(edited by The Ace.9105)
PvP too easy and has no competitive value
If you don’t mind post a screen shot of you winning at least 5 games in a row by an average of 500-100 where you queued with less then three other players. I feel like Ill be waiting a long time.
Leagues should be:
A) Indicative of skill
B) good high quality matches.
Pick one.
The fact of the matter is that you can’t have good quality matches without making division position a farce. Why? Because if matches are equal and competitive then all players regardless of skill end up advancing. To make league position relevant you have to expose bad players to good players and let the pecking order hash out. Which of course creates blowouts.
Anet’s mistake was ditching the late season 1 (post amber-shopping fix) matchmaker. Yeah league position is more skill based than it was in season 1 but the match quality was so much better back then. (well ignoring the bunker shenanigans)
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If you don’t mind post a screen shot of you winning at least 5 games in a row by an average of 500-100 where you queued with less then three other players. I feel like Ill be waiting a long time.
I share your skepticism, but we will see. :P
Anyway, its a random arena. What does op expect? If you wanna play competetive, than you should play in a team. Random arena will never be competetive. I mean, its still a random arena if you join as a team, but you will fight other teams sometimes at least… esports!!!
If you don’t mind post a screen shot of you winning at least 5 games in a row by an average of 500-100 where you queued with less then three other players. I feel like Ill be waiting a long time.
This is reality for tons of people on NA, average/ lucky player solo queuing practically straight to Diamond before getting a loss, things like that are happening all the time.
Edit: Match quality is terribad like season 2. Match quality in season 1 was great, with the exception of a few things that were mostly fixed.
The matchmaker is completely standing in the way of quality matches, still. The changes weren’t enough, and it’s seemingly 99% the same as Season 2’s match quality.
At Legend:
What season1 matchmaker seems: 10, 10, 9, 2, 2, vs. 7, 7, 7, 7, 7
What season 2 + 3 matchmaker seems: 10, 10, 10, 8, 8, vs. 7, 6, 6, 6, 7
What matchmaking we actually want: 10, 10, 9, 8, 8, vs. 10, 10, 9, 8, 8.
Having equal average team skill is important, but a smaller skill spread then having 2’s and 10’s in the same match.
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(edited by Chaith.8256)
Leagues should be:
A) Indicative of skill
B) good high quality matches.Pick one.
The fact of the matter is that you can’t have good quality matches without making division position a farce. Why? Because if matches are equal and competitive then all players regardless of skill end up advancing. To make league position relevant you have to expose bad players to good players and let the pecking order hash out. Which of course creates blowouts.
Anet’s mistake was ditching the late season 1 (post amber-shopping fix) matchmaker. Yeah league position is more skill based than it was in season 1 but the match quality was so much better back then. (well ignoring the bunker shenanigans)
Too bad more players don’t see this.
What matchmaking we actually want: 10, 10, 9, 8, 8, vs. 10, 10, 9, 8, 8.
I think a Matchmaker like this is possible only in theory, in practice if you put a similar matchmaker you get really huge queue time (in gw2)
In this season we have a sorted s1 version (Evan words) so this means in your team there is not a big difference in skill but is possible the enemy team is stronger or weaker not in average, but comparing every single member.
Honestly the only alternative I see is the S1 matchmaker again but you need to be ready to accept people with low skill in your team.
Other real alternatives? I don’t see too many hoenstly.
(edited by Phil.8901)
Soloquers (like me) have a huge handicap:
gw2 pvp ranked it’s a random arena, but you can also pick an organised party with your friends and crash any other random team
I miss the the period when team queue was separated by solo queue
(edited by Tristan.5280)
Leagues should be:
A) Indicative of skill
B) good high quality matches.Pick one.
The fact of the matter is that you can’t have good quality matches without making division position a farce. Why? Because if matches are equal and competitive then all players regardless of skill end up advancing. To make league position relevant you have to expose bad players to good players and let the pecking order hash out. Which of course creates blowouts.
Anet’s mistake was ditching the late season 1 (post amber-shopping fix) matchmaker. Yeah league position is more skill based than it was in season 1 but the match quality was so much better back then. (well ignoring the bunker shenanigans)
Exactly. Thats the problem. I dont think you can have both. The current system of favoring one team and thereby making the league position relevant is being undermined by the fact that the current system creates pip inflation. If you play enough games you WILL progress and end up in a division that is above your true skill level and you will end up being farmed constantly.
IMPLEMENT division/tier loss!!!
“Buff my main class, nerf everything else. "
There cannot be a proper matchmaking system unless the pvp aspect has about triple number of players….
There cannot be a proper matchmaking system unless the pvp aspect has about triple number of players….
to paraphrase a movie line “If ANET builds the right system, they will come”
“Buff my main class, nerf everything else. "