PvP players = Second-class citizens.
The unfortunate reality is this… PvP in its current format is a fail. It is just notpopular enough to justify a huge amount of development effort with the current conquest model. I think that is why ANET has now reversed decision and are looking at other game modes. Once they pick the right one, if PvP becomes more popular, you will see more development around PvP.
(edited by style.6173)
They care about money which comes from PvE because people buy gems for clothes, minies, costumes, finishers … PvP does not care about that much and they do not care about pvp.
They care about money which comes from PvE because people buy gems for clothes, minies, costumes, finishers … PvP does not care about that much and they do not care about pvp.
if they gave people reason to do pvp they could have made money from it too
[Teef] guild :>
They care about money which comes from PvE because people buy gems for clothes, minies, costumes, finishers … PvP does not care about that much and they do not care about pvp.
No pvp content → no one plays pvp → no pvp content → no one plays pvp →
not sure what surprises you reading the posts half of the pvp playerbase does not even care about rewards why should they care about gem store ?
not sure what surprises you reading the posts half of the pvp playerbase does not even care about rewards why should they care about gem store ?
You bought the game. You have the same rights as pve players.
not sure what surprises you reading the posts half of the pvp playerbase does not even care about rewards why should they care about gem store ?
You bought the game. You have the same rights as pve players.
And everyman is equal before the law but we all know how that works in real life. I am pvp player also and I do not like it also but this is how it is.
if they gave people reason to do pvp they could have made money from it too
This.
A very good pvp can generate a lot of money.
A bad pvp not.
Sure it’s more difficult create a very good pvp than a very good pve, but there is a reason because more popoular twitch games are pvp games
not sure what surprises you reading the posts half of the pvp playerbase does not even care about rewards why should they care about gem store ?
You bought the game. You have the same rights as pve players.
And everyman is equal before the law but we all know how that works in real life. I am pvp player also and I do not like it also but this is how it is.
What do you suggest then?
Hey, at least now we know that being a general kitten, whining, spamming twitch streams, behaving like a spoiled kid, insulting devs and coming up with conspiracy theories about how devs want to destroy a game mode that isn’t even a game mode is the fastest way to get the stuff we want in game! Just look at the new toy of the GvG crowd and their past behavior and tinfoil hat arguments and videos.
Did the OP read a thread on the WoW forums before posting this? I’d never heard this analogy, now I see it twice on two different games within 2 days of one another. :O
Warlord Sikari (80 Scrapper)
You do know we have multiple teams working on all aspects of the game concurrently, right? You can’t compare the output of one team to the sum of all output from every other team.
I mean, I’m good but I’m not that good.
Sure, it would be nice if we had more bodies working on PvP. That wouldn’t really get things to you faster, but could increase the number of things we’re getting to you.
Isle of Janthir: Flux, Latch, Aegir
You do know we have multiple teams working on all aspects of the game concurrently, right? You can’t compare the output of one team to the sum of all output from every other team.
I mean, I’m good but I’m not that good.
Sure, it would be nice if we had more bodies working on PvP. That wouldn’t really get things to you faster, but could increase the number of things we’re getting to you.
I’m fairly certain getting more things to us would be getting things to us sooner.
And saying you have multiple teams working on things without numbers sounds a lot like a political response. I mean, you can have 5 teams consisting of 1-2 people per team.
We’re the last part of the human centipede that is GW2 Development.
I’d post a bad speedpaint comic I made but probably would get infarcted again.
Am I seriously the only one who sees the obvious flaw with GW2 pvp?
An rpg game mode…. with no usable rewards…
You want to make money off pvp? Sell the skins, and offer earn-able tiered gear. Not necessarily a gear treadmill like wow, I’m ok with there being a best in slot… But give us something to work towards. Just like your pve model… ….. ….
I know you want to fix all the issues that wow has to offer ANet, but right now hordes of players are going back to wow for their Battlegrounds. Don’t let them win for such a simple and obvious reason.
Am I seriously the only one who sees the obvious flaw with GW2 pvp?
An rpg game mode…. with no usable rewards…
You want to make money off pvp? Sell the skins, and offer earn-able tiered gear. Not necessarily a gear treadmill like wow, I’m ok with there being a best in slot… But give us something to work towards. Just like your pve model… ….. ….
I know you want to fix all the issues that wow has to offer ANet, but right now hordes of players are going back to wow for their Battlegrounds. Don’t let them win for such a simple and obvious reason.
NO, just no. You are completely wrong. You think tiered gear is the problem? You think arena in wow is doing fine? They have just as much problems as we do, they just have a larger player base built over 10 years that won’t give up on their characters easily. Wow’s pvp is absolute no example to gw2. Tiered gear would be the last straw in gw2 attempt at an healthy pvp. Most people came to play gw2 just because of no tiered gear. You think wow’s best pvp players like tiered gear? Reckful has said that if he was in charge, everyone would have the same stats in pvp.
Take that conversation elsewhere, wvw, pve, whatever. Tiered gear is awful.
Do someone knows what is the current pve and pvp population ?
I bough gw2 Because of pvp, in fact Because of wvw but became addicted to spvp… I am sure pvp players also care a lot about different item skins . We just dont have….
You do know we have multiple teams working on all aspects of the game concurrently, right? You can’t compare the output of one team to the sum of all output from every other team.
I mean, I’m good but I’m not that good.
Sure, it would be nice if we had more bodies working on PvP. That wouldn’t really get things to you faster, but could increase the number of things we’re getting to you.
But for this reason, how spvp can really grow if there are so few people working on it?
I think you, Josh, John etc. try to do the best you can for this game but it’s clear that this is a pve game with some pvp aspects because your teams are totally unbalanced
towards living stories and other pve aspects.
Without more spvp resources, this game always will have a lack of people for spvp.
You guys need to convince Colin that spvp can be the real key to stretch gw2 life
I find it a bit funny that this is posted in the sub forum that has the most front page developer responses.
The pvp team is very tiny, evan lesh alone made the leaderboards and custom arenas.
twitch.tv/legendarylukeee
Love you Anet but here is the thing. Fact: way way way more pve content in this game than pvp. I would love more gametypes. The different map types are nice but there is so much more potential. Just seems odd that when I got this game it said GW2 is an mmo game with two ways to play. pve and pvp. It just seems like you could say this game has these parts. A huge fantastic world for pve that will entertain you for thousands of hours….and territories. Its just odd. This is by far my favorite game I have played this decade. It has held my attention for much longer than previously thought. I would and I think many others would just love a little variation and It would go a very long way. Hope everyone has a great day <3
Thief
People are pretty ungrateful. I’m not super happy with how sPvP currently is, but there’s talk of new game modes and better rewards. If that comes to be reality and if they’re actually working on any of that then cut them some slack.
Although the Anet guy seemed to take this personally. I’m not sure I like the snippy attitude, seems a little unprofessional. But at least we know they’re people and not robots.
Although the Anet guy seemed to take this personally. I’m not sure I like the snippy attitude, seems a little unprofessional. But at least we know they’re people and not robots.
Don’t worry, I didn’t take it personal. I try to not be too professional on purpose, trying to find a happy medium that is relaxed but not off putting. At least, that’s what I’m programmed to do.
Isle of Janthir: Flux, Latch, Aegir
game name: GUILD-WARS .
somehow when I pve, it reminds me of Monster Hunter but just with tons of people.
Best Mercenary Guardian you can find to fill your last slot.
Keep Calm and PVP Hard.
It’s cool OP, swing over by the dungeon area sometime and check out how many dev posts are there compared to the pvp section.
|-Swiftpaw Sharpclaw [DnT]-|
You do know we have multiple teams working on all aspects of the game concurrently, right? You can’t compare the output of one team to the sum of all output from every other team.
I mean, I’m good but I’m not that good.
Sure, it would be nice if we had more bodies working on PvP. That wouldn’t really get things to you faster, but could increase the number of things we’re getting to you.
…
You guys need to convince Colin that spvp can be the real key to stretch gw2 life
yup, throughout the year when i browse the PvE forum, i mean the general discussions forum, i often see a lot of people complaining about nothing to do.
they need to sPvP, seriously.
That’s why you should play both modes.
Wait, scrap it. It’s still not worth it.
I’d much prefer them to take their time, yes they might not have as many people working on spvp, yes they might be supporting the pve game type a little better through more frequent updates. But it’s better than nothing, they have said they are testing new game-modes and like Jon said in the other stickied forum about new game-modes, it’s easier said than done creating new maps and game modes.
Not to mention pleasing a player-base.
The Corrupt Mesmer Builds
PvP doesn’t require tons of fresh content every month. It follows other rules than PvE.
People who PvP want achievements, titles and ranks to brag about, a few skins would be nice too. However, the rank system we have now is not really good; not only because it can be easly exploited with Skyhammer, but because it has no real rewards, and gaps between ranks at higher levels are one big unpleasant grind rather than an achievement.
It would be so kitten awesome to have an achievement like Battlemaster in WoW, where it took me like a year to complete hunting all of these hard achievements (and that was before nerf to the hardest ones). But when I did it, I still remember that last match on Strand of the Ancients, I felt like boss of universe with this single new word above my head.
Guys relax , new game mode coming , sky pirates of sky hammer , new mode try n get as many rank points as possible lol
Seriously tho some info coming soon on the new stuff a blog post " when its ready "
Although the Anet guy seemed to take this personally. I’m not sure I like the snippy attitude, seems a little unprofessional. But at least we know they’re people and not robots.
Don’t worry, I didn’t take it personal. I try to not be too professional on purpose, trying to find a happy medium that is relaxed but not off putting. At least, that’s what I’m programmed to do.
I see what you did there..
Gw2 attachment.. make people cheer again in 2014!! (NB: may be deleted if not in accordance to rules, but people are getting more and more possitive about these developments now )
2014 /Cheer
E.A.D.
(edited by Merlin Dyfed Avalon.5046)
You do know we have multiple teams working on all aspects of the game concurrently, right? You can’t compare the output of one team to the sum of all output from every other team.
I mean, I’m good but I’m not that good.
Sure, it would be nice if we had more bodies working on PvP. That wouldn’t really get things to you faster, but could increase the number of things we’re getting to you.
Why dont you put your money where your mouth is for once and give us a solid pvp update. All you dudes do is give vague answers. And honestly you’ve already crushed all the faith I had in this game out of me with your evasive behavior.
I am still here though cause you did create gw1. Which was a really really good game. I just don’t understand how can kitten up a sequal after such a game.
I find it a bit funny that this is posted in the sub forum that has the most front page developer responses.
It’s cool OP, swing over by the dungeon area sometime and check out how many dev posts are there compared to the pvp section.
Pve has updates
PvP has forum responses
Id love if it was the opposite
You do know we have multiple teams working on all aspects of the game concurrently, right? You can’t compare the output of one team to the sum of all output from every other team.
I mean, I’m good but I’m not that good.
Sure, it would be nice if we had more bodies working on PvP. That wouldn’t really get things to you faster, but could increase the number of things we’re getting to you.
Why dont you put your money where your mouth is for once and give us a solid pvp update. All you dudes do is give vague answers. And honestly you’ve already crushed all the faith I had in this game out of me with your evasive behavior.
I am still here though cause you did create gw1. Which was a really really good game. I just don’t understand how can kitten up a sequal after such a game.
You should really not. Justin’s one of the more active and honest Dev’s that post on the PVP Forums. Lay off buddy.
That aside, the two teams working on PvP have slowly become a bit more open lately. They’re actually trying now to be more active on the forums. 10th of December is 3 weeks away. They put up the notes for us to see and discuss. They’re making progress, even if it is something that should have been in from the start.
You do know we have multiple teams working on all aspects of the game concurrently, right? You can’t compare the output of one team to the sum of all output from every other team.
I mean, I’m good but I’m not that good.
Sure, it would be nice if we had more bodies working on PvP. That wouldn’t really get things to you faster, but could increase the number of things we’re getting to you.
Just what are you guys programing exactly?I’m not a programer hence i’m really ignorant in the matter but a couple of maps that are not even a 1/10 out of a pve 2 weeks update diesn’t seem like much.I really can’t imagine the picture of the pve department has an underground floor filled with a couple hundreed programers squized into eachother like in a chinese sweatshop working tiresly.I mean that’s why they outperform you guys so much must be the only logical explanation.Or that the pvp department are only two guys slacking mostly at the cofee room and melting hangovers while debating facebook
(edited by mini.6018)
Mates !!! Who blind devs ? Perma blind !!! Need it…
You do know we have multiple teams working on all aspects of the game concurrently, right? You can’t compare the output of one team to the sum of all output from every other team.
I mean, I’m good but I’m not that good.
Sure, it would be nice if we had more bodies working on PvP. That wouldn’t really get things to you faster, but could increase the number of things we’re getting to you.
-_- you want more bodies? Make a publicly available internship position with the minimal requirements being anyone who has been within r500-1 on team queue within the last 6 months. (Aside from the obvious basic programming backgrounds)
I’m sure you’ll get tons of people to pick from.
Now I may be talking about things that I know nothing about management wise, however you can’t say there aren’t eager individuals who’d be willing to help the best they can even with minimal credentials.
“Maybe I was the illusion all along!”
(edited by Daishi.6027)
Think its best if people just treat PVP in this game like its a ‘mini-game’, a side-show or a casual break from PVE – whatever really, just its beyond the point where you can see PVP standing along side his much cooler, much richer and much more popular PVE brother (and WVW cousin) as he parties day and night doing cool activities every month.
Do people honestly expect there to be huge changes that even if they are great will bring a massive population back to PVP? If anything positive changes – even if they are great – will just bring about a moderate population boost. Noone has an obligation to be loyal to any online game unless this is the only game you plan on playing for whatever reason.
The PVP population and hype train has departed quite a long time ago. I still get mildly upset over the potential this game could have been but in reality I got so much time out of this game that it may be the best value game I have ever bought. I think right now its only worth complaining if you blindly bought this game for PVP within the last few months and had an utterly disappointing experience because of that.
If anet had more synergy with all three forms (PVP,PVE and WVW) then I’m sure PVP would have been more advanced then currently. Even something cosmetic like being able to wear PVP armor in WVW would be better then nothing. Oh well I still enjoy sPVP casually because investing any more then that is not worth it imo.
LOL ofc delete my post when I call out your bullkitten, Justin. You cowardly idiot.
You do know we have multiple teams working on all aspects of the game concurrently, right? You can’t compare the output of one team to the sum of all output from every other team.
I mean, I’m good but I’m not that good.
Sure, it would be nice if we had more bodies working on PvP. That wouldn’t really get things to you faster, but could increase the number of things we’re getting to you.
My question is: What would need to have in order to make you guys be able to fix/change balance on the fly (as in once per week or 2 weeks). For example: If a sigil is bugged or to strong, how could you fix/change that in a decent time-frame?
I know there is communication with alot of other department and teams but for example: If you were to change warrior’s Healing Signet to cut half of its healing (like before), if you had more people would that make it happen faster? Do you require a gazillion other teams/devs to look at it and just to after months of imbalance say, “yeah we can maybe do that” ? Because if that’s the case then its stupid…
We’re the last part of the human centipede that is GW2 Development.
I’d post a bad speedpaint comic I made but probably would get infarcted again.You show me yours and I’ll show you mine!
LOL
Guys chill. Its understandable if certain things frustrate you. But try to keep it a bit civil and constructive. We are talking with a single human being here. Someone who is part of a much bigger process.
Unless you want a situation like on the wow forums. Where devs simply stopped communicating at all via the forums. The answers you do get from Bliz are copy pasted automatic answers from customer service employees who arent even located in the same country as the devs.
Where all important questions get ignored by the devs while balance is in a stalemate where 70% of all 3v3 teams at decent ratings contain 1 class.
http://www.worldofwargraphs.com/stats-classesrepartition-0-0-0-0-0-3-2-0.html
Where one after the other top tier player stops due to an obvious powercreep. With no patch incoming for 8-9 months at least.
I prefer Anets approach and prefer to keep it that way.
(edited by Locuz.2651)
We’re not comparing the output of one team against all other teams, we’re comparing the number of teams assigned to pve content compared to competitive content. Or at least, by their output.
For example, if pvp was a priority, you’d have an entire team dedicated to each class, with a lead designer and a testing team + public test server for inter-class balance.
You’d have seperate technology teams for observer mode, leaderboards, replay recording, net code, UI, etc.
You’d have content teams for maps / game modes, and costumes/rewards.
Etc.
Of course, you’d probably have to let go of a whole bunch of designers, writers and artists (and not hiring voice actors anymore) to afford all of this (and whether you can generate enough revenue from competitive players is doubtful).
One of my theories on why pve gets so much content is that anet had to hire a large number of pve designers, artists and writers to get the huge open world built and filled with content. Now that the game is released, the natural thing for all of these staff to work on is more pve stuff.
(edited by Rieselle.5079)
We’re the last part of the human centipede that is GW2 Development.
I’d post a bad speedpaint comic I made but probably would get infarcted again.You show me yours and I’ll show you mine!
Ahahah
Amazing!
You do know we have multiple teams working on all aspects of the game concurrently, right? You can’t compare the output of one team to the sum of all output from every other team.
I mean, I’m good but I’m not that good.
Sure, it would be nice if we had more bodies working on PvP. That wouldn’t really get things to you faster, but could increase the number of things we’re getting to you.
I’m not blaming the devs that work in PvP. I’m complaining because costumers were promised a good pvp and anet isn’t puting enough resources
They care about money which comes from PvE because people buy gems for clothes, minies, costumes, finishers … PvP does not care about that much and they do not care about pvp.
When you run a business, ofcourse you care about money. They aren’t free to run.
That being said, PvP is rather disappointing in Gw2, it feels like they started it and just gave up and released what they had. For me, there’s very little incentive to continually PvP on a dailly basis (although I have recently). Team makeup is horrible, half the items in the bank aren’t obtainable or broken, and the rewards from tournaments are less than appealing.
If they were to add tokens to buy skins from a vendor (such as consumable PvE skins, but for use in PvP (Rose backpiece, ghastly shield etc)) or random dyes it would be a step in the right direction in my opinion.
To blaim DEVs is pointless. They are just workers who do what bosses tell them to do.
The company has to get more employees for pvp to work or assign more people to develop pvp but I already said why that probably will not happen.
I’m gonna disagree here. Pretty much every balance patch this far has been PvP-based. All the discussion on balancing is around PvP.
I’m gonna disagree here. Pretty much every balance patch this far has been PvP-based. All the discussion on balancing is around PvP.
but balancing a game is no content delivery
no gutz no glory
“Tranquility has a beard.”