PvP rating for match making

PvP rating for match making

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Posted by: nightblood.7910

nightblood.7910

Can someone explain what statistics this uses please?

I know this has been looked at to death, but it seems like win/loss is the key element of sPvP and in soloqueue’s well thats just not fair.

In team queue it makes sense, but in solo queue it really should be about personal performance and not a win or loss.

IE scoring 245 points on a losing team should put your rating up as though you were on the winning team and team you up with better players and matches.

Obviously Im fairly new so excuse me if Im wrong in how this rating system works, but from the looks of things win/loss is the major factor, which when solo queue really means nothing.

Honestly, I would also love to see an avg points per game statistic as well as that really shows personal performance over anything else.

(edited by nightblood.7910)

PvP rating for match making

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Posted by: Arcadio.6875

Arcadio.6875

Individual score isn’t a good indicator of performance. If someone on your team is free capping a point and you decide to stand on it, you will get credit for capping the point, but you weren’t helping your team. If individual score was rewarded (more than it already is), people would be incentivized to get a higher score to the detriment of the team.

Lord Arcadio
League Of Ascending Immortals [OATH]

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Posted by: Laraley.7695

Laraley.7695

This wouldn’t be a bad idea but they would have to rework the way personal score works. It really means nothing atm. Obviously if you have 200+ points and rest of your team 20, then there is something wrong, but in the long run it would just promote point farmers and not good gameplay.

PvP rating for match making

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Posted by: Twonineone.3490

Twonineone.3490

I think that rewards work good, in sPvP, and I think that is obvious that if your team loose a match you can’t get a good personal perfomance. If your team is loosing means that you are not free to do everything you want (you are not free to cap every node you wish, you can’t kill everytime your enemies or you can’t heal allies and decap nodes), so it’s hard getting a score that is equal to even the worst member of the winning team, just because he/she probably didn’t spent a lot of time dead or roaming on both sides of map “skipping” combat.

You don’t need mathematical prove of how this work, imho. It’s clear to me that if you are a good player the system will create your team considering it, which means that probably your teammates are worst than you. Obviously if the enemy team is packed with good player, the system will pack your team with good players too, so this doesn’t mean that if you are a good player you will join always a team with noobs.

I think that the real problem of match making is create team with 2 or more same classes. I’ve played in/against team with 3 rangers, 3 necros, 3 guardians… Or in/against team with 2 couple of classes. It’s a rare thing playing with more than 3 classes.