’s worth doing. It doesn’t have to be the most profitable thing to do in the game (and most certainly isn’t) but having PvP give raw gold and ascended ascended armor is critical to breathing new life into the game mode.
The other idea is that while you can make 10 gold an hour mining iron, it’s not particularly fun. I don’t find spamming Silverwastes or FOTM 40 to be particularly fun either, but I do enjoy PvP and have played it plenty over the years to see the situation for what it is.
As I said before, I nearly completed a legendary through one season of PvP. I don’t expect to have to grind content I don’t want to for gold moving forward, and that is a major paradigm shift for this game. There are thousands of PvX players just like myself that enjoy all aspects of the game but have goals that require gold to fulfill. The new seasonal rewards manage to scratch both itches.
(edited by Phineas Poe.3018)
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