You said it.
Frontliners have a good amount of condi removals, frontliners are also the same who runs with Runes of Perplexity and are able to stack 9 confusions with a single interrupts.Runes of Perplexity are broken, no matter how you can prevent them, you can’t always make sure that an AoE interrupt won’t land. Being able to stack confusion as easily is broken.
Re-watch the video and pay attention to how quickly the conditions are wiped from the eles party members (all frontline). So if they can get a lucky cc and stack confusion, it will be wiped in a matter of seconds.
No, I didn’t argue both sides. I simply stated that adding any sustained monetary cost, regardless of how miniscule it is, is completely unnecessary and shouldn’t be a factor if you actually want 15v15 to be a structured pvp format. I also didn’t state that food determines how you play; it simply impacts it too much to be a decent balancing factor.
Do you think I am arguing to maintain the gold cost for food? I honestly don’t care how you go about getting the buff whether you have to purchase it or if it is given away just as long as you have that variety in the game. If you want to fight something as inconsequential as a small amount of silver go for it. Condi duration food impacts “it”, with “it” being “how you play”. You do not want buffs to impact how people play their class? So you want all condi necros to play as close to the same as possible. That sounds awfully boring to me.
Yeah, it does get more balanced than that. It’s called not having consumables be a factor in pvp. What is wrong with the game if I must bring a consumable buff to just to deal with somebody else’s? There is nothing ok with a food buff increasing your potential damage output per condi application by 40%. The traits are there for a reason; you give up some traits to get others. Food items let you bypass those limitations, both in the offensive and defensive sense. Food has actually created a necessity to counter the strongest effects you can get from it in WvW.
1) Taking everything away is not “balancing”
2) How dare me have to do something to counter you. I should be able to do the same thing each time and have it work.
3) To get that 40% extra duration you give up the defensive bonus foods which is HUGE in a 15v15. The classes that make the most use of the 40% buff are also the squishiest.
You are viewing food as something that should be “extra” so when you would make a build it would not include food. I view food as part of your build just as your gear and talents are. You probably do not agree with that but the food adds another level of uniqueness and design to your character and more of that is always for the better (up until the point when you get so many elements it gets confusing). You say something like that should not cost the player anything; fine, go ahead and argue that. I personally do not care if I have to buy it so long as it is not outlandishly expensive. I just want the option there to add variety.
With an AoE cap of 5, you numerically only require one fifth of your players to have any significant condition damage. This is not to suggest that your team doesn’t have some degree of utility/cover conditions just from regular skill effects, which must also be accounted for. Unless your condition applicators cannot manage to spread their conditions effectively enough because of 15v15 being too many people, I don’t see the problem with having the rest of your team dedicated to other roles.
Having 3 (1/5 of 15) condi pressure roles is actually what a balanced group would employ. Any less and an opponents frontline (balanced – heavy) will be able to shake off the condis without much threat. Also, having the necros spread out their conditions is not recommended because then you would fall into the category of only having the effect of two condi pressure roles which, as I said earlier, is a non threat to a frontline.