PvP too easy and has no competitive value

PvP too easy and has no competitive value

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Posted by: The Ace.9105

The Ace.9105

I am trying to play pvp but i just can’t. Wait times are too long 5-10mins and almost all the matches i play end up 100-500 for my team. I have like 10% fun when i play and other 90% is just boring and waiting. Ranked has 0 competitive aspects as it is now and the first stage of competitive thing in this game is basically pro league that has too high skill cap for most of the players. Want ranked to success, make it valuable and make it so that players can actually qualify with the ranked system. Ranked matches atm are just random matches between players with 0 value. There is nothing to achieve in this current pvp system except useless pve wings that aren’t even that pretty and are actually quite ugly tbh (also the wings bug with shields [ great design once again #0Fails ]). #MakeRankedCompetitive

(edited by The Ace.9105)

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Posted by: brannigan.9831

brannigan.9831

If you don’t mind post a screen shot of you winning at least 5 games in a row by an average of 500-100 where you queued with less then three other players. I feel like Ill be waiting a long time.

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Posted by: Crinn.7864

Crinn.7864

Leagues should be:
A) Indicative of skill
B) good high quality matches.

Pick one.

The fact of the matter is that you can’t have good quality matches without making division position a farce. Why? Because if matches are equal and competitive then all players regardless of skill end up advancing. To make league position relevant you have to expose bad players to good players and let the pecking order hash out. Which of course creates blowouts.

Anet’s mistake was ditching the late season 1 (post amber-shopping fix) matchmaker. Yeah league position is more skill based than it was in season 1 but the match quality was so much better back then. (well ignoring the bunker shenanigans)

Sanity is for the weak minded.
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Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

If you don’t mind post a screen shot of you winning at least 5 games in a row by an average of 500-100 where you queued with less then three other players. I feel like Ill be waiting a long time.

I share your skepticism, but we will see. :P

Anyway, its a random arena. What does op expect? If you wanna play competetive, than you should play in a team. Random arena will never be competetive. I mean, its still a random arena if you join as a team, but you will fight other teams sometimes at least… esports!!!

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Posted by: Chaith.8256

Chaith.8256

If you don’t mind post a screen shot of you winning at least 5 games in a row by an average of 500-100 where you queued with less then three other players. I feel like Ill be waiting a long time.

This is reality for tons of people on NA, average/ lucky player solo queuing practically straight to Diamond before getting a loss, things like that are happening all the time.

Edit: Match quality is terribad like season 2. Match quality in season 1 was great, with the exception of a few things that were mostly fixed.

The matchmaker is completely standing in the way of quality matches, still. The changes weren’t enough, and it’s seemingly 99% the same as Season 2’s match quality.

At Legend:

What season1 matchmaker seems: 10, 10, 9, 2, 2, vs. 7, 7, 7, 7, 7

What season 2 + 3 matchmaker seems: 10, 10, 10, 8, 8, vs. 7, 6, 6, 6, 7

What matchmaking we actually want: 10, 10, 9, 8, 8, vs. 10, 10, 9, 8, 8.

Having equal average team skill is important, but a smaller skill spread then having 2’s and 10’s in the same match.

Forum Lord Chaith
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New Twitter: @chaithhh

(edited by Chaith.8256)

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Posted by: Tomiyou.3790

Tomiyou.3790

Leagues should be:
A) Indicative of skill
B) good high quality matches.

Pick one.

The fact of the matter is that you can’t have good quality matches without making division position a farce. Why? Because if matches are equal and competitive then all players regardless of skill end up advancing. To make league position relevant you have to expose bad players to good players and let the pecking order hash out. Which of course creates blowouts.

Anet’s mistake was ditching the late season 1 (post amber-shopping fix) matchmaker. Yeah league position is more skill based than it was in season 1 but the match quality was so much better back then. (well ignoring the bunker shenanigans)

Too bad more players don’t see this.

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Posted by: Phil.8901

Phil.8901

What matchmaking we actually want: 10, 10, 9, 8, 8, vs. 10, 10, 9, 8, 8.

I think a Matchmaker like this is possible only in theory, in practice if you put a similar matchmaker you get really huge queue time (in gw2)

In this season we have a sorted s1 version (Evan words) so this means in your team there is not a big difference in skill but is possible the enemy team is stronger or weaker not in average, but comparing every single member.

Honestly the only alternative I see is the S1 matchmaker again but you need to be ready to accept people with low skill in your team.

Other real alternatives? I don’t see too many hoenstly.

(edited by Phil.8901)

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Posted by: Tristan.5280

Tristan.5280

Soloquers (like me) have a huge handicap:

gw2 pvp ranked it’s a random arena, but you can also pick an organised party with your friends and crash any other random team

I miss the the period when team queue was separated by solo queue

(edited by Tristan.5280)

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Posted by: Spartacus.3192

Spartacus.3192

Leagues should be:
A) Indicative of skill
B) good high quality matches.

Pick one.

The fact of the matter is that you can’t have good quality matches without making division position a farce. Why? Because if matches are equal and competitive then all players regardless of skill end up advancing. To make league position relevant you have to expose bad players to good players and let the pecking order hash out. Which of course creates blowouts.

Anet’s mistake was ditching the late season 1 (post amber-shopping fix) matchmaker. Yeah league position is more skill based than it was in season 1 but the match quality was so much better back then. (well ignoring the bunker shenanigans)

Exactly. Thats the problem. I dont think you can have both. The current system of favoring one team and thereby making the league position relevant is being undermined by the fact that the current system creates pip inflation. If you play enough games you WILL progress and end up in a division that is above your true skill level and you will end up being farmed constantly.

IMPLEMENT division/tier loss!!!

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: zoomborg.9462

zoomborg.9462

There cannot be a proper matchmaking system unless the pvp aspect has about triple number of players….

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Posted by: Spartacus.3192

Spartacus.3192

There cannot be a proper matchmaking system unless the pvp aspect has about triple number of players….

to paraphrase a movie line “If ANET builds the right system, they will come”

Your typical average gamer -
“Buff my main class, nerf everything else. "