(edited by uberkingkong.8041)
PvP rewards
Yea, linen and other mats are harder to get than the Dragonite/Empyreal frags. I took a character to level 55 with tomes of knowledge and spvp with him just to get linen.
I’m sure not going to “farm” mats in pve.
I like the reward system now but it could be tweaked.
(edited by Carbonize.1530)
Feels really awkward if PvP gave such high rewards, a bolt of damask is really valuable!
PvE players should get glory points for doing world bosses and dungeons then, and from every player kill in WvW
Feels really awkward if PvP gave such high rewards, a bolt of damask is really valuable!
PvE players should get glory points for doing world bosses and dungeons then, and from every player kill in WvW
Ya that’s why I mentioned option 2 of getting Spool of silk weaving thread or Lump of Mithrillium instead.
I was doing some more thinking and it should be offered in the orr track only, because it is the last track of the progression track. There should be some reward for getting this far as well and I think this would be a nice reward. You don’t get any dungeon armor or weapons, instead you get the items I’ve mentioned.
Also another thing to note is that they are worth like 8 gold, the bolt of damask is worth like 15 gold. So it would engage the pvp’er in trade posting for the other necessary items and make a bolt of damask than resell it and make the 8 gold profit if he choses that route. Lets be honest, pretty much everything in this game is at the honest/ lowest price. 20 slot bags are 12 gold… Well it takes just about 12 gold to make. So to get all the other ingredients to make bolt of damask it would take 7 of your gold.
Another thing, they could make it by chance too, like 80% chance to get a Spool of silk weaving thread or Lump of Mithrillium and a 20% chance to get a Bolt of Damask or Deldrimor Steel Ingot.
Point is to make PvP worth something, and if people see that PvP offers some valuable rewards worth wasting there time than more people will come and PvP. Getting a Bolt of Damask and clovers and obsidian shards are worth it in my mind. Only 15 gold and just remember how long it takes to complete a track. You want to make it worth it.
Clutter bags with bloodstone dust and dragonite ore isn’t the way to go. It takes a long time to clutter bags with Spool of silk weaving thread or Lump of Mithrillium however and these are components that people NEED/WANT.
Dragonite is hardly cluttering for anyone who doesn’t spend all day autoattacking loot pinatas. Please don’t get rid of it.
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.
PvP rewards?
A pvp “reward” box takes me about 50 mouse clicks to open, salvage, vendor, destroy, or TP all that crap. For this pvp player there are no pvp rewards and only a lot of mouse clicks for less silver than I received from the match I just played. Even the skill points and levels are not rewarding since a vast majority of the added traits and heal skills have not been worth using, and five 10 luck consumables versus one 50 luck consumable is the worst.
The perfect pvp reward for me would be more gold with less clicks.
Ya the items I asked for are basically more gold, and/or ways for you to save huge amounts of gold from crafting your ascended armor.
Crafting things like ascended chestplate the primary gold sinks are the items I mentioned.
This would be good in the orr track since you should get rewarded for getting that far and this would be a perfect reward to keep doing that track vs the other tracks.